From b4364c3672d33d8bd6b1790b9274517655943bf8 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Mon, 12 Jul 2021 03:15:41 +0300 Subject: [PATCH] Reorganize config.h --- .github/workflows/re3_msvc_amd64.yml | 2 +- src/core/config.h | 181 ++++++++------------------- 2 files changed, 51 insertions(+), 132 deletions(-) diff --git a/.github/workflows/re3_msvc_amd64.yml b/.github/workflows/re3_msvc_amd64.yml index 428da540..014ac4f7 100644 --- a/.github/workflows/re3_msvc_amd64.yml +++ b/.github/workflows/re3_msvc_amd64.yml @@ -16,7 +16,7 @@ jobs: strategy: matrix: platform: [win-amd64-librw_d3d9-oal, win-amd64-librw_gl3_glfw-oal] - buildtype: [Debug, Release, Vanilla] + buildtype: [Debug, Release] steps: - name: Add msbuild to PATH uses: microsoft/setup-msbuild@v1.0.2 diff --git a/src/core/config.h b/src/core/config.h index a8b83577..012d68c9 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -1,7 +1,9 @@ #pragma once -// disables (most) stuff that wasn't in original gta3.exe - check section at the bottom of this file -//#define VANILLA_DEFINES +// disables (most) stuff that wasn't in original gta3.exe +#ifdef __MWERKS__ +#define VANILLA_DEFINES +#endif enum Config { NUMPLAYERS = 1, // 4 on PS2 @@ -11,7 +13,7 @@ enum Config { MAX_CDCHANNELS = 5, MODELINFOSIZE = 5500, // 3150 on PS2 -#if defined __MWERKS__ || defined VANILLA_DEFINES +#ifdef VANILLA_DEFINES TXDSTORESIZE = 850, #else TXDSTORESIZE = 1024, // for Xbox map @@ -146,8 +148,30 @@ enum Config { //#define GTA_PS2 //#define GTA_XBOX -// This enables things from the PS2 version on PC -#define GTA_PS2_STUFF +// Version defines +#define GTA3_PS2_140 300 +#define GTA3_PS2_160 301 +#define GTA3_PC_10 310 +#define GTA3_PC_11 311 +#define GTA3_PC_STEAM 312 +// TODO? maybe something for xbox or android? + +#define GTA_VERSION GTA3_PC_11 + +#if defined GTA_PS2 +# define GTA_PS2_STUFF +# define RANDOMSPLASH +# define USE_CUSTOM_ALLOCATOR +# define VU_COLLISION +# define ANIM_COMPRESSION +# define PS2_MENU +#elif defined GTA_PC +# define PC_PLAYER_CONTROLS // mouse player/cam mode +# define GTA_REPLAY +# define GTA_SCENE_EDIT +# define PC_MENU +#elif defined GTA_XBOX +#endif // This is enabled for all released games. // any debug stuff that isn't left in any game is not in FINAL @@ -166,19 +190,25 @@ enum Config { #define FINAL #endif -// Version defines -#define GTA3_PS2_140 300 -#define GTA3_PS2_160 301 -#define GTA3_PC_10 310 -#define GTA3_PC_11 311 -#define GTA3_PC_STEAM 312 -// TODO? maybe something for xbox or android? +// these are placed here to work with VANILLA_DEFINES for compatibility +#define NO_CDCHECK // skip audio CD check +#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch) -#define GTA_VERSION GTA3_PC_11 +#ifdef VANILLA_DEFINES +#define FINAL +#define MASTER +//#define USE_MY_DOCUMENTS +#define THIS_IS_STUPID +#define PC_PARTICLE +#define DONT_FIX_REPLAY_BUGS +#define USE_TXD_CDIMAGE // generate and load textures from txd.img +//#define USE_TEXTURE_POOL // not possible because R* used custom RW33 +#else +// This enables things from the PS2 version on PC +#define GTA_PS2_STUFF // quality of life fixes that should also be in FINAL #define NASTY_GAME // nasty game for all languages -#define NO_CDCHECK // those infamous texts #define DRAW_GAME_VERSION_TEXT @@ -194,22 +224,10 @@ enum Config { //#define COMPRESSED_COL_VECTORS // use compressed vectors for collision vertices //#define ANIM_COMPRESSION // only keep most recently used anims uncompressed -#if defined GTA_PS2 -# define GTA_PS2_STUFF -# define RANDOMSPLASH -# define USE_CUSTOM_ALLOCATOR -# define VU_COLLISION -# define ANIM_COMPRESSION -#elif defined GTA_PC -# ifdef GTA_PS2_STUFF -# define USE_PS2_RAND -# define RANDOMSPLASH // use random splash as on PS2 -# define PS2_MATFX -# endif -# define PC_PLAYER_CONTROLS // mouse player/cam mode -# define GTA_REPLAY -# define GTA_SCENE_EDIT -#elif defined GTA_XBOX +#if defined GTA_PC && defined GTA_PS2_STUFF +# define USE_PS2_RAND +# define RANDOMSPLASH // use random splash as on PS2 +# define PS2_MATFX #endif #ifdef VU_COLLISION @@ -249,7 +267,7 @@ enum Config { #define ASCII_STRCMP // use faster ascii str comparisons -#if !defined _WIN32 || defined __MWERKS__ || defined __MINGW32__ || defined VANILLA_DEFINES +#if !defined _WIN32 || defined __MINGW32__ #undef ASCII_STRCMP #endif @@ -439,103 +457,4 @@ enum Config { #undef PEDS_REPORT_CRIMES_ON_PHONE #endif -// ------- - -#if defined __MWERKS__ || defined VANILLA_DEFINES -#define FINAL -#undef CHATTYSPLASH -#undef TIMEBARS -//#define USE_MY_DOCUMENTS - -#define MASTER -#undef VALIDATE_SAVE_SIZE -#undef NO_MOVIES -#undef DEBUGMENU - -//#undef NASTY_GAME -//#undef NO_CDCHECK - -#undef DRAW_GAME_VERSION_TEXT -#undef DRAW_MENU_VERSION_TEXT - -#undef GTA_PS2_STUFF -#undef USE_PS2_RAND -#undef RANDOMSPLASH -#undef PS2_MATFX - -#undef FIX_BUGS -#define THIS_IS_STUPID -#undef MORE_LANGUAGES -#undef COMPATIBLE_SAVES -#undef FIX_INCOMPATIBLE_SAVES -#undef LOAD_INI_SETTINGS - -#undef ASPECT_RATIO_SCALE -#undef PROPER_SCALING -//#undef DEFAULT_NATIVE_RESOLUTION -#undef PS2_ALPHA_TEST -#undef IMPROVED_VIDEOMODE -#undef DISABLE_LOADING_SCREEN -#undef DISABLE_VSYNC_ON_TEXTURE_CONVERSION -#undef ANISOTROPIC_FILTERING -//#define USE_TEXTURE_POOL // not possible because R* used custom RW33 - -#undef EXTENDED_COLOURFILTER -#undef EXTENDED_PIPELINES -#undef SCREEN_DROPLETS -#undef NEW_RENDERER - -#undef FIX_SPRITES - -#define PC_PARTICLE - -#undef XINPUT -#undef DETECT_PAD_INPUT_SWITCH -#undef KANGAROO_CHEAT -#undef ALLCARSHELI_CHEAT -#undef ALT_DODO_CHEAT -#undef REGISTER_START_BUTTON -#undef BIND_VEHICLE_FIREWEAPON -#undef BUTTON_ICONS - -#undef HUD_ENHANCEMENTS -#undef TRIANGULAR_BLIPS -#undef FIX_RADAR -#undef RADIO_OFF_TEXT - -#undef MENU_MAP -#undef GAMEPAD_MENU -#undef SCROLLABLE_STATS_PAGE -#undef CUSTOM_FRONTEND_OPTIONS - -#undef GRAPHICS_MENU_OPTIONS -#undef NO_ISLAND_LOADING -#undef CUTSCENE_BORDERS_SWITCH -#undef MULTISAMPLING -#undef INVERT_LOOK_FOR_PAD -#undef PED_CAR_DENSITY_SLIDERS - -#undef USE_DEBUG_SCRIPT_LOADER -#undef USE_MEASUREMENTS_IN_METERS -#undef USE_PRECISE_MEASUREMENT_CONVERTION -#undef MISSION_REPLAY -#undef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT -#undef USE_BASIC_SCRIPT_DEBUG_OUTPUT - -#define DONT_FIX_REPLAY_BUGS - -#undef EXPLODING_AIRTRAIN -#undef CAMERA_PICKUP -#undef PED_SKIN -#undef ANIMATE_PED_COL_MODEL -#undef CANCELLABLE_CAR_ENTER -#undef IMPROVED_CAMERA -#undef FREE_CAM - -#undef RADIO_SCROLL_TO_PREV_STATION -#undef AUDIO_CACHE -#undef PS2_AUDIO_CHANNELS -#undef PAUSE_RADIO_IN_FRONTEND -#undef MULTITHREADED_AUDIO -#undef BIG_IMG -#endif +#endif // VANILLA_DEFINES \ No newline at end of file