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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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This means sound should be panned right, not volume
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c9804510d1
@ -2931,7 +2931,7 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol)
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m_sQueueSample.m_nCounter = 6;
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m_sQueueSample.m_nCounter = 6;
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m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE;
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m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE;
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m_sQueueSample.m_nFrequency += 200;
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m_sQueueSample.m_nFrequency += 200;
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m_sQueueSample.m_nOffset = MAX_VOLUME;
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m_sQueueSample.m_nOffset = 127;
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AddSampleToRequestedQueue();
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AddSampleToRequestedQueue();
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}
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}
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return TRUE;
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return TRUE;
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@ -7980,7 +7980,7 @@ cAudioManager::ProcessFrontEnd()
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if (stereo) {
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if (stereo) {
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++m_sQueueSample.m_nSampleIndex;
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++m_sQueueSample.m_nSampleIndex;
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m_sQueueSample.m_nCounter = iSound++;
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m_sQueueSample.m_nCounter = iSound++;
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m_sQueueSample.m_nOffset = MAX_VOLUME - m_sQueueSample.m_nOffset;
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m_sQueueSample.m_nOffset = 127 - m_sQueueSample.m_nOffset;
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AddSampleToRequestedQueue();
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AddSampleToRequestedQueue();
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}
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}
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}
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}
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