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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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Merge remote-tracking branch 'upstream/master'
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commit
c035cd512a
@ -11,7 +11,7 @@ install:
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- cmd: >-
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- cmd: >-
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git submodule update --init --recursive
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git submodule update --init --recursive
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premake5 vs2019
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premake5 vs2019 --with-librw
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build:
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build:
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project: build/re3.sln
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project: build/re3.sln
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@ -1 +1 @@
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premake5 vs2015
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premake5 vs2015 --with-librw
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@ -1 +1 @@
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premake5 vs2017
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premake5 vs2017 --with-librw
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@ -1 +1 @@
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premake5 vs2019
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premake5 vs2019 --with-librw
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42
premake5.lua
42
premake5.lua
@ -1,4 +1,27 @@
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newoption {
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trigger = "glewdir",
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value = "PATH",
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description = "Directory of GLEW",
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default = "glew-2.1.0"
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}
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newoption {
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trigger = "glfwdir",
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value = "PATH",
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description = "Directory of glfw",
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default = "glfw-3.3.2.bin.WIN32"
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}
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newoption {
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trigger = "with-librw",
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description = "Build and use librw from this solution"
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}
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if(_OPTIONS["with-librw"]) then
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Librw = "librw"
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else
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Librw = os.getenv("LIBRW") or "librw"
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Librw = os.getenv("LIBRW") or "librw"
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end
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workspace "re3"
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workspace "re3"
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language "C++"
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language "C++"
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@ -28,12 +51,18 @@ workspace "re3"
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filter { "platforms:*librw_d3d9*" }
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filter { "platforms:*librw_d3d9*" }
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defines { "RW_D3D9" }
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defines { "RW_D3D9" }
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if(not _OPTIONS["with-librw"]) then
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libdirs { path.join(Librw, "lib/win-x86-d3d9/%{cfg.buildcfg}") }
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end
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filter "platforms:*librw_gl3_glfw*"
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filter "platforms:*librw_gl3_glfw*"
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defines { "RW_GL3" }
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defines { "RW_GL3" }
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if(not _OPTIONS["with-librw"]) then
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libdirs { path.join(Librw, "lib/win-x86-gl3/%{cfg.buildcfg}") }
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end
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defines { "GLEW_STATIC" }
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defines { "GLEW_STATIC" }
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includedirs { "glfw-3.3.2.bin.WIN32/include" }
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includedirs { path.join(_OPTIONS["glfwdir"], "include") }
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includedirs { "glew-2.1.0/include" }
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includedirs { path.join(_OPTIONS["glewdir"], "include") }
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filter {}
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filter {}
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pbcommands = {
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pbcommands = {
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@ -62,6 +91,7 @@ workspace "re3"
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--targetdir ("bin/%{prj.name}/" .. scriptspath)
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--targetdir ("bin/%{prj.name}/" .. scriptspath)
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end
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end
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if(_OPTIONS["with-librw"]) then
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project "librw"
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project "librw"
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kind "StaticLib"
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kind "StaticLib"
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targetname "rw"
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targetname "rw"
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@ -71,6 +101,7 @@ project "librw"
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filter "platforms:*RW33*"
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filter "platforms:*RW33*"
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flags { "ExcludeFromBuild" }
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flags { "ExcludeFromBuild" }
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filter {}
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filter {}
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end
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project "re3"
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project "re3"
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kind "WindowedApp"
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kind "WindowedApp"
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@ -145,7 +176,9 @@ project "re3"
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files { "src/fakerw/*.*" }
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files { "src/fakerw/*.*" }
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includedirs { "src/fakerw" }
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includedirs { "src/fakerw" }
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includedirs { Librw }
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includedirs { Librw }
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if(_OPTIONS["with-librw"]) then
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libdirs { "lib/%{cfg.platform}/%{cfg.buildcfg}" }
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libdirs { "lib/%{cfg.platform}/%{cfg.buildcfg}" }
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end
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links { "rw" }
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links { "rw" }
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filter "platforms:*d3d*"
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filter "platforms:*d3d*"
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@ -156,7 +189,6 @@ project "re3"
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links { "d3d9" }
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links { "d3d9" }
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filter "platforms:*gl3_glfw*"
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filter "platforms:*gl3_glfw*"
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libdirs { "glew-2.1.0/lib/Release/Win32" }
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libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/Win32") }
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libdirs { "glfw-3.3.2.bin.WIN32/lib-" .. string.gsub(_ACTION, "vs", "vc") }
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libdirs { path.join(_OPTIONS["glfwdir"], "lib-" .. string.gsub(_ACTION, "vs", "vc")) }
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links { "opengl32", "glew32s", "glfw3" }
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links { "opengl32", "glew32s", "glfw3" }
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