mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-25 18:46:52 +01:00
implemented splashes; fixed zones
This commit is contained in:
parent
c40c7acb96
commit
b63c87e8a6
@ -5,6 +5,8 @@
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int &CGame::currLevel = *(int*)0x941514;
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bool &CGame::bDemoMode = *(bool*)0x5F4DD0;
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bool &CGame::nastyGame = *(bool*)0x5F4DD4;
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bool &CGame::frenchGame = *(bool*)0x95CDCB;
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bool &CGame::germanGame = *(bool*)0x95CD1E;
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WRAPPER void CGame::Process(void) { EAXJMP(0x48C850); }
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WRAPPER Bool CGame::InitialiseOnceBeforeRW(void) { EAXJMP(0x48BB80); }
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@ -14,6 +14,8 @@ public:
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static int &currLevel;
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static bool &bDemoMode;
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static bool &nastyGame;
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static bool &frenchGame;
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static bool &germanGame;
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static void Process(void);
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static Bool InitialiseOnceBeforeRW(void);
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20
src/Text.cpp
20
src/Text.cpp
@ -5,7 +5,7 @@
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#include "Messages.h"
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#include "Text.h"
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static wchar_t WideErrorString[25];
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static wchar WideErrorString[25];
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CText &TheText = *(CText*)0x941520;
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@ -90,7 +90,7 @@ CText::Unload(void)
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keyArray.Unload();
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}
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wchar_t*
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wchar*
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CText::Get(const char *key)
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{
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return keyArray.Search(key);
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@ -119,11 +119,11 @@ CKeyArray::Unload(void)
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}
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void
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CKeyArray::Update(wchar_t *chars)
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CKeyArray::Update(wchar *chars)
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{
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int i;
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for(i = 0; i < numEntries; i++)
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entries[i].value = (wchar_t*)((uint8*)chars + (uintptr)entries[i].value);
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entries[i].value = (wchar*)((uint8*)chars + (uintptr)entries[i].value);
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}
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CKeyEntry*
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@ -146,7 +146,7 @@ CKeyArray::BinarySearch(const char *key, CKeyEntry *entries, int16 low, int16 hi
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return nil;
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}
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wchar_t*
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wchar*
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CKeyArray::Search(const char *key)
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{
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CKeyEntry *found;
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@ -169,8 +169,8 @@ CData::Load(uint32 length, uint8 *data, int *offset)
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uint32 i;
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uint8 *rawbytes;
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numChars = length / sizeof(wchar_t);
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chars = new wchar_t[numChars];
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numChars = length / sizeof(wchar);
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chars = new wchar[numChars];
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rawbytes = (uint8*)chars;
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for(i = 0; i < length; i++)
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@ -185,6 +185,12 @@ CData::Unload(void)
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numChars = 0;
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}
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void
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AsciiToUnicode(const char *cs, uint16 *ws)
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{
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while((*ws++ = *cs++) != '\0');
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}
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STARTPATCHES
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InjectHook(0x52C3C0, &CText::Load, PATCH_JUMP);
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InjectHook(0x52C580, &CText::Unload, PATCH_JUMP);
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12
src/Text.h
12
src/Text.h
@ -1,8 +1,10 @@
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#pragma once
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void AsciiToUnicode(const char *cs, wchar *ws);
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struct CKeyEntry
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{
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wchar_t *value;
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wchar *value;
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char key[8];
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};
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// If this fails, CKeyArray::Load will have to be fixed
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@ -16,15 +18,15 @@ public:
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void Load(uint32 length, uint8 *data, int *offset);
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void Unload(void);
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void Update(wchar_t *chars);
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void Update(wchar *chars);
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CKeyEntry *BinarySearch(const char *key, CKeyEntry *entries, int16 low, int16 high);
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wchar_t *Search(const char *key);
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wchar *Search(const char *key);
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};
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class CData
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{
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public:
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wchar_t *chars;
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wchar *chars;
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int numChars;
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void Load(uint32 length, uint8 *data, int *offset);
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@ -41,7 +43,7 @@ public:
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~CText(void);
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void Load(void);
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void Unload(void);
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wchar_t *Get(const char *key);
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wchar *Get(const char *key);
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};
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extern CText &TheText;
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100
src/Zones.cpp
100
src/Zones.cpp
@ -19,6 +19,26 @@ CZoneInfo *CTheZones::ZoneInfoArray = (CZoneInfo*)0x714400;
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#define SWAPF(a, b) { float t; t = a; a = b; b = t; }
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static void
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CheckZoneInfo(CZoneInfo *info)
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{
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assert(info->carThreshold[0] >= 0);
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assert(info->carThreshold[0] <= info->carThreshold[1]);
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assert(info->carThreshold[1] <= info->carThreshold[2]);
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assert(info->carThreshold[2] <= info->carThreshold[3]);
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assert(info->carThreshold[3] <= info->carThreshold[4]);
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assert(info->carThreshold[4] <= info->carThreshold[5]);
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assert(info->carThreshold[5] <= info->copThreshold);
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assert(info->copThreshold <= info->gangThreshold[0]);
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assert(info->gangThreshold[0] <= info->gangThreshold[1]);
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assert(info->gangThreshold[1] <= info->gangThreshold[2]);
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assert(info->gangThreshold[2] <= info->gangThreshold[3]);
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assert(info->gangThreshold[3] <= info->gangThreshold[4]);
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assert(info->gangThreshold[4] <= info->gangThreshold[5]);
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assert(info->gangThreshold[5] <= info->gangThreshold[6]);
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assert(info->gangThreshold[6] <= info->gangThreshold[7]);
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assert(info->gangThreshold[7] <= info->gangThreshold[8]);
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}
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void
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CTheZones::Init(void)
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@ -49,6 +69,7 @@ CTheZones::Init(void)
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zonei->gangThreshold[6] = zonei->gangThreshold[5];
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zonei->gangThreshold[7] = zonei->gangThreshold[6];
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zonei->gangThreshold[8] = zonei->gangThreshold[7];
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CheckZoneInfo(zonei);
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}
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TotalNumberOfZoneInfos = 1; // why 1?
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@ -361,11 +382,11 @@ CTheZones::GetZoneInfoForTimeOfDay(const CVector *pos, CZoneInfo *info)
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if(CClock::GetIsTimeInRange(19, 22)){
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n = (CClock::GetHours() - 19) / 3.0f;
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assert(n >= 0.0f && n <= 1.0f);
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d = n - 1.0f;
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d = 1.0f - n;
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}else{
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d = (CClock::GetHours() - 5) / 3.0f;
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assert(d >= 0.0f && d <= 1.0f);
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n = d - 1.0f;
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n = 1.0f - d;
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}
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info->carDensity = day->carDensity * d + night->carDensity * n;
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info->carThreshold[0] = day->carThreshold[0] * d + night->carThreshold[0] * n;
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@ -402,28 +423,9 @@ CTheZones::GetZoneInfoForTimeOfDay(const CVector *pos, CZoneInfo *info)
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else
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info->pedGroup = night->pedGroup;
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assert(info->carDensity >= 0);
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assert(info->carThreshold[0] >= 0);
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assert(info->carThreshold[1] >= 0);
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assert(info->carThreshold[2] >= 0);
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assert(info->carThreshold[3] >= 0);
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assert(info->carThreshold[4] >= 0);
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assert(info->carThreshold[5] >= 0);
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assert(info->copThreshold >= 0);
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assert(info->gangThreshold[0] >= 0);
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assert(info->gangThreshold[1] >= 0);
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assert(info->gangThreshold[2] >= 0);
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assert(info->gangThreshold[3] >= 0);
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assert(info->gangThreshold[4] >= 0);
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assert(info->gangThreshold[5] >= 0);
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assert(info->gangThreshold[6] >= 0);
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assert(info->gangThreshold[7] >= 0);
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assert(info->gangThreshold[8] >= 0);
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CheckZoneInfo(info);
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}
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// BUG: there might be a bug somewhere in there that causes
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// thresholds to become negative so CCarCtrl::ChooseModel will hang
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void
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CTheZones::SetZoneCarInfo(uint16 zoneid, uint8 day, int16 carDensity,
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int16 gang0Num, int16 gang1Num, int16 gang2Num,
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@ -438,6 +440,8 @@ CTheZones::SetZoneCarInfo(uint16 zoneid, uint8 day, int16 carDensity,
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zone = GetZone(zoneid);
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info = &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight];
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CheckZoneInfo(info);
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if(carDensity != -1) info->carDensity = carDensity;
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int16 oldCar1Num = info->carThreshold[1] - info->carThreshold[0];
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int16 oldCar2Num = info->carThreshold[2] - info->carThreshold[1];
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@ -455,22 +459,6 @@ CTheZones::SetZoneCarInfo(uint16 zoneid, uint8 day, int16 carDensity,
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int16 oldGang7Num = info->gangThreshold[7] - info->gangThreshold[6];
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int16 oldGang8Num = info->gangThreshold[8] - info->gangThreshold[7];
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assert(oldCar1Num >= 0);
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assert(oldCar2Num >= 0);
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assert(oldCar3Num >= 0);
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assert(oldCar4Num >= 0);
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assert(oldCar5Num >= 0);
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assert(oldCopNum >= 0);
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assert(oldGang0Num >= 0);
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assert(oldGang1Num >= 0);
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assert(oldGang2Num >= 0);
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assert(oldGang3Num >= 0);
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assert(oldGang4Num >= 0);
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assert(oldGang5Num >= 0);
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assert(oldGang6Num >= 0);
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assert(oldGang7Num >= 0);
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assert(oldGang8Num >= 0);
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if(car0Num != -1) info->carThreshold[0] = car0Num;
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if(car1Num != -1) info->carThreshold[1] = info->carThreshold[0] + car1Num;
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else info->carThreshold[1] = info->carThreshold[0] + oldCar1Num;
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@ -503,23 +491,7 @@ CTheZones::SetZoneCarInfo(uint16 zoneid, uint8 day, int16 carDensity,
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if(gang8Num != -1) info->gangThreshold[8] = info->gangThreshold[7] + gang8Num;
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else info->gangThreshold[8] = info->gangThreshold[7] + oldGang8Num;
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assert(info->carDensity >= 0);
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assert(info->carThreshold[0] >= 0);
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assert(info->carThreshold[1] >= 0);
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assert(info->carThreshold[2] >= 0);
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assert(info->carThreshold[3] >= 0);
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assert(info->carThreshold[4] >= 0);
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assert(info->carThreshold[5] >= 0);
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assert(info->copThreshold >= 0);
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assert(info->gangThreshold[0] >= 0);
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assert(info->gangThreshold[1] >= 0);
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assert(info->gangThreshold[2] >= 0);
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assert(info->gangThreshold[3] >= 0);
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assert(info->gangThreshold[4] >= 0);
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assert(info->gangThreshold[5] >= 0);
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assert(info->gangThreshold[6] >= 0);
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assert(info->gangThreshold[7] >= 0);
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assert(info->gangThreshold[8] >= 0);
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CheckZoneInfo(info);
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}
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void
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@ -534,15 +506,15 @@ CTheZones::SetZonePedInfo(uint16 zoneid, uint8 day, int16 pedDensity,
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info = &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight];
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if(pedDensity != -1) info->pedDensity = pedDensity;
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if(copDensity != -1) info->copDensity = copDensity;
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if(gang0Density != -1) info->gangThreshold[0] = gang0Density;
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if(gang1Density != -1) info->gangThreshold[1] = gang1Density;
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if(gang2Density != -1) info->gangThreshold[2] = gang2Density;
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if(gang3Density != -1) info->gangThreshold[3] = gang3Density;
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if(gang4Density != -1) info->gangThreshold[4] = gang4Density;
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if(gang5Density != -1) info->gangThreshold[5] = gang5Density;
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if(gang6Density != -1) info->gangThreshold[6] = gang6Density;
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if(gang7Density != -1) info->gangThreshold[7] = gang7Density;
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if(gang8Density != -1) info->gangThreshold[8] = gang8Density;
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if(gang0Density != -1) info->gangDensity[0] = gang0Density;
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if(gang1Density != -1) info->gangDensity[1] = gang1Density;
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if(gang2Density != -1) info->gangDensity[2] = gang2Density;
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if(gang3Density != -1) info->gangDensity[3] = gang3Density;
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if(gang4Density != -1) info->gangDensity[4] = gang4Density;
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if(gang5Density != -1) info->gangDensity[5] = gang5Density;
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if(gang6Density != -1) info->gangDensity[6] = gang6Density;
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if(gang7Density != -1) info->gangDensity[7] = gang7Density;
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if(gang8Density != -1) info->gangDensity[8] = gang8Density;
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}
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void
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@ -33,10 +33,10 @@ class CZoneInfo
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{
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public:
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// Car data
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uint16 carDensity;
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uint16 carThreshold[6];
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uint16 copThreshold;
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uint16 gangThreshold[9];
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int16 carDensity;
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int16 carThreshold[6];
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int16 copThreshold;
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int16 gangThreshold[9];
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// Ped data
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uint16 pedDensity;
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@ -40,12 +40,13 @@ typedef int32_t int32, Int32;
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typedef uintptr_t uintptr;
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typedef uint64_t uint64, UInt64;
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typedef int64_t int64, Int64;
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// hardcode ucs-2
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typedef uint16_t wchar, WChar;
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typedef float Float;
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typedef double Double;
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typedef bool Bool;
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typedef char Char;
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typedef wchar_t WChar;
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#define nil NULL
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@ -59,3 +59,5 @@ enum Config {
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#define GTA3_1_1_PATCH FALSE
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#define USE_PS2_RAND FALSE
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#define RANDOMSPLASH
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#define CHATTYSPLASH
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165
src/main.cpp
165
src/main.cpp
@ -39,6 +39,9 @@
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#include "Credits.h"
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#include "CullZones.h"
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#include "TimeCycle.h"
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#include "TxdStore.h"
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#include "FileMgr.h"
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#include "Text.h"
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#include "Frontend.h"
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#define DEFAULT_VIEWWINDOW (tan(CDraw::GetFOV() * (360.0f / PI)))
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@ -72,6 +75,10 @@ void RenderMenus(void);
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void DoFade(void);
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void Render2dStuffAfterFade(void);
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CSprite2d *LoadSplash(const char *name);
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void DestroySplashScreen(void);
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extern void (*DebugMenuProcess)(void);
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extern void (*DebugMenuRender)(void);
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@ -182,6 +189,30 @@ FrontendIdle(void)
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DoRWStuffEndOfFrame();
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}
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bool
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DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha)
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{
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CRGBA TopColor(TopRed, TopGreen, TopBlue, Alpha);
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CRGBA BottomColor(BottomRed, BottomGreen, BottomBlue, Alpha);
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float viewWindow = tan(DEGTORAD(CDraw::GetFOV() * 0.5f));
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// ASPECT
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float aspectRatio = CMenuManager::m_PrefsUseWideScreen ? 16.0f/9.0f : 4.0f/3.0f;
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CameraSize(Scene.camera, nil, viewWindow, aspectRatio);
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CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
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RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
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if(!RsCameraBeginUpdate(Scene.camera))
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return false;
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CSprite2d::InitPerFrame();
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if(Alpha != 0)
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CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW, SCREENH), BottomColor, BottomColor, TopColor, TopColor);
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return true;
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}
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bool
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DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha)
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{
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@ -361,7 +392,7 @@ DoFade(void)
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}
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if(CDraw::FadeValue != 0 || CMenuManager::m_PrefsBrightness < 256){
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// LoadSplash
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CSprite2d *splash = LoadSplash(nil);
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CRGBA fadeColor;
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CRect rect;
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@ -411,7 +442,7 @@ DoFade(void)
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fadeColor.g = 255;
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fadeColor.b = 255;
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fadeColor.a = CDraw::FadeValue;
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CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW, SCREENH), fadeColor, fadeColor, fadeColor, fadeColor);
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splash->Draw(CRect(0.0f, 0.0f, SCREENW, SCREENH), fadeColor, fadeColor, fadeColor, fadeColor);
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}
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}
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}
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@ -423,6 +454,130 @@ Render2dStuffAfterFade(void)
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CFont::DrawFonts();
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}
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CSprite2d splash;
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int splashTxdId = -1;
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CSprite2d*
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LoadSplash(const char *name)
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{
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RwTexDictionary *txd;
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char filename[140];
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RwTexture *tex = nil;
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if(name == nil)
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return &splash;
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if(splashTxdId == -1)
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splashTxdId = CTxdStore::AddTxdSlot("splash");
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txd = CTxdStore::GetSlot(splashTxdId)->texDict;
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if(txd)
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tex = RwTexDictionaryFindNamedTexture(txd, name);
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// if texture is found, splash was already set up below
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if(tex == nil){
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CFileMgr::SetDir("TXD\\");
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||||
sprintf(filename, "%s.txd", name);
|
||||
if(splash.m_pTexture)
|
||||
splash.Delete();
|
||||
if(txd)
|
||||
CTxdStore::RemoveTxd(splashTxdId);
|
||||
CTxdStore::LoadTxd(splashTxdId, filename);
|
||||
CTxdStore::AddRef(splashTxdId);
|
||||
CTxdStore::PushCurrentTxd();
|
||||
CTxdStore::SetCurrentTxd(splashTxdId);
|
||||
splash.SetTexture(name);
|
||||
CTxdStore::PopCurrentTxd();
|
||||
CFileMgr::SetDir("");
|
||||
}
|
||||
|
||||
return &splash;
|
||||
}
|
||||
|
||||
void
|
||||
DestroySplashScreen(void)
|
||||
{
|
||||
splash.Delete();
|
||||
if(splashTxdId != -1)
|
||||
CTxdStore::RemoveTxdSlot(splashTxdId);
|
||||
splashTxdId = -1;
|
||||
}
|
||||
|
||||
float NumberOfChunksLoaded;
|
||||
#define TOTALNUMCHUNKS 73.0f
|
||||
|
||||
// TODO: compare with PS2
|
||||
void
|
||||
LoadingScreen(char *str1, char *str2, char *splashscreen)
|
||||
{
|
||||
CSprite2d *splash;
|
||||
|
||||
#ifndef RANDOMSPLASH
|
||||
if(CGame::frenchGame || CGame::germanGame || !CGame::nastyGame)
|
||||
splashscreen = "mainsc2";
|
||||
else
|
||||
splashscreen = "mainsc1";
|
||||
#endif
|
||||
|
||||
splash = LoadSplash(splashscreen);
|
||||
|
||||
if(RsGlobal.quit)
|
||||
return;
|
||||
|
||||
if(DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255)){
|
||||
CSprite2d::SetRecipNearClip();
|
||||
CSprite2d::InitPerFrame();
|
||||
CFont::InitPerFrame();
|
||||
DefinedState();
|
||||
RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
|
||||
splash->Draw(CRect(0.0f, 0.0f, SCREENW, SCREENH), CRGBA(255, 255, 255, 255));
|
||||
|
||||
if(str1){
|
||||
NumberOfChunksLoaded += 1;
|
||||
|
||||
float hpos = SCREEN_STRETCH_X(40);
|
||||
float length = SCREENW - SCREEN_STRETCH_X(100);
|
||||
float vpos = SCREENH - SCREEN_STRETCH_Y(13);
|
||||
float height = SCREEN_STRETCH_Y(7);
|
||||
CSprite2d::DrawRect(CRect(hpos, vpos, hpos + length, vpos + height), CRGBA(40, 53, 68, 255));
|
||||
|
||||
length *= NumberOfChunksLoaded/TOTALNUMCHUNKS;
|
||||
CSprite2d::DrawRect(CRect(hpos, vpos, hpos + length, vpos + height), CRGBA(81, 106, 137, 255));
|
||||
|
||||
// this is done by the game but is unused
|
||||
CFont::SetScale(SCREEN_STRETCH_X(2), SCREEN_STRETCH_Y(2));
|
||||
CFont::SetPropOn();
|
||||
CFont::SetRightJustifyOn();
|
||||
CFont::SetFontStyle(FONT_HEADING);
|
||||
|
||||
#ifdef CHATTYSPLASH
|
||||
// my attempt
|
||||
static wchar tmpstr[80];
|
||||
float scale = SCREEN_STRETCH_Y(0.8f);
|
||||
vpos -= 50*scale;
|
||||
CFont::SetScale(scale, scale);
|
||||
CFont::SetPropOn();
|
||||
CFont::SetRightJustifyOff();
|
||||
CFont::SetFontStyle(FONT_BANK);
|
||||
CFont::SetColor(CRGBA(255, 255, 255, 255));
|
||||
AsciiToUnicode(str1, tmpstr);
|
||||
CFont::PrintString(hpos, vpos, tmpstr);
|
||||
vpos += 25*scale;
|
||||
AsciiToUnicode(str2, tmpstr);
|
||||
CFont::PrintString(hpos, vpos, tmpstr);
|
||||
#endif
|
||||
}
|
||||
|
||||
CFont::DrawFonts();
|
||||
DoRWStuffEndOfFrame();
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
ResetLoadingScreenBar(void)
|
||||
{
|
||||
NumberOfChunksLoaded = 0.0f;
|
||||
}
|
||||
|
||||
#include "rwcore.h"
|
||||
#include "rpworld.h"
|
||||
#include "rpmatfx.h"
|
||||
@ -590,6 +745,7 @@ STARTPATCHES
|
||||
InjectHook(0x48E480, Idle, PATCH_JUMP);
|
||||
InjectHook(0x48E700, FrontendIdle, PATCH_JUMP);
|
||||
|
||||
InjectHook(0x48CF10, DoRWStuffStartOfFrame, PATCH_JUMP);
|
||||
InjectHook(0x48D040, DoRWStuffStartOfFrame_Horizon, PATCH_JUMP);
|
||||
InjectHook(0x48E030, RenderScene, PATCH_JUMP);
|
||||
InjectHook(0x48E080, RenderDebugShit, PATCH_JUMP);
|
||||
@ -599,6 +755,11 @@ STARTPATCHES
|
||||
InjectHook(0x48D120, DoFade, PATCH_JUMP);
|
||||
InjectHook(0x48E470, Render2dStuffAfterFade, PATCH_JUMP);
|
||||
|
||||
InjectHook(0x48D550, LoadSplash, PATCH_JUMP);
|
||||
InjectHook(0x48D670, DestroySplashScreen, PATCH_JUMP);
|
||||
InjectHook(0x48D770, LoadingScreen, PATCH_JUMP);
|
||||
InjectHook(0x48D760, ResetLoadingScreenBar, PATCH_JUMP);
|
||||
|
||||
InjectHook(0x48D470, PluginAttach, PATCH_JUMP);
|
||||
InjectHook(0x48D520, Initialise3D, PATCH_JUMP);
|
||||
InjectHook(0x48D540, Terminate3D, PATCH_JUMP);
|
||||
|
@ -61,6 +61,8 @@ int (*open_script_orig)(const char *path, const char *mode);
|
||||
int
|
||||
open_script(const char *path, const char *mode)
|
||||
{
|
||||
if(GetAsyncKeyState('G') & 0x8000)
|
||||
return open_script_orig("main.scm", mode);
|
||||
if(GetAsyncKeyState('D') & 0x8000)
|
||||
return open_script_orig("main_d.scm", mode);
|
||||
// if(GetAsyncKeyState('R') & 0x8000)
|
||||
|
@ -37,7 +37,7 @@ CCredits::PrintCreditSpace(float space, uint32 &line)
|
||||
}
|
||||
|
||||
void
|
||||
CCredits::PrintCreditText(float scaleX, float scaleY, wchar_t *text, uint32 &lineoffset, float scrolloffset)
|
||||
CCredits::PrintCreditText(float scaleX, float scaleY, wchar *text, uint32 &lineoffset, float scrolloffset)
|
||||
{
|
||||
float start = SCREENH + 50.0f;
|
||||
float y = lineoffset + start - scrolloffset;
|
||||
|
@ -11,5 +11,5 @@ public:
|
||||
static bool AreCreditsDone(void) { return bCreditsGoing; }
|
||||
static void Render(void);
|
||||
static void PrintCreditSpace(float space, uint32 &line);
|
||||
static void PrintCreditText(float scaleX, float scaleY, wchar_t *text, uint32 &lineoffset, float scrolloffset);
|
||||
static void PrintCreditText(float scaleX, float scaleY, wchar *text, uint32 &lineoffset, float scrolloffset);
|
||||
};
|
||||
|
@ -78,7 +78,7 @@ CSprite2d::Delete(void)
|
||||
}
|
||||
|
||||
void
|
||||
CSprite2d::SetTexture(char *name)
|
||||
CSprite2d::SetTexture(const char *name)
|
||||
{
|
||||
Delete();
|
||||
if(name)
|
||||
@ -86,7 +86,7 @@ CSprite2d::SetTexture(char *name)
|
||||
}
|
||||
|
||||
void
|
||||
CSprite2d::SetTexture(char *name, char *mask)
|
||||
CSprite2d::SetTexture(const char *name, const char *mask)
|
||||
{
|
||||
Delete();
|
||||
if(name)
|
||||
@ -468,8 +468,8 @@ STARTPATCHES
|
||||
|
||||
InjectHook(0x51EA00, &CSprite2d::Delete, PATCH_JUMP);
|
||||
InjectHook(0x51F950, &CSprite2d::SetRenderState, PATCH_JUMP);
|
||||
InjectHook(0x51EA40, (void (CSprite2d::*)(char*))&CSprite2d::SetTexture, PATCH_JUMP);
|
||||
InjectHook(0x51EA70, (void (CSprite2d::*)(char*,char*))&CSprite2d::SetTexture, PATCH_JUMP);
|
||||
InjectHook(0x51EA40, (void (CSprite2d::*)(const char*))&CSprite2d::SetTexture, PATCH_JUMP);
|
||||
InjectHook(0x51EA70, (void (CSprite2d::*)(const char*,const char*))&CSprite2d::SetTexture, PATCH_JUMP);
|
||||
InjectHook(0x51EAA0, &CSprite2d::SetAddressing, PATCH_JUMP);
|
||||
|
||||
InjectHook(0x51EE90, (void (*)(const CRect&, C4, uint32))CSprite2d::SetVertices, PATCH_JUMP);
|
||||
|
@ -23,8 +23,8 @@ public:
|
||||
~CSprite2d(void) { Delete(); };
|
||||
void Delete(void);
|
||||
void SetRenderState(void);
|
||||
void SetTexture(char *name);
|
||||
void SetTexture(char *name, char *mask);
|
||||
void SetTexture(const char *name);
|
||||
void SetTexture(const char *name, const char *mask);
|
||||
void SetAddressing(RwTextureAddressMode addr);
|
||||
void Draw(float x, float y, float w, float h, const CRGBA &col);
|
||||
void Draw(const CRect &rect, const CRGBA &col);
|
||||
|
Loading…
Reference in New Issue
Block a user