mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-30 13:04:15 +01:00
commit
c2c65207a3
@ -89,6 +89,7 @@
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#include "Occlusion.h"
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#include "debugmenu.h"
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#include "Ropes.h"
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#include "WindModifiers.h"
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eLevelName CGame::currLevel;
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int32 CGame::currArea;
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@ -695,6 +696,7 @@ void CGame::Process(void)
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if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused())
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FrontEndMenuManager.Process();
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CStreaming::Update();
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CWindModifiers::Number = 0;
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if (!CTimer::GetIsPaused())
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{
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CTheZones::Update();
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@ -63,6 +63,7 @@
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#include "Debug.h"
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#include "GameLogic.h"
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#include "Bike.h"
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#include "WindModifiers.h"
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#include "CutsceneShadow.h"
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#define CAN_SEE_ENTITY_ANGLE_THRESHOLD DEGTORAD(60.0f)
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@ -16425,6 +16426,77 @@ CPed::PreRender(void)
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}
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#endif
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bool bIsWindModifierTurnedOn = false;
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float fAnyDirectionShift = 1.0f;
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if (IsPlayer() && CWindModifiers::FindWindModifier(GetPosition(), &fAnyDirectionShift, &fAnyDirectionShift)
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&& !CCullZones::PlayerNoRain() && GetPedState() != PED_DRIVING)
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bIsWindModifierTurnedOn = true;
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bool bIsPedDrivingBikeOrOpenTopCar = false;
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if (GetPedState() == PED_DRIVING && m_pMyVehicle) {
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if (m_pMyVehicle->m_vehType == VEHICLE_TYPE_BIKE
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|| (m_pMyVehicle->m_vehType == VEHICLE_TYPE_CAR && m_pMyVehicle->IsOpenTopCar()))
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bIsPedDrivingBikeOrOpenTopCar = true;
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}
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if (bIsWindModifierTurnedOn || bIsPedDrivingBikeOrOpenTopCar) {
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float fWindMult = 0.0f;
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if (bIsPedDrivingBikeOrOpenTopCar) {
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fWindMult = DotProduct(m_pMyVehicle->m_vecMoveSpeed, GetForward());
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if (fWindMult > 0.4f) {
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float volume = (fWindMult - 0.4f) / 0.6f;
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_SET_202, volume); //TODO(MIAMI): revise when audio is done
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}
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}
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if (bIsWindModifierTurnedOn)
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fWindMult = Min(fWindMult, Abs(fAnyDirectionShift - 1.0f));
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RpHAnimHierarchy* hier = GetAnimHierarchyFromSkinClump(GetClump());
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int32 idx;
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RwV3d scale;
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float fScaleOffset;
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fScaleOffset = fWindMult * 0.2f;
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scale.x = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset);
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scale.y = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset);
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scale.z = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset);
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idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_NECK));
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RwMatrix* neck = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
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RwMatrixScale(neck, &scale, rwCOMBINEPRECONCAT);
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fScaleOffset = fWindMult * 0.1f;
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scale.x = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset);
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scale.y = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset);
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scale.z = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset);
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idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_CLAVICLEL));
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RwMatrix* clavicleL = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
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RwMatrixScale(clavicleL, &scale, rwCOMBINEPRECONCAT);
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idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_CLAVICLER));
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RwMatrix* clavicleR = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
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RwMatrixScale(clavicleR, &scale, rwCOMBINEPRECONCAT);
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idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_MID));
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RwMatrix* mid = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
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RwMatrixScale(mid, &scale, rwCOMBINEPRECONCAT);
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fScaleOffset = fWindMult * 0.2f;
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scale.x = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset);
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scale.y = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset);
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scale.z = CGeneral::GetRandomNumberInRange(1.0f - fScaleOffset, 1.0f + fScaleOffset);
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idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_UPPERARML));
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RwMatrix* upperArmL = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
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RwMatrixScale(upperArmL, &scale, rwCOMBINEPRECONCAT);
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idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_UPPERARMR));
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RwMatrix* upperArmR = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
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RwMatrixScale(upperArmR, &scale, rwCOMBINEPRECONCAT);
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}
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if (bBodyPartJustCameOff && bIsPedDieAnimPlaying && m_bodyPartBleeding != -1 && (CTimer::GetFrameCounter() & 7) > 3) {
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CVector bloodDir(0.0f, 0.0f, 0.0f);
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CVector bloodPos(0.0f, 0.0f, 0.0f);
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@ -1,13 +1,51 @@
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#include "common.h"
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#include "WindModifiers.h"
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#include "Camera.h"
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#include "General.h"
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#define MAX_HEIGHT_DIST 40.0f
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#define MIN_FADE_DIST 20.0f
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#define MAX_FADE_DIST 50.0f
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CWindModifiers Array[16];
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int32 CWindModifiers::Number;
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void
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CWindModifiers::RegisterOne(CVector pos, int32 unk)
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CWindModifiers::RegisterOne(CVector pos, int32 type = 1)
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{
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if (CWindModifiers::Number < 16 && (pos - TheCamera.GetPosition()).Magnitude() < 100.0f) {
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Array[Number].m_pos = pos;
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Array[Number].m_type = type;
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Number++;
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}
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}
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int32
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bool
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CWindModifiers::FindWindModifier(CVector pos, float *x, float *y)
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{
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return 0;
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bool bWasWindModifierFound = false;
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CVector2D dir;
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for (int i = 0; i < Number; i++) {
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if (Array[i].m_type == 1) {
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float zDist = Abs(15.0f + pos.z - Array[i].m_pos.z);
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if (zDist < MAX_HEIGHT_DIST) {
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float dist = (pos - Array[i].m_pos).Magnitude();
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if (dist < MAX_FADE_DIST) {
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float distFade = dist < MIN_FADE_DIST ? 1.0f : 1.0f - (dist - MIN_FADE_DIST) / (MAX_FADE_DIST - MIN_FADE_DIST);
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float heightFade = 1.0f - zDist / MAX_HEIGHT_DIST;
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dir = (pos - Array[i].m_pos) * heightFade / dist;
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bWasWindModifierFound = true;
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}
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}
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}
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}
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if (bWasWindModifierFound) {
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float directionMult = ((CGeneral::GetRandomNumber() & 0x1F) - 16) * 0.0035f + 1.0f;
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*x += dir.x * directionMult;
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*y += dir.y * directionMult;
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}
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return bWasWindModifierFound;
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}
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@ -2,7 +2,10 @@
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class CWindModifiers
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{
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CVector m_pos;
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int32 m_type;
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public:
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static void RegisterOne(CVector pos, int32 unk);
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static int32 FindWindModifier(CVector pos, float *x, float *y);
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static int32 Number;
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static void RegisterOne(CVector pos, int32 windSourceType);
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static bool FindWindModifier(CVector pos, float *x, float *y);
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};
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