mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-30 04:54:15 +01:00
commit
b9e473b542
336
src/peds/Ped.cpp
336
src/peds/Ped.cpp
@ -62,7 +62,6 @@ WRAPPER void CPed::UpdateFromLeader(void) { EAXJMP(0x4D8F30); }
|
||||
WRAPPER int CPed::ScanForThreats(void) { EAXJMP(0x4C5FE0); }
|
||||
WRAPPER void CPed::SetEnterCar_AllClear(CVehicle*, uint32, uint32) { EAXJMP(0x4E0A40); }
|
||||
WRAPPER bool CPed::WarpPedToNearEntityOffScreen(CEntity*) { EAXJMP(0x4E5570); }
|
||||
WRAPPER void CPed::SetExitCar(CVehicle*, uint32) { EAXJMP(0x4E1010); }
|
||||
|
||||
#define FEET_OFFSET 1.04f
|
||||
|
||||
@ -3243,11 +3242,10 @@ CPed::CheckForGunShots(void)
|
||||
{
|
||||
int event;
|
||||
if (CEventList::FindClosestEvent(EVENT_GUNSHOT, GetPosition(), &event)) {
|
||||
int pedHandle = gaEvent[event].entityRef;
|
||||
if (pedHandle && gaEvent[event].entityType == EVENT_ENTITY_PED) {
|
||||
if (gaEvent[event].entityType == EVENT_ENTITY_PED) {
|
||||
// Is that a bug?!? (same on VC)
|
||||
m_ped_flagD2 = false;
|
||||
return CPools::GetPed(pedHandle);
|
||||
return CPools::GetPed(gaEvent[event].entityRef);
|
||||
}
|
||||
}
|
||||
m_ped_flagD2 = false;
|
||||
@ -13466,7 +13464,8 @@ CPed::ProcessObjective(void)
|
||||
if (bInVehicle && m_pMyVehicle) {
|
||||
if (m_nPedState != PED_EXIT_CAR && m_nPedState != PED_DRAG_FROM_CAR
|
||||
&& m_nPedState != PED_EXIT_TRAIN) {
|
||||
// VC checks for boat instead of train
|
||||
// VC calls SetExitBoat for boats, which is not seperate func. in III but housed in CPlayerInfo::Process.
|
||||
// This obj. will probably break/crash game if ped was in boat.
|
||||
if (m_pMyVehicle->IsTrain())
|
||||
SetExitTrain(m_pMyVehicle);
|
||||
else if (m_pMyVehicle->bIsBus || m_pMyVehicle->IsBoat())
|
||||
@ -14909,6 +14908,332 @@ CPed::SetFollowPath(CVector dest)
|
||||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
AddYardieDoorSmoke(CVehicle *veh, uint32 doorNode)
|
||||
{
|
||||
eDoors door;
|
||||
switch (doorNode) {
|
||||
case CAR_DOOR_RF:
|
||||
door = DOOR_FRONT_RIGHT;
|
||||
break;
|
||||
case CAR_DOOR_LF:
|
||||
door = DOOR_FRONT_LEFT;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (!veh->IsDoorMissing(door) && veh->IsComponentPresent(doorNode)) {
|
||||
CVector pos;
|
||||
#ifdef FIX_BUGS
|
||||
veh->GetComponentWorldPosition(doorNode, pos);
|
||||
#else
|
||||
veh->GetComponentWorldPosition(CAR_DOOR_LF, pos);
|
||||
#endif
|
||||
CParticle::AddYardieDoorSmoke(pos, veh->GetMatrix());
|
||||
}
|
||||
}
|
||||
|
||||
// wantedDoorNode = 0 means that func. will determine it
|
||||
void
|
||||
CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
|
||||
{
|
||||
uint32 optedDoorNode = wantedDoorNode;
|
||||
bool teleportNeeded = false;
|
||||
bool isLow = veh->bLowVehicle;
|
||||
if (!veh->CanPedExitCar()) {
|
||||
if (veh->pDriver && !veh->pDriver->IsPlayer()) {
|
||||
veh->AutoPilot.m_nCruiseSpeed = 0;
|
||||
veh->AutoPilot.m_nCarMission = MISSION_NONE;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_nPedState == PED_EXIT_CAR || m_nPedState == PED_DRAG_FROM_CAR)
|
||||
return;
|
||||
|
||||
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
|
||||
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
|
||||
if (wantedDoorNode == 0) {
|
||||
optedDoorNode = CAR_DOOR_LF;
|
||||
if (!veh->bIsBus) {
|
||||
if (veh->pDriver == this) {
|
||||
optedDoorNode = CAR_DOOR_LF;
|
||||
} else if (veh->pPassengers[0] == this) {
|
||||
optedDoorNode = CAR_DOOR_RF;
|
||||
} else if (veh->pPassengers[1] == this) {
|
||||
optedDoorNode = CAR_DOOR_LR;
|
||||
} else if (veh->pPassengers[2] == this) {
|
||||
optedDoorNode = CAR_DOOR_RR;
|
||||
} else {
|
||||
for (int i = 3; i < veh->m_nNumMaxPassengers; ++i) {
|
||||
if (veh->pPassengers[i] == this) {
|
||||
if (i & 1)
|
||||
optedDoorNode = CAR_DOOR_RR;
|
||||
else
|
||||
optedDoorNode = CAR_DOOR_LR;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
bool someoneExitsFromOurExitDoor = false;
|
||||
bool someoneEntersFromOurExitDoor = false;
|
||||
switch (optedDoorNode) {
|
||||
case CAR_DOOR_RF:
|
||||
if (veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF)
|
||||
someoneEntersFromOurExitDoor = true;
|
||||
if (veh->m_nGettingOutFlags & CAR_DOOR_FLAG_RF)
|
||||
someoneExitsFromOurExitDoor = true;
|
||||
break;
|
||||
case CAR_DOOR_RR:
|
||||
if (veh->m_nGettingInFlags & CAR_DOOR_FLAG_RR)
|
||||
someoneEntersFromOurExitDoor = true;
|
||||
if (veh->m_nGettingOutFlags & CAR_DOOR_FLAG_RR)
|
||||
someoneExitsFromOurExitDoor = true;
|
||||
break;
|
||||
case CAR_DOOR_LF:
|
||||
if (veh->m_nGettingInFlags & CAR_DOOR_FLAG_LF)
|
||||
someoneEntersFromOurExitDoor = true;
|
||||
if (veh->m_nGettingOutFlags & CAR_DOOR_FLAG_LF)
|
||||
someoneExitsFromOurExitDoor = true;
|
||||
break;
|
||||
case CAR_DOOR_LR:
|
||||
if (veh->m_nGettingInFlags & CAR_DOOR_FLAG_LR)
|
||||
someoneEntersFromOurExitDoor = true;
|
||||
if (veh->m_nGettingOutFlags & CAR_DOOR_FLAG_LR)
|
||||
someoneExitsFromOurExitDoor = true;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (someoneEntersFromOurExitDoor && m_objective == OBJECTIVE_LEAVE_VEHICLE) {
|
||||
RestorePreviousObjective();
|
||||
return;
|
||||
}
|
||||
if (!someoneExitsFromOurExitDoor || m_nPedType == PEDTYPE_COP && veh->bIsBus) {
|
||||
// Again, unused...
|
||||
// CVector exitPos = GetPositionToOpenCarDoor(veh, optedDoorNode);
|
||||
bool thereIsRoom = veh->IsRoomForPedToLeaveCar(optedDoorNode, nil);
|
||||
if (veh->IsOnItsSide()) {
|
||||
teleportNeeded = true;
|
||||
} else if (!thereIsRoom) {
|
||||
bool trySideSeat = false;
|
||||
CPed *pedOnSideSeat = nil;
|
||||
switch (optedDoorNode) {
|
||||
case CAR_DOOR_RF:
|
||||
if (veh->pDriver || veh->m_nGettingInFlags & CAR_DOOR_FLAG_LF) {
|
||||
pedOnSideSeat = veh->pDriver;
|
||||
trySideSeat = true;
|
||||
} else
|
||||
optedDoorNode = CAR_DOOR_LF;
|
||||
|
||||
break;
|
||||
case CAR_DOOR_RR:
|
||||
if (veh->pPassengers[1] || veh->m_nGettingInFlags & CAR_DOOR_FLAG_LR) {
|
||||
pedOnSideSeat = veh->pPassengers[1];
|
||||
trySideSeat = true;
|
||||
} else
|
||||
optedDoorNode = CAR_DOOR_LR;
|
||||
|
||||
break;
|
||||
case CAR_DOOR_LF:
|
||||
if (veh->pPassengers[0] || veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF) {
|
||||
pedOnSideSeat = veh->pPassengers[0];
|
||||
trySideSeat = true;
|
||||
} else
|
||||
optedDoorNode = CAR_DOOR_RF;
|
||||
|
||||
break;
|
||||
case CAR_DOOR_LR:
|
||||
if (veh->pPassengers[2] || veh->m_nGettingInFlags & CAR_DOOR_FLAG_RR) {
|
||||
pedOnSideSeat = (CPed*)veh->pPassengers[2];
|
||||
trySideSeat = true;
|
||||
} else
|
||||
optedDoorNode = CAR_DOOR_RR;
|
||||
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (trySideSeat) {
|
||||
if (!pedOnSideSeat || !IsPlayer() && CharCreatedBy != MISSION_CHAR)
|
||||
return;
|
||||
|
||||
switch (optedDoorNode) {
|
||||
case CAR_DOOR_RF:
|
||||
optedDoorNode = CAR_DOOR_LF;
|
||||
break;
|
||||
case CAR_DOOR_RR:
|
||||
optedDoorNode = CAR_DOOR_LR;
|
||||
break;
|
||||
case CAR_DOOR_LF:
|
||||
optedDoorNode = CAR_DOOR_RF;
|
||||
break;
|
||||
case CAR_DOOR_LR:
|
||||
optedDoorNode = CAR_DOOR_RR;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
// ...
|
||||
// CVector exitPos = GetPositionToOpenCarDoor(veh, optedDoorNode);
|
||||
if (!veh->IsRoomForPedToLeaveCar(optedDoorNode, nil)) {
|
||||
if (!IsPlayer() && CharCreatedBy != MISSION_CHAR)
|
||||
return;
|
||||
|
||||
teleportNeeded = true;
|
||||
}
|
||||
}
|
||||
if (m_nPedState == PED_FLEE_POS) {
|
||||
m_nLastPedState = PED_FLEE_POS;
|
||||
m_nPrevMoveState = PEDMOVE_RUN;
|
||||
SetMoveState(PEDMOVE_SPRINT);
|
||||
} else {
|
||||
m_nLastPedState = PED_IDLE;
|
||||
m_nPrevMoveState = PEDMOVE_STILL;
|
||||
SetMoveState(PEDMOVE_STILL);
|
||||
}
|
||||
|
||||
ReplaceWeaponWhenExitingVehicle();
|
||||
bUsesCollision = false;
|
||||
m_pSeekTarget = veh;
|
||||
m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget);
|
||||
m_vehEnterType = optedDoorNode;
|
||||
m_nPedState = PED_EXIT_CAR;
|
||||
if (m_pVehicleAnim && m_pVehicleAnim->flags & ASSOC_PARTIAL)
|
||||
m_pVehicleAnim->blendDelta = -1000.0f;
|
||||
SetMoveState(PEDMOVE_NONE);
|
||||
CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 100.0f);
|
||||
RemoveInCarAnims();
|
||||
veh->AutoPilot.m_nCruiseSpeed = 0;
|
||||
if (teleportNeeded) {
|
||||
PedSetOutCarCB(nil, this);
|
||||
|
||||
// This is same code with CPedPlacement::FindZCoorForPed, except we start from z + 1.5 and also check vehicles.
|
||||
float zForPed;
|
||||
float startZ = GetPosition().z - 100.0f;
|
||||
float foundColZ = -100.0f;
|
||||
float foundColZ2 = -100.0f;
|
||||
CColPoint foundCol;
|
||||
CEntity* foundEnt;
|
||||
|
||||
CVector vec = GetPosition();
|
||||
vec.z += 1.5f;
|
||||
|
||||
if (CWorld::ProcessVerticalLine(vec, startZ, foundCol, foundEnt, true, true, false, false, true, false, nil))
|
||||
foundColZ = foundCol.point.z;
|
||||
|
||||
// Adjust coords and do a second test
|
||||
vec.x += 0.1f;
|
||||
vec.y += 0.1f;
|
||||
|
||||
if (CWorld::ProcessVerticalLine(vec, startZ, foundCol, foundEnt, true, true, false, false, true, false, nil))
|
||||
foundColZ2 = foundCol.point.z;
|
||||
|
||||
zForPed = max(foundColZ, foundColZ2);
|
||||
|
||||
if (zForPed > -99.0f)
|
||||
GetPosition().z = FEET_OFFSET + zForPed;
|
||||
} else {
|
||||
if (veh->GetUp().z > -0.8f) {
|
||||
bool addDoorSmoke = false;
|
||||
if (veh->m_modelIndex == MI_YARDIE)
|
||||
addDoorSmoke = true;
|
||||
|
||||
switch (m_vehEnterType) {
|
||||
case CAR_DOOR_RF:
|
||||
if (veh->bIsBus) {
|
||||
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_COACH_OUT_L);
|
||||
} else {
|
||||
if (isLow)
|
||||
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_RHS);
|
||||
else
|
||||
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_RHS);
|
||||
|
||||
if (addDoorSmoke)
|
||||
AddYardieDoorSmoke(veh, CAR_DOOR_RF);
|
||||
}
|
||||
break;
|
||||
case CAR_DOOR_RR:
|
||||
if (veh->bIsVan) {
|
||||
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_VAN_GETOUT);
|
||||
} else if (isLow) {
|
||||
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_RHS);
|
||||
} else {
|
||||
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_RHS);
|
||||
}
|
||||
break;
|
||||
case CAR_DOOR_LF:
|
||||
if (veh->bIsBus) {
|
||||
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_COACH_OUT_L);
|
||||
} else {
|
||||
if (isLow)
|
||||
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_LHS);
|
||||
else
|
||||
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LHS);
|
||||
|
||||
if (addDoorSmoke)
|
||||
AddYardieDoorSmoke(veh, CAR_DOOR_LF);
|
||||
}
|
||||
break;
|
||||
case CAR_DOOR_LR:
|
||||
if (veh->bIsVan) {
|
||||
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_VAN_GETOUT_L);
|
||||
} else if (isLow) {
|
||||
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_LHS);
|
||||
} else {
|
||||
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LHS);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (!bBusJacked) {
|
||||
switch (m_vehEnterType) {
|
||||
case CAR_DOOR_RF:
|
||||
veh->m_nGettingOutFlags |= CAR_DOOR_FLAG_RF;
|
||||
break;
|
||||
case CAR_DOOR_RR:
|
||||
veh->m_nGettingOutFlags |= CAR_DOOR_FLAG_RR;
|
||||
break;
|
||||
case CAR_DOOR_LF:
|
||||
veh->m_nGettingOutFlags |= CAR_DOOR_FLAG_LF;
|
||||
break;
|
||||
case CAR_DOOR_LR:
|
||||
veh->m_nGettingOutFlags |= CAR_DOOR_FLAG_LR;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
m_pVehicleAnim->SetFinishCallback(PedAnimStepOutCarCB, this);
|
||||
} else {
|
||||
if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) {
|
||||
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS2);
|
||||
} else if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) {
|
||||
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS);
|
||||
}
|
||||
m_pVehicleAnim->SetFinishCallback(PedSetOutCarCB, this);
|
||||
}
|
||||
}
|
||||
bChangedSeat = false;
|
||||
if (veh->bIsBus)
|
||||
bRenderPedInCar = true;
|
||||
|
||||
SetRadioStation();
|
||||
if (veh->pDriver == this) {
|
||||
if (IsPlayer())
|
||||
veh->m_status = STATUS_PLAYER_DISABLED;
|
||||
else
|
||||
veh->m_status = STATUS_ABANDONED;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class CPed_ : public CPed
|
||||
{
|
||||
public:
|
||||
@ -15123,4 +15448,5 @@ STARTPATCHES
|
||||
InjectHook(0x4C7FF0, &CPed::ProcessBuoyancy, PATCH_JUMP);
|
||||
InjectHook(0x4D6620, &CPed::SetSolicit, PATCH_JUMP);
|
||||
InjectHook(0x4D2EA0, &CPed::SetFollowPath, PATCH_JUMP);
|
||||
InjectHook(0x4E1010, &CPed::SetExitCar, PATCH_JUMP);
|
||||
ENDPATCHES
|
Loading…
Reference in New Issue
Block a user