mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-30 13:04:15 +01:00
tiny style fix
This commit is contained in:
parent
b956be0f44
commit
c317d3d9b1
@ -2377,13 +2377,6 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
|
|||||||
float maxDist;
|
float maxDist;
|
||||||
cPedParams pedParams;
|
cPedParams pedParams;
|
||||||
|
|
||||||
static uint8 WaveIndex = 41;
|
|
||||||
static uint8 GunIndex = 53;
|
|
||||||
static uint8 iWheelIndex = 82;
|
|
||||||
static uint8 CrunchOffset = 0;
|
|
||||||
static uint8 heliIndex = 0;
|
|
||||||
|
|
||||||
|
|
||||||
for (int i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
|
for (int i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
|
||||||
noReflections = 0;
|
noReflections = 0;
|
||||||
m_sQueueSample.m_bRequireReflection = false;
|
m_sQueueSample.m_bRequireReflection = false;
|
||||||
@ -2471,13 +2464,14 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
|
|||||||
} break;
|
} break;
|
||||||
case SOUND_CAR_JUMP: {
|
case SOUND_CAR_JUMP: {
|
||||||
const float SOUND_INTENSITY = 35.0f;
|
const float SOUND_INTENSITY = 35.0f;
|
||||||
|
static uint8 WheelIndex = 82;
|
||||||
emittingVol = Max(80.f, 2 * (100.f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]));
|
emittingVol = Max(80.f, 2 * (100.f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]));
|
||||||
maxDist = SQR(SOUND_INTENSITY);
|
maxDist = SQR(SOUND_INTENSITY);
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP;
|
m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP;
|
||||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||||
m_sQueueSample.m_nCounter = iWheelIndex++;
|
m_sQueueSample.m_nCounter = WheelIndex++;
|
||||||
if (iWheelIndex > 85)
|
if (WheelIndex > 85)
|
||||||
iWheelIndex = 82;
|
WheelIndex = 82;
|
||||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TYRE_BUMP);
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TYRE_BUMP);
|
||||||
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
|
||||||
if (params->m_nIndex == RCBANDIT) {
|
if (params->m_nIndex == RCBANDIT) {
|
||||||
@ -2566,6 +2560,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
|
|||||||
}
|
}
|
||||||
case SOUND_CAR_SPLASH: {
|
case SOUND_CAR_SPLASH: {
|
||||||
const float SOUND_INTENSITY = 40.0f;
|
const float SOUND_INTENSITY = 40.0f;
|
||||||
|
static uint8 WaveIndex = 41;
|
||||||
vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
|
vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
|
||||||
if (vol <= 300.f)
|
if (vol <= 300.f)
|
||||||
continue;
|
continue;
|
||||||
@ -2659,6 +2654,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
|
|||||||
}
|
}
|
||||||
case SOUND_31:{
|
case SOUND_31:{
|
||||||
const float SOUND_INTENSITY = 35.0f;
|
const float SOUND_INTENSITY = 35.0f;
|
||||||
|
static uint8 HeliIndex = 0;
|
||||||
relVol = ((CAutomobile*)params->m_pVehicle)->m_aWheelSpeed[1] * 50.0f / 11.0f;
|
relVol = ((CAutomobile*)params->m_pVehicle)->m_aWheelSpeed[1] * 50.0f / 11.0f;
|
||||||
if (relVol < 0.2f || relVol == 1.0f)
|
if (relVol < 0.2f || relVol == 1.0f)
|
||||||
continue;
|
continue;
|
||||||
@ -2666,8 +2662,8 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
|
|||||||
maxDist = SQR(SOUND_INTENSITY);
|
maxDist = SQR(SOUND_INTENSITY);
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_ROT;
|
m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_ROT;
|
||||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||||
m_sQueueSample.m_nCounter = heliIndex + 89;
|
m_sQueueSample.m_nCounter = HeliIndex + 89;
|
||||||
heliIndex = heliIndex != 1 ? heliIndex + 1 : 0; //maybe better use 1 and 0, to avoid extreme values
|
HeliIndex = HeliIndex != 1 ? HeliIndex + 1 : 0; //maybe better use 1 and 0, to avoid extreme values
|
||||||
m_sQueueSample.m_nFrequency = (8000.0f * relVol) + 16000;
|
m_sQueueSample.m_nFrequency = (8000.0f * relVol) + 16000;
|
||||||
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 2;
|
m_sQueueSample.m_nReleasingVolumeModificator = 2;
|
||||||
@ -2677,6 +2673,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
|
|||||||
}
|
}
|
||||||
case SOUND_WEAPON_SHOT_FIRED: {
|
case SOUND_WEAPON_SHOT_FIRED: {
|
||||||
const float SOUND_INTENSITY = 120.0f;
|
const float SOUND_INTENSITY = 120.0f;
|
||||||
|
static uint8 GunIndex = 53;
|
||||||
emittingVol = m_anRandomTable[2];
|
emittingVol = m_anRandomTable[2];
|
||||||
maxDist = SQR(SOUND_INTENSITY);
|
maxDist = SQR(SOUND_INTENSITY);
|
||||||
m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT;
|
m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT;
|
||||||
@ -2755,6 +2752,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
|
|||||||
}
|
}
|
||||||
case SOUND_SPLATTER: {
|
case SOUND_SPLATTER: {
|
||||||
const float SOUND_INTENSITY = 40.0f;
|
const float SOUND_INTENSITY = 40.0f;
|
||||||
|
static uint8 CrunchOffset = 0;
|
||||||
m_sQueueSample.m_nSampleIndex = CrunchOffset + SFX_PED_CRUNCH_1;
|
m_sQueueSample.m_nSampleIndex = CrunchOffset + SFX_PED_CRUNCH_1;
|
||||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||||
m_sQueueSample.m_nCounter = 48;
|
m_sQueueSample.m_nCounter = 48;
|
||||||
@ -3369,7 +3367,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams* params)
|
|||||||
if (automobile != nil)
|
if (automobile != nil)
|
||||||
automobile->GetComponentWorldPosition(CAR_BOOT, m_sQueueSample.m_vecPos);
|
automobile->GetComponentWorldPosition(CAR_BOOT, m_sQueueSample.m_vecPos);
|
||||||
else if (params->m_VehicleType == VEHICLE_TYPE_HELI)
|
else if (params->m_VehicleType == VEHICLE_TYPE_HELI)
|
||||||
m_sQueueSample.m_vecPos = { 0.0f, -10.0f, 0.0f }; //this is from android, but for real it's not used
|
m_sQueueSample.m_vecPos = CVector(0.0f, -10.0f, 0.0f); //this is from android, but for real it's not used
|
||||||
|
|
||||||
params->m_bDistanceCalculated = false;
|
params->m_bDistanceCalculated = false;
|
||||||
params->m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
params->m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||||
|
Loading…
Reference in New Issue
Block a user