Remove float casts

This commit is contained in:
saml1er 2020-04-14 17:05:51 +05:00
parent 8bb23ca5d4
commit bf040c7cd1

View File

@ -136,8 +136,8 @@ CPedPath::CalcPedRoute(int8 pathType, CVector position, CVector destination, CVe
else if (nodeIdX < 39 && nodeIdY < 39 && pathNodes[nodeIdX + 1][nodeIdY + 1].id + 7 == pPathNode->id)
pPathNode = &pathNodes[nodeIdX + 1][nodeIdY + 1];
pointPoses[*pointsFound] = vecSectorStartPos;
pointPoses[*pointsFound].x += (float)pPathNode->nodeIdX * 0.7f;
pointPoses[*pointsFound].y += (float)pPathNode->nodeIdY * 0.7f;
pointPoses[*pointsFound].x += pPathNode->nodeIdX * 0.7f;
pointPoses[*pointsFound].y += pPathNode->nodeIdY * 0.7f;
}
return true;
}
@ -203,10 +203,10 @@ CPedPath::AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *p
vecBoundCentre.x - fBoundRadius <= pPosition->x + 28.0f &&
vecBoundCentre.y - fBoundRadius <= pPosition->y + 28.0f) {
for (int16 x = 0; x < 40; x++) {
const float pointX = (float)x * 0.7f + fDistanceX;
const float pointX = x * 0.7f + fDistanceX;
for (int16 y = 0; y < 40; y++) {
if (!pathNodes[x][y].bBlockade) {
const float pointY = (float)y * 0.7f + fDistanceY;
const float pointY = y * 0.7f + fDistanceY;
CVector2D point(pointX, pointY);
if (fBoundMaxX > Abs(DotProduct2D(point, pEntity->m_matrix.GetRight()))) {
float fDotProduct = DotProduct2D(point, pEntity->m_matrix.GetForward());