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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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IsMissionAudioSamplePlaying (from VC)
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@ -8664,7 +8664,7 @@ cAudioManager::MissionScriptAudioUsesPoliceChannel(int32 soundMission) const
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}
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void
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cAudioManager::PreloadMissionAudio(const char *name)
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cAudioManager::PreloadMissionAudio(Const char *name)
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{
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if (m_bIsInitialised) {
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int32 missionAudioSfx = FindMissionAudioSfx(name);
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@ -213,7 +213,7 @@ public:
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float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; }
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int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; }
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int32 GetRandomNumberInRange(int32 idx, int32 low, int32 high) const { return (m_anRandomTable[idx] % (high - low + 1)) + low; }
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bool IsMissionAudioPlaying() const { return m_sMissionAudio.m_nPlayStatus == 1; }
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bool IsMissionAudioSamplePlaying() const { return m_sMissionAudio.m_nPlayStatus == 1; }
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// "Should" be in alphabetic order, except "getXTalkSfx"
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void AddDetailsToRequestedOrderList(uint8 sample);
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@ -358,7 +358,7 @@ public:
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void PostInitialiseGameSpecificSetup();
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void PostTerminateGameSpecificShutdown();
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void PreInitialiseGameSpecificSetup() const;
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void PreloadMissionAudio(const char *name);
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void PreloadMissionAudio(Const char *name);
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void PreTerminateGameSpecificShutdown();
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/// processX - main logic of adding new sounds
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void ProcessActiveQueues();
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@ -290,7 +290,7 @@ cDMAudio::StopCutSceneMusic(void)
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}
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void
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cDMAudio::PreloadMissionAudio(char *missionAudio)
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cDMAudio::PreloadMissionAudio(Const char *missionAudio)
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{
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AudioManager.PreloadMissionAudio(missionAudio);
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}
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@ -76,7 +76,7 @@ public:
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void PlayPreloadedCutSceneMusic(void);
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void StopCutSceneMusic(void);
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void PreloadMissionAudio(char *missionAudio);
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void PreloadMissionAudio(Const char *missionAudio);
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uint8 GetMissionAudioLoadingStatus(void);
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void SetMissionAudioLocation(float x, float y, float z);
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void PlayLoadedMissionAudio(void);
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@ -526,7 +526,7 @@ cMusicManager::ServiceGameMode()
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} else if (dist >= 100.0f) {
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int8 volume = ((45.0f - (Sqrt(dist) - 10.0f)) / 45.0f * 100.0f);
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int8 pan;
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if (AudioManager.IsMissionAudioPlaying())
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if (AudioManager.IsMissionAudioSamplePlaying())
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volume /= 4;
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if (volume != 0) {
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CVector trVec;
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@ -538,7 +538,7 @@ cMusicManager::ServiceGameMode()
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if (gRetuneCounter)
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volume /= 4;
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SampleManager.SetStreamedVolumeAndPan(volume, pan, 0, 0);
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} else if (AudioManager.IsMissionAudioPlaying()) {
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} else if (AudioManager.IsMissionAudioSamplePlaying()) {
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SampleManager.SetStreamedVolumeAndPan(25, 63, 0, 0);
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} else if (gRetuneCounter) {
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SampleManager.SetStreamedVolumeAndPan(25, 63, 0, 0);
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@ -546,7 +546,7 @@ cMusicManager::ServiceGameMode()
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SampleManager.SetStreamedVolumeAndPan(100, 63, 0, 0);
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}
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}
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} else if (AudioManager.IsMissionAudioPlaying()) {
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} else if (AudioManager.IsMissionAudioSamplePlaying()) {
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SampleManager.SetStreamedVolumeAndPan(25, 63, 0, 0);
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nFramesSinceCutsceneEnded = 0;
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} else {
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@ -832,7 +832,7 @@ cMusicManager::ServiceAnnouncement()
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SampleManager.SetStreamedVolumeAndPan(0, 63, 0, 0);
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if (SampleManager.StartStreamedFile(m_nAnnouncement, 0, 0)) {
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SampleManager.SetStreamedVolumeAndPan(AudioManager.IsMissionAudioPlaying() ? 25 : 100, 63, 0, 0);
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SampleManager.SetStreamedVolumeAndPan(AudioManager.IsMissionAudioSamplePlaying() ? 25 : 100, 63, 0, 0);
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m_bAnnouncementInProgress = true;
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m_nPreviousStreamedSound = m_nCurrentStreamedSound;
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m_nCurrentStreamedSound = m_nAnnouncement;
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@ -905,7 +905,7 @@ cMusicManager::ChangeRadioChannel()
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return false;
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if (!SampleManager.StartStreamedFile(m_nCurrentStreamedSound, GetTrackStartPos(m_nCurrentStreamedSound), 0))
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return false;
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SampleManager.SetStreamedVolumeAndPan(AudioManager.IsMissionAudioPlaying() ? 25 : 100, 63, 0, 0);
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SampleManager.SetStreamedVolumeAndPan(AudioManager.IsMissionAudioSamplePlaying() ? 25 : 100, 63, 0, 0);
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}
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return true;
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}
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