mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 17:49:16 +01:00
CCamera done
This commit is contained in:
parent
e9e533b0cb
commit
c5205a89ee
@ -3513,6 +3513,11 @@ CCam::Process_FlyBy(const CVector&, float, float, float)
|
|||||||
|
|
||||||
if(TheCamera.m_bcutsceneFinished)
|
if(TheCamera.m_bcutsceneFinished)
|
||||||
return;
|
return;
|
||||||
|
#ifdef FIX_BUGS
|
||||||
|
// this would crash, not nice when cycling debug mode
|
||||||
|
if(TheCamera.m_arrPathArray[0].m_arr_PathData == nil)
|
||||||
|
return;
|
||||||
|
#endif
|
||||||
|
|
||||||
Up = CVector(0.0f, 0.0f, 1.0f);
|
Up = CVector(0.0f, 0.0f, 1.0f);
|
||||||
if(TheCamera.m_bStartingSpline)
|
if(TheCamera.m_bStartingSpline)
|
||||||
|
1363
src/core/Camera.cpp
1363
src/core/Camera.cpp
File diff suppressed because it is too large
Load Diff
@ -249,7 +249,8 @@ class CCamPathSplines
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
enum {MAXPATHLENGTH=800};
|
enum {MAXPATHLENGTH=800};
|
||||||
float m_arr_PathData[MAXPATHLENGTH];
|
// float m_arr_PathData[MAXPATHLENGTH];
|
||||||
|
float *m_arr_PathData;
|
||||||
CCamPathSplines(void);
|
CCamPathSplines(void);
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -551,6 +552,7 @@ public:
|
|||||||
bool Get_Just_Switched_Status() { return m_bJust_Switched; }
|
bool Get_Just_Switched_Status() { return m_bJust_Switched; }
|
||||||
void AvoidTheGeometry(const CVector &Source, const CVector &TargetPos, CVector &NewSource, float FOV);
|
void AvoidTheGeometry(const CVector &Source, const CVector &TargetPos, CVector &NewSource, float FOV);
|
||||||
void GetArrPosForVehicleType(int apperance, int &index);
|
void GetArrPosForVehicleType(int apperance, int &index);
|
||||||
|
void GetScreenRect(CRect &rect);
|
||||||
|
|
||||||
// Who's in control
|
// Who's in control
|
||||||
void TakeControl(CEntity *target, int16 mode, int16 typeOfSwitch, int32 controller);
|
void TakeControl(CEntity *target, int16 mode, int16 typeOfSwitch, int32 controller);
|
||||||
@ -576,6 +578,7 @@ public:
|
|||||||
bool TryToStartNewCamMode(int32 obbeMode);
|
bool TryToStartNewCamMode(int32 obbeMode);
|
||||||
void DontProcessObbeCinemaCamera(void);
|
void DontProcessObbeCinemaCamera(void);
|
||||||
void ProcessObbeCinemaCameraCar(void);
|
void ProcessObbeCinemaCameraCar(void);
|
||||||
|
void ProcessObbeCinemaCameraHeli(void);
|
||||||
void ProcessObbeCinemaCameraPed(void);
|
void ProcessObbeCinemaCameraPed(void);
|
||||||
|
|
||||||
// Train
|
// Train
|
||||||
@ -584,6 +587,7 @@ public:
|
|||||||
|
|
||||||
// Script
|
// Script
|
||||||
void LoadPathSplines(int file);
|
void LoadPathSplines(int file);
|
||||||
|
void DeleteCutSceneCamDataMemory(void);
|
||||||
void FinishCutscene(void);
|
void FinishCutscene(void);
|
||||||
float GetPositionAlongSpline(void) { return m_fPositionAlongSpline; }
|
float GetPositionAlongSpline(void) { return m_fPositionAlongSpline; }
|
||||||
uint32 GetCutSceneFinishTime(void);
|
uint32 GetCutSceneFinishTime(void);
|
||||||
@ -617,7 +621,7 @@ public:
|
|||||||
void SetNewPlayerWeaponMode(int16 mode, int16 minZoom, int16 maxZoom);
|
void SetNewPlayerWeaponMode(int16 mode, int16 minZoom, int16 maxZoom);
|
||||||
void ClearPlayerWeaponMode(void);
|
void ClearPlayerWeaponMode(void);
|
||||||
void UpdateAimingCoors(CVector const &coors);
|
void UpdateAimingCoors(CVector const &coors);
|
||||||
void Find3rdPersonCamTargetVector(float dist, CVector pos, CVector &source, CVector &target);
|
bool Find3rdPersonCamTargetVector(float dist, CVector pos, CVector &source, CVector &target);
|
||||||
float Find3rdPersonQuickAimPitch(void);
|
float Find3rdPersonQuickAimPitch(void);
|
||||||
bool Using1stPersonWeaponMode(void);
|
bool Using1stPersonWeaponMode(void);
|
||||||
|
|
||||||
|
@ -535,9 +535,6 @@ DebugMenuPopulate(void)
|
|||||||
DebugMenuAddVarBool8("Cam", "Print Debug Code", &PrintDebugCode, nil);
|
DebugMenuAddVarBool8("Cam", "Print Debug Code", &PrintDebugCode, nil);
|
||||||
DebugMenuAddVar("Cam", "Cam Mode", &DebugCamMode, nil, 1, 0, CCam::MODE_EDITOR, nil);
|
DebugMenuAddVar("Cam", "Cam Mode", &DebugCamMode, nil, 1, 0, CCam::MODE_EDITOR, nil);
|
||||||
DebugMenuAddCmd("Cam", "Normal", []() { DebugCamMode = 0; });
|
DebugMenuAddCmd("Cam", "Normal", []() { DebugCamMode = 0; });
|
||||||
DebugMenuAddCmd("Cam", "Follow Ped With Bind", []() { DebugCamMode = CCam::MODE_FOLLOW_PED_WITH_BIND; });
|
|
||||||
DebugMenuAddCmd("Cam", "Reaction", []() { DebugCamMode = CCam::MODE_REACTION; });
|
|
||||||
DebugMenuAddCmd("Cam", "Chris", []() { DebugCamMode = CCam::MODE_CHRIS; });
|
|
||||||
DebugMenuAddCmd("Cam", "Reset Statics", ResetCamStatics);
|
DebugMenuAddCmd("Cam", "Reset Statics", ResetCamStatics);
|
||||||
|
|
||||||
CTweakVars::AddDBG("Debug");
|
CTweakVars::AddDBG("Debug");
|
||||||
|
@ -83,7 +83,8 @@ RwFrame *RwFrameTranslate(RwFrame * frame, const RwV3d * v, RwOpCombineType comb
|
|||||||
RwFrame *RwFrameRotate(RwFrame * frame, const RwV3d * axis, RwReal angle, RwOpCombineType combine) { frame->rotate(axis, angle, (CombineOp)combine); return frame; }
|
RwFrame *RwFrameRotate(RwFrame * frame, const RwV3d * axis, RwReal angle, RwOpCombineType combine) { frame->rotate(axis, angle, (CombineOp)combine); return frame; }
|
||||||
RwFrame *RwFrameScale(RwFrame * frame, const RwV3d * v, RwOpCombineType combine) { frame->scale(v, (CombineOp)combine); return frame; }
|
RwFrame *RwFrameScale(RwFrame * frame, const RwV3d * v, RwOpCombineType combine) { frame->scale(v, (CombineOp)combine); return frame; }
|
||||||
RwFrame *RwFrameTransform(RwFrame * frame, const RwMatrix * m, RwOpCombineType combine) { frame->transform(m, (CombineOp)combine); return frame; }
|
RwFrame *RwFrameTransform(RwFrame * frame, const RwMatrix * m, RwOpCombineType combine) { frame->transform(m, (CombineOp)combine); return frame; }
|
||||||
//RwFrame *RwFrameOrthoNormalize(RwFrame * frame);
|
//TODO: actually implement this!
|
||||||
|
RwFrame *RwFrameOrthoNormalize(RwFrame * frame) { return frame; }
|
||||||
RwFrame *RwFrameSetIdentity(RwFrame * frame) { frame->matrix.setIdentity(); frame->updateObjects(); return frame; }
|
RwFrame *RwFrameSetIdentity(RwFrame * frame) { frame->matrix.setIdentity(); frame->updateObjects(); return frame; }
|
||||||
//RwFrame *RwFrameCloneHierarchy(RwFrame * root);
|
//RwFrame *RwFrameCloneHierarchy(RwFrame * root);
|
||||||
//RwBool RwFrameDestroyHierarchy(RwFrame * frame);
|
//RwBool RwFrameDestroyHierarchy(RwFrame * frame);
|
||||||
|
@ -8988,6 +8988,13 @@ CPed::GetWeaponSlot(eWeaponType weaponType)
|
|||||||
return CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot;
|
return CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// --MIAMI: Done
|
||||||
|
bool
|
||||||
|
CPed::CanWeRunAndFireWithWeapon(void)
|
||||||
|
{
|
||||||
|
return CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bCanAimWithArm;
|
||||||
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CPed::GoToNearestDoor(CVehicle *veh)
|
CPed::GoToNearestDoor(CVehicle *veh)
|
||||||
{
|
{
|
||||||
|
@ -798,6 +798,7 @@ public:
|
|||||||
int GetNextPointOnRoute(void);
|
int GetNextPointOnRoute(void);
|
||||||
uint8 GetPedRadioCategory(uint32);
|
uint8 GetPedRadioCategory(uint32);
|
||||||
int GetWeaponSlot(eWeaponType);
|
int GetWeaponSlot(eWeaponType);
|
||||||
|
bool CanWeRunAndFireWithWeapon(void);
|
||||||
void GoToNearestDoor(CVehicle*);
|
void GoToNearestDoor(CVehicle*);
|
||||||
bool HaveReachedNextPointOnRoute(float);
|
bool HaveReachedNextPointOnRoute(float);
|
||||||
void Idle(void);
|
void Idle(void);
|
||||||
|
@ -146,13 +146,13 @@ CMBlur::CreateImmediateModeData(RwCamera *cam, RwRect *rect)
|
|||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type)
|
CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 alpha)
|
||||||
{
|
{
|
||||||
RwRGBA color = { (RwUInt8)red, (RwUInt8)green, (RwUInt8)blue, (RwUInt8)blur };
|
RwRGBA color = { (RwUInt8)red, (RwUInt8)green, (RwUInt8)blue, (RwUInt8)blur };
|
||||||
if(ms_bJustInitialised)
|
if(ms_bJustInitialised)
|
||||||
ms_bJustInitialised = false;
|
ms_bJustInitialised = false;
|
||||||
else
|
else
|
||||||
OverlayRender(cam, pFrontBuffer, color, type);
|
OverlayRender(cam, pFrontBuffer, color, type, alpha);
|
||||||
if(BlurOn){
|
if(BlurOn){
|
||||||
RwRasterPushContext(pFrontBuffer);
|
RwRasterPushContext(pFrontBuffer);
|
||||||
RwRasterRenderFast(RwCameraGetRaster(cam), 0, 0);
|
RwRasterRenderFast(RwCameraGetRaster(cam), 0, 0);
|
||||||
@ -161,7 +161,7 @@ CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, u
|
|||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type)
|
CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, int32 alpha)
|
||||||
{
|
{
|
||||||
int r, g, b, a;
|
int r, g, b, a;
|
||||||
|
|
||||||
@ -284,6 +284,12 @@ CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type)
|
|||||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
CMBlur::SetDrunkBlur(float drunkness)
|
||||||
|
{
|
||||||
|
Drunkness = clamp(drunkness, 0.0f, 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CMBlur::ClearDrunkBlur()
|
CMBlur::ClearDrunkBlur()
|
||||||
{
|
{
|
||||||
|
@ -22,8 +22,9 @@ public:
|
|||||||
static void MotionBlurOpen(RwCamera *cam);
|
static void MotionBlurOpen(RwCamera *cam);
|
||||||
static void MotionBlurClose(void);
|
static void MotionBlurClose(void);
|
||||||
static void CreateImmediateModeData(RwCamera *cam, RwRect *rect);
|
static void CreateImmediateModeData(RwCamera *cam, RwRect *rect);
|
||||||
static void MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type);
|
static void MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 alpha);
|
||||||
static void OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type);
|
static void OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, int32 alpha);
|
||||||
|
static void SetDrunkBlur(float drunkness);
|
||||||
static void ClearDrunkBlur();
|
static void ClearDrunkBlur();
|
||||||
|
|
||||||
//TODO
|
//TODO
|
||||||
|
Loading…
Reference in New Issue
Block a user