mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 17:49:16 +01:00
Merge remote-tracking branch 'upstream/master'
This commit is contained in:
commit
c86c9b3118
@ -102,7 +102,7 @@ static void(*CBArray_RE3[])(CAnimBlendAssociation*, void*) =
|
|||||||
{
|
{
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||||||
nil, &CPed::PedGetupCB, &CPed::PedStaggerCB, &CPed::PedEvadeCB, &CPed::FinishDieAnimCB,
|
nil, &CPed::PedGetupCB, &CPed::PedStaggerCB, &CPed::PedEvadeCB, &CPed::FinishDieAnimCB,
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||||||
&CPed::FinishedWaitCB, &CPed::FinishLaunchCB, &CPed::FinishHitHeadCB, &CPed::PedAnimGetInCB, &CPed::PedAnimDoorOpenCB,
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&CPed::FinishedWaitCB, &CPed::FinishLaunchCB, &CPed::FinishHitHeadCB, &CPed::PedAnimGetInCB, &CPed::PedAnimDoorOpenCB,
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||||||
&CPed::PedAnimPullPedOutCB, &CPed::PedAnimDoorCloseCB, &CPed::SetInCarCB, &CPed::PedSetOutCarCB, &CPed::PedAnimAlignCB,
|
&CPed::PedAnimPullPedOutCB, &CPed::PedAnimDoorCloseCB, &CPed::PedSetInCarCB, &CPed::PedSetOutCarCB, &CPed::PedAnimAlignCB,
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||||||
&CPed::PedSetDraggedOutCarCB, &CPed::PedAnimStepOutCarCB, &CPed::PedSetInTrainCB, &CPed::PedSetOutTrainCB, &CPed::FinishedAttackCB,
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&CPed::PedSetDraggedOutCarCB, &CPed::PedAnimStepOutCarCB, &CPed::PedSetInTrainCB, &CPed::PedSetOutTrainCB, &CPed::FinishedAttackCB,
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||||||
&CPed::FinishFightMoveCB, &PhonePutDownCB, &PhonePickUpCB, &CPed::PedAnimDoorCloseRollingCB, &CPed::FinishJumpCB,
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&CPed::FinishFightMoveCB, &PhonePutDownCB, &PhonePickUpCB, &CPed::PedAnimDoorCloseRollingCB, &CPed::FinishJumpCB,
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||||||
&CPed::PedLandCB, &FinishFuckUCB, &CPed::RestoreHeadingRateCB, &CPed::PedSetQuickDraggedOutCarPositionCB, &CPed::PedSetDraggedOutCarPositionCB
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&CPed::PedLandCB, &FinishFuckUCB, &CPed::RestoreHeadingRateCB, &CPed::PedSetQuickDraggedOutCarPositionCB, &CPed::PedSetDraggedOutCarPositionCB
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||||||
|
@ -26,7 +26,7 @@ public:
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|||||||
int32 m_nVisibleMoney;
|
int32 m_nVisibleMoney;
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||||||
int32 m_nCollectedPackages;
|
int32 m_nCollectedPackages;
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||||||
int32 m_nTotalPackages;
|
int32 m_nTotalPackages;
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||||||
int32 field_188;
|
uint32 m_nLastBumpPlayerCarTimer;
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||||||
int32 m_nSwitchTaxiTime;
|
int32 m_nSwitchTaxiTime;
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||||||
bool m_bSwitchTaxi;
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bool m_bSwitchTaxi;
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int8 field_197;
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int8 field_197;
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||||||
|
@ -131,3 +131,4 @@ enum Config {
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#define USE_DEBUG_SCRIPT_LOADER
|
#define USE_DEBUG_SCRIPT_LOADER
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||||||
#define EXPLODING_AIRTRAIN // can blow up jumbo jet with rocket launcher
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#define EXPLODING_AIRTRAIN // can blow up jumbo jet with rocket launcher
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#define ANIMATE_PED_COL_MODEL
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#define ANIMATE_PED_COL_MODEL
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|
#define CANCELLABLE_CAR_ENTER
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|
@ -4,6 +4,7 @@
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#include "ModelIndices.h"
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#include "ModelIndices.h"
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|
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WRAPPER void CCopPed::ProcessControl() { EAXJMP(0x4C1400); }
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WRAPPER void CCopPed::ProcessControl() { EAXJMP(0x4C1400); }
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|
WRAPPER void CCopPed::SetArrestPlayer(CPed*) { EAXJMP(0x4C2B00); }
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|
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CCopPed::CCopPed(eCopType copType) : CPed(PEDTYPE_COP)
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CCopPed::CCopPed(eCopType copType) : CPed(PEDTYPE_COP)
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{
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{
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|
@ -36,6 +36,7 @@ public:
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|
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void ClearPursuit(void);
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void ClearPursuit(void);
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void ProcessControl(void);
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void ProcessControl(void);
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|
void SetArrestPlayer(CPed*);
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};
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};
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|
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static_assert(sizeof(CCopPed) == 0x558, "CCopPed: error");
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static_assert(sizeof(CCopPed) == 0x558, "CCopPed: error");
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|
1669
src/peds/Ped.cpp
1669
src/peds/Ped.cpp
File diff suppressed because it is too large
Load Diff
@ -23,6 +23,13 @@ struct CPedAudioData
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int m_nMaxRandomDelayTime;
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int m_nMaxRandomDelayTime;
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};
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};
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enum FightState : int8 {
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FIGHTSTATE_MOVE_FINISHED = -2,
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FIGHTSTATE_JUST_ATTACKED,
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FIGHTSTATE_NO_MOVE,
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FIGHTSTATE_1
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||||||
|
};
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||||||
|
|
||||||
enum
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enum
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{
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{
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ENDFIGHT_NORMAL,
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ENDFIGHT_NORMAL,
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@ -256,7 +263,7 @@ public:
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// cf. https://github.com/DK22Pac/plugin-sdk/blob/master/plugin_sa/game_sa/CPed.h from R*
|
// cf. https://github.com/DK22Pac/plugin-sdk/blob/master/plugin_sa/game_sa/CPed.h from R*
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||||||
uint8 bIsStanding : 1;
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uint8 bIsStanding : 1;
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||||||
uint8 m_ped_flagA2 : 1;
|
uint8 m_ped_flagA2 : 1;
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||||||
uint8 bIsAttacking : 1; // doesn't reset after fist fight, also stores (CTimer::GetTimeInMilliseconds() < m_lastHitTime)
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uint8 bIsAttacking : 1; // doesn't reset after fist fight
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||||||
uint8 bIsPointingGunAt : 1;
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uint8 bIsPointingGunAt : 1;
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||||||
uint8 bIsLooking : 1;
|
uint8 bIsLooking : 1;
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||||||
uint8 bKeepTryingToLook : 1; // if we can't look somewhere due to unreachable angles
|
uint8 bKeepTryingToLook : 1; // if we can't look somewhere due to unreachable angles
|
||||||
@ -268,9 +275,9 @@ public:
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|||||||
uint8 bIsTalking : 1;
|
uint8 bIsTalking : 1;
|
||||||
uint8 bIsInTheAir : 1;
|
uint8 bIsInTheAir : 1;
|
||||||
uint8 bIsLanding : 1;
|
uint8 bIsLanding : 1;
|
||||||
uint8 bIsRunning : 1; // not fleeing
|
uint8 bIsRunning : 1; // on some conditions
|
||||||
uint8 m_ped_flagB40 : 1;
|
uint8 bHitSomethingLastFrame : 1;
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||||||
uint8 m_ped_flagB80 : 1;
|
uint8 m_ped_flagB80 : 1; // something related with reaction to colliding vehicle
|
||||||
|
|
||||||
uint8 m_ped_flagC1 : 1;
|
uint8 m_ped_flagC1 : 1;
|
||||||
uint8 bRespondsToThreats : 1;
|
uint8 bRespondsToThreats : 1;
|
||||||
@ -283,7 +290,7 @@ public:
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|||||||
|
|
||||||
uint8 m_ped_flagD1 : 1; // so far only used for reaction type to fire/explosion
|
uint8 m_ped_flagD1 : 1; // so far only used for reaction type to fire/explosion
|
||||||
uint8 m_ped_flagD2 : 1; // set when event has been seen
|
uint8 m_ped_flagD2 : 1; // set when event has been seen
|
||||||
uint8 m_ped_flagD4 : 1;
|
uint8 m_ped_flagD4 : 1; // so far only creates blood pool in hands up state
|
||||||
uint8 m_ped_flagD8 : 1;
|
uint8 m_ped_flagD8 : 1;
|
||||||
uint8 bIsPedDieAnimPlaying : 1;
|
uint8 bIsPedDieAnimPlaying : 1;
|
||||||
uint8 bUsePedNodeSeek : 1;
|
uint8 bUsePedNodeSeek : 1;
|
||||||
@ -294,35 +301,35 @@ public:
|
|||||||
uint8 m_ped_flagE2 : 1;
|
uint8 m_ped_flagE2 : 1;
|
||||||
uint8 bNotAllowedToDuck : 1;
|
uint8 bNotAllowedToDuck : 1;
|
||||||
uint8 bCrouchWhenShooting : 1;
|
uint8 bCrouchWhenShooting : 1;
|
||||||
uint8 bIsDucking : 1; // set if you don't want ped to attack
|
uint8 bIsDucking : 1;
|
||||||
uint8 bGetUpAnimStarted : 1;
|
uint8 bGetUpAnimStarted : 1;
|
||||||
uint8 bDoBloodyFootprints : 1;
|
uint8 bDoBloodyFootprints : 1;
|
||||||
uint8 m_ped_flagE80 : 1;
|
uint8 m_ped_flagE80 : 1;
|
||||||
|
|
||||||
uint8 m_ped_flagF1 : 1;
|
uint8 bWanderPathAfterExitingCar : 1;
|
||||||
uint8 m_ped_flagF2 : 1;
|
uint8 m_ped_flagF2 : 1;
|
||||||
uint8 m_ped_flagF4 : 1;
|
uint8 m_ped_flagF4 : 1; // Unfinished feature from VC
|
||||||
uint8 m_ped_flagF8 : 1;
|
uint8 m_ped_flagF8 : 1;
|
||||||
uint8 bWillBeQuickJacked : 1;
|
uint8 bWillBeQuickJacked : 1;
|
||||||
uint8 m_ped_flagF20 : 1; // set when couldn't open locked car door
|
uint8 bCancelEnteringCar : 1; // after door is opened or couldn't be opened due to it's locked
|
||||||
uint8 m_ped_flagF40 : 1;
|
uint8 m_ped_flagF40 : 1;
|
||||||
uint8 bDuckAndCover : 1;
|
uint8 bDuckAndCover : 1;
|
||||||
|
|
||||||
uint8 m_ped_flagG1 : 1;
|
uint8 m_ped_flagG1 : 1;
|
||||||
uint8 m_ped_flagG2 : 1;
|
uint8 m_ped_flagG2 : 1;
|
||||||
uint8 m_ped_flagG4 : 1;
|
uint8 m_ped_flagG4 : 1;
|
||||||
uint8 m_ped_flagG8 : 1; // ped starts to go somewhere when set
|
uint8 bStartWanderPathOnFoot : 1; // exits the car if he's in it, reset after path found
|
||||||
uint8 m_ped_flagG10 : 1;
|
uint8 m_ped_flagG10 : 1;
|
||||||
uint8 m_ped_flagG20 : 1;
|
uint8 m_ped_flagG20 : 1;
|
||||||
uint8 m_ped_flagG40 : 1;
|
uint8 m_ped_flagG40 : 1;
|
||||||
uint8 m_ped_flagG80 : 1;
|
uint8 bFadeOut : 1;
|
||||||
|
|
||||||
uint8 m_ped_flagH1 : 1;
|
uint8 m_ped_flagH1 : 1;
|
||||||
uint8 m_ped_flagH2 : 1;
|
uint8 m_ped_flagH2 : 1;
|
||||||
uint8 m_ped_flagH4 : 1;
|
uint8 m_ped_flagH4 : 1;
|
||||||
uint8 bClearObjective : 1;
|
uint8 bClearObjective : 1;
|
||||||
uint8 m_ped_flagH10 : 1;
|
uint8 m_ped_flagH10 : 1;
|
||||||
uint8 m_ped_flagH20 : 1;
|
uint8 m_ped_flagH20 : 1; // set if our own vehicle damaged us. I don't know how is that possible
|
||||||
uint8 m_ped_flagH40 : 1;
|
uint8 m_ped_flagH40 : 1;
|
||||||
uint8 m_ped_flagH80 : 1;
|
uint8 m_ped_flagH80 : 1;
|
||||||
|
|
||||||
@ -430,7 +437,7 @@ public:
|
|||||||
CVector m_vecHitLastPos;
|
CVector m_vecHitLastPos;
|
||||||
PedFightMoves m_lastFightMove;
|
PedFightMoves m_lastFightMove;
|
||||||
uint8 m_fightButtonPressure;
|
uint8 m_fightButtonPressure;
|
||||||
int8 m_fightUnk2; // TODO
|
FightState m_fightState;
|
||||||
bool m_takeAStepAfterAttack;
|
bool m_takeAStepAfterAttack;
|
||||||
uint8 pad_4B3;
|
uint8 pad_4B3;
|
||||||
CFire *m_pFire;
|
CFire *m_pFire;
|
||||||
@ -442,14 +449,14 @@ public:
|
|||||||
uint32 m_lookTimer;
|
uint32 m_lookTimer;
|
||||||
uint32 m_standardTimer;
|
uint32 m_standardTimer;
|
||||||
uint32 m_attackTimer;
|
uint32 m_attackTimer;
|
||||||
uint32 m_lastHitTime; // obviously not correct
|
uint32 m_shootTimer; // shooting is a part of attack
|
||||||
uint32 m_hitRecoverTimer;
|
uint32 m_hitRecoverTimer;
|
||||||
uint32 m_objectiveTimer;
|
uint32 m_objectiveTimer;
|
||||||
uint32 m_duckTimer;
|
uint32 m_duckTimer;
|
||||||
uint32 m_duckAndCoverTimer;
|
uint32 m_duckAndCoverTimer;
|
||||||
int32 m_bloodyFootprintCount;
|
int32 m_bloodyFootprintCount;
|
||||||
uint8 m_panicCounter;
|
uint8 m_panicCounter;
|
||||||
uint8 m_deadBleeding;
|
bool m_deadBleeding;
|
||||||
int8 m_bodyPartBleeding; // PedNode
|
int8 m_bodyPartBleeding; // PedNode
|
||||||
uint8 m_field_4F3;
|
uint8 m_field_4F3;
|
||||||
CPed *m_nearPeds[10];
|
CPed *m_nearPeds[10];
|
||||||
@ -519,7 +526,7 @@ public:
|
|||||||
void CalculateNewOrientation(void);
|
void CalculateNewOrientation(void);
|
||||||
float WorkOutHeadingForMovingFirstPerson(float);
|
float WorkOutHeadingForMovingFirstPerson(float);
|
||||||
void CalculateNewVelocity(void);
|
void CalculateNewVelocity(void);
|
||||||
bool CanPedJumpThis(int32);
|
bool CanPedJumpThis(CEntity*);
|
||||||
bool CanSeeEntity(CEntity*, float);
|
bool CanSeeEntity(CEntity*, float);
|
||||||
void RestorePreviousObjective(void);
|
void RestorePreviousObjective(void);
|
||||||
void SetIdle(void);
|
void SetIdle(void);
|
||||||
@ -629,6 +636,15 @@ public:
|
|||||||
void Mug(void);
|
void Mug(void);
|
||||||
void MoveHeadToLook(void);
|
void MoveHeadToLook(void);
|
||||||
void Pause(void);
|
void Pause(void);
|
||||||
|
void ProcessBuoyancy(void);
|
||||||
|
void ServiceTalking(void);
|
||||||
|
void SetJump(void);
|
||||||
|
void UpdatePosition(void);
|
||||||
|
void WanderRange(void);
|
||||||
|
void WanderPath(void);
|
||||||
|
void ReactToPointGun(CEntity*);
|
||||||
|
void SeekCar(void);
|
||||||
|
void SeekBoatPosition(void);
|
||||||
|
|
||||||
// Static methods
|
// Static methods
|
||||||
static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
|
static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
|
||||||
@ -652,7 +668,7 @@ public:
|
|||||||
static void PedAnimDoorOpenCB(CAnimBlendAssociation *assoc, void *arg);
|
static void PedAnimDoorOpenCB(CAnimBlendAssociation *assoc, void *arg);
|
||||||
static void PedAnimPullPedOutCB(CAnimBlendAssociation *assoc, void *arg);
|
static void PedAnimPullPedOutCB(CAnimBlendAssociation *assoc, void *arg);
|
||||||
static void PedAnimDoorCloseCB(CAnimBlendAssociation *assoc, void *arg);
|
static void PedAnimDoorCloseCB(CAnimBlendAssociation *assoc, void *arg);
|
||||||
static void SetInCarCB(CAnimBlendAssociation *assoc, void *arg);
|
static void PedSetInCarCB(CAnimBlendAssociation *assoc, void *arg);
|
||||||
static void PedSetOutCarCB(CAnimBlendAssociation *assoc, void *arg);
|
static void PedSetOutCarCB(CAnimBlendAssociation *assoc, void *arg);
|
||||||
static void PedAnimAlignCB(CAnimBlendAssociation *assoc, void *arg);
|
static void PedAnimAlignCB(CAnimBlendAssociation *assoc, void *arg);
|
||||||
static void PedSetDraggedOutCarCB(CAnimBlendAssociation *assoc, void *arg);
|
static void PedSetDraggedOutCarCB(CAnimBlendAssociation *assoc, void *arg);
|
||||||
@ -694,6 +710,10 @@ public:
|
|||||||
void Fall(void);
|
void Fall(void);
|
||||||
bool IsPedShootable(void);
|
bool IsPedShootable(void);
|
||||||
void Look(void);
|
void Look(void);
|
||||||
|
void SetInTheAir(void);
|
||||||
|
void RestoreHeadPosition(void);
|
||||||
|
void PointGunAt(void);
|
||||||
|
bool ServiceTalkingWhenDead(void);
|
||||||
|
|
||||||
bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; }
|
bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; }
|
||||||
CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; }
|
CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; }
|
||||||
@ -708,7 +728,7 @@ public:
|
|||||||
static bool &bNastyLimbsCheat;
|
static bool &bNastyLimbsCheat;
|
||||||
static bool &bPedCheat2;
|
static bool &bPedCheat2;
|
||||||
static bool &bPedCheat3;
|
static bool &bPedCheat3;
|
||||||
static CVector2D &ms_vec2DFleePosition;
|
static CVector2D ms_vec2DFleePosition;
|
||||||
static CPedAudioData (&CommentWaitTime)[38];
|
static CPedAudioData (&CommentWaitTime)[38];
|
||||||
|
|
||||||
#ifndef MASTER
|
#ifndef MASTER
|
||||||
|
@ -8,6 +8,7 @@ WRAPPER bool CPedIK::PointGunInDirection(float phi, float theta) { EAXJMP(0x4ED9
|
|||||||
WRAPPER bool CPedIK::PointGunAtPosition(CVector *position) { EAXJMP(0x4ED920); }
|
WRAPPER bool CPedIK::PointGunAtPosition(CVector *position) { EAXJMP(0x4ED920); }
|
||||||
WRAPPER void CPedIK::ExtractYawAndPitchLocal(RwMatrixTag*, float*, float*) { EAXJMP(0x4ED2C0); }
|
WRAPPER void CPedIK::ExtractYawAndPitchLocal(RwMatrixTag*, float*, float*) { EAXJMP(0x4ED2C0); }
|
||||||
WRAPPER void CPedIK::ExtractYawAndPitchWorld(RwMatrixTag*, float*, float*) { EAXJMP(0x4ED140); }
|
WRAPPER void CPedIK::ExtractYawAndPitchWorld(RwMatrixTag*, float*, float*) { EAXJMP(0x4ED140); }
|
||||||
|
WRAPPER bool CPedIK::RestoreLookAt(void) { EAXJMP(0x4ED810); }
|
||||||
|
|
||||||
// TODO: These are hardcoded into exe, reverse it.
|
// TODO: These are hardcoded into exe, reverse it.
|
||||||
LimbMovementInfo &CPedIK::ms_torsoInfo = *(LimbMovementInfo*)0x5F9F8C;
|
LimbMovementInfo &CPedIK::ms_torsoInfo = *(LimbMovementInfo*)0x5F9F8C;
|
||||||
|
@ -57,5 +57,6 @@ public:
|
|||||||
bool RestoreGunPosn(void);
|
bool RestoreGunPosn(void);
|
||||||
bool LookInDirection(float phi, float theta);
|
bool LookInDirection(float phi, float theta);
|
||||||
bool LookAtPosition(CVector const& pos);
|
bool LookAtPosition(CVector const& pos);
|
||||||
|
bool RestoreLookAt(void);
|
||||||
};
|
};
|
||||||
static_assert(sizeof(CPedIK) == 0x28, "CPedIK: error");
|
static_assert(sizeof(CPedIK) == 0x28, "CPedIK: error");
|
||||||
|
@ -3668,12 +3668,11 @@ CAutomobile::IsDoorReady(eDoors door)
|
|||||||
if(Doors[door].IsClosed() || IsDoorMissing(door))
|
if(Doors[door].IsClosed() || IsDoorMissing(door))
|
||||||
return true;
|
return true;
|
||||||
int doorflag = 0;
|
int doorflag = 0;
|
||||||
// TODO: enum?
|
|
||||||
switch(door){
|
switch(door){
|
||||||
case DOOR_FRONT_LEFT: doorflag = 1; break;
|
case DOOR_FRONT_LEFT: doorflag = CAR_DOOR_FLAG_LF; break;
|
||||||
case DOOR_FRONT_RIGHT: doorflag = 4; break;
|
case DOOR_FRONT_RIGHT: doorflag = CAR_DOOR_FLAG_RF; break;
|
||||||
case DOOR_REAR_LEFT: doorflag = 2; break;
|
case DOOR_REAR_LEFT: doorflag = CAR_DOOR_FLAG_LR; break;
|
||||||
case DOOR_REAR_RIGHT: doorflag = 8; break;
|
case DOOR_REAR_RIGHT: doorflag = CAR_DOOR_FLAG_RR; break;
|
||||||
}
|
}
|
||||||
return (doorflag & m_nGettingInFlags) == 0;
|
return (doorflag & m_nGettingInFlags) == 0;
|
||||||
}
|
}
|
||||||
@ -4076,7 +4075,7 @@ CAutomobile::ProcessAutoBusDoors(void)
|
|||||||
if(CTimer::GetTimeInMilliseconds() < m_nBusDoorTimerEnd){
|
if(CTimer::GetTimeInMilliseconds() < m_nBusDoorTimerEnd){
|
||||||
if(m_nBusDoorTimerEnd != 0 && CTimer::GetTimeInMilliseconds() > m_nBusDoorTimerEnd-500){
|
if(m_nBusDoorTimerEnd != 0 && CTimer::GetTimeInMilliseconds() > m_nBusDoorTimerEnd-500){
|
||||||
// close door
|
// close door
|
||||||
if(!IsDoorMissing(DOOR_FRONT_LEFT) && (m_nGettingInFlags & 1) == 0){
|
if(!IsDoorMissing(DOOR_FRONT_LEFT) && (m_nGettingInFlags & CAR_DOOR_FLAG_LF) == 0){
|
||||||
if(IsDoorClosed(DOOR_FRONT_LEFT)){
|
if(IsDoorClosed(DOOR_FRONT_LEFT)){
|
||||||
m_nBusDoorTimerEnd = CTimer::GetTimeInMilliseconds();
|
m_nBusDoorTimerEnd = CTimer::GetTimeInMilliseconds();
|
||||||
OpenDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT, 0.0f);
|
OpenDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT, 0.0f);
|
||||||
@ -4086,7 +4085,7 @@ CAutomobile::ProcessAutoBusDoors(void)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(!IsDoorMissing(DOOR_FRONT_RIGHT) && (m_nGettingInFlags & 4) == 0){
|
if(!IsDoorMissing(DOOR_FRONT_RIGHT) && (m_nGettingInFlags & CAR_DOOR_FLAG_RF) == 0){
|
||||||
if(IsDoorClosed(DOOR_FRONT_RIGHT)){
|
if(IsDoorClosed(DOOR_FRONT_RIGHT)){
|
||||||
m_nBusDoorTimerEnd = CTimer::GetTimeInMilliseconds();
|
m_nBusDoorTimerEnd = CTimer::GetTimeInMilliseconds();
|
||||||
OpenDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT, 0.0f);
|
OpenDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT, 0.0f);
|
||||||
@ -4099,9 +4098,9 @@ CAutomobile::ProcessAutoBusDoors(void)
|
|||||||
}else{
|
}else{
|
||||||
// ended
|
// ended
|
||||||
if(m_nBusDoorTimerStart){
|
if(m_nBusDoorTimerStart){
|
||||||
if(!IsDoorMissing(DOOR_FRONT_LEFT) && (m_nGettingInFlags & 1) == 0)
|
if(!IsDoorMissing(DOOR_FRONT_LEFT) && (m_nGettingInFlags & CAR_DOOR_FLAG_LF) == 0)
|
||||||
OpenDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT, 0.0f);
|
OpenDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT, 0.0f);
|
||||||
if(!IsDoorMissing(DOOR_FRONT_RIGHT) && (m_nGettingInFlags & 4) == 0)
|
if(!IsDoorMissing(DOOR_FRONT_RIGHT) && (m_nGettingInFlags & CAR_DOOR_FLAG_RF) == 0)
|
||||||
OpenDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT, 0.0f);
|
OpenDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT, 0.0f);
|
||||||
m_nBusDoorTimerStart = 0;
|
m_nBusDoorTimerStart = 0;
|
||||||
m_nBusDoorTimerEnd = 0;
|
m_nBusDoorTimerEnd = 0;
|
||||||
|
Loading…
Reference in New Issue
Block a user