ps2 fixes

This commit is contained in:
aap 2020-12-20 17:35:37 +01:00
parent 30c8f870eb
commit bfb749d842

View File

@ -85,7 +85,7 @@ bool gbModelViewer;
bool gbShowTimebars;
#endif
int32 frameCount;
volatile int32 frameCount;
RwRGBA gColourTop;
@ -1981,6 +1981,20 @@ void SystemInit()
#endif
}
int VBlankCounter(int ca)
{
frameCount++;
ExitHandler();
return 0;
}
// linked against by RW!
extern "C" void WaitVBlank(void)
{
int32 startFrame = frameCount;
while(startFrame == frameCount);
}
void GameInit()
{
if ( !gameAlreadyInitialised )
@ -2024,11 +2038,16 @@ void GameInit()
"\\MODELS\\MISC.TXD;1",
"\\MODELS\\GENERIC.TXD;1",
"\\MODELS\\GTA3.DIR;1",
// TODO: japanese?
#ifdef GTA_PAL
"\\TEXT\\ENGLISH.GXT;1",
"\\TEXT\\FRENCH.GXT;1",
"\\TEXT\\GERMAN.GXT;1",
"\\TEXT\\ITALIAN.GXT;1",
"\\TEXT\\SPANISH.GXT;1",
#else
"\\TEXT\\AMERICAN.GXT;1",
#endif
"\\TXD\\LOADSC0.TXD;1",
"\\TXD\\LOADSC1.TXD;1",
"\\TXD\\LOADSC2.TXD;1",
@ -2142,6 +2161,36 @@ void GameInit()
}
}
void PlayIntroMPEGs()
{
#ifdef GTA_PS2
if (gameAlreadyInitialised)
RpSkySuspend();
InitMPEGPlayer();
#ifdef GTA_PAL
PlayMPEG("cdrom0:\\MOVIES\\DMAPAL.PSS;1", false);
if (CGame::frenchGame || CGame::germanGame)
PlayMPEG("cdrom0:\\MOVIES\\INTROPAF.PSS;1", true);
else
PlayMPEG("cdrom0:\\MOVIES\\INTROPAL.PSS;1", true);
#else
PlayMPEG("cdrom0:\\MOVIES\\DMANTSC.PSS;1", false);
PlayMPEG("cdrom0:\\MOVIES\\INTRNTSC.PSS;1", true);
#endif
ShutdownMPEGPlayer();
if ( gameAlreadyInitialised )
RpSkyResume();
#else
//TODO
#endif
}
int
main(int argc, char *argv[])
{
@ -2169,34 +2218,7 @@ main(int argc, char *argv[])
}
#endif
#ifdef GTA_PS2
{
if (gameAlreadyInitialised)
RpSkySuspend();
InitMPEGPlayer();
#ifdef GTA_PAL
PlayMPEG("cdrom0:\\MOVIES\\DMAPAL.PSS;1", false);
if (CGame::frenchGame || CGame::germanGame)
PlayMPEG("cdrom0:\\MOVIES\\INTROPAF.PSS;1", true);
else
PlayMPEG("cdrom0:\\MOVIES\\INTROPAL.PSS;1", true);
#else
PlayMPEG("cdrom0:\\MOVIES\\DMANTSC.PSS;1", false);
PlayMPEG("cdrom0:\\MOVIES\\INTRNTSC.PSS;1", true);
#endif
ShutdownMPEGPlayer();
if ( gameAlreadyInitialised )
RpSkyResume();
}
#else
//TODO
#endif
PlayIntroMPEGs();
GameInit();