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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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Kill obj. fix & style change
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@ -1015,14 +1015,14 @@ CPed::ProcessObjective(void)
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// I hope so
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// I hope so
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CVector ourHead = GetMatrix() * CVector(0.5f, 0.0f, 0.6f);
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CVector ourHead = GetMatrix() * CVector(0.5f, 0.0f, 0.6f);
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CVector maxShotPos = vehOfTarget->GetPosition() - ourHead;
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CVector maxShotPos = vehOfTarget->GetPosition() - ourHead;
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maxShotPos.Normalise();
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maxShotPos *= wepInfo->m_fRange / maxShotPos.Magnitude();
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maxShotPos = maxShotPos * wepInfo->m_fRange + ourHead;
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maxShotPos += ourHead;
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CWorld::bIncludeDeadPeds = true;
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CColPoint foundCol;
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CColPoint foundCol;
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CEntity *foundEnt;
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CEntity *foundEnt;
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CWorld::ProcessLineOfSight(ourHead, maxShotPos, foundCol, foundEnt,
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true, true, true, true, false, true, false);
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CWorld::bIncludeDeadPeds = true;
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CWorld::ProcessLineOfSight(ourHead, maxShotPos, foundCol, foundEnt, true, true, true, true, false, true, false);
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CWorld::bIncludeDeadPeds = false;
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CWorld::bIncludeDeadPeds = false;
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if (foundEnt == vehOfTarget) {
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if (foundEnt == vehOfTarget) {
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SetAttack(vehOfTarget);
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SetAttack(vehOfTarget);
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@ -1038,8 +1038,7 @@ CPed::ProcessObjective(void)
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SetAttackTimer(CGeneral::GetRandomNumberInRange(2000, 5000));
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SetAttackTimer(CGeneral::GetRandomNumberInRange(2000, 5000));
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}
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}
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}
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}
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}
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} else if (m_nPedState != PED_ATTACK && !bKindaStayInSamePlace && !killPlayerInNoPoliceZone) {
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else if (m_nPedState != PED_ATTACK && !bKindaStayInSamePlace && !killPlayerInNoPoliceZone) {
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if (vehOfTarget) {
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if (vehOfTarget) {
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if (m_nPedType == PEDTYPE_COP || vehOfTarget->bIsBus) {
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if (m_nPedType == PEDTYPE_COP || vehOfTarget->bIsBus) {
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GoToNearestDoor(vehOfTarget);
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GoToNearestDoor(vehOfTarget);
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@ -1152,17 +1151,15 @@ CPed::ProcessObjective(void)
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target = m_pedInObjective->GetPosition();
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target = m_pedInObjective->GetPosition();
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target -= ourHead;
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target -= ourHead;
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target.Normalise();
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target *= wepInfo->m_fRange / target.Magnitude();
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target = target * wepInfo->m_fRange + ourHead;
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target += ourHead;
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CColPoint foundCol;
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CEntity *foundEnt = nil;
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CWorld::bIncludeDeadPeds = true;
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CWorld::bIncludeDeadPeds = true;
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CEntity *foundEnt = nil;
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CWorld::ProcessLineOfSight(ourHead, target, foundCol, foundEnt, true, true, true, true, false, true, false);
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CColPoint foundCol;
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CWorld::bIncludeDeadPeds = false;
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CWorld::ProcessLineOfSight(
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ourHead, target, foundCol, foundEnt,
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true, true, true, false, true, false);
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CWorld::bIncludeDeadPeds = 0;
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if (foundEnt == m_pedInObjective) {
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if (foundEnt == m_pedInObjective) {
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SetAttack(m_pedInObjective);
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SetAttack(m_pedInObjective);
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m_pPointGunAt = m_pedInObjective;
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m_pPointGunAt = m_pedInObjective;
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@ -1180,7 +1177,8 @@ CPed::ProcessObjective(void)
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SetAttackTimer(time);
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SetAttackTimer(time);
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bObstacleShowedUpDuringKillObjective = false;
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bObstacleShowedUpDuringKillObjective = false;
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} else if (foundEnt) {
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} else {
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if (foundEnt) {
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if (foundEnt->IsPed()) {
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if (foundEnt->IsPed()) {
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SetAttackTimer(CGeneral::GetRandomNumberInRange(500.0f, 1000.0f));
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SetAttackTimer(CGeneral::GetRandomNumberInRange(500.0f, 1000.0f));
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bObstacleShowedUpDuringKillObjective = false;
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bObstacleShowedUpDuringKillObjective = false;
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@ -1199,6 +1197,7 @@ CPed::ProcessObjective(void)
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m_fleeFrom = foundEnt;
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m_fleeFrom = foundEnt;
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m_fleeFrom->RegisterReference((CEntity**) &m_fleeFrom);
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m_fleeFrom->RegisterReference((CEntity**) &m_fleeFrom);
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}
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SetPointGunAt(m_pedInObjective);
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SetPointGunAt(m_pedInObjective);
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}
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}
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}
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}
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@ -1541,14 +1540,14 @@ CPed::ProcessObjective(void)
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// I hope so
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// I hope so
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CVector ourHead = GetMatrix() * CVector(0.5f, 0.0f, 0.6f);
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CVector ourHead = GetMatrix() * CVector(0.5f, 0.0f, 0.6f);
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CVector maxShotPos = m_carInObjective->GetPosition() - ourHead;
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CVector maxShotPos = m_carInObjective->GetPosition() - ourHead;
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maxShotPos.Normalise();
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maxShotPos *= wepInfo->m_fRange / maxShotPos.Magnitude();
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maxShotPos = maxShotPos * wepInfo->m_fRange + ourHead;
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maxShotPos += ourHead;
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CWorld::bIncludeDeadPeds = true;
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CColPoint foundCol;
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CColPoint foundCol;
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CEntity *foundEnt;
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CEntity *foundEnt;
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CWorld::ProcessLineOfSight(ourHead, maxShotPos, foundCol, foundEnt,
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true, true, true, true, false, true, false);
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CWorld::bIncludeDeadPeds = true;
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CWorld::ProcessLineOfSight(ourHead, maxShotPos, foundCol, foundEnt, true, true, true, true, false, true, false);
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CWorld::bIncludeDeadPeds = false;
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CWorld::bIncludeDeadPeds = false;
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if (foundEnt == m_carInObjective) {
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if (foundEnt == m_carInObjective) {
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SetAttack(m_carInObjective);
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SetAttack(m_carInObjective);
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