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fix melee car damage
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@ -744,7 +744,7 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource)
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}
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}
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else
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else
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{
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{
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nearCar->VehicleDamage(info->m_nDamage* (0.00075f * nearCar->pHandling->fMass), gaTempSphereColPoints[0].pieceB);
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nearCar->VehicleDamage(info->m_nDamage* (0.01f * nearCar->pHandling->fMass), gaTempSphereColPoints[0].pieceB);
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}
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}
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if (nearCar->m_fHealth < oldHealth)
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if (nearCar->m_fHealth < oldHealth)
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{
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{
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