mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-28 02:31:48 +01:00
CPed review part2; and reverting some stylistic changes
This commit is contained in:
parent
acdf602505
commit
b82b79fa11
496
src/peds/Ped.cpp
496
src/peds/Ped.cpp
@ -287,8 +287,8 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
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m_fleeFromPos = CVector2D(0.0f, 0.0f);
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m_fleeTimer = 0;
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m_threatEx = nil;
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m_vecSeekPosEx = CVector(0.0f, 0.0f, 0.0f);
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m_distanceToCountSeekDoneEx = 0.0f;
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m_vecSpotToGuard = CVector(0.0f, 0.0f, 0.0f);
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m_radiusToGuard = 0.0f;
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m_nWaitState = WAITSTATE_FALSE;
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m_nWaitTimer = 0;
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m_pCollidingEntity = nil;
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@ -1069,9 +1069,7 @@ CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg)
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}
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}
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}
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return;
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}
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if (attackAssoc && attackAssoc->animId == ANIM_THROWABLE_START_THROW && currentWeapon->m_AnimToPlay == ASSOCGRP_THROW) {
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} else if (attackAssoc && attackAssoc->animId == ANIM_THROWABLE_START_THROW && currentWeapon->m_AnimToPlay == ASSOCGRP_THROW) {
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if ((!ped->IsPlayer() || ((CPlayerPed*)ped)->m_bHaveTargetSelected) && ped->IsPlayer()) {
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attackAssoc->blendDelta = -1000.0f;
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newAnim = CAnimManager::AddAnimation(ped->GetClump(), currentWeapon->m_AnimToPlay, ANIM_THROWABLE_THROWU);
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@ -1080,10 +1078,7 @@ CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg)
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newAnim = CAnimManager::AddAnimation(ped->GetClump(), currentWeapon->m_AnimToPlay, ANIM_THROWABLE_THROW);
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}
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newAnim->SetFinishCallback(FinishedAttackCB, ped);
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return;
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}
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if (ped->bIsDucking && ped->bCrouchWhenShooting) {
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} else if (ped->bIsDucking && ped->bCrouchWhenShooting) {
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if (currentWeapon->m_bReload) {
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reloadAnimAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), GetCrouchReloadAnim(currentWeapon));
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}
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@ -1098,13 +1093,10 @@ CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg)
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if (!ped->bIsAttacking)
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ped->ClearAttack();
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return;
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}
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if (GetSecondFireAnim(currentWeapon) && ped->bIsAttacking && currentWeapon->m_AnimToPlay != ASSOCGRP_THROW) {
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} else if (GetSecondFireAnim(currentWeapon) && ped->bIsAttacking && currentWeapon->m_AnimToPlay != ASSOCGRP_THROW) {
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AnimationId groundAnim = GetFireAnimGround(currentWeapon);
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CAnimBlendAssociation *groundAnimAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), groundAnim);
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if (!groundAnimAssoc || groundAnimAssoc->blendAmount <= 0.95f && groundAnimAssoc->blendDelta <= 0.0f) {
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if (!(groundAnimAssoc && (groundAnimAssoc->blendAmount > 0.95f || groundAnimAssoc->blendDelta > 0.0f))) {
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if (attackAssoc && attackAssoc->animId == ANIM_MELEE_ATTACK) {
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newAnim = CAnimManager::BlendAnimation(
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ped->GetClump(), currentWeapon->m_AnimToPlay, GetSecondFireAnim(currentWeapon), 8.0f);
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@ -2773,8 +2765,11 @@ CPed::SetPedStats(ePedStats pedStat)
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bool
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CPed::CanUseTorsoWhenLooking(void)
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{
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return m_nPedState != PED_DRIVING && m_nPedState != PED_DRAG_FROM_CAR && !bIsDucking &&
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m_animGroup != ASSOCGRP_SEXYWOMAN && m_animGroup != ASSOCGRP_WOMAN;
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if (m_nPedState != PED_DRIVING && m_nPedState != PED_DRAG_FROM_CAR && !bIsDucking) {
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if (m_animGroup != ASSOCGRP_SEXYWOMAN && m_animGroup != ASSOCGRP_WOMAN)
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return true;
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}
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return false;
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}
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// --MIAMI: Done
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@ -3306,7 +3301,9 @@ CPed::SetObjective(eObjective newObj, void *entity)
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bObjectiveCompleted = false;
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ClearPointGunAt();
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m_objectiveTimer = 0;
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if (!IsTemporaryObjective(m_objective) || IsTemporaryObjective(newObj)) {
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if (IsTemporaryObjective(m_objective) && !IsTemporaryObjective(newObj)) {
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m_prevObjective = newObj;
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} else {
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if (m_objective != newObj) {
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if (IsTemporaryObjective(newObj))
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ForceStoredObjective(newObj);
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@ -3314,8 +3311,6 @@ CPed::SetObjective(eObjective newObj, void *entity)
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SetStoredObjective();
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}
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m_objective = newObj;
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} else {
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m_prevObjective = newObj;
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}
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switch (newObj) {
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@ -3372,13 +3367,12 @@ CPed::SetObjective(eObjective newObj, void *entity)
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case OBJECTIVE_FLEE_CAR:
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m_carInObjective = (CVehicle*)entity;
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m_carInObjective->RegisterReference((CEntity **)&m_carInObjective);
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if (!m_carInObjective->bIsBus || m_leaveCarTimer != 0)
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break;
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for (int i = 0; i < m_carInObjective->m_nNumMaxPassengers; i++) {
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if (m_carInObjective->pPassengers[i] == this) {
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m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 1200 * i;
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break;
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if (m_carInObjective->bIsBus && m_leaveCarTimer == 0) {
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for (int i = 0; i < m_carInObjective->m_nNumMaxPassengers; i++) {
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if (m_carInObjective->pPassengers[i] == this) {
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m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 1200 * i;
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break;
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}
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}
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}
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@ -3395,7 +3389,7 @@ CPed::SetObjective(eObjective newObj, void *entity)
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if (m_nMoveState == PEDMOVE_STILL)
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SetMoveState(PEDMOVE_RUN);
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if (((CVehicle*)entity)->m_vehType == VEHICLE_TYPE_BOAT && !IsPlayer() && m_pCurrentPhysSurface != entity) {
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if (((CVehicle*)entity)->IsBoat() && !IsPlayer() && m_pCurrentPhysSurface != entity) {
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RestorePreviousObjective();
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break;
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}
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@ -3671,8 +3665,7 @@ CPed::ReactToAttack(CEntity *attacker)
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}
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} else if ((IsPedInControl() || m_nPedState == PED_DRIVING) && (CharCreatedBy != MISSION_CHAR || bRespondsToThreats)) {
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CPed *ourLeader = m_leader;
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if (ourLeader != attacker && (!ourLeader || FindPlayerPed() != ourLeader) && attacker->IsPed()) {
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if (m_leader != attacker && (!m_leader || FindPlayerPed() != m_leader) && attacker->IsPed()) {
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CPed *attackerPed = (CPed*)attacker;
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if (bNotAllowedToDuck) {
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@ -4820,12 +4813,8 @@ CPed::SetGetUp(void)
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bGetUpAnimStarted = false;
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if (IsPlayer())
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InflictDamage(nil, WEAPONTYPE_RUNOVERBYCAR, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
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else {
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if (!CPad::GetPad(0)->ArePlayerControlsDisabled())
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return;
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else if(CPad::GetPad(0)->ArePlayerControlsDisabled())
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InflictDamage(nil, WEAPONTYPE_RUNOVERBYCAR, 1000.0f, PEDPIECE_TORSO, 0);
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}
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return;
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}
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bGetUpAnimStarted = true;
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@ -5246,7 +5235,7 @@ CPed::SetEvasiveStep(CEntity *reason, uint8 animType)
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neededTurn = TWOPI - neededTurn;
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CVehicle *veh = (CVehicle*)reason;
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if (reason->IsVehicle() && veh->m_vehType == VEHICLE_TYPE_CAR) {
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if (reason->IsVehicle() && veh->IsCar()) {
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if (veh->m_nCarHornTimer != 0) {
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vehPressedHorn = true;
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if (!IsPlayer())
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@ -5274,10 +5263,10 @@ CPed::SetEvasiveStep(CEntity *reason, uint8 animType)
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dangerZone = CGeneral::LimitRadianAngle(dangerZone);
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// So, add or subtract 90deg (jump to left/right) according to that
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if (dangerZone <= 0.0f)
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angleToFace = HALFPI + vehDirection;
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else
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if (dangerZone > 0.0f)
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angleToFace = vehDirection - HALFPI;
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else
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angleToFace = vehDirection + HALFPI;
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stepAnim = NUM_STD_ANIMS;
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if (animType == 0 || animType == 1)
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@ -5818,8 +5807,9 @@ CPed::FightStrike(CVector &touchedNodePos, bool fightWithWeapon)
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if (m_fightState == FIGHTSTATE_JUST_ATTACKED)
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return false;
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CGlass::BreakGlassPhysically(touchedNodePos, radius);
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if (this == FindPlayerPed() && fightWithWeapon && GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED)
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CGlass::BreakGlassPhysically(touchedNodePos, radius);
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for (int i = 0; i < m_numNearPeds; i++) {
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int8 pedFound = 0;
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@ -6317,17 +6307,17 @@ CPed::ChooseAttackAI(uint8 buttonPressure, bool fightWithWeapon)
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if (fightWithWeapon) {
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if (m_pedInObjective->OnGroundOrGettingUp()) {
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if (!CGame::nastyGame || dist >= 1.2f || m_pedInObjective->IsPlayer()
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|| m_pedInObjective->m_nPedState != PED_DEAD && m_pedInObjective->IsPedHeadAbovePos(-0.3f)) {
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if (CGame::nastyGame && dist < 1.2f && !m_pedInObjective->IsPlayer()
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&& (m_pedInObjective->m_nPedState == PED_DEAD || !m_pedInObjective->IsPedHeadAbovePos(-0.3f))) {
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if (weaponInfo->m_bGround2nd)
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return FIGHTMOVE_MELEE2;
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if (weaponInfo->m_bGround3rd)
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return FIGHTMOVE_MELEE3;
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return FIGHTMOVE_GROUNDKICK;
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} else {
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return FIGHTMOVE_IDLE;
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}
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if (weaponInfo->m_bGround2nd)
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return FIGHTMOVE_MELEE2;
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if (weaponInfo->m_bGround3rd)
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return FIGHTMOVE_MELEE3;
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return FIGHTMOVE_GROUNDKICK;
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}
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if (dist < 2.f) {
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if (m_curFightMove == FIGHTMOVE_MELEE1) {
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@ -6348,12 +6338,12 @@ CPed::ChooseAttackAI(uint8 buttonPressure, bool fightWithWeapon)
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return FIGHTMOVE_PUNCH;
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} else {
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if (m_pedInObjective->OnGroundOrGettingUp()) {
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if (!CGame::nastyGame || dist >= 1.2f || m_pedInObjective->IsPlayer()
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|| m_pedInObjective->m_nPedState != PED_DEAD && m_pedInObjective->IsPedHeadAbovePos(-0.3f)) {
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if (CGame::nastyGame && dist < 1.2f && !m_pedInObjective->IsPlayer()
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&& (m_pedInObjective->m_nPedState == PED_DEAD || !m_pedInObjective->IsPedHeadAbovePos(-0.3f))) {
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return FIGHTMOVE_IDLE;
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} else {
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return FIGHTMOVE_GROUNDKICK;
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} else {
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return FIGHTMOVE_IDLE;
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}
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}
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if (dist < 0.95f && canKneeHead)
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@ -6416,15 +6406,15 @@ CPed::SetFall(int extraTime, AnimationId animId, uint8 evenIfNotInControl)
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m_getUpTimer = UINT32_MAX;
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} else if (fallAssoc) {
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if (IsPlayer()) {
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if (fallAssoc->animId != ANIM_CAR_ROLLOUT_LHS && fallAssoc->animId != ANIM_CAR_ROLLOUT_RHS) {
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m_getUpTimer = 1000.0f * fallAssoc->hierarchy->totalLength
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+ CTimer::GetTimeInMilliseconds()
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+ 500.0f;
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} else {
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if (fallAssoc->animId == ANIM_CAR_ROLLOUT_LHS || fallAssoc->animId == ANIM_CAR_ROLLOUT_RHS) {
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m_getUpTimer = 1000.0f * fallAssoc->hierarchy->totalLength
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+ CTimer::GetTimeInMilliseconds()
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- 1000.0f * fallAssoc->currentTime
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+ 100.0f;
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} else {
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m_getUpTimer = 1000.0f * fallAssoc->hierarchy->totalLength
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+ CTimer::GetTimeInMilliseconds()
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+ 500.0f;
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}
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} else {
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m_getUpTimer = 1000.0f * fallAssoc->hierarchy->totalLength
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@ -7072,7 +7062,9 @@ CPed::CreateDeadPedMoney(void)
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if (!CGame::nastyGame)
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return;
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if ((GetModelIndex() >= MI_COP && GetModelIndex() <= MI_FIREMAN) || (CharCreatedBy == MISSION_CHAR && !bMoneyHasBeenGivenByScript) || bInVehicle)
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int mi = GetModelIndex();
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if ((mi >= MI_COP && mi <= MI_FIREMAN) || (CharCreatedBy == MISSION_CHAR && !bMoneyHasBeenGivenByScript) || bInVehicle)
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return;
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int money = m_nPedMoney;
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@ -7095,8 +7087,8 @@ CPed::CreateDeadPedPickupCoors(float *x, float *y, float *z)
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for (int i = 0; i < NUMBER_OF_ATTEMPTS; i++) {
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pickupPos = GetPosition();
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pickupPos.x = 1.5f * Sin((CGeneral::GetRandomNumber() % 256) * PI / 128) + GetPosition().x;
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pickupPos.y = 1.5f * Cos((CGeneral::GetRandomNumber() % 256) * PI / 128) + GetPosition().y;
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pickupPos.x = 1.5f * Sin((CGeneral::GetRandomNumber() % 256)/256.0f * TWOPI) + GetPosition().x;
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pickupPos.y = 1.5f * Cos((CGeneral::GetRandomNumber() % 256)/256.0f * TWOPI) + GetPosition().y;
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pickupPos.z = CWorld::FindGroundZFor3DCoord(pickupPos.x, pickupPos.y, pickupPos.z, &found) + 0.5f;
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if (!found)
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@ -8187,12 +8179,12 @@ SelectClosestNodeForSeek(CPed *ped, CPathNode *node, CVector2D closeDist, CVecto
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if (farDist.MagnitudeSqr() > dist) {
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if (closeDist.MagnitudeSqr() <= dist) {
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ped->m_pNextPathNode = closeNode;
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closeDist = posDiff;
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} else {
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if (closeDist.MagnitudeSqr() > dist) {
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ped->m_pNextPathNode = (closeNode2 ? closeNode2 : testNode);
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farDist = posDiff;
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} else {
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ped->m_pNextPathNode = closeNode;
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closeDist = posDiff;
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}
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}
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@ -8209,9 +8201,9 @@ CPed::FindBestCoordsFromNodes(CVector unused, CVector *bestCoords)
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if (m_pNextPathNode || !bUsePedNodeSeek)
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return false;
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CVector ourPos = GetPosition();
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const CVector &ourPos = GetPosition();
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int closestNodeId = ThePaths.FindNodeClosestToCoors(GetPosition(), 1, 999999.9f, false, false);
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int closestNodeId = ThePaths.FindNodeClosestToCoors(GetPosition(), 1, 999999.9f);
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CVector seekObjPos = m_vecSeekPos;
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seekObjPos.z += 1.0f;
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@ -8234,8 +8226,7 @@ CPed::FindBestCoordsFromNodes(CVector unused, CVector *bestCoords)
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CVector correctedCoords = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed);
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if ((correctedCoords - ourPos).MagnitudeSqr2D() < seekPosDist.MagnitudeSqr()) {
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correctedCoords = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed);
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*bestCoords = correctedCoords;
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*bestCoords = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed);
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return true;
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}
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m_pNextPathNode = nil;
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@ -8305,7 +8296,7 @@ CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg)
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return;
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CVector forward(0.09f * ped->GetForward() + ped->GetPosition());
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forward.z += CModelInfo::GetModelInfo(ped->GetModelIndex())->GetColModel()->spheres->center.z + 0.35f;
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forward.z += CModelInfo::GetModelInfo(ped->GetModelIndex())->GetColModel()->spheres[2].center.z + 0.35f;
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CEntity *obstacle = CWorld::TestSphereAgainstWorld(forward, 0.25f, nil, true, true, false, true, false, false);
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if (!obstacle) {
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@ -9628,7 +9619,7 @@ CPed::Initialise(void)
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void
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CPed::SetAnimOffsetForEnterOrExitVehicle(void)
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{
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// FIX: If there were no translations on enter anims, there were overflows all over this function.
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// FIX_BUGS: If there were no translations on enter anims, there were overflows all over this function.
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int vanBlock = CAnimManager::GetAnimationBlockIndex("van");
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int bikesBlock = CAnimManager::GetAnimationBlockIndex("bikes");
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@ -13116,18 +13107,16 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg)
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} else if (ped->m_pedStats->m_temper > ped->m_pedStats->m_fear && ped->CharCreatedBy != MISSION_CHAR
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&& ped->m_pMyVehicle->VehicleCreatedBy != MISSION_VEHICLE && driver
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&& driver->IsPlayer() && !CTheScripts::IsPlayerOnAMission()) {
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ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, ped->m_pMyVehicle);
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ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, ped->m_pMyVehicle);
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} else {
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if (ped->m_pedStats->m_temper > ped->m_pedStats->m_fear && ped->CharCreatedBy != MISSION_CHAR
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&& ped->m_pMyVehicle->VehicleCreatedBy != MISSION_VEHICLE && !driver
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&& FindPlayerPed()->m_carInObjective == ped->m_pMyVehicle && !CTheScripts::IsPlayerOnAMission())
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ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, ped->m_pMyVehicle);
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else {
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ped->SetPedState(PED_NONE);
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ped->m_nLastPedState = PED_NONE;
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ped->SetFindPathAndFlee(ped->m_pMyVehicle->GetPosition(), 10000);
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}
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} else if (ped->m_pedStats->m_temper > ped->m_pedStats->m_fear && ped->CharCreatedBy != MISSION_CHAR
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&& ped->m_pMyVehicle->VehicleCreatedBy != MISSION_VEHICLE && !driver
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&& FindPlayerPed()->m_carInObjective == ped->m_pMyVehicle && !CTheScripts::IsPlayerOnAMission())
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ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, ped->m_pMyVehicle);
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else {
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ped->SetPedState(PED_NONE);
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ped->m_nLastPedState = PED_NONE;
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ped->SetFindPathAndFlee(ped->m_pMyVehicle->GetPosition(), 10000);
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}
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ped->SetGetUp();
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}
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@ -13552,12 +13541,14 @@ CPed::ReactToPointGun(CEntity *entWithGun)
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if (m_nPedType == PEDTYPE_COP) {
|
||||
if (pedWithGun->IsPlayer()) {
|
||||
((CPlayerPed*)pedWithGun)->m_pWanted->SetWantedLevelNoDrop(2);
|
||||
if (bCrouchWhenShooting || bKindaStayInSamePlace) {
|
||||
SetDuck(CGeneral::GetRandomNumberInRange(1000, 3000));
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (bCrouchWhenShooting || bKindaStayInSamePlace) {
|
||||
SetDuck(CGeneral::GetRandomNumberInRange(1000, 3000));
|
||||
}
|
||||
}
|
||||
|
||||
} else if (m_nPedType != PEDTYPE_COP
|
||||
if (m_nPedType != PEDTYPE_COP
|
||||
&& (m_nPedState != PED_ATTACK || GetWeapon()->IsTypeMelee())
|
||||
&& (m_nPedState != PED_FLEE_ENTITY || pedWithGun->IsPlayer() && m_fleeFrom != pedWithGun)
|
||||
&& m_nPedState != PED_AIM_GUN && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) {
|
||||
@ -13579,9 +13570,8 @@ CPed::ReactToPointGun(CEntity *entWithGun)
|
||||
int moneyPerPickup = money / pickupCount;
|
||||
|
||||
for (int i = 0; i < pickupCount; i++) {
|
||||
// (CGeneral::GetRandomNumber() % 256) * PI / 128 gives a float up to something TWOPI-ish.
|
||||
float pickupX = 1.5f * Sin((CGeneral::GetRandomNumber() % 256) * PI / 128) + GetPosition().x;
|
||||
float pickupY = 1.5f * Cos((CGeneral::GetRandomNumber() % 256) * PI / 128) + GetPosition().y;
|
||||
float pickupX = 1.5f * Sin((CGeneral::GetRandomNumber() % 256)/256.0f * TWOPI) + GetPosition().x;
|
||||
float pickupY = 1.5f * Cos((CGeneral::GetRandomNumber() % 256)/256.0f * TWOPI) + GetPosition().y;
|
||||
bool found = false;
|
||||
float groundZ = CWorld::FindGroundZFor3DCoord(pickupX, pickupY, GetPosition().z, &found) + 0.5f;
|
||||
if (found) {
|
||||
@ -13900,7 +13890,6 @@ CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *animAssoc, void
|
||||
|
||||
CVector finalPos;
|
||||
CVector draggedOutOffset;
|
||||
CVector finalLocalPos;
|
||||
|
||||
CMatrix pedMat(ped->GetMatrix());
|
||||
ped->bUsesCollision = true;
|
||||
@ -13909,8 +13898,7 @@ CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *animAssoc, void
|
||||
if (ped->m_vehEnterType == CAR_DOOR_RF || ped->m_vehEnterType == CAR_DOOR_RR)
|
||||
draggedOutOffset.x = -draggedOutOffset.x;
|
||||
|
||||
finalLocalPos = Multiply3x3(pedMat, draggedOutOffset);
|
||||
finalPos = finalLocalPos + ped->GetPosition();
|
||||
finalPos = Multiply3x3(pedMat, draggedOutOffset) + ped->GetPosition();
|
||||
CPedPlacement::FindZCoorForPed(&finalPos);
|
||||
ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
|
||||
ped->SetPosition(finalPos);
|
||||
@ -13955,28 +13943,25 @@ CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *animAssoc, void
|
||||
ped->m_pNextPathNode = nil;
|
||||
ped->Say(SOUND_PED_FLEE_RUN);
|
||||
}
|
||||
} else if (ped->m_pedStats->m_temper > ped->m_pedStats->m_fear
|
||||
&& ped->CharCreatedBy != MISSION_CHAR && veh->VehicleCreatedBy != MISSION_VEHICLE
|
||||
&& veh->pDriver && veh->pDriver->IsPlayer()
|
||||
&& !CTheScripts::IsPlayerOnAMission()) {
|
||||
ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, veh);
|
||||
|
||||
} else if (ped->m_pedStats->m_temper > ped->m_pedStats->m_fear
|
||||
&& ped->CharCreatedBy != MISSION_CHAR && veh->VehicleCreatedBy != MISSION_VEHICLE
|
||||
&& !veh->pDriver && FindPlayerPed()->m_carInObjective == veh
|
||||
&& !CTheScripts::IsPlayerOnAMission()) {
|
||||
ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, veh);
|
||||
|
||||
} else {
|
||||
if (ped->m_pedStats->m_temper > ped->m_pedStats->m_fear
|
||||
&& ped->CharCreatedBy != MISSION_CHAR && veh->VehicleCreatedBy != MISSION_VEHICLE
|
||||
&& veh->pDriver && veh->pDriver->IsPlayer()
|
||||
&& !CTheScripts::IsPlayerOnAMission()) {
|
||||
ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, veh);
|
||||
|
||||
ped->SetFindPathAndFlee(veh->GetPosition(), 10000);
|
||||
if (CGeneral::GetRandomNumber() & 1 || ped->m_pedStats->m_fear > 70) {
|
||||
ped->SetMoveState(PEDMOVE_SPRINT);
|
||||
ped->Say(SOUND_PED_FLEE_SPRINT);
|
||||
} else {
|
||||
if (ped->m_pedStats->m_temper > ped->m_pedStats->m_fear && ped->CharCreatedBy != MISSION_CHAR
|
||||
&& ped->m_pMyVehicle->VehicleCreatedBy != MISSION_VEHICLE && !veh->pDriver
|
||||
&& FindPlayerPed()->m_carInObjective == ped->m_pMyVehicle && !CTheScripts::IsPlayerOnAMission())
|
||||
ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, veh);
|
||||
|
||||
else {
|
||||
ped->SetFindPathAndFlee(veh->GetPosition(), 10000);
|
||||
if (CGeneral::GetRandomNumber() & 1 || ped->m_pedStats->m_fear > 70) {
|
||||
ped->SetMoveState(PEDMOVE_SPRINT);
|
||||
ped->Say(SOUND_PED_FLEE_SPRINT);
|
||||
} else {
|
||||
ped->Say(SOUND_PED_FLEE_RUN);
|
||||
}
|
||||
}
|
||||
ped->Say(SOUND_PED_FLEE_RUN);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -14446,7 +14431,7 @@ CPed::ProcessObjective(void)
|
||||
break;
|
||||
case OBJECTIVE_GUARD_SPOT:
|
||||
{
|
||||
distWithTarget = m_vecSeekPosEx - GetPosition();
|
||||
distWithTarget = m_vecSpotToGuard - GetPosition();
|
||||
if (m_pedInObjective) {
|
||||
SetLookFlag(m_pedInObjective, true);
|
||||
m_pLookTarget = m_pedInObjective;
|
||||
@ -14454,13 +14439,13 @@ CPed::ProcessObjective(void)
|
||||
TurnBody();
|
||||
}
|
||||
float distWithTargetSc = distWithTarget.Magnitude();
|
||||
if (2.0f * m_distanceToCountSeekDoneEx >= distWithTargetSc) {
|
||||
if (2.0f * m_radiusToGuard >= distWithTargetSc) {
|
||||
if (m_pedInObjective && m_pedInObjective->m_nPedState != PED_DEAD) {
|
||||
if (distWithTargetSc <= m_distanceToCountSeekDoneEx)
|
||||
if (distWithTargetSc <= m_radiusToGuard)
|
||||
SetIdle();
|
||||
else {
|
||||
CVector seekPos = m_vecSeekPosEx;
|
||||
SetSeek(seekPos, m_distanceToCountSeekDoneEx);
|
||||
CVector seekPos = m_vecSpotToGuard;
|
||||
SetSeek(seekPos, m_radiusToGuard);
|
||||
}
|
||||
} else if (CTimer::GetTimeInMilliseconds() > m_lookTimer) {
|
||||
int threatType = ScanForThreats();
|
||||
@ -14473,8 +14458,8 @@ CPed::ProcessObjective(void)
|
||||
}
|
||||
}
|
||||
} else {
|
||||
CVector seekPos = m_vecSeekPosEx;
|
||||
SetSeek(seekPos, m_distanceToCountSeekDoneEx);
|
||||
CVector seekPos = m_vecSpotToGuard;
|
||||
SetSeek(seekPos, m_radiusToGuard);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -17033,7 +17018,6 @@ CPed::SetFollowPathStatic(void)
|
||||
SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, m_followPathDestPos);
|
||||
}
|
||||
SetPedState(PED_NONE);
|
||||
return true;
|
||||
} else {
|
||||
ThePaths.DoPathSearch(PATH_PED, GetPosition(), -1, m_followPathDestPos, m_pathNodesToGo, &m_nNumPathNodes,
|
||||
ARRAY_SIZE(m_pathNodesToGo), nil, nil, 999999.9f, -1);
|
||||
@ -17073,7 +17057,6 @@ CPed::SetFollowPathStatic(void)
|
||||
|
||||
m_nPedState = PED_FOLLOW_PATH;
|
||||
m_nMoveState = m_followPathMoveState;
|
||||
return true;
|
||||
} else {
|
||||
RestorePreviousState();
|
||||
if (m_objective == OBJECTIVE_NONE) {
|
||||
@ -17083,9 +17066,9 @@ CPed::SetFollowPathStatic(void)
|
||||
SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, m_followPathDestPos);
|
||||
}
|
||||
SetPedState(PED_NONE);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
@ -17955,31 +17938,7 @@ CPed::ScanForInterestingStuff(void)
|
||||
return;
|
||||
|
||||
if (m_nPedType == PEDTYPE_CRIMINAL && m_hitRecoverTimer < CTimer::GetTimeInMilliseconds()) {
|
||||
if (CGeneral::GetRandomNumber() % 100 >= 10) {
|
||||
if (m_objective != OBJECTIVE_MUG_CHAR && !(CGeneral::GetRandomNumber() & 7)) {
|
||||
CPed *charToMug = nil;
|
||||
for (int i = 0; i < m_numNearPeds; ++i) {
|
||||
CPed *nearPed = m_nearPeds[i];
|
||||
|
||||
if ((nearPed->GetPosition() - GetPosition()).MagnitudeSqr() > sq(7.0f))
|
||||
break;
|
||||
|
||||
if ((nearPed->m_nPedType == PEDTYPE_CIVFEMALE || nearPed->m_nPedType == PEDTYPE_CIVMALE
|
||||
|| nearPed->m_nPedType == PEDTYPE_CRIMINAL || nearPed->m_nPedType == PEDTYPE_UNUSED1
|
||||
|| nearPed->m_nPedType == PEDTYPE_PROSTITUTE)
|
||||
&& nearPed->CharCreatedBy != MISSION_CHAR
|
||||
&& nearPed->IsPedShootable()
|
||||
&& nearPed->m_objective != OBJECTIVE_MUG_CHAR) {
|
||||
charToMug = nearPed;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (charToMug)
|
||||
SetObjective(OBJECTIVE_MUG_CHAR, charToMug);
|
||||
|
||||
m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000;
|
||||
}
|
||||
} else {
|
||||
if (CGeneral::GetRandomNumber() % 100 < 10) {
|
||||
int mostExpensiveVehAround = -1;
|
||||
int bestMonetaryValue = 0;
|
||||
|
||||
@ -18005,13 +17964,33 @@ CPed::ScanForInterestingStuff(void)
|
||||
return;
|
||||
}
|
||||
m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000;
|
||||
} else if (m_objective != OBJECTIVE_MUG_CHAR && !(CGeneral::GetRandomNumber() & 7)) {
|
||||
CPed *charToMug = nil;
|
||||
for (int i = 0; i < m_numNearPeds; ++i) {
|
||||
CPed *nearPed = m_nearPeds[i];
|
||||
|
||||
if ((nearPed->GetPosition() - GetPosition()).MagnitudeSqr() > sq(7.0f))
|
||||
break;
|
||||
|
||||
if ((nearPed->m_nPedType == PEDTYPE_CIVFEMALE || nearPed->m_nPedType == PEDTYPE_CIVMALE
|
||||
|| nearPed->m_nPedType == PEDTYPE_CRIMINAL || nearPed->m_nPedType == PEDTYPE_UNUSED1
|
||||
|| nearPed->m_nPedType == PEDTYPE_PROSTITUTE)
|
||||
&& nearPed->CharCreatedBy != MISSION_CHAR
|
||||
&& nearPed->IsPedShootable()
|
||||
&& nearPed->m_objective != OBJECTIVE_MUG_CHAR) {
|
||||
charToMug = nearPed;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (charToMug)
|
||||
SetObjective(OBJECTIVE_MUG_CHAR, charToMug);
|
||||
|
||||
m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_nPedState == PED_WANDER_PATH) {
|
||||
if (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) >= 0.5f) {
|
||||
m_standardTimer = CTimer::GetTimeInMilliseconds() + 200;
|
||||
} else {
|
||||
if (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < 0.5f) {
|
||||
if (CTimer::GetTimeInMilliseconds() > m_standardTimer) {
|
||||
for (int i = 0; i < m_numNearPeds; i ++) {
|
||||
if (m_nearPeds[i] && m_nearPeds[i]->m_nPedState == PED_WANDER_PATH) {
|
||||
@ -18027,33 +18006,10 @@ CPed::ScanForInterestingStuff(void)
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
m_standardTimer = CTimer::GetTimeInMilliseconds() + 200;
|
||||
}
|
||||
}
|
||||
/*
|
||||
// This part isn't there in VC, is it removed?
|
||||
if (!CGame::noProstitutes && m_nPedType == PEDTYPE_PROSTITUTE && CharCreatedBy != MISSION_CHAR
|
||||
&& m_objectiveTimer < CTimer::GetTimeInMilliseconds() && !CTheScripts::IsPlayerOnAMission()) {
|
||||
|
||||
CVector pos = GetPosition();
|
||||
int16 lastVehicle;
|
||||
CEntity* vehicles[8];
|
||||
CWorld::FindObjectsInRange(pos, CHECK_NEARBY_THINGS_MAX_DIST, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
|
||||
|
||||
for (int i = 0; i < lastVehicle; i++) {
|
||||
CVehicle* veh = (CVehicle*)vehicles[i];
|
||||
|
||||
if (veh->IsVehicleNormal()) {
|
||||
if (veh->IsCar()) {
|
||||
if ((GetPosition() - veh->GetPosition()).Magnitude() < 5.0f && veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, nil)) {
|
||||
SetObjective(OBJECTIVE_SOLICIT_VEHICLE, veh);
|
||||
Say(SOUND_PED_SOLICIT);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
// --MIAMI: Done
|
||||
@ -18695,91 +18651,89 @@ CPed::UpdateFromLeader(void)
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (bInVehicle || !m_leader->bInVehicle || m_leader->m_nPedState != PED_DRIVING) {
|
||||
if (m_leader->m_objective != OBJECTIVE_NONE && (!m_leader->IsPlayer() || m_leader->m_objective != OBJECTIVE_WAIT_ON_FOOT)
|
||||
&& m_objective != m_leader->m_objective) {
|
||||
if (!bInVehicle && m_leader->bInVehicle && m_leader->m_nPedState == PED_DRIVING) {
|
||||
if (m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) {
|
||||
if (m_leader->m_pMyVehicle->m_nNumPassengers < m_leader->m_pMyVehicle->m_nNumMaxPassengers)
|
||||
SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, m_leader->m_pMyVehicle);
|
||||
}
|
||||
} else if (m_leader->m_objective == OBJECTIVE_NONE || (m_leader->IsPlayer() && m_leader->m_objective == OBJECTIVE_WAIT_ON_FOOT)
|
||||
|| m_objective == m_leader->m_objective) {
|
||||
|
||||
switch (m_leader->m_objective) {
|
||||
case OBJECTIVE_WAIT_ON_FOOT:
|
||||
case OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE:
|
||||
case OBJECTIVE_WAIT_IN_CAR:
|
||||
case OBJECTIVE_FOLLOW_ROUTE:
|
||||
SetObjective(m_leader->m_objective);
|
||||
m_objectiveTimer = m_leader->m_objectiveTimer;
|
||||
break;
|
||||
case OBJECTIVE_GUARD_SPOT:
|
||||
SetObjective(OBJECTIVE_GUARD_SPOT, m_leader->m_vecSeekPosEx);
|
||||
m_objectiveTimer = m_leader->m_objectiveTimer;
|
||||
break;
|
||||
case OBJECTIVE_KILL_CHAR_ON_FOOT:
|
||||
case OBJECTIVE_KILL_CHAR_ANY_MEANS:
|
||||
case OBJECTIVE_GOTO_CHAR_ON_FOOT:
|
||||
case OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING:
|
||||
case OBJECTIVE_HASSLE_CHAR:
|
||||
if (m_leader->m_pedInObjective) {
|
||||
SetObjective(m_leader->m_objective, m_leader->m_pedInObjective);
|
||||
m_objectiveTimer = m_leader->m_objectiveTimer;
|
||||
}
|
||||
break;
|
||||
case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
|
||||
case OBJECTIVE_ENTER_CAR_AS_DRIVER:
|
||||
if (m_leader->m_carInObjective) {
|
||||
m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 150;
|
||||
SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, m_leader->m_carInObjective);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case OBJECTIVE_GUARD_ATTACK:
|
||||
return;
|
||||
case OBJECTIVE_HAIL_TAXI:
|
||||
m_leader = nil;
|
||||
SetObjective(OBJECTIVE_NONE);
|
||||
break;
|
||||
default:
|
||||
SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT, m_leader);
|
||||
SetObjectiveTimer(0);
|
||||
break;
|
||||
if (m_leader->m_nPedState == PED_ATTACK && !bDontFight) {
|
||||
CEntity *lookTargetOfLeader = m_leader->m_pLookTarget;
|
||||
|
||||
if (lookTargetOfLeader && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT && lookTargetOfLeader->IsPed() && lookTargetOfLeader != this) {
|
||||
SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, lookTargetOfLeader);
|
||||
SetObjectiveTimer(8000);
|
||||
SetLookFlag(m_leader->m_pLookTarget, false);
|
||||
SetLookTimer(500);
|
||||
}
|
||||
} else {
|
||||
if (m_leader->m_nPedState == PED_ATTACK && !bDontFight) {
|
||||
CEntity *lookTargetOfLeader = m_leader->m_pLookTarget;
|
||||
|
||||
if (lookTargetOfLeader && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT && lookTargetOfLeader->IsPed() && lookTargetOfLeader != this) {
|
||||
SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, lookTargetOfLeader);
|
||||
SetObjectiveTimer(8000);
|
||||
SetLookFlag(m_leader->m_pLookTarget, false);
|
||||
SetLookTimer(500);
|
||||
if (IsPedInControl() && m_nPedState != PED_ATTACK) {
|
||||
if (m_leader->m_objective == OBJECTIVE_NONE && m_objective == OBJECTIVE_NONE && m_leader->m_nPedState == PED_CHAT && m_nPedState == PED_CHAT) {
|
||||
SetObjective(OBJECTIVE_NONE);
|
||||
} else {
|
||||
SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT, m_leader);
|
||||
SetObjectiveTimer(0);
|
||||
}
|
||||
} else {
|
||||
if (IsPedInControl() && m_nPedState != PED_ATTACK) {
|
||||
if (m_leader->m_objective != OBJECTIVE_NONE || m_objective != OBJECTIVE_NONE || m_leader->m_nPedState != PED_CHAT || m_nPedState != PED_CHAT) {
|
||||
SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT, m_leader);
|
||||
SetObjectiveTimer(0);
|
||||
} else {
|
||||
SetObjective(OBJECTIVE_NONE);
|
||||
}
|
||||
}
|
||||
if (m_nPedState == PED_IDLE && m_leader->IsPlayer() && !bDontFight) {
|
||||
if (ScanForThreats() && m_threatEntity) {
|
||||
m_pLookTarget = m_threatEntity;
|
||||
m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget);
|
||||
TurnBody();
|
||||
if (m_attackTimer < CTimer::GetTimeInMilliseconds() && !GetWeapon()->IsTypeMelee()) {
|
||||
if (m_pPointGunAt)
|
||||
m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt);
|
||||
m_pPointGunAt = m_threatEntity;
|
||||
if (m_threatEntity)
|
||||
m_threatEntity->RegisterReference((CEntity **) &m_pPointGunAt);
|
||||
SetAttack(m_threatEntity);
|
||||
}
|
||||
}
|
||||
if (m_nPedState == PED_IDLE && m_leader->IsPlayer() && !bDontFight) {
|
||||
if (ScanForThreats() && m_threatEntity) {
|
||||
m_pLookTarget = m_threatEntity;
|
||||
m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget);
|
||||
TurnBody();
|
||||
if (m_attackTimer < CTimer::GetTimeInMilliseconds() && !GetWeapon()->IsTypeMelee()) {
|
||||
if (m_pPointGunAt)
|
||||
m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt);
|
||||
m_pPointGunAt = m_threatEntity;
|
||||
if (m_threatEntity)
|
||||
m_threatEntity->RegisterReference((CEntity **) &m_pPointGunAt);
|
||||
SetAttack(m_threatEntity);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) {
|
||||
if (m_leader->m_pMyVehicle->m_nNumPassengers < m_leader->m_pMyVehicle->m_nNumMaxPassengers)
|
||||
SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, m_leader->m_pMyVehicle);
|
||||
switch (m_leader->m_objective) {
|
||||
case OBJECTIVE_WAIT_ON_FOOT:
|
||||
case OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE:
|
||||
case OBJECTIVE_WAIT_IN_CAR:
|
||||
case OBJECTIVE_FOLLOW_ROUTE:
|
||||
SetObjective(m_leader->m_objective);
|
||||
m_objectiveTimer = m_leader->m_objectiveTimer;
|
||||
break;
|
||||
case OBJECTIVE_GUARD_SPOT:
|
||||
SetObjective(OBJECTIVE_GUARD_SPOT, m_leader->m_vecSpotToGuard);
|
||||
m_objectiveTimer = m_leader->m_objectiveTimer;
|
||||
break;
|
||||
case OBJECTIVE_KILL_CHAR_ON_FOOT:
|
||||
case OBJECTIVE_KILL_CHAR_ANY_MEANS:
|
||||
case OBJECTIVE_GOTO_CHAR_ON_FOOT:
|
||||
case OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING:
|
||||
case OBJECTIVE_HASSLE_CHAR:
|
||||
if (m_leader->m_pedInObjective) {
|
||||
SetObjective(m_leader->m_objective, m_leader->m_pedInObjective);
|
||||
m_objectiveTimer = m_leader->m_objectiveTimer;
|
||||
}
|
||||
break;
|
||||
case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
|
||||
case OBJECTIVE_ENTER_CAR_AS_DRIVER:
|
||||
if (m_leader->m_carInObjective) {
|
||||
m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 150;
|
||||
SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, m_leader->m_carInObjective);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case OBJECTIVE_GUARD_ATTACK:
|
||||
return;
|
||||
case OBJECTIVE_HAIL_TAXI:
|
||||
m_leader = nil;
|
||||
SetObjective(OBJECTIVE_NONE);
|
||||
break;
|
||||
default:
|
||||
SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT, m_leader);
|
||||
SetObjectiveTimer(0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else if (bInVehicle) {
|
||||
@ -18816,34 +18770,32 @@ CPed::UpdatePosition(void)
|
||||
SetHeading(m_fRotationCur);
|
||||
if (m_pCurrentPhysSurface) {
|
||||
CVector2D velocityOfSurface;
|
||||
CPhysical *curSurface = m_pCurrentPhysSurface;
|
||||
if (!IsPlayer() && m_pCurrentPhysSurface->IsVehicle() && ((CVehicle*)m_pCurrentPhysSurface)->IsBoat()) {
|
||||
|
||||
// It seems R* didn't like m_vecOffsetFromPhysSurface for boats
|
||||
CVector offsetToSurface = GetPosition() - curSurface->GetPosition();
|
||||
CVector offsetToSurface = GetPosition() - m_pCurrentPhysSurface->GetPosition();
|
||||
offsetToSurface.z -= FEET_OFFSET;
|
||||
|
||||
CVector surfaceMoveVelocity = curSurface->m_vecMoveSpeed;
|
||||
CVector surfaceTurnVelocity = CrossProduct(curSurface->m_vecTurnSpeed, offsetToSurface);
|
||||
CVector surfaceMoveVelocity = m_pCurrentPhysSurface->m_vecMoveSpeed;
|
||||
CVector surfaceTurnVelocity = CrossProduct(m_pCurrentPhysSurface->m_vecTurnSpeed, offsetToSurface);
|
||||
|
||||
// Also we use that weird formula instead of friction if it's boat
|
||||
float slideMult = -curSurface->m_vecTurnSpeed.MagnitudeSqr();
|
||||
float slideMult = -m_pCurrentPhysSurface->m_vecTurnSpeed.MagnitudeSqr();
|
||||
velocityOfSurface = slideMult * offsetToSurface * CTimer::GetTimeStep() + (surfaceTurnVelocity + surfaceMoveVelocity);
|
||||
m_vecMoveSpeed.z = slideMult * offsetToSurface.z * CTimer::GetTimeStep() + (surfaceTurnVelocity.z + surfaceMoveVelocity.z);
|
||||
} else {
|
||||
velocityOfSurface = curSurface->GetSpeed(m_vecOffsetFromPhysSurface);
|
||||
velocityOfSurface = m_pCurrentPhysSurface->GetSpeed(m_vecOffsetFromPhysSurface);
|
||||
}
|
||||
// Reminder: m_moved is displacement from walking/running.
|
||||
velocityChange = m_moved + velocityOfSurface - m_vecMoveSpeed;
|
||||
m_fRotationCur += curSurface->m_vecTurnSpeed.z * CTimer::GetTimeStep();
|
||||
m_fRotationDest += curSurface->m_vecTurnSpeed.z * CTimer::GetTimeStep();
|
||||
} else if (m_nSurfaceTouched != SURFACE_STEEP_CLIFF || m_vecDamageNormal.x == 0.0f && m_vecDamageNormal.y == 0.0f) {
|
||||
velocityChange = m_moved - m_vecMoveSpeed;
|
||||
} else {
|
||||
m_fRotationCur += m_pCurrentPhysSurface->m_vecTurnSpeed.z * CTimer::GetTimeStep();
|
||||
m_fRotationDest += m_pCurrentPhysSurface->m_vecTurnSpeed.z * CTimer::GetTimeStep();
|
||||
} else if (m_nSurfaceTouched == SURFACE_STEEP_CLIFF && (m_vecDamageNormal.x != 0.0f || m_vecDamageNormal.y != 0.0f)) {
|
||||
// Ped got damaged by steep slope
|
||||
m_vecMoveSpeed = CVector(0.0f, 0.0f, -0.001f);
|
||||
// some kind of
|
||||
CVector2D reactionForce = m_vecDamageNormal * (1.0f / m_vecDamageNormal.Magnitude2D());
|
||||
CVector2D reactionForce = m_vecDamageNormal;
|
||||
reactionForce.Normalise();
|
||||
|
||||
velocityChange = 0.02f * reactionForce + m_moved;
|
||||
|
||||
@ -18852,17 +18804,18 @@ CPed::UpdatePosition(void)
|
||||
if (reactionAndVelocityDotProd < 0.0f) {
|
||||
velocityChange -= reactionAndVelocityDotProd * reactionForce;
|
||||
}
|
||||
} else {
|
||||
velocityChange = m_moved - m_vecMoveSpeed;
|
||||
}
|
||||
|
||||
// Take time step into account
|
||||
if (m_pCurrentPhysSurface && (!m_pCurrentPhysSurface->bInfiniteMass || m_pCurrentPhysSurface->m_phy_flagA08)) {
|
||||
float speedChange = velocityChange.Magnitude();
|
||||
float changeMult = speedChange;
|
||||
if (m_nPedState != PED_DIE || !m_pCurrentPhysSurface->IsVehicle()) {
|
||||
if (!m_pCurrentPhysSurface->IsVehicle() || !((CVehicle*)m_pCurrentPhysSurface)->IsBoat())
|
||||
changeMult = 0.01f * CTimer::GetTimeStep();
|
||||
} else {
|
||||
if (m_nPedState == PED_DIE && m_pCurrentPhysSurface->IsVehicle()) {
|
||||
changeMult = 0.002f * CTimer::GetTimeStep();
|
||||
} else if (!(m_pCurrentPhysSurface->IsVehicle() && ((CVehicle*)m_pCurrentPhysSurface)->IsBoat())) {
|
||||
changeMult = 0.01f * CTimer::GetTimeStep();
|
||||
}
|
||||
|
||||
if (speedChange > changeMult) {
|
||||
@ -18950,9 +18903,10 @@ CPed::SetPedPositionInCar(void)
|
||||
m_fRotationCur = m_pMyVehicle->GetForward().Heading() - HALFPI;
|
||||
tempMat.SetTranslate(0.0f, 0.0f, 0.0f);
|
||||
tempMat.RotateZ(-HALFPI);
|
||||
tempMat.Translate(0.0f, 0.6f, 0.0f);
|
||||
newMat = newMat * tempMat;
|
||||
} else if (m_pMyVehicle->pPassengers[2] == this) {
|
||||
m_fRotationCur = HALFPI + m_pMyVehicle->GetForward().Heading();
|
||||
m_fRotationCur = m_pMyVehicle->GetForward().Heading() + HALFPI;
|
||||
tempMat.SetTranslate(0.0f, 0.0f, 0.0f);
|
||||
tempMat.RotateZ(HALFPI);
|
||||
newMat = newMat * tempMat;
|
||||
@ -19094,7 +19048,7 @@ CPed::SetObjective(eObjective newObj, CVector dest)
|
||||
if (m_nextRoutePointPos == dest)
|
||||
return;
|
||||
} else if (newObj == OBJECTIVE_GUARD_SPOT) {
|
||||
if (m_vecSeekPosEx == dest)
|
||||
if (m_vecSpotToGuard == dest)
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -19104,8 +19058,8 @@ CPed::SetObjective(eObjective newObj, CVector dest)
|
||||
bObjectiveCompleted = false;
|
||||
switch (newObj) {
|
||||
case OBJECTIVE_GUARD_SPOT:
|
||||
m_vecSeekPosEx = dest;
|
||||
m_distanceToCountSeekDoneEx = 5.0f;
|
||||
m_vecSpotToGuard = dest;
|
||||
m_radiusToGuard = 5.0f;
|
||||
SetMoveState(PEDMOVE_STILL);
|
||||
break;
|
||||
case OBJECTIVE_GUARD_AREA:
|
||||
|
@ -641,8 +641,8 @@ public:
|
||||
uint16 m_queuedSound;
|
||||
bool m_canTalk;
|
||||
uint32 m_lastComment;
|
||||
CVector m_vecSeekPosEx; // used for OBJECTIVE_GUARD_SPOT
|
||||
float m_distanceToCountSeekDoneEx; // used for OBJECTIVE_GUARD_SPOT
|
||||
CVector m_vecSpotToGuard;
|
||||
float m_radiusToGuard;
|
||||
|
||||
static void *operator new(size_t);
|
||||
static void *operator new(size_t, int);
|
||||
|
Loading…
Reference in New Issue
Block a user