mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-26 11:04:15 +01:00
Merge branch 'master' of https://github.com/GTAmodding/re3
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commit
c0652b8203
@ -179,10 +179,8 @@ void CGarages::Shutdown(void)
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void CGarages::Update(void)
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{
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static int GarageToBeTidied = 0;
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#ifndef GTA_PS2
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if (CReplay::IsPlayingBack())
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return;
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#endif
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bCamShouldBeOutisde = false;
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TheCamera.pToGarageWeAreIn = nil;
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TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = nil;
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@ -203,6 +203,10 @@ CVisibilityPlugins::InsertAtomicIntoSortedList(RpAtomic *a, float dist)
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return ret;
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}
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// can't increase this yet unfortunately...
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// probably have to fix fading for this so material alpha isn't overwritten
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#define VEHICLE_LODDIST_MULTIPLIER (TheCamera.GenerationDistMultiplier)
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void
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CVisibilityPlugins::SetRenderWareCamera(RwCamera *camera)
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{
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@ -215,11 +219,11 @@ CVisibilityPlugins::SetRenderWareCamera(RwCamera *camera)
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else
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ms_cullCompsDist = sq(TheCamera.LODDistMultiplier * 20.0f);
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ms_vehicleLod0Dist = sq(70.0f * TheCamera.GenerationDistMultiplier);
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ms_vehicleLod1Dist = sq(90.0f * TheCamera.GenerationDistMultiplier);
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ms_vehicleFadeDist = sq(100.0f * TheCamera.GenerationDistMultiplier);
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ms_bigVehicleLod0Dist = sq(60.0f * TheCamera.GenerationDistMultiplier);
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ms_bigVehicleLod1Dist = sq(150.0f * TheCamera.GenerationDistMultiplier);
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ms_vehicleLod0Dist = sq(70.0f * VEHICLE_LODDIST_MULTIPLIER);
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ms_vehicleLod1Dist = sq(90.0f * VEHICLE_LODDIST_MULTIPLIER);
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ms_vehicleFadeDist = sq(100.0f * VEHICLE_LODDIST_MULTIPLIER);
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ms_bigVehicleLod0Dist = sq(60.0f * VEHICLE_LODDIST_MULTIPLIER);
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ms_bigVehicleLod1Dist = sq(150.0f * VEHICLE_LODDIST_MULTIPLIER);
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ms_pedLod0Dist = sq(25.0f * TheCamera.LODDistMultiplier);
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ms_pedLod1Dist = sq(60.0f * TheCamera.LODDistMultiplier);
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ms_pedFadeDist = sq(70.0f * TheCamera.LODDistMultiplier);
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@ -311,7 +315,12 @@ CVisibilityPlugins::RenderWheelAtomicCB(RpAtomic *atomic)
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m = RwFrameGetLTM(RpAtomicGetFrame(atomic));
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RwV3dSub(&view, RwMatrixGetPos(m), ms_pCameraPosn);
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len = RwV3dLength(&view);
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#ifdef FIX_BUGS
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// from VC
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lodatm = mi->GetAtomicFromDistance(len * TheCamera.LODDistMultiplier / VEHICLE_LODDIST_MULTIPLIER);
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#else
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lodatm = mi->GetAtomicFromDistance(len);
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#endif
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if(lodatm){
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if(RpAtomicGetGeometry(lodatm) != RpAtomicGetGeometry(atomic))
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RpAtomicSetGeometry(atomic, RpAtomicGetGeometry(lodatm), rpATOMICSAMEBOUNDINGSPHERE);
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