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Fix misplaced targeting
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@ -144,12 +144,10 @@ void CHud::Draw()
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float fMultBright = SpriteBrightness * 0.03f * (0.25f * fStep + 0.75f);
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CRect rect;
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if (DrawCrossHairPC && TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam()) {
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#ifndef ASPECT_RATIO_SCALE
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float f3rdX = SCREEN_WIDTH * TheCamera.m_f3rdPersonCHairMultX;
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float f3rdY = SCREEN_HEIGHT * TheCamera.m_f3rdPersonCHairMultY;
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#else
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float f3rdX = (((TheCamera.m_f3rdPersonCHairMultX - 0.5f) / ((CDraw::GetAspectRatio()) / (DEFAULT_ASPECT_RATIO))) + 0.5f) * SCREEN_WIDTH;
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float f3rdY = SCREEN_HEIGHT * TheCamera.m_f3rdPersonCHairMultY + SCREEN_SCALE_Y(-2.0f);
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#ifdef ASPECT_RATIO_SCALE
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f3rdY -= SCREEN_SCALE_Y(2.0f);
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#endif
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if (FindPlayerPed() && WeaponType == WEAPONTYPE_M16) {
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rect.left = f3rdX - SCREEN_SCALE_X(32.0f * 0.6f);
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