mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 17:49:16 +01:00
commit
b7471489fa
5
src/control/AutoPilot.cpp
Normal file
5
src/control/AutoPilot.cpp
Normal file
@ -0,0 +1,5 @@
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#include "common.h"
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#include "patcher.h"
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#include "AutoPilot.h"
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WRAPPER void CAutoPilot::ModifySpeed(float) { EAXJMP(0x4137B0); }
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@ -64,25 +64,25 @@ public:
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uint32 m_nNextRouteNode;
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uint32 m_nPrevRouteNode;
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uint32 m_nTimeEnteredCurve;
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uint32 m_nCurveSpeedScale;
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uint32 m_nTimeToSpendOnCurrentCurve;
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uint32 m_nCurrentPathNodeInfo;
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uint32 m_nNextPathNodeInfo;
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uint32 m_nPreviousPathNodeInfo;
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uint32 m_nTimeToStartMission;
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uint32 m_nTimeSwitchedToRealPhysics;
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uint32 m_nAntiReverseTimer;
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int8 m_nPreviousDirection;
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int8 m_nCurrentDirection;
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int8 m_nNextDirection;
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int8 m_nPreviousLane;
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int8 m_nCurrentLane;
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int8 m_nNextLane;
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eCarDrivingStyle m_nDrivingStyle;
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eCarMission m_nCarMission;
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eCarTempAction m_nAnimationId;
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uint8 m_nAnimationTime;
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eCarTempAction m_nTempAction;
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uint32 m_nTimeTempAction;
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float m_fMaxTrafficSpeed;
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uint8 m_nCruiseSpeed;
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uint8 m_flag1 : 1;
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uint8 m_flag2 : 1;
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uint8 m_bSlowedDownBecauseOfPeds : 1;
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uint8 m_flag4 : 1;
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uint8 m_flag8 : 1;
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uint8 m_flag10 : 1;
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@ -96,25 +96,27 @@ public:
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m_nNextRouteNode = m_nPrevRouteNode;
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m_nCurrentRouteNode = m_nNextRouteNode;
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m_nTimeEnteredCurve = 0;
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m_nCurveSpeedScale = 1000;
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m_nTimeToSpendOnCurrentCurve = 1000;
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m_nPreviousPathNodeInfo = 0;
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m_nNextPathNodeInfo = m_nPreviousPathNodeInfo;
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m_nCurrentPathNodeInfo = m_nNextPathNodeInfo;
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m_nNextDirection = 1;
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m_nCurrentDirection = m_nNextDirection;
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m_nPreviousLane = m_nCurrentLane = 0;
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m_nCurrentLane = m_nNextLane = 0;
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m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
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m_nCarMission = MISSION_NONE;
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m_nAnimationId = TEMPACT_NONE;
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m_nTempAction = TEMPACT_NONE;
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m_nCruiseSpeed = 10;
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m_fMaxTrafficSpeed = 10.0f;
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m_flag2 = false;
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m_bSlowedDownBecauseOfPeds = false;
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m_flag1 = false;
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m_nPathFindNodesCount = 0;
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m_pTargetCar = 0;
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m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
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m_nTimeSwitchedToRealPhysics = m_nTimeToStartMission;
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m_nAntiReverseTimer = m_nTimeToStartMission;
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m_flag8 = false;
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}
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void ModifySpeed(float);
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};
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static_assert(sizeof(CAutoPilot) == 0x70, "CAutoPilot: error");
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@ -2,8 +2,21 @@
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#include "patcher.h"
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#include "CarAI.h"
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#include "AutoPilot.h"
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#include "Timer.h"
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#include "Vehicle.h"
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WRAPPER void CCarAI::UpdateCarAI(CVehicle*) { EAXJMP(0x413E50); }
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WRAPPER void CCarAI::MakeWayForCarWithSiren(CVehicle *veh) { EAXJMP(0x416280); }
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WRAPPER eCarMission CCarAI::FindPoliceCarMissionForWantedLevel() { EAXJMP(0x415E30); }
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WRAPPER int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle*) { EAXJMP(0x415EB0); }
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WRAPPER void CCarAI::AddPoliceOccupants(CVehicle*) { EAXJMP(0x415C60); }
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void CCarAI::CarHasReasonToStop(CVehicle* pVehicle)
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{
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pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
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}
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STARTPATCHES
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InjectHook(0x415B00, &CCarAI::CarHasReasonToStop, PATCH_JUMP);
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ENDPATCHES
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@ -12,4 +12,5 @@ public:
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static int32 FindPoliceCarSpeedForWantedLevel(CVehicle*);
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static eCarMission FindPoliceCarMissionForWantedLevel();
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static void AddPoliceOccupants(CVehicle*);
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static void CarHasReasonToStop(CVehicle*);
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};
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@ -6,8 +6,11 @@
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#include "Camera.h"
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#include "CarAI.h"
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#include "CarGen.h"
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#include "Cranes.h"
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#include "Curves.h"
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#include "CutsceneMgr.h"
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#include "Gangs.h"
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#include "Garages.h"
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#include "General.h"
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#include "IniFile.h"
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#include "ModelIndices.h"
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@ -15,14 +18,20 @@
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#include "Ped.h"
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#include "PlayerInfo.h"
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#include "PlayerPed.h"
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#include "Pools.h"
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#include "Renderer.h"
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#include "RoadBlocks.h"
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#include "Timer.h"
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#include "TrafficLights.h"
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#include "Streaming.h"
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#include "VisibilityPlugins.h"
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#include "Vehicle.h"
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#include "Wanted.h"
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#include "World.h"
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#include "Zones.h"
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#define LANE_WIDTH 5.0f
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#define DISTANCE_TO_SPAWN_ROADBLOCK_PEDS 51.0f
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#define DISTANCE_TO_SCAN_FOR_DANGER 11.0f
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#define INFINITE_Z 1000000000.0f
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int &CCarCtrl::NumLawEnforcerCars = *(int*)0x8F1B38;
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@ -36,20 +45,22 @@ int32 &CCarCtrl::NumParkedCars = *(int32*)0x8F29E0;
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int8 &CCarCtrl::CountDownToCarsAtStart = *(int8*)0x95CD63;
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int32 &CCarCtrl::MaxNumberOfCarsInUse = *(int32*)0x5EC8B8;
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uint32 &CCarCtrl::LastTimeLawEnforcerCreated = *(uint32*)0x8F5FF0;
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int32 (&CCarCtrl::TotalNumOfCarsOfRating)[7] = *(int32(*)[7])*(uintptr*)0x8F1A60;
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int32 (&CCarCtrl::NextCarOfRating)[7] = *(int32(*)[7])*(uintptr*)0x9412AC;
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int32 (&CCarCtrl::CarArrays)[7][256] = *(int32(*)[7][256])*(uintptr*)0x6EB860;
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CVehicle* (&apCarsToKeep)[MAX_CARS_TO_KEEP] = *(CVehicle*(*)[MAX_CARS_TO_KEEP])0x70D830;
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WRAPPER void CCarCtrl::SwitchVehicleToRealPhysics(CVehicle*) { EAXJMP(0x41F7F0); }
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WRAPPER void CCarCtrl::AddToCarArray(int32 id, int32 vehclass) { EAXJMP(0x4182F0); }
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WRAPPER void CCarCtrl::UpdateCarCount(CVehicle*, bool) { EAXJMP(0x4202E0); }
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WRAPPER int32 CCarCtrl::ChooseCarModel(int32 vehclass) { EAXJMP(0x418110); }
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WRAPPER bool CCarCtrl::JoinCarWithRoadSystemGotoCoors(CVehicle*, CVector, bool) { EAXJMP(0x41FA00); }
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WRAPPER void CCarCtrl::JoinCarWithRoadSystem(CVehicle*) { EAXJMP(0x41F820); }
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WRAPPER void CCarCtrl::SteerAICarWithPhysics(CVehicle*) { EAXJMP(0x41DA60); }
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WRAPPER void CCarCtrl::UpdateCarOnRails(CVehicle*) { EAXJMP(0x418880); }
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WRAPPER void CCarCtrl::ScanForPedDanger(CVehicle *veh) { EAXJMP(0x418F40); }
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WRAPPER void CCarCtrl::RemoveFromInterestingVehicleList(CVehicle* v) { EAXJMP(0x41F7A0); }
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WRAPPER void CCarCtrl::GenerateEmergencyServicesCar(void) { EAXJMP(0x41FC50); }
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WRAPPER int32 CCarCtrl::ChooseModel(CZoneInfo*, CVector*, int*) { EAXJMP(0x417EC0); }
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WRAPPER int32 CCarCtrl::ChoosePoliceCarModel(void) { EAXJMP(0x4181F0); }
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WRAPPER void CCarCtrl::PickNextNodeAccordingStrategy(CVehicle*) { EAXJMP(0x41BA50); }
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WRAPPER void CCarCtrl::DragCarToPoint(CVehicle*, CVector*) { EAXJMP(0x41D450); }
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WRAPPER void CCarCtrl::SlowCarDownForCarsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float) { EAXJMP(0x419B40); }
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WRAPPER void CCarCtrl::SlowCarDownForPedsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float) { EAXJMP(0x419300); }
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void
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CCarCtrl::GenerateRandomCars()
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@ -289,12 +300,12 @@ CCarCtrl::GenerateOneRandomCar()
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}
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pCar->AutoPilot.m_fMaxTrafficSpeed = pCar->AutoPilot.m_nCruiseSpeed;
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pCar->AutoPilot.m_nCarMission = MISSION_CRUISE;
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pCar->AutoPilot.m_nAnimationId = TEMPACT_NONE;
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pCar->AutoPilot.m_nTempAction = TEMPACT_NONE;
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pCar->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
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break;
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}
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case COPS:
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pCar->AutoPilot.m_nAnimationId = TEMPACT_NONE;
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pCar->AutoPilot.m_nTempAction = TEMPACT_NONE;
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if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel != 0){
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pCar->AutoPilot.m_nCruiseSpeed = CCarAI::FindPoliceCarSpeedForWantedLevel(pCar);
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pCar->AutoPilot.m_fMaxTrafficSpeed = pCar->AutoPilot.m_nCruiseSpeed / 2;
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@ -317,7 +328,7 @@ CCarCtrl::GenerateOneRandomCar()
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if (pCar && pCar->GetModelIndex() == MI_MRWHOOP)
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pCar->m_bSirenOrAlarm = true;
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pCar->AutoPilot.m_nNextPathNodeInfo = connectionId;
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pCar->AutoPilot.m_nCurrentLane = pCar->AutoPilot.m_nPreviousLane = CGeneral::GetRandomNumber() % lanesOnCurrentRoad;
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pCar->AutoPilot.m_nNextLane = pCar->AutoPilot.m_nCurrentLane = CGeneral::GetRandomNumber() % lanesOnCurrentRoad;
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CColBox* boundingBox = &CModelInfo::GetModelInfo(pCar->GetModelIndex())->GetColModel()->boundingBox;
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float carLength = 1.0f + (boundingBox->max.y - boundingBox->min.y) / 2;
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float distanceBetweenNodes = (pCurNode->pos - pNextNode->pos).Magnitude2D();
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@ -363,27 +374,21 @@ CCarCtrl::GenerateOneRandomCar()
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float nextPathLinkForwardY = pCar->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pCar->AutoPilot.m_nNextPathNodeInfo].dirY;
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CCarPathLink* pCurrentLink = &ThePaths.m_carPathLinks[pCar->AutoPilot.m_nCurrentPathNodeInfo];
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float currentLaneCoefficient = (pCurrentLink->numLeftLanes == 0) ? (0.5f - 0.5f * pCurrentLink->numRightLanes) :
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((pCurrentLink->numRightLanes == 0) ? (0.5f - 0.5f * pCurrentLink->numLeftLanes) : 0.5f);
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float roadShiftAlongCurrentNode = (pCar->AutoPilot.m_nPreviousLane + currentLaneCoefficient) * LANE_WIDTH;
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CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[pCar->AutoPilot.m_nNextPathNodeInfo];
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float nextLaneCoefficient = (pNextLink->numLeftLanes == 0) ? (0.5f - 0.5f * pNextLink->numRightLanes) :
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((pNextLink->numRightLanes == 0) ? (0.5f - 0.5f * pNextLink->numLeftLanes) : 0.5f);
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float roadShiftAlongNextNode = (pCar->AutoPilot.m_nCurrentLane + nextLaneCoefficient) * LANE_WIDTH;
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CVector positionOnCurrentLinkIncludingLane(
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pCurrentLink->posX + roadShiftAlongCurrentNode * currentPathLinkForwardY,
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pCurrentLink->posY - roadShiftAlongCurrentNode * currentPathLinkForwardX,
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pCurrentLink->posX + GetOffsetOfLaneFromCenterOfRoad(pCar->AutoPilot.m_nCurrentLane, pCurrentLink) * currentPathLinkForwardY,
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pCurrentLink->posY - GetOffsetOfLaneFromCenterOfRoad(pCar->AutoPilot.m_nCurrentLane, pCurrentLink) * currentPathLinkForwardX,
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0.0f);
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CVector positionOnNextLinkIncludingLane(
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pNextLink->posX + roadShiftAlongNextNode * nextPathLinkForwardY,
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pNextLink->posY - roadShiftAlongNextNode * nextPathLinkForwardX,
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pNextLink->posX + GetOffsetOfLaneFromCenterOfRoad(pCar->AutoPilot.m_nNextLane, pNextLink) * nextPathLinkForwardY,
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pNextLink->posY - GetOffsetOfLaneFromCenterOfRoad(pCar->AutoPilot.m_nNextLane, pNextLink) * nextPathLinkForwardX,
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0.0f);
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float directionCurrentLinkX = pCurrentLink->dirX * pCar->AutoPilot.m_nCurrentDirection;
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float directionCurrentLinkY = pCurrentLink->dirY * pCar->AutoPilot.m_nCurrentDirection;
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float directionNextLinkX = pNextLink->dirX * pCar->AutoPilot.m_nNextDirection;
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float directionNextLinkY = pNextLink->dirY * pCar->AutoPilot.m_nNextDirection;
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/* We want to make a path between two links that may not have the same forward directions a curve. */
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pCar->AutoPilot.m_nCurveSpeedScale = CCurves::CalcSpeedScaleFactor(
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pCar->AutoPilot.m_nTimeToSpendOnCurrentCurve = CCurves::CalcSpeedScaleFactor(
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&positionOnCurrentLinkIncludingLane,
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&positionOnNextLinkIncludingLane,
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directionCurrentLinkX, directionCurrentLinkY,
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@ -393,13 +398,11 @@ CCarCtrl::GenerateOneRandomCar()
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/* Casting timer to float is very unwanted. In this case it's not awful */
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/* but in CAutoPilot::ModifySpeed it can even cause crashes (see SilentPatch). */
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pCar->AutoPilot.m_nTimeEnteredCurve = CTimer::GetTimeInMilliseconds() -
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(uint32)((0.5f + positionBetweenNodes) * pCar->AutoPilot.m_nCurveSpeedScale);
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(uint32)((0.5f + positionBetweenNodes) * pCar->AutoPilot.m_nTimeToSpendOnCurrentCurve);
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#else
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pCar->AutoPilot.m_nTotalSpeedScaleFactor = CTimer::GetTimeInMilliseconds() -
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(0.5f + positionBetweenNodes) * pCar->AutoPilot.m_nSpeedScaleFactor;
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#endif
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uint32 timeAlreadyInCurve = CTimer::GetTimeInMilliseconds() - pCar->AutoPilot.m_nTimeEnteredCurve;
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float positionAlongCurve = (float)timeAlreadyInCurve / pCar->AutoPilot.m_nCurveSpeedScale;
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CVector directionCurrentLink(directionCurrentLinkX, directionCurrentLinkY, 0.0f);
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CVector directionNextLink(directionNextLinkX, directionNextLinkY, 0.0f);
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CVector positionIncludingCurve;
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@ -409,8 +412,8 @@ CCarCtrl::GenerateOneRandomCar()
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&positionOnNextLinkIncludingLane,
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&directionCurrentLink,
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&directionNextLink,
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positionAlongCurve,
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pCar->AutoPilot.m_nCurveSpeedScale,
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GetPositionAlongCurrentCurve(pCar),
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pCar->AutoPilot.m_nTimeToSpendOnCurrentCurve,
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&positionIncludingCurve,
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&directionIncludingCurve
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);
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@ -512,6 +515,361 @@ CCarCtrl::GenerateOneRandomCar()
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LastTimeLawEnforcerCreated = CTimer::GetTimeInMilliseconds();
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}
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int32
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CCarCtrl::ChooseModel(CZoneInfo* pZone, CVector* pPos, int* pClass) {
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int32 model = -1;;
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while (model == -1 || !CStreaming::HasModelLoaded(model)){
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int rnd = CGeneral::GetRandomNumberInRange(0, 1000);
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if (rnd < pZone->carThreshold[0])
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model = CCarCtrl::ChooseCarModel((*pClass = POOR));
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else if (rnd < pZone->carThreshold[1])
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model = CCarCtrl::ChooseCarModel((*pClass = RICH));
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else if (rnd < pZone->carThreshold[2])
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model = CCarCtrl::ChooseCarModel((*pClass = EXEC));
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else if (rnd < pZone->carThreshold[3])
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model = CCarCtrl::ChooseCarModel((*pClass = WORKER));
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else if (rnd < pZone->carThreshold[4])
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model = CCarCtrl::ChooseCarModel((*pClass = SPECIAL));
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else if (rnd < pZone->carThreshold[5])
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model = CCarCtrl::ChooseCarModel((*pClass = BIG));
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else if (rnd < pZone->copThreshold)
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*pClass = COPS, model = CCarCtrl::ChoosePoliceCarModel();
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else if (rnd < pZone->gangThreshold[0])
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model = CCarCtrl::ChooseGangCarModel((*pClass = MAFIA) - MAFIA);
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else if (rnd < pZone->gangThreshold[1])
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model = CCarCtrl::ChooseGangCarModel((*pClass = TRIAD) - MAFIA);
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else if (rnd < pZone->gangThreshold[2])
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model = CCarCtrl::ChooseGangCarModel((*pClass = DIABLO) - MAFIA);
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else if (rnd < pZone->gangThreshold[3])
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model = CCarCtrl::ChooseGangCarModel((*pClass = YAKUZA) - MAFIA);
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else if (rnd < pZone->gangThreshold[4])
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model = CCarCtrl::ChooseGangCarModel((*pClass = YARDIE) - MAFIA);
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else if (rnd < pZone->gangThreshold[5])
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model = CCarCtrl::ChooseGangCarModel((*pClass = COLOMB) - MAFIA);
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else if (rnd < pZone->gangThreshold[6])
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model = CCarCtrl::ChooseGangCarModel((*pClass = NINES) - MAFIA);
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else if (rnd < pZone->gangThreshold[7])
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model = CCarCtrl::ChooseGangCarModel((*pClass = GANG8) - MAFIA);
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else if (rnd < pZone->gangThreshold[8])
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model = CCarCtrl::ChooseGangCarModel((*pClass = GANG9) - MAFIA);
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else
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model = CCarCtrl::ChooseCarModel((*pClass = TAXI));
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}
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return model;
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}
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int32
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CCarCtrl::ChooseCarModel(int32 vehclass)
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{
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int32 model = -1;
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switch (vehclass) {
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case POOR:
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case RICH:
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case EXEC:
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case WORKER:
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case SPECIAL:
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case BIG:
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case TAXI:
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{
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if (TotalNumOfCarsOfRating[vehclass] == 0)
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debug("ChooseCarModel : No cars of type %d have been declared\n");
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model = CarArrays[vehclass][NextCarOfRating[vehclass]];
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int32 total = TotalNumOfCarsOfRating[vehclass];
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NextCarOfRating[vehclass] += 1 + CGeneral::GetRandomNumberInRange(0, total - 1);
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while (NextCarOfRating[vehclass] >= total)
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NextCarOfRating[vehclass] -= total;
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//NextCarOfRating[vehclass] %= total;
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TotalNumOfCarsOfRating[vehclass] = total; /* why... */
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}
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default:
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break;
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}
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return model;
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}
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int32
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CCarCtrl::ChoosePoliceCarModel(void)
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{
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if (FindPlayerPed()->m_pWanted->AreSwatRequired() &&
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CStreaming::HasModelLoaded(MI_ENFORCER) &&
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CStreaming::HasModelLoaded(MI_POLICE))
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return ((CGeneral::GetRandomNumber() & 0xF) == 0) ? MI_ENFORCER : MI_POLICE;
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if (FindPlayerPed()->m_pWanted->AreFbiRequired() &&
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CStreaming::HasModelLoaded(MI_FBICAR) &&
|
||||
CStreaming::HasModelLoaded(MI_FBI))
|
||||
return MI_FBICAR;
|
||||
if (FindPlayerPed()->m_pWanted->AreArmyRequired() &&
|
||||
CStreaming::HasModelLoaded(MI_RHINO) &&
|
||||
CStreaming::HasModelLoaded(MI_BARRACKS) &&
|
||||
CStreaming::HasModelLoaded(MI_RHINO))
|
||||
return CGeneral::GetRandomTrueFalse() ? MI_BARRACKS : MI_RHINO;
|
||||
return MI_POLICE;
|
||||
}
|
||||
|
||||
int32
|
||||
CCarCtrl::ChooseGangCarModel(int32 gang)
|
||||
{
|
||||
if (CStreaming::HasModelLoaded(MI_GANG01 + 2 * gang) &&
|
||||
CStreaming::HasModelLoaded(MI_GANG02 + 2 * gang))
|
||||
return CGangs::GetGangVehicleModel(gang);
|
||||
return -1;
|
||||
}
|
||||
|
||||
void
|
||||
CCarCtrl::AddToCarArray(int32 id, int32 vehclass)
|
||||
{
|
||||
CarArrays[vehclass][TotalNumOfCarsOfRating[vehclass]++] = id;
|
||||
}
|
||||
|
||||
void
|
||||
CCarCtrl::RemoveDistantCars()
|
||||
{
|
||||
uint32 i = CPools::GetVehiclePool()->GetSize();
|
||||
while (--i){
|
||||
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
|
||||
if (!pVehicle)
|
||||
continue;
|
||||
PossiblyRemoveVehicle(pVehicle);
|
||||
if (pVehicle->bCreateRoadBlockPeds){
|
||||
if ((pVehicle->GetPosition() - FindPlayerCentreOfWorld(CWorld::PlayerInFocus)).Magnitude2D() < DISTANCE_TO_SPAWN_ROADBLOCK_PEDS) {
|
||||
CRoadBlocks::GenerateRoadBlockCopsForCar(pVehicle, pVehicle->m_nRoadblockType, pVehicle->m_nRoadblockNode);
|
||||
pVehicle->bCreateRoadBlockPeds = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
|
||||
{
|
||||
CVector vecPlayerPos = FindPlayerCentreOfWorld(CWorld::PlayerInFocus);
|
||||
/* BUG: this variable is initialized only in if-block below but can be used outside of it. */
|
||||
if (!IsThisVehicleInteresting(pVehicle) && !pVehicle->bIsLocked &&
|
||||
pVehicle->CanBeDeleted() && !CCranes::IsThisCarBeingTargettedByAnyCrane(pVehicle)){
|
||||
if (pVehicle->bFadeOut && CVisibilityPlugins::GetClumpAlpha(pVehicle->GetClump()) == 0){
|
||||
CWorld::Remove(pVehicle);
|
||||
delete pVehicle;
|
||||
return;
|
||||
}
|
||||
float distanceToPlayer = (pVehicle->GetPosition() - vecPlayerPos).Magnitude2D();
|
||||
float threshold = 50.0f;
|
||||
if (pVehicle->GetIsOnScreen() ||
|
||||
TheCamera.Cams[TheCamera.ActiveCam].LookingLeft ||
|
||||
TheCamera.Cams[TheCamera.ActiveCam].LookingRight ||
|
||||
TheCamera.Cams[TheCamera.ActiveCam].LookingBehind ||
|
||||
TheCamera.GetLookDirection() == 0 ||
|
||||
pVehicle->VehicleCreatedBy == PARKED_VEHICLE ||
|
||||
pVehicle->GetModelIndex() == MI_AMBULAN ||
|
||||
pVehicle->GetModelIndex() == MI_FIRETRUCK ||
|
||||
pVehicle->bIsLawEnforcer ||
|
||||
pVehicle->bIsCarParkVehicle
|
||||
){
|
||||
threshold = 130.0f * TheCamera.GenerationDistMultiplier;
|
||||
}
|
||||
if (pVehicle->bExtendedRange)
|
||||
threshold *= 1.5f;
|
||||
if (distanceToPlayer > threshold && !CGarages::IsPointWithinHideOutGarage(&pVehicle->GetPosition())){
|
||||
if (pVehicle->GetIsOnScreen() && CRenderer::IsEntityCullZoneVisible(pVehicle)){
|
||||
pVehicle->bFadeOut = true;
|
||||
}else{
|
||||
CWorld::Remove(pVehicle);
|
||||
delete pVehicle;
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
if ((pVehicle->m_status == STATUS_SIMPLE || pVehicle->m_status == STATUS_PHYSICS && pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_STOP_FOR_CARS) &&
|
||||
CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nTimeToStartMission > 5000 &&
|
||||
!pVehicle->GetIsOnScreen() &&
|
||||
(pVehicle->GetPosition() - vecPlayerPos).Magnitude2D() > 25.0f &&
|
||||
!IsThisVehicleInteresting(pVehicle) &&
|
||||
!pVehicle->bIsLocked &&
|
||||
!CTrafficLights::ShouldCarStopForLight(pVehicle, true) &&
|
||||
!CTrafficLights::ShouldCarStopForBridge(pVehicle) &&
|
||||
!CGarages::IsPointWithinHideOutGarage(&pVehicle->GetPosition())){
|
||||
CWorld::Remove(pVehicle);
|
||||
delete pVehicle;
|
||||
return;
|
||||
}
|
||||
if (pVehicle->m_status != STATUS_WRECKED || pVehicle->m_nTimeOfDeath == 0)
|
||||
return;
|
||||
if (CTimer::GetTimeInMilliseconds() > pVehicle->m_nTimeOfDeath + 60000 &&
|
||||
(!pVehicle->GetIsOnScreen() || CRenderer::IsEntityCullZoneVisible(pVehicle))){
|
||||
if ((pVehicle->GetPosition() - vecPlayerPos).MagnitudeSqr() > SQR(7.5f)){
|
||||
if (!CGarages::IsPointWithinHideOutGarage(&pVehicle->GetPosition())){
|
||||
CWorld::Remove(pVehicle);
|
||||
delete pVehicle;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int32
|
||||
CCarCtrl::CountCarsOfType(int32 mi)
|
||||
{
|
||||
int32 total = 0;
|
||||
uint32 i = CPools::GetVehiclePool()->GetSize();
|
||||
while (i--){
|
||||
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
|
||||
if (!pVehicle)
|
||||
continue;
|
||||
if (pVehicle->GetModelIndex() == mi)
|
||||
total++;
|
||||
}
|
||||
return total;
|
||||
}
|
||||
|
||||
bool
|
||||
CCarCtrl::IsThisVehicleInteresting(CVehicle* pVehicle)
|
||||
{
|
||||
for (int i = 0; i < MAX_CARS_TO_KEEP; i++) {
|
||||
if (apCarsToKeep[i] == pVehicle)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void
|
||||
CCarCtrl::UpdateCarOnRails(CVehicle* pVehicle)
|
||||
{
|
||||
if (pVehicle->AutoPilot.m_nTempAction == TEMPACT_WAIT){
|
||||
pVehicle->SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
||||
pVehicle->AutoPilot.ModifySpeed(0.0f);
|
||||
if (CTimer::GetTimeInMilliseconds() > pVehicle->AutoPilot.m_nTempAction){
|
||||
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
|
||||
pVehicle->AutoPilot.m_nAntiReverseTimer = 0;
|
||||
pVehicle->AutoPilot.m_nTimeToStartMission = 0;
|
||||
}
|
||||
return;
|
||||
}
|
||||
SlowCarOnRailsDownForTrafficAndLights(pVehicle);
|
||||
if (pVehicle->AutoPilot.m_nTimeEnteredCurve + pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve <= CTimer::GetTimeInMilliseconds())
|
||||
PickNextNodeAccordingStrategy(pVehicle);
|
||||
if (pVehicle->m_status == STATUS_PHYSICS)
|
||||
return;
|
||||
CCarPathLink* pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo];
|
||||
CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
|
||||
float currentPathLinkForwardX = pCurrentLink->dirX * pVehicle->AutoPilot.m_nCurrentDirection;
|
||||
float currentPathLinkForwardY = pCurrentLink->dirY * pVehicle->AutoPilot.m_nCurrentDirection;
|
||||
float nextPathLinkForwardX = pNextLink->dirX * pVehicle->AutoPilot.m_nNextDirection;
|
||||
float nextPathLinkForwardY = pNextLink->dirY * pVehicle->AutoPilot.m_nNextDirection;
|
||||
CVector positionOnCurrentLinkIncludingLane(
|
||||
pCurrentLink->posX + GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nCurrentLane, pCurrentLink) * currentPathLinkForwardY,
|
||||
pCurrentLink->posY - GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nCurrentLane, pCurrentLink) * currentPathLinkForwardX,
|
||||
0.0f);
|
||||
CVector positionOnNextLinkIncludingLane(
|
||||
pNextLink->posX + GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nNextLane, pNextLink) * nextPathLinkForwardY,
|
||||
pNextLink->posY - GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nNextLane, pNextLink) * nextPathLinkForwardX,
|
||||
0.0f);
|
||||
CVector directionCurrentLink(currentPathLinkForwardX, currentPathLinkForwardY, 0.0f);
|
||||
CVector directionNextLink(nextPathLinkForwardX, nextPathLinkForwardY, 0.0f);
|
||||
CVector positionIncludingCurve;
|
||||
CVector directionIncludingCurve;
|
||||
CCurves::CalcCurvePoint(
|
||||
&positionOnCurrentLinkIncludingLane,
|
||||
&positionOnNextLinkIncludingLane,
|
||||
&directionCurrentLink,
|
||||
&directionNextLink,
|
||||
GetPositionAlongCurrentCurve(pVehicle),
|
||||
pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve,
|
||||
&positionIncludingCurve,
|
||||
&directionIncludingCurve
|
||||
);
|
||||
positionIncludingCurve.z = 15.0f;
|
||||
DragCarToPoint(pVehicle, &positionIncludingCurve);
|
||||
pVehicle->SetMoveSpeed(directionIncludingCurve / 60.0f);
|
||||
}
|
||||
|
||||
float
|
||||
CCarCtrl::FindMaximumSpeedForThisCarInTraffic(CVehicle* pVehicle)
|
||||
{
|
||||
if (pVehicle->AutoPilot.m_nDrivingStyle == MISSION_RAMPLAYER_FARAWAY ||
|
||||
pVehicle->AutoPilot.m_nDrivingStyle == MISSION_RAMPLAYER_CLOSE)
|
||||
return pVehicle->AutoPilot.m_nCruiseSpeed;
|
||||
float left = pVehicle->GetPosition().x - DISTANCE_TO_SCAN_FOR_DANGER;
|
||||
float right = pVehicle->GetPosition().x + DISTANCE_TO_SCAN_FOR_DANGER;
|
||||
float top = pVehicle->GetPosition().y - DISTANCE_TO_SCAN_FOR_DANGER;
|
||||
float bottom = pVehicle->GetPosition().y + DISTANCE_TO_SCAN_FOR_DANGER;
|
||||
int xstart = max(0, CWorld::GetSectorIndexX(left));
|
||||
int xend = min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(right));
|
||||
int ystart = max(0, CWorld::GetSectorIndexY(top));
|
||||
int yend = min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(bottom));
|
||||
assert(xstart <= xend);
|
||||
assert(ystart <= yend);
|
||||
|
||||
float maxSpeed = pVehicle->AutoPilot.m_nCruiseSpeed;
|
||||
|
||||
CWorld::AdvanceCurrentScanCode();
|
||||
|
||||
for (int y = ystart; y <= yend; y++){
|
||||
for (int x = xstart; x <= xend; x++){
|
||||
CSector* s = CWorld::GetSector(x, y);
|
||||
SlowCarDownForCarsSectorList(s->m_lists[ENTITYLIST_VEHICLES], pVehicle, left, top, right, bottom, &maxSpeed, pVehicle->AutoPilot.m_nCruiseSpeed);
|
||||
SlowCarDownForCarsSectorList(s->m_lists[ENTITYLIST_VEHICLES_OVERLAP], pVehicle, left, top, right, bottom, &maxSpeed, pVehicle->AutoPilot.m_nCruiseSpeed);
|
||||
SlowCarDownForPedsSectorList(s->m_lists[ENTITYLIST_PEDS], pVehicle, left, top, right, bottom, &maxSpeed, pVehicle->AutoPilot.m_nCruiseSpeed);
|
||||
SlowCarDownForPedsSectorList(s->m_lists[ENTITYLIST_PEDS_OVERLAP], pVehicle, left, top, right, bottom, &maxSpeed, pVehicle->AutoPilot.m_nCruiseSpeed);
|
||||
}
|
||||
}
|
||||
pVehicle->bWarnedPeds = true;
|
||||
if (pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_STOP_FOR_CARS)
|
||||
return maxSpeed;
|
||||
return (maxSpeed + pVehicle->AutoPilot.m_nDrivingStyle) / 2;
|
||||
}
|
||||
|
||||
void
|
||||
CCarCtrl::ScanForPedDanger(CVehicle* pVehicle)
|
||||
{
|
||||
bool storedSlowDownFlag = pVehicle->AutoPilot.m_bSlowedDownBecauseOfPeds;
|
||||
float left = pVehicle->GetPosition().x - DISTANCE_TO_SCAN_FOR_DANGER;
|
||||
float right = pVehicle->GetPosition().x + DISTANCE_TO_SCAN_FOR_DANGER;
|
||||
float top = pVehicle->GetPosition().y - DISTANCE_TO_SCAN_FOR_DANGER;
|
||||
float bottom = pVehicle->GetPosition().y + DISTANCE_TO_SCAN_FOR_DANGER;
|
||||
int xstart = max(0, CWorld::GetSectorIndexX(left));
|
||||
int xend = min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(right));
|
||||
int ystart = max(0, CWorld::GetSectorIndexY(top));
|
||||
int yend = min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(bottom));
|
||||
assert(xstart <= xend);
|
||||
assert(ystart <= yend);
|
||||
|
||||
float maxSpeed = pVehicle->AutoPilot.m_nCruiseSpeed;
|
||||
|
||||
CWorld::AdvanceCurrentScanCode();
|
||||
|
||||
for (int y = ystart; y <= yend; y++) {
|
||||
for (int x = xstart; x <= xend; x++) {
|
||||
CSector* s = CWorld::GetSector(x, y);
|
||||
SlowCarDownForPedsSectorList(s->m_lists[ENTITYLIST_PEDS], pVehicle, left, top, right, bottom, &maxSpeed, pVehicle->AutoPilot.m_nCruiseSpeed);
|
||||
SlowCarDownForPedsSectorList(s->m_lists[ENTITYLIST_PEDS_OVERLAP], pVehicle, left, top, right, bottom, &maxSpeed, pVehicle->AutoPilot.m_nCruiseSpeed);
|
||||
}
|
||||
}
|
||||
pVehicle->bWarnedPeds = true;
|
||||
pVehicle->AutoPilot.m_bSlowedDownBecauseOfPeds = storedSlowDownFlag;
|
||||
}
|
||||
|
||||
void
|
||||
CCarCtrl::SlowCarOnRailsDownForTrafficAndLights(CVehicle* pVehicle)
|
||||
{
|
||||
float maxSpeed;
|
||||
if (CTrafficLights::ShouldCarStopForLight(pVehicle, false) || CTrafficLights::ShouldCarStopForBridge(pVehicle)){
|
||||
CCarAI::CarHasReasonToStop(pVehicle);
|
||||
maxSpeed = 0.0f;
|
||||
}else{
|
||||
maxSpeed = FindMaximumSpeedForThisCarInTraffic(pVehicle);
|
||||
}
|
||||
float curSpeed = pVehicle->AutoPilot.m_fMaxTrafficSpeed;
|
||||
if (maxSpeed >= curSpeed){
|
||||
if (maxSpeed > curSpeed)
|
||||
pVehicle->AutoPilot.ModifySpeed(min(maxSpeed, curSpeed + 0.05f * CTimer::GetTimeStep()));
|
||||
}else{
|
||||
if (curSpeed == 0.0f)
|
||||
return;
|
||||
if (curSpeed >= 0.1f)
|
||||
pVehicle->AutoPilot.ModifySpeed(max(maxSpeed, curSpeed - 0.5f * CTimer::GetTimeStep()));
|
||||
else if (curSpeed != 0.0f) /* no need to check */
|
||||
pVehicle->AutoPilot.ModifySpeed(0.0f);
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
CCarCtrl::MapCouldMoveInThisArea(float x, float y)
|
||||
{
|
||||
@ -522,4 +880,8 @@ CCarCtrl::MapCouldMoveInThisArea(float x, float y)
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x416580, &CCarCtrl::GenerateRandomCars, PATCH_JUMP);
|
||||
InjectHook(0x417EC0, &CCarCtrl::ChooseModel, PATCH_JUMP);
|
||||
InjectHook(0x418320, &CCarCtrl::RemoveDistantCars, PATCH_JUMP);
|
||||
InjectHook(0x418430, &CCarCtrl::PossiblyRemoveVehicle, PATCH_JUMP);
|
||||
InjectHook(0x418C10, &CCarCtrl::FindMaximumSpeedForThisCarInTraffic, PATCH_JUMP);
|
||||
ENDPATCHES
|
@ -1,8 +1,16 @@
|
||||
#pragma once
|
||||
#include "PathFind.h"
|
||||
#include "Vehicle.h"
|
||||
|
||||
class CVehicle;
|
||||
class CZoneInfo;
|
||||
|
||||
enum{
|
||||
MAX_CARS_TO_KEEP = 2,
|
||||
MAX_CAR_MODELS_IN_ARRAY = 256,
|
||||
};
|
||||
|
||||
#define LANE_WIDTH 5.0f
|
||||
|
||||
class CCarCtrl
|
||||
{
|
||||
enum eCarClass {
|
||||
@ -42,6 +50,30 @@ public:
|
||||
static void GenerateEmergencyServicesCar(void);
|
||||
static int32 ChooseModel(CZoneInfo*, CVector*, int*);
|
||||
static int32 ChoosePoliceCarModel(void);
|
||||
static int32 ChooseGangCarModel(int32 gang);
|
||||
static void RemoveDistantCars(void);
|
||||
static void PossiblyRemoveVehicle(CVehicle*);
|
||||
static bool IsThisVehicleInteresting(CVehicle*);
|
||||
static int32 CountCarsOfType(int32 mi);
|
||||
static void SlowCarOnRailsDownForTrafficAndLights(CVehicle*);
|
||||
static void PickNextNodeAccordingStrategy(CVehicle*);
|
||||
static void DragCarToPoint(CVehicle*, CVector*);
|
||||
static float FindMaximumSpeedForThisCarInTraffic(CVehicle*);
|
||||
static void SlowCarDownForCarsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float);
|
||||
static void SlowCarDownForPedsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float);
|
||||
|
||||
|
||||
static float GetOffsetOfLaneFromCenterOfRoad(int8 lane, CCarPathLink* pLink)
|
||||
{
|
||||
return (lane + ((pLink->numLeftLanes == 0) ? (0.5f - 0.5f * pLink->numRightLanes) :
|
||||
((pLink->numRightLanes == 0) ? (0.5f - 0.5f * pLink->numLeftLanes) : 0.5f))) * LANE_WIDTH;
|
||||
}
|
||||
|
||||
static float GetPositionAlongCurrentCurve(CVehicle* pVehicle)
|
||||
{
|
||||
uint32 timeInCurve = CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nTimeEnteredCurve;
|
||||
return (float)timeInCurve / pVehicle->AutoPilot.m_nTimeToSpendOnCurrentCurve;
|
||||
}
|
||||
|
||||
static int32 &NumLawEnforcerCars;
|
||||
static int32 &NumAmbulancesOnDuty;
|
||||
@ -54,4 +86,9 @@ public:
|
||||
static int8 &CountDownToCarsAtStart;
|
||||
static int32 &MaxNumberOfCarsInUse;
|
||||
static uint32 &LastTimeLawEnforcerCreated;
|
||||
static int32 (&TotalNumOfCarsOfRating)[7];
|
||||
static int32 (&NextCarOfRating)[7];
|
||||
static int32 (&CarArrays)[7][MAX_CAR_MODELS_IN_ARRAY];
|
||||
};
|
||||
|
||||
extern CVehicle* (&apCarsToKeep)[MAX_CARS_TO_KEEP];
|
5
src/control/Cranes.cpp
Normal file
5
src/control/Cranes.cpp
Normal file
@ -0,0 +1,5 @@
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "Cranes.h"
|
||||
|
||||
WRAPPER bool CCranes::IsThisCarBeingTargettedByAnyCrane(CVehicle*) { EAXJMP(0x5451E0); }
|
10
src/control/Cranes.h
Normal file
10
src/control/Cranes.h
Normal file
@ -0,0 +1,10 @@
|
||||
#pragma once
|
||||
#include "common.h"
|
||||
|
||||
class CVehicle;
|
||||
|
||||
class CCranes
|
||||
{
|
||||
public:
|
||||
static bool IsThisCarBeingTargettedByAnyCrane(CVehicle*);
|
||||
};
|
@ -25,7 +25,7 @@ void CGangs::Initialize(void)
|
||||
Gang[GANG_8].m_nVehicleMI = -1;
|
||||
}
|
||||
|
||||
void CGangs::SetGangVehicleModel(int16 gang, int model)
|
||||
void CGangs::SetGangVehicleModel(int16 gang, int32 model)
|
||||
{
|
||||
GetGangInfo(gang)->m_nVehicleMI = model;
|
||||
}
|
||||
|
@ -33,7 +33,8 @@ class CGangs
|
||||
{
|
||||
public:
|
||||
static void Initialize(void);
|
||||
static void SetGangVehicleModel(int16, int);
|
||||
static void SetGangVehicleModel(int16, int32);
|
||||
static int32 GetGangVehicleModel(int16 gang) { return Gang[gang].m_nVehicleMI; }
|
||||
static void SetGangWeapons(int16, eWeaponType, eWeaponType);
|
||||
static void SetGangPedModelOverride(int16, int8);
|
||||
static int8 GetGangPedModelOverride(int16);
|
||||
|
@ -69,6 +69,7 @@ bool CGarages::HasCarBeenCrushed(int32 handle)
|
||||
}
|
||||
|
||||
WRAPPER void CGarages::TriggerMessage(char *text, int16, uint16 time, int16) { EAXJMP(0x426B20); }
|
||||
WRAPPER bool CGarages::IsPointWithinHideOutGarage(CVector*) { EAXJMP(0x428260); }
|
||||
|
||||
#if 0
|
||||
WRAPPER void CGarages::PrintMessages(void) { EAXJMP(0x426310); }
|
||||
|
@ -25,4 +25,5 @@ public:
|
||||
static void TriggerMessage(char *text, int16, uint16 time, int16);
|
||||
static void PrintMessages(void);
|
||||
static bool HasCarBeenCrushed(int32);
|
||||
static bool IsPointWithinHideOutGarage(CVector*);
|
||||
};
|
||||
|
@ -2,6 +2,8 @@
|
||||
|
||||
#include "Treadable.h"
|
||||
|
||||
class CVehicle;
|
||||
|
||||
enum
|
||||
{
|
||||
PATH_CAR = 0,
|
||||
|
5
src/control/RoadBlocks.cpp
Normal file
5
src/control/RoadBlocks.cpp
Normal file
@ -0,0 +1,5 @@
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "RoadBlocks.h"
|
||||
|
||||
WRAPPER void CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle*, int32, int16) { EAXJMP(0x4376A0); }
|
10
src/control/RoadBlocks.h
Normal file
10
src/control/RoadBlocks.h
Normal file
@ -0,0 +1,10 @@
|
||||
#pragma once
|
||||
#include "common.h"
|
||||
|
||||
class CVehicle;
|
||||
|
||||
class CRoadBlocks
|
||||
{
|
||||
public:
|
||||
static void GenerateRoadBlockCopsForCar(CVehicle*, int32, int16);
|
||||
};
|
@ -1924,7 +1924,7 @@ int8 CRunningScript::ProcessCommandsFrom100To199(int32 command)
|
||||
boat->m_status = STATUS_ABANDONED;
|
||||
boat->bIsLocked = true;
|
||||
boat->AutoPilot.m_nCarMission = MISSION_NONE;
|
||||
boat->AutoPilot.m_nAnimationId = TEMPACT_NONE; /* Animation ID? */
|
||||
boat->AutoPilot.m_nTempAction = TEMPACT_NONE; /* Animation ID? */
|
||||
boat->AutoPilot.m_nCruiseSpeed = boat->AutoPilot.m_fMaxTrafficSpeed = 20.0f;
|
||||
CWorld::Add(boat);
|
||||
handle = CPools::GetVehiclePool()->GetIndex(boat);
|
||||
@ -1943,10 +1943,10 @@ int8 CRunningScript::ProcessCommandsFrom100To199(int32 command)
|
||||
car->bIsLocked = true;
|
||||
CCarCtrl::JoinCarWithRoadSystem(car);
|
||||
car->AutoPilot.m_nCarMission = MISSION_NONE;
|
||||
car->AutoPilot.m_nAnimationId = TEMPACT_NONE; /* Animation ID? */
|
||||
car->AutoPilot.m_nTempAction = TEMPACT_NONE; /* Animation ID? */
|
||||
car->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
|
||||
car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f;
|
||||
car->AutoPilot.m_nPreviousLane = car->AutoPilot.m_nCurrentLane = 0;
|
||||
car->AutoPilot.m_nCurrentLane = car->AutoPilot.m_nNextLane = 0;
|
||||
car->bEngineOn = false;
|
||||
car->m_level = CTheZones::GetLevelFromPosition(pos);
|
||||
car->bHasBeenOwnedByPlayer = true;
|
||||
|
@ -2,8 +2,11 @@
|
||||
#include "patcher.h"
|
||||
#include "TrafficLights.h"
|
||||
#include "Timer.h"
|
||||
#include "Vehicle.h"
|
||||
|
||||
WRAPPER void CTrafficLights::DisplayActualLight(CEntity *ent) { EAXJMP(0x455800); }
|
||||
WRAPPER bool CTrafficLights::ShouldCarStopForLight(CVehicle*, bool) { EAXJMP(0x455350); }
|
||||
WRAPPER bool CTrafficLights::ShouldCarStopForBridge(CVehicle*) { EAXJMP(0x456460); }
|
||||
|
||||
uint8
|
||||
CTrafficLights::LightForPeds(void)
|
||||
|
@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
class CEntity;
|
||||
class CVehicle;
|
||||
|
||||
enum {
|
||||
PED_LIGHTS_WALK,
|
||||
@ -13,4 +14,6 @@ class CTrafficLights
|
||||
public:
|
||||
static void DisplayActualLight(CEntity *ent);
|
||||
static uint8 LightForPeds(void);
|
||||
static bool ShouldCarStopForLight(CVehicle*, bool);
|
||||
static bool ShouldCarStopForBridge(CVehicle*);
|
||||
};
|
||||
|
@ -114,6 +114,8 @@ public:
|
||||
// not too sure about all these...
|
||||
static uint16 GetRandomNumber(void)
|
||||
{ return myrand() & MYRAND_MAX; }
|
||||
static bool GetRandomTrueFalse(void)
|
||||
{ return GetRandomNumber() < MYRAND_MAX / 2; }
|
||||
// Probably don't want to ever reach high
|
||||
static float GetRandomNumberInRange(float low, float high)
|
||||
{ return low + (high - low)*(GetRandomNumber()/float(MYRAND_MAX + 1)); }
|
||||
|
@ -312,7 +312,7 @@ CAutomobile::ProcessControl(void)
|
||||
CVisibilityPlugins::SetClumpAlpha((RpClump*)m_rwObject, clumpAlpha);
|
||||
|
||||
AutoPilot.m_flag1 = false;
|
||||
AutoPilot.m_flag2 = false;
|
||||
AutoPilot.m_bSlowedDownBecauseOfPeds = false;
|
||||
|
||||
// Set Center of Mass to make car more stable
|
||||
if(strongGrip1 || bCheat3)
|
||||
@ -3930,7 +3930,7 @@ CAutomobile::PlayCarHorn(void)
|
||||
void
|
||||
CAutomobile::PlayHornIfNecessary(void)
|
||||
{
|
||||
if(AutoPilot.m_flag2 ||
|
||||
if(AutoPilot.m_bSlowedDownBecauseOfPeds ||
|
||||
AutoPilot.m_flag1)
|
||||
if(!HasCarStoppedBecauseOfLight())
|
||||
PlayCarHorn();
|
||||
|
@ -60,7 +60,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
|
||||
pPassengers[i] = nil;
|
||||
m_nBombTimer = 0;
|
||||
m_pBlowUpEntity = nil;
|
||||
field_1FB = 0;
|
||||
m_nPacManPickupsCarried = 0;
|
||||
bComedyControls = false;
|
||||
bCraneMessageDone = false;
|
||||
bExtendedRange = false;
|
||||
@ -71,7 +71,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
|
||||
m_nTimeOfDeath = 0;
|
||||
m_pCarFire = nil;
|
||||
bHasBeenOwnedByPlayer = false;
|
||||
m_veh_flagC20 = false;
|
||||
bCreateRoadBlockPeds = false;
|
||||
bCanBeDamaged = true;
|
||||
bUsingSpecialColModel = false;
|
||||
m_veh_flagD1 = false;
|
||||
@ -102,7 +102,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
|
||||
m_aCollPolys[0].valid = false;
|
||||
m_aCollPolys[1].valid = false;
|
||||
AutoPilot.m_nCarMission = MISSION_NONE;
|
||||
AutoPilot.m_nAnimationId = TEMPACT_NONE;
|
||||
AutoPilot.m_nTempAction = TEMPACT_NONE;
|
||||
AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
|
||||
AutoPilot.m_flag4 = false;
|
||||
AutoPilot.m_flag10 = false;
|
||||
|
@ -159,7 +159,7 @@ public:
|
||||
uint8 bHasBeenOwnedByPlayer : 1;// To work out whether stealing it is a crime
|
||||
uint8 bFadeOut : 1; // Fade vehicle out
|
||||
uint8 m_veh_flagC10 : 1;
|
||||
uint8 m_veh_flagC20 : 1;
|
||||
uint8 bCreateRoadBlockPeds : 1; // If this vehicle gets close enough we will create peds (coppers or gang members) round it
|
||||
uint8 bCanBeDamaged : 1; // Set to FALSE during cut scenes to avoid explosions
|
||||
uint8 bUsingSpecialColModel : 1;// Is player vehicle using special collision model, stored in player strucure
|
||||
|
||||
@ -174,8 +174,9 @@ public:
|
||||
|
||||
int8 m_numPedsUseItAsCover;
|
||||
uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default)
|
||||
int8 field_1FB;
|
||||
int8 field_1FC[4];
|
||||
int8 m_nPacManPickupsCarried;
|
||||
uint8 m_nRoadblockType;
|
||||
int16 m_nRoadblockNode;
|
||||
float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode
|
||||
uint8 m_nCurrentGear;
|
||||
int8 field_205[3];
|
||||
|
Loading…
Reference in New Issue
Block a user