Automobile: fix

This commit is contained in:
erorcun 2021-01-11 01:10:24 +03:00
parent 585300cd33
commit b5711b21dc

View File

@ -288,17 +288,17 @@ CAutomobile::ProcessControl(void)
// Improve grip of vehicles in certain cases // Improve grip of vehicles in certain cases
bool strongGrip1 = false; bool strongGrip1 = false;
bool strongGrip2 = false; bool strongGrip2 = false;
if(FindPlayerVehicle() && this != FindPlayerVehicle() && if(FindPlayerVehicle() && this != FindPlayerVehicle() && FindPlayerPed()->m_pWanted->m_nWantedLevel > 3 &&
(AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY || AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE || (AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY || AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE ||
AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_FARAWAY || AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_CLOSE)){ AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_FARAWAY || AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_CLOSE) &&
if(FindPlayerSpeed().Magnitude() > 0.3f){ FindPlayerSpeed().Magnitude() > 0.3f){
strongGrip1 = true;
if(FindPlayerSpeed().Magnitude() > 0.4f && strongGrip1 = true;
m_vecMoveSpeed.Magnitude() < 0.3f) if(FindPlayerSpeed().Magnitude() > 0.4f &&
strongGrip2 = true; m_vecMoveSpeed.Magnitude() < 0.3f)
else if((GetPosition() - FindPlayerCoors()).Magnitude() > 50.0f) strongGrip2 = true;
strongGrip2 = true; else if((GetPosition() - FindPlayerCoors()).Magnitude() > 50.0f)
} strongGrip2 = true;
}else if(GetModelIndex() == MI_RCBANDIT && GetStatus() != STATUS_PLAYER_REMOTE) }else if(GetModelIndex() == MI_RCBANDIT && GetStatus() != STATUS_PLAYER_REMOTE)
strongGrip1 = true; strongGrip1 = true;