mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 09:39:16 +01:00
Remove float casts
This commit is contained in:
parent
8bb23ca5d4
commit
bf040c7cd1
@ -136,8 +136,8 @@ CPedPath::CalcPedRoute(int8 pathType, CVector position, CVector destination, CVe
|
|||||||
else if (nodeIdX < 39 && nodeIdY < 39 && pathNodes[nodeIdX + 1][nodeIdY + 1].id + 7 == pPathNode->id)
|
else if (nodeIdX < 39 && nodeIdY < 39 && pathNodes[nodeIdX + 1][nodeIdY + 1].id + 7 == pPathNode->id)
|
||||||
pPathNode = &pathNodes[nodeIdX + 1][nodeIdY + 1];
|
pPathNode = &pathNodes[nodeIdX + 1][nodeIdY + 1];
|
||||||
pointPoses[*pointsFound] = vecSectorStartPos;
|
pointPoses[*pointsFound] = vecSectorStartPos;
|
||||||
pointPoses[*pointsFound].x += (float)pPathNode->nodeIdX * 0.7f;
|
pointPoses[*pointsFound].x += pPathNode->nodeIdX * 0.7f;
|
||||||
pointPoses[*pointsFound].y += (float)pPathNode->nodeIdY * 0.7f;
|
pointPoses[*pointsFound].y += pPathNode->nodeIdY * 0.7f;
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@ -203,10 +203,10 @@ CPedPath::AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *p
|
|||||||
vecBoundCentre.x - fBoundRadius <= pPosition->x + 28.0f &&
|
vecBoundCentre.x - fBoundRadius <= pPosition->x + 28.0f &&
|
||||||
vecBoundCentre.y - fBoundRadius <= pPosition->y + 28.0f) {
|
vecBoundCentre.y - fBoundRadius <= pPosition->y + 28.0f) {
|
||||||
for (int16 x = 0; x < 40; x++) {
|
for (int16 x = 0; x < 40; x++) {
|
||||||
const float pointX = (float)x * 0.7f + fDistanceX;
|
const float pointX = x * 0.7f + fDistanceX;
|
||||||
for (int16 y = 0; y < 40; y++) {
|
for (int16 y = 0; y < 40; y++) {
|
||||||
if (!pathNodes[x][y].bBlockade) {
|
if (!pathNodes[x][y].bBlockade) {
|
||||||
const float pointY = (float)y * 0.7f + fDistanceY;
|
const float pointY = y * 0.7f + fDistanceY;
|
||||||
CVector2D point(pointX, pointY);
|
CVector2D point(pointX, pointY);
|
||||||
if (fBoundMaxX > Abs(DotProduct2D(point, pEntity->m_matrix.GetRight()))) {
|
if (fBoundMaxX > Abs(DotProduct2D(point, pEntity->m_matrix.GetRight()))) {
|
||||||
float fDotProduct = DotProduct2D(point, pEntity->m_matrix.GetForward());
|
float fDotProduct = DotProduct2D(point, pEntity->m_matrix.GetForward());
|
||||||
|
Loading…
Reference in New Issue
Block a user