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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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ps2 fixes
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30c8f870eb
commit
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@ -85,7 +85,7 @@ bool gbModelViewer;
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bool gbShowTimebars;
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bool gbShowTimebars;
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#endif
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#endif
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int32 frameCount;
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volatile int32 frameCount;
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RwRGBA gColourTop;
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RwRGBA gColourTop;
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@ -482,11 +482,11 @@ Initialise3D(void *param)
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DebugMenuPopulate();
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DebugMenuPopulate();
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#endif // !DEBUGMENU
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#endif // !DEBUGMENU
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#ifdef CUSTOM_FRONTEND_OPTIONS
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#ifdef CUSTOM_FRONTEND_OPTIONS
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// Apparently this func. can be run multiple times at the start.
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// Apparently this func. can be run multiple times at the start.
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if (numCustomFrontendOptions == 0 && numCustomFrontendScreens == 0) {
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if (numCustomFrontendOptions == 0 && numCustomFrontendScreens == 0) {
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// needs stored language and TheText to be loaded, and last TheText reload is at the start of here
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// needs stored language and TheText to be loaded, and last TheText reload is at the start of here
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CustomFrontendOptionsPopulate();
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CustomFrontendOptionsPopulate();
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}
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}
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#endif
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#endif
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bool ret = CGame::InitialiseRenderWare();
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bool ret = CGame::InitialiseRenderWare();
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#ifdef EXTENDED_PIPELINES
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#ifdef EXTENDED_PIPELINES
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@ -1981,6 +1981,20 @@ void SystemInit()
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#endif
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#endif
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}
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}
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int VBlankCounter(int ca)
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{
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frameCount++;
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ExitHandler();
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return 0;
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}
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// linked against by RW!
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extern "C" void WaitVBlank(void)
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{
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int32 startFrame = frameCount;
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while(startFrame == frameCount);
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}
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void GameInit()
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void GameInit()
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{
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{
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if ( !gameAlreadyInitialised )
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if ( !gameAlreadyInitialised )
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@ -2024,11 +2038,16 @@ void GameInit()
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"\\MODELS\\MISC.TXD;1",
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"\\MODELS\\MISC.TXD;1",
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"\\MODELS\\GENERIC.TXD;1",
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"\\MODELS\\GENERIC.TXD;1",
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"\\MODELS\\GTA3.DIR;1",
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"\\MODELS\\GTA3.DIR;1",
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// TODO: japanese?
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#ifdef GTA_PAL
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"\\TEXT\\ENGLISH.GXT;1",
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"\\TEXT\\ENGLISH.GXT;1",
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"\\TEXT\\FRENCH.GXT;1",
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"\\TEXT\\FRENCH.GXT;1",
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"\\TEXT\\GERMAN.GXT;1",
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"\\TEXT\\GERMAN.GXT;1",
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"\\TEXT\\ITALIAN.GXT;1",
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"\\TEXT\\ITALIAN.GXT;1",
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"\\TEXT\\SPANISH.GXT;1",
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"\\TEXT\\SPANISH.GXT;1",
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#else
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"\\TEXT\\AMERICAN.GXT;1",
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#endif
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"\\TXD\\LOADSC0.TXD;1",
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"\\TXD\\LOADSC0.TXD;1",
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"\\TXD\\LOADSC1.TXD;1",
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"\\TXD\\LOADSC1.TXD;1",
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"\\TXD\\LOADSC2.TXD;1",
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"\\TXD\\LOADSC2.TXD;1",
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@ -2142,6 +2161,36 @@ void GameInit()
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}
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}
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}
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}
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void PlayIntroMPEGs()
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{
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#ifdef GTA_PS2
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if (gameAlreadyInitialised)
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RpSkySuspend();
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InitMPEGPlayer();
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#ifdef GTA_PAL
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PlayMPEG("cdrom0:\\MOVIES\\DMAPAL.PSS;1", false);
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if (CGame::frenchGame || CGame::germanGame)
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PlayMPEG("cdrom0:\\MOVIES\\INTROPAF.PSS;1", true);
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else
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PlayMPEG("cdrom0:\\MOVIES\\INTROPAL.PSS;1", true);
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#else
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PlayMPEG("cdrom0:\\MOVIES\\DMANTSC.PSS;1", false);
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PlayMPEG("cdrom0:\\MOVIES\\INTRNTSC.PSS;1", true);
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#endif
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ShutdownMPEGPlayer();
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if ( gameAlreadyInitialised )
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RpSkyResume();
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#else
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//TODO
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#endif
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}
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int
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int
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main(int argc, char *argv[])
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main(int argc, char *argv[])
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{
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{
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@ -2169,34 +2218,7 @@ main(int argc, char *argv[])
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}
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}
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#endif
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#endif
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#ifdef GTA_PS2
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PlayIntroMPEGs();
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{
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if (gameAlreadyInitialised)
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RpSkySuspend();
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InitMPEGPlayer();
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#ifdef GTA_PAL
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PlayMPEG("cdrom0:\\MOVIES\\DMAPAL.PSS;1", false);
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if (CGame::frenchGame || CGame::germanGame)
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PlayMPEG("cdrom0:\\MOVIES\\INTROPAF.PSS;1", true);
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else
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PlayMPEG("cdrom0:\\MOVIES\\INTROPAL.PSS;1", true);
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#else
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PlayMPEG("cdrom0:\\MOVIES\\DMANTSC.PSS;1", false);
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PlayMPEG("cdrom0:\\MOVIES\\INTRNTSC.PSS;1", true);
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#endif
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ShutdownMPEGPlayer();
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if ( gameAlreadyInitialised )
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RpSkyResume();
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}
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#else
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//TODO
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#endif
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GameInit();
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GameInit();
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