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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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fixed record
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parent
12d36d8710
commit
c21529467a
@ -21,8 +21,7 @@ tGameBuffer& CRecordDataForGame::pDataBufferForFrame = *(tGameBuffer*)0x72CED0;
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void CRecordDataForGame::Init(void)
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void CRecordDataForGame::Init(void)
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{
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{
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RecordingState = STATE_NONE;
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RecordingState = STATE_NONE;
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if (pDataBuffer)
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delete[] pDataBuffer;
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delete[] pDataBuffer;
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pDataBufferPointer = nil;
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pDataBufferPointer = nil;
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pDataBuffer = nil;
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pDataBuffer = nil;
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#ifndef GTA_PS2 // this stuff is not present on PS2
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#ifndef GTA_PS2 // this stuff is not present on PS2
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@ -102,7 +101,7 @@ uint8* CRecordDataForGame::PackCurrentPadValues(uint8* buf, CControllerState* os
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{
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{
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftStickX, 0);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftStickX, 0);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftStickY, 1);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftStickY, 1);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder1, 2);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightStickX, 2);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightStickY, 3);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightStickY, 3);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder1, 4);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder1, 4);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder2, 5);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder2, 5);
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@ -132,7 +131,7 @@ uint8* CRecordDataForGame::UnPackCurrentPadValues(uint8* buf, uint8 total, CCont
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switch (*buf++) {
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switch (*buf++) {
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PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftStickX, 0);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftStickX, 0);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftStickY, 1);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftStickY, 1);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder1, 2);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, RightStickX, 2);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, RightStickY, 3);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, RightStickY, 3);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder1, 4);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder1, 4);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder2, 5);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder2, 5);
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