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https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-30 13:04:15 +01:00
fix garages
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4b566c26a3
commit
ca6ed7f00f
@ -1461,7 +1461,7 @@ static bool DoINeedToRefreshPointer(CEntity * pDoor, bool bIsDummy, int8 nIndex)
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if (bIsDummy) {
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if (CPools::GetDummyPool()->IsFreeSlot(CPools::GetDummyPool()->GetJustIndex((CDummy*)pDoor)))
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return true;
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if (nIndex != CPools::GetDummyPool()->GetIndex((CDummy*)pDoor))
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if (nIndex != (CPools::GetDummyPool()->GetIndex((CDummy*)pDoor) & 0x7F))
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bNeedToFindDoorEntities = true;
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if (!CGarages::IsModelIndexADoor(pDoor->GetModelIndex()))
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return true;
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@ -1469,7 +1469,7 @@ static bool DoINeedToRefreshPointer(CEntity * pDoor, bool bIsDummy, int8 nIndex)
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else {
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if (CPools::GetObjectPool()->IsFreeSlot(CPools::GetObjectPool()->GetJustIndex((CObject*)pDoor)))
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return true;
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if (nIndex != CPools::GetObjectPool()->GetIndex((CObject*)pDoor))
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if (nIndex != (CPools::GetObjectPool()->GetIndex((CObject*)pDoor) & 0x7F))
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bNeedToFindDoorEntities = true;
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if (!CGarages::IsModelIndexADoor(pDoor->GetModelIndex()))
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return true;
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@ -1672,10 +1672,7 @@ void CGarage::FindDoorsEntities()
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FindDoorsEntitiesSectorList(s->m_lists[ENTITYLIST_DUMMIES_OVERLAP], true);
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}
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}
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if (!m_pDoor1 || !m_pDoor2)
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return;
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if (m_pDoor1->GetModelIndex() == MI_CRUSHERBODY || m_pDoor1->GetModelIndex() == MI_CRUSHERLID)
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return;
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if (m_pDoor1 && m_pDoor2) {
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CVector2D vecDoor1ToGarage(m_pDoor1->GetPosition().x - GetGarageCenterX(), m_pDoor1->GetPosition().y - GetGarageCenterY());
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CVector2D vecDoor2ToGarage(m_pDoor2->GetPosition().x - GetGarageCenterX(), m_pDoor2->GetPosition().y - GetGarageCenterY());
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if (DotProduct2D(vecDoor1ToGarage, vecDoor2ToGarage) > 0.0f) {
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@ -1686,6 +1683,11 @@ void CGarage::FindDoorsEntities()
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m_pDoor2 = nil;
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m_bDoor2IsDummy = false;
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}
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}
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if (m_pDoor1)
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m_pDoor1->bUsesCollision = true;
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if (m_pDoor2)
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m_pDoor2->bUsesCollision = true;
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}
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void CGarage::FindDoorsEntitiesSectorList(CPtrList& list, bool dummy)
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@ -1734,7 +1736,7 @@ void CGarages::SetGarageDoorToRotate(int16 garage)
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aGarages[garage].m_bRotatedDoor = true;
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aGarages[garage].m_fDoorHeight /= 2.0f;
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aGarages[garage].m_fDoorHeight -= 0.1f;
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aGarages[garage].m_fDoorPos = Max(aGarages[garage].m_fDoorHeight, aGarages[garage].m_fDoorPos);
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aGarages[garage].m_fDoorPos = Min(aGarages[garage].m_fDoorHeight, aGarages[garage].m_fDoorPos);
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aGarages[garage].UpdateDoorsHeight();
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}
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