mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-29 12:34:14 +01:00
Port nerf of rain particles from miami
This commit is contained in:
parent
213a8eb905
commit
bbbfe65870
@ -361,6 +361,7 @@ enum Config {
|
|||||||
#undef NO_ISLAND_LOADING
|
#undef NO_ISLAND_LOADING
|
||||||
#define PC_PARTICLE
|
#define PC_PARTICLE
|
||||||
#define VC_PED_PORTS // To not process collisions always. But should be tested if that's really beneficial
|
#define VC_PED_PORTS // To not process collisions always. But should be tested if that's really beneficial
|
||||||
|
#define VC_RAIN_NERF // Reduces number of rain particles
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef LIBRW
|
#ifdef LIBRW
|
||||||
|
@ -202,6 +202,7 @@ void CWeather::Update(void)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Rain
|
// Rain
|
||||||
|
#ifndef VC_RAIN_NERF
|
||||||
float fNewRain;
|
float fNewRain;
|
||||||
if (NewWeatherType == WEATHER_RAINY) {
|
if (NewWeatherType == WEATHER_RAINY) {
|
||||||
// if raining for >1 hour, values: 0, 0.33, 0.66, 0.99, switching every ~16.5s
|
// if raining for >1 hour, values: 0, 0.33, 0.66, 0.99, switching every ~16.5s
|
||||||
@ -223,6 +224,25 @@ void CWeather::Update(void)
|
|||||||
else
|
else
|
||||||
Rain = Max(fNewRain, Rain - RAIN_CHANGE_SPEED * CTimer::GetTimeStep());
|
Rain = Max(fNewRain, Rain - RAIN_CHANGE_SPEED * CTimer::GetTimeStep());
|
||||||
}
|
}
|
||||||
|
#else
|
||||||
|
float fNewRain;
|
||||||
|
if (NewWeatherType == WEATHER_RAINY) {
|
||||||
|
// if raining for >1 hour, values: 0, 0.33, switching every ~16.5s
|
||||||
|
fNewRain = (((uint16)CTimer::GetTimeInMilliseconds() >> 14) & 1) * 0.33f;
|
||||||
|
if (OldWeatherType != WEATHER_RAINY) {
|
||||||
|
if (InterpolationValue < 0.4f)
|
||||||
|
// if rain has just started (<24 minutes), always 0.5
|
||||||
|
fNewRain = 0.5f;
|
||||||
|
else
|
||||||
|
// if rain is ongoing for >24 minutes, values: 0.25, 0.5, switching every ~16.5s
|
||||||
|
fNewRain = 0.25f + (((uint16)CTimer::GetTimeInMilliseconds() >> 14) & 1) * 0.25f;
|
||||||
|
}
|
||||||
|
fNewRain = Max(fNewRain, 0.5f);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
fNewRain = 0.0f;
|
||||||
|
Rain = fNewRain;
|
||||||
|
#endif
|
||||||
|
|
||||||
// Clouds
|
// Clouds
|
||||||
if (OldWeatherType != WEATHER_SUNNY)
|
if (OldWeatherType != WEATHER_SUNNY)
|
||||||
|
Loading…
Reference in New Issue
Block a user