mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 17:49:16 +01:00
fix melee car damage
This commit is contained in:
parent
a8999bbf38
commit
c22d252246
@ -744,7 +744,7 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource)
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
nearCar->VehicleDamage(info->m_nDamage* (0.00075f * nearCar->pHandling->fMass), gaTempSphereColPoints[0].pieceB);
|
nearCar->VehicleDamage(info->m_nDamage* (0.01f * nearCar->pHandling->fMass), gaTempSphereColPoints[0].pieceB);
|
||||||
}
|
}
|
||||||
if (nearCar->m_fHealth < oldHealth)
|
if (nearCar->m_fHealth < oldHealth)
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user