mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-26 19:14:15 +01:00
commit
b9e473b542
336
src/peds/Ped.cpp
336
src/peds/Ped.cpp
@ -62,7 +62,6 @@ WRAPPER void CPed::UpdateFromLeader(void) { EAXJMP(0x4D8F30); }
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WRAPPER int CPed::ScanForThreats(void) { EAXJMP(0x4C5FE0); }
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WRAPPER void CPed::SetEnterCar_AllClear(CVehicle*, uint32, uint32) { EAXJMP(0x4E0A40); }
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WRAPPER bool CPed::WarpPedToNearEntityOffScreen(CEntity*) { EAXJMP(0x4E5570); }
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WRAPPER void CPed::SetExitCar(CVehicle*, uint32) { EAXJMP(0x4E1010); }
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#define FEET_OFFSET 1.04f
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@ -3243,11 +3242,10 @@ CPed::CheckForGunShots(void)
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{
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int event;
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if (CEventList::FindClosestEvent(EVENT_GUNSHOT, GetPosition(), &event)) {
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int pedHandle = gaEvent[event].entityRef;
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if (pedHandle && gaEvent[event].entityType == EVENT_ENTITY_PED) {
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if (gaEvent[event].entityType == EVENT_ENTITY_PED) {
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// Is that a bug?!? (same on VC)
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m_ped_flagD2 = false;
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return CPools::GetPed(pedHandle);
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return CPools::GetPed(gaEvent[event].entityRef);
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}
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}
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m_ped_flagD2 = false;
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@ -13466,7 +13464,8 @@ CPed::ProcessObjective(void)
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if (bInVehicle && m_pMyVehicle) {
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if (m_nPedState != PED_EXIT_CAR && m_nPedState != PED_DRAG_FROM_CAR
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&& m_nPedState != PED_EXIT_TRAIN) {
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// VC checks for boat instead of train
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// VC calls SetExitBoat for boats, which is not seperate func. in III but housed in CPlayerInfo::Process.
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// This obj. will probably break/crash game if ped was in boat.
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if (m_pMyVehicle->IsTrain())
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SetExitTrain(m_pMyVehicle);
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else if (m_pMyVehicle->bIsBus || m_pMyVehicle->IsBoat())
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@ -14909,6 +14908,332 @@ CPed::SetFollowPath(CVector dest)
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return true;
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}
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void
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AddYardieDoorSmoke(CVehicle *veh, uint32 doorNode)
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{
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eDoors door;
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switch (doorNode) {
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case CAR_DOOR_RF:
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door = DOOR_FRONT_RIGHT;
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break;
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case CAR_DOOR_LF:
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door = DOOR_FRONT_LEFT;
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break;
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default:
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break;
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}
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if (!veh->IsDoorMissing(door) && veh->IsComponentPresent(doorNode)) {
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CVector pos;
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#ifdef FIX_BUGS
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veh->GetComponentWorldPosition(doorNode, pos);
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#else
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veh->GetComponentWorldPosition(CAR_DOOR_LF, pos);
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#endif
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CParticle::AddYardieDoorSmoke(pos, veh->GetMatrix());
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}
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}
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// wantedDoorNode = 0 means that func. will determine it
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void
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CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
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{
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uint32 optedDoorNode = wantedDoorNode;
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bool teleportNeeded = false;
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bool isLow = veh->bLowVehicle;
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if (!veh->CanPedExitCar()) {
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if (veh->pDriver && !veh->pDriver->IsPlayer()) {
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veh->AutoPilot.m_nCruiseSpeed = 0;
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veh->AutoPilot.m_nCarMission = MISSION_NONE;
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}
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return;
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}
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if (m_nPedState == PED_EXIT_CAR || m_nPedState == PED_DRAG_FROM_CAR)
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return;
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m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
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if (wantedDoorNode == 0) {
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optedDoorNode = CAR_DOOR_LF;
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if (!veh->bIsBus) {
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if (veh->pDriver == this) {
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optedDoorNode = CAR_DOOR_LF;
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} else if (veh->pPassengers[0] == this) {
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optedDoorNode = CAR_DOOR_RF;
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} else if (veh->pPassengers[1] == this) {
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optedDoorNode = CAR_DOOR_LR;
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} else if (veh->pPassengers[2] == this) {
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optedDoorNode = CAR_DOOR_RR;
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} else {
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for (int i = 3; i < veh->m_nNumMaxPassengers; ++i) {
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if (veh->pPassengers[i] == this) {
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if (i & 1)
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optedDoorNode = CAR_DOOR_RR;
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else
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optedDoorNode = CAR_DOOR_LR;
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break;
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}
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}
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}
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}
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}
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bool someoneExitsFromOurExitDoor = false;
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bool someoneEntersFromOurExitDoor = false;
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switch (optedDoorNode) {
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case CAR_DOOR_RF:
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if (veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF)
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someoneEntersFromOurExitDoor = true;
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if (veh->m_nGettingOutFlags & CAR_DOOR_FLAG_RF)
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someoneExitsFromOurExitDoor = true;
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break;
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case CAR_DOOR_RR:
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if (veh->m_nGettingInFlags & CAR_DOOR_FLAG_RR)
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someoneEntersFromOurExitDoor = true;
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if (veh->m_nGettingOutFlags & CAR_DOOR_FLAG_RR)
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someoneExitsFromOurExitDoor = true;
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break;
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case CAR_DOOR_LF:
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if (veh->m_nGettingInFlags & CAR_DOOR_FLAG_LF)
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someoneEntersFromOurExitDoor = true;
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if (veh->m_nGettingOutFlags & CAR_DOOR_FLAG_LF)
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someoneExitsFromOurExitDoor = true;
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break;
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case CAR_DOOR_LR:
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if (veh->m_nGettingInFlags & CAR_DOOR_FLAG_LR)
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someoneEntersFromOurExitDoor = true;
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if (veh->m_nGettingOutFlags & CAR_DOOR_FLAG_LR)
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someoneExitsFromOurExitDoor = true;
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break;
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default:
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break;
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}
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if (someoneEntersFromOurExitDoor && m_objective == OBJECTIVE_LEAVE_VEHICLE) {
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RestorePreviousObjective();
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return;
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}
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if (!someoneExitsFromOurExitDoor || m_nPedType == PEDTYPE_COP && veh->bIsBus) {
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// Again, unused...
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// CVector exitPos = GetPositionToOpenCarDoor(veh, optedDoorNode);
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bool thereIsRoom = veh->IsRoomForPedToLeaveCar(optedDoorNode, nil);
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if (veh->IsOnItsSide()) {
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teleportNeeded = true;
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} else if (!thereIsRoom) {
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bool trySideSeat = false;
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CPed *pedOnSideSeat = nil;
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switch (optedDoorNode) {
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case CAR_DOOR_RF:
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if (veh->pDriver || veh->m_nGettingInFlags & CAR_DOOR_FLAG_LF) {
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pedOnSideSeat = veh->pDriver;
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trySideSeat = true;
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} else
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optedDoorNode = CAR_DOOR_LF;
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break;
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case CAR_DOOR_RR:
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if (veh->pPassengers[1] || veh->m_nGettingInFlags & CAR_DOOR_FLAG_LR) {
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pedOnSideSeat = veh->pPassengers[1];
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trySideSeat = true;
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} else
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optedDoorNode = CAR_DOOR_LR;
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break;
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case CAR_DOOR_LF:
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if (veh->pPassengers[0] || veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF) {
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pedOnSideSeat = veh->pPassengers[0];
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trySideSeat = true;
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} else
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optedDoorNode = CAR_DOOR_RF;
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break;
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case CAR_DOOR_LR:
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if (veh->pPassengers[2] || veh->m_nGettingInFlags & CAR_DOOR_FLAG_RR) {
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pedOnSideSeat = (CPed*)veh->pPassengers[2];
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trySideSeat = true;
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} else
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optedDoorNode = CAR_DOOR_RR;
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break;
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default:
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break;
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}
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if (trySideSeat) {
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if (!pedOnSideSeat || !IsPlayer() && CharCreatedBy != MISSION_CHAR)
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return;
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switch (optedDoorNode) {
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case CAR_DOOR_RF:
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optedDoorNode = CAR_DOOR_LF;
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break;
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case CAR_DOOR_RR:
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optedDoorNode = CAR_DOOR_LR;
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break;
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case CAR_DOOR_LF:
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optedDoorNode = CAR_DOOR_RF;
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break;
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case CAR_DOOR_LR:
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optedDoorNode = CAR_DOOR_RR;
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break;
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default:
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break;
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}
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}
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// ...
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// CVector exitPos = GetPositionToOpenCarDoor(veh, optedDoorNode);
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if (!veh->IsRoomForPedToLeaveCar(optedDoorNode, nil)) {
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if (!IsPlayer() && CharCreatedBy != MISSION_CHAR)
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return;
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teleportNeeded = true;
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}
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}
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if (m_nPedState == PED_FLEE_POS) {
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m_nLastPedState = PED_FLEE_POS;
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m_nPrevMoveState = PEDMOVE_RUN;
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SetMoveState(PEDMOVE_SPRINT);
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} else {
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m_nLastPedState = PED_IDLE;
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m_nPrevMoveState = PEDMOVE_STILL;
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SetMoveState(PEDMOVE_STILL);
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}
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ReplaceWeaponWhenExitingVehicle();
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bUsesCollision = false;
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m_pSeekTarget = veh;
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m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget);
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m_vehEnterType = optedDoorNode;
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m_nPedState = PED_EXIT_CAR;
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if (m_pVehicleAnim && m_pVehicleAnim->flags & ASSOC_PARTIAL)
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m_pVehicleAnim->blendDelta = -1000.0f;
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SetMoveState(PEDMOVE_NONE);
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CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 100.0f);
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RemoveInCarAnims();
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veh->AutoPilot.m_nCruiseSpeed = 0;
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if (teleportNeeded) {
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PedSetOutCarCB(nil, this);
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// This is same code with CPedPlacement::FindZCoorForPed, except we start from z + 1.5 and also check vehicles.
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float zForPed;
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float startZ = GetPosition().z - 100.0f;
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float foundColZ = -100.0f;
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float foundColZ2 = -100.0f;
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CColPoint foundCol;
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CEntity* foundEnt;
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CVector vec = GetPosition();
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vec.z += 1.5f;
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if (CWorld::ProcessVerticalLine(vec, startZ, foundCol, foundEnt, true, true, false, false, true, false, nil))
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foundColZ = foundCol.point.z;
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// Adjust coords and do a second test
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vec.x += 0.1f;
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vec.y += 0.1f;
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if (CWorld::ProcessVerticalLine(vec, startZ, foundCol, foundEnt, true, true, false, false, true, false, nil))
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foundColZ2 = foundCol.point.z;
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zForPed = max(foundColZ, foundColZ2);
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if (zForPed > -99.0f)
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GetPosition().z = FEET_OFFSET + zForPed;
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} else {
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if (veh->GetUp().z > -0.8f) {
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bool addDoorSmoke = false;
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if (veh->m_modelIndex == MI_YARDIE)
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addDoorSmoke = true;
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switch (m_vehEnterType) {
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case CAR_DOOR_RF:
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if (veh->bIsBus) {
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m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_COACH_OUT_L);
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} else {
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if (isLow)
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m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_RHS);
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else
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m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_RHS);
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if (addDoorSmoke)
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AddYardieDoorSmoke(veh, CAR_DOOR_RF);
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}
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break;
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case CAR_DOOR_RR:
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if (veh->bIsVan) {
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m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_VAN_GETOUT);
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} else if (isLow) {
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m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_RHS);
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} else {
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m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_RHS);
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}
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break;
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case CAR_DOOR_LF:
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if (veh->bIsBus) {
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m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_COACH_OUT_L);
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} else {
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if (isLow)
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m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_LHS);
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else
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m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LHS);
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if (addDoorSmoke)
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AddYardieDoorSmoke(veh, CAR_DOOR_LF);
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}
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break;
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case CAR_DOOR_LR:
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if (veh->bIsVan) {
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m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_VAN_GETOUT_L);
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} else if (isLow) {
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m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_LHS);
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} else {
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m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LHS);
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}
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break;
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default:
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break;
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}
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if (!bBusJacked) {
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switch (m_vehEnterType) {
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case CAR_DOOR_RF:
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veh->m_nGettingOutFlags |= CAR_DOOR_FLAG_RF;
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break;
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case CAR_DOOR_RR:
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veh->m_nGettingOutFlags |= CAR_DOOR_FLAG_RR;
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break;
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case CAR_DOOR_LF:
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veh->m_nGettingOutFlags |= CAR_DOOR_FLAG_LF;
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break;
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case CAR_DOOR_LR:
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veh->m_nGettingOutFlags |= CAR_DOOR_FLAG_LR;
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break;
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default:
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break;
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}
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}
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m_pVehicleAnim->SetFinishCallback(PedAnimStepOutCarCB, this);
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} else {
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if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) {
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m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS2);
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} else if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) {
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m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS);
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}
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m_pVehicleAnim->SetFinishCallback(PedSetOutCarCB, this);
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}
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}
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bChangedSeat = false;
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if (veh->bIsBus)
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bRenderPedInCar = true;
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SetRadioStation();
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if (veh->pDriver == this) {
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if (IsPlayer())
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veh->m_status = STATUS_PLAYER_DISABLED;
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else
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veh->m_status = STATUS_ABANDONED;
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}
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}
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}
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class CPed_ : public CPed
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{
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public:
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@ -15123,4 +15448,5 @@ STARTPATCHES
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InjectHook(0x4C7FF0, &CPed::ProcessBuoyancy, PATCH_JUMP);
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InjectHook(0x4D6620, &CPed::SetSolicit, PATCH_JUMP);
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InjectHook(0x4D2EA0, &CPed::SetFollowPath, PATCH_JUMP);
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InjectHook(0x4E1010, &CPed::SetExitCar, PATCH_JUMP);
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ENDPATCHES
|
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