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added InflictDamage() declaration
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@ -266,6 +266,7 @@ public:
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void ProcessCarAlarm(void);
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void ProcessCarAlarm(void);
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bool IsSphereTouchingVehicle(float sx, float sy, float sz, float radius);
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bool IsSphereTouchingVehicle(float sx, float sy, float sz, float radius);
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bool ShufflePassengersToMakeSpace(void);
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bool ShufflePassengersToMakeSpace(void);
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void InflictDamage(CEntity *damagedBy, uint32 weaponType, float damage);
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bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; }
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bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; }
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CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); }
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CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); }
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