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https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 17:49:16 +01:00
more script stuff
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parent
e3291b0cb1
commit
b587d835e8
@ -129,12 +129,12 @@ CPickup::GiveUsAPickUpObject(int32 handle)
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}
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bool
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CPickup::CanBePickedUp(CPlayerPed *player)
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CPickup::CanBePickedUp(CPlayerPed *player, int playerId)
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{
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assert(m_pObject != nil);
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bool cannotBePickedUp =
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(m_pObject->GetModelIndex() == MI_PICKUP_BODYARMOUR && player->m_fArmour > 99.5f)
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|| (m_pObject->GetModelIndex() == MI_PICKUP_HEALTH && player->m_fHealth > 99.5f)
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(m_pObject->GetModelIndex() == MI_PICKUP_BODYARMOUR && player->m_fArmour > CWorld::Players[playerId].m_nMaxArmour - 0.5f)
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|| (m_pObject->GetModelIndex() == MI_PICKUP_HEALTH && player->m_fHealth > CWorld::Players[playerId].m_nMaxHealth - 0.5f)
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|| (m_pObject->GetModelIndex() == MI_PICKUP_BRIBE && player->m_pWanted->m_nWantedLevel == 0)
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|| (m_pObject->GetModelIndex() == MI_PICKUP_KILLFRENZY && (CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame));
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return !cannotBePickedUp;
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@ -190,7 +190,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
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}
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// if we didn't then we've got nothing to do
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if (isPickupTouched && CanBePickedUp(player)) {
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if (isPickupTouched && CanBePickedUp(player, playerId)) {
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CPad::GetPad(0)->StartShake(120, 100);
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switch (m_eType)
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{
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@ -430,14 +430,14 @@ CPickups::GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex)
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DMAudio.PlayFrontEndSound(SOUND_PICKUP_ADRENALINE, 0);
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return true;
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} else if (modelIndex == MI_PICKUP_BODYARMOUR) {
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player->m_fArmour = 100.0f;
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player->m_fArmour = CWorld::Players[playerIndex].m_nMaxArmour;
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DMAudio.PlayFrontEndSound(SOUND_PICKUP_ARMOUR, 0);
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return true;
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} else if (modelIndex == MI_PICKUP_INFO) {
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DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
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return true;
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} else if (modelIndex == MI_PICKUP_HEALTH) {
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player->m_fHealth = 100.0f;
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player->m_fHealth = CWorld::Players[playerIndex].m_nMaxHealth;
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DMAudio.PlayFrontEndSound(SOUND_PICKUP_HEALTH, 0);
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return true;
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} else if (modelIndex == MI_PICKUP_BONUS) {
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@ -46,7 +46,7 @@ public:
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bool Update(CPlayerPed *player, CVehicle *vehicle, int playerId);
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private:
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bool IsMine() { return m_eType >= PICKUP_MINE_INACTIVE && m_eType <= PICKUP_FLOATINGPACKAGE_FLOATING; }
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inline bool CanBePickedUp(CPlayerPed *player);
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inline bool CanBePickedUp(CPlayerPed *player, int playerId);
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void RemoveKeepType();
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void Remove();
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};
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@ -4821,7 +4821,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
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CollectParameters(&m_nIp, 2);
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CPlayerPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
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assert(pPed);
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pPed->m_fHealth = ScriptParams[1];
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pPed->m_fHealth = Min(ScriptParams[1], CWorld::Players[ScriptParams[0]].m_nMaxHealth);
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return 0;
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}
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case COMMAND_SET_CHAR_HEALTH:
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@ -7173,7 +7173,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
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CollectParameters(&m_nIp, 2);
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CPlayerPed* pPlayerPed = CWorld::Players[ScriptParams[0]].m_pPed;
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assert(pPlayerPed);
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pPlayerPed->m_fArmour = clamp(pPlayerPed->m_fArmour + ScriptParams[1], 0.0f, 100.0f);
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pPlayerPed->m_fArmour = clamp(pPlayerPed->m_fArmour + ScriptParams[1], 0.0f, CWorld::Players[ScriptParams[0]].m_nMaxArmour);
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return 0;
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}
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case COMMAND_ADD_ARMOUR_TO_CHAR:
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@ -9870,6 +9870,10 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
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return 0;
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}
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case COMMAND_ADD_MONEY_SPENT_ON_CLOTHES:
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CollectParameters(&m_nIp, 1);
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CStats::MoneySpentOnFashion(ScriptParams[0]);
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return 0;
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case COMMAND_SET_HELI_ORIENTATION:
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case COMMAND_CLEAR_HELI_ORIENTATION:
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case COMMAND_PLANE_GOTO_COORDS:
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@ -10077,10 +10081,41 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
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case COMMAND_GET_CLOSEST_WATER_NODE:
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case COMMAND_ADD_PORN_LEAFLET_TO_RUBBISH:
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case COMMAND_CREATE_CLOTHES_PICKUP:
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{
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CollectParameters(&m_nIp, 4);
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CVector pos = *(CVector*)&ScriptParams[0];
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if (pos.z <= MAP_Z_LOW_LIMIT)
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pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
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CPickups::GetActualPickupIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
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ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_PICKUP_CLOTHES, PICKUP_ON_STREET, ScriptParams[3]);
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StoreParameters(&m_nIp, 1);
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return 0;
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}
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case COMMAND_CHANGE_BLIP_THRESHOLD:
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assert(0);
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case COMMAND_MAKE_PLAYER_FIRE_PROOF:
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{
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CollectParameters(&m_nIp, 2);
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CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
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pPlayerInfo->m_bFireproof = ScriptParams[1];
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return 0;
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}
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case COMMAND_INCREASE_PLAYER_MAX_HEALTH:
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{
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CollectParameters(&m_nIp, 2);
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CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
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pPlayerInfo->m_nMaxHealth += ScriptParams[1];
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pPlayerInfo->m_pPed->m_fHealth = pPlayerInfo->m_nMaxHealth;
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return 0;
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}
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case COMMAND_INCREASE_PLAYER_MAX_ARMOUR:
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{
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CollectParameters(&m_nIp, 2);
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CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
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pPlayerInfo->m_nMaxArmour += ScriptParams[1];
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pPlayerInfo->m_pPed->m_fArmour = pPlayerInfo->m_nMaxArmour;
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return 0;
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}
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case COMMAND_CREATE_RANDOM_CHAR_AS_DRIVER:
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case COMMAND_CREATE_RANDOM_CHAR_AS_PASSENGER:
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case COMMAND_SET_CHAR_IGNORE_THREATS_BEHIND_OBJECTS:
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@ -10090,6 +10125,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
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assert(0);
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case COMMAND_SET_OBJECT_AREA_VISIBLE:
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{
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CollectParameters(&m_nIp, 2);
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CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
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assert(pObject);
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pObject->m_area = ScriptParams[1];
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@ -10157,7 +10193,11 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
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case COMMAND_SET_LOAD_COLLISION_FOR_OBJECT_FLAG:
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case COMMAND_ADD_BIG_GUN_FLASH:
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case COMMAND_HAS_CHAR_BOUGHT_ICE_CREAM:
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assert(0);
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case COMMAND_GET_PROGRESS_PERCENTAGE:
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*(float*)&ScriptParams[0] = CStats::GetPercentageProgress();
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StoreParameters(&m_nIp, 1);
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return 0;
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case COMMAND_SET_SHORTCUT_PICKUP_POINT:
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case COMMAND_SET_SHORTCUT_DROPOFF_POINT_FOR_MISSION:
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case COMMAND_GET_RANDOM_ICE_CREAM_CUSTOMER_IN_AREA:
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@ -100,7 +100,7 @@ void WeaponCheat()
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void HealthCheat()
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{
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CHud::SetHelpMessage(TheText.Get("CHEAT3"), true);
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FindPlayerPed()->m_fHealth = 100.0f;
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FindPlayerPed()->m_fHealth = CWorld::Players[0].m_nMaxHealth;
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if (FindPlayerVehicle()) {
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FindPlayerVehicle()->m_fHealth = 1000.0f;
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if (FindPlayerVehicle()->m_vehType == VEHICLE_TYPE_CAR)
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@ -224,7 +224,7 @@ void MoneyCheat()
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void ArmourCheat()
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{
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CHud::SetHelpMessage(TheText.Get("CHEAT4"), true);
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FindPlayerPed()->m_fArmour = 100.0f;
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FindPlayerPed()->m_fArmour = CWorld::Players[0].m_nMaxArmour;
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}
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void WantedLevelUpCheat()
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@ -140,6 +140,7 @@ CPlayerInfo::Clear(void)
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m_nUpsideDownCounter = 0;
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m_bInfiniteSprint = false;
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m_bFastReload = false;
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m_nMaxHealth = m_nMaxArmour = 100;
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m_bGetOutOfJailFree = false;
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m_bGetOutOfHospitalFree = false;
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m_nPreviousTimeRewardedForExplosion = 0;
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@ -52,6 +52,9 @@ public:
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int32 field_272;
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bool m_bInfiniteSprint;
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bool m_bFastReload;
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bool m_bFireproof;
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uint8 m_nMaxHealth;
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uint8 m_nMaxArmour;
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bool m_bGetOutOfJailFree;
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bool m_bGetOutOfHospitalFree;
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char m_aSkinName[32];
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@ -61,6 +61,7 @@ int32 CStats::HighestScores[CStats::TOTAL_HIGHEST_SCORES];
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int32 CStats::Sprayings;
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float CStats::AutoPaintingBudget;
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int32 CStats::NoMoreHurricanes;
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float CStats::FashionBudget;
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void CStats::Init()
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{
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@ -208,6 +209,19 @@ void CStats::SetTotalNumberMissions(int32 total)
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TotalNumberMissions = total;
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}
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float CStats::GetPercentageProgress()
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{
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float p;
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if (TotalProgressInGame == 0.0f)
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p = 0.0f;
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else if (CGame::nastyGame)
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p = 100.0f * ProgressMade / TotalProgressInGame;
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else
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p = 100.0f * ProgressMade / (TotalProgressInGame - 1);
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return Min(100.0f, p);
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}
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wchar *CStats::FindCriminalRatingString()
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{
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int rating = FindCriminalRatingNumber();
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@ -249,6 +263,11 @@ int32 CStats::FindCriminalRatingNumber()
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return rating;
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}
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void CStats::MoneySpentOnFashion(int32 money)
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{
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FashionBudget += money;
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}
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void CStats::SaveStats(uint8 *buf, uint32 *size)
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{
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CheckPointReachedSuccessfully();
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@ -65,6 +65,7 @@ public:
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static int32 Sprayings;
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static float AutoPaintingBudget;
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static int32 NoMoreHurricanes;
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static float FashionBudget;
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public:
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static void Init(void);
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@ -88,6 +89,9 @@ public:
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static void CheckPointReachedSuccessfully() { TotalLegitimateKills += KillsSinceLastCheckpoint; KillsSinceLastCheckpoint = 0; };
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static void CheckPointReachedUnsuccessfully() { KillsSinceLastCheckpoint = 0; };
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static int32 FindCriminalRatingNumber();
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static float GetPercentageProgress();
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static void SaveStats(uint8 *buf, uint32 *size);
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static void LoadStats(uint8 *buf, uint32 size);
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static void MoneySpentOnFashion(int32);
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};
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@ -160,7 +160,8 @@
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X("subplatform_sub", MI_SUBPLATFORM_SUB2, 0x5F5BC0) \
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X("files", MI_FILES, 0x5F5BC4) \
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X("property_locked", MI_PICKUP_PROPERTY, 0x0) \
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X("property_fsale", MI_PICKUP_PROPERTY_FORSALE, 0x0)
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X("property_fsale", MI_PICKUP_PROPERTY_FORSALE, 0x0) \
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X("clothesp", MI_PICKUP_CLOTHES, 0x0)
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#define X(name, var, addr) extern int16 var;
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MODELINDICES
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@ -325,7 +325,7 @@ CCivilianPed::ProcessControl(void)
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CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = Max(250, playerSexFrequency - 10);
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}
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m_pMyVehicle->pDriver->m_fHealth = Min(125.0f, 1.0f + m_pMyVehicle->pDriver->m_fHealth);
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m_pMyVehicle->pDriver->m_fHealth = Min(CWorld::Players[0].m_nMaxHealth + 25.0f, 1.0f + m_pMyVehicle->pDriver->m_fHealth);
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if (CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency == 250)
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CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + 3000;
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} else {
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@ -336,7 +336,7 @@ CCivilianPed::ProcessControl(void)
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} else {
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bWanderPathAfterExitingCar = true;
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CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil;
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m_pMyVehicle->pDriver->m_fHealth = 125.0f;
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m_pMyVehicle->pDriver->m_fHealth = CWorld::Players[0].m_nMaxHealth + 25.0f;
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SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
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}
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} else {
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@ -1080,14 +1080,14 @@ CVehicle::SetDriver(CPed *driver)
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if(bFreebies && driver == FindPlayerPed()){
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if(GetModelIndex() == MI_AMBULAN)
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FindPlayerPed()->m_fHealth = Min(FindPlayerPed()->m_fHealth + 20.0f, 100.0f);
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FindPlayerPed()->m_fHealth = Min(FindPlayerPed()->m_fHealth + 20.0f, CWorld::Players[0].m_nMaxHealth);
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else if(GetModelIndex() == MI_TAXI)
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CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 25;
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else if (GetModelIndex() == MI_POLICE) {
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CStreaming::RequestModel(WEAPONTYPE_SHOTGUN, STREAMFLAGS_DONT_REMOVE);
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driver->GiveWeapon(WEAPONTYPE_SHOTGUN, 5);
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} else if (GetModelIndex() == MI_ENFORCER)
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driver->m_fArmour = Max(driver->m_fArmour, 100.0f);
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driver->m_fArmour = Max(driver->m_fArmour, CWorld::Players[0].m_nMaxArmour);
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else if(GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_ZEBRA) // TODO(MIAMI): check zebra
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CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 25;
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bFreebies = false;
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