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fix streaming bug
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@ -1824,7 +1824,7 @@ CStreaming::LoadBigBuildingsWhenNeeded(void)
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LoadSplash(GetLevelSplashScreen(CGame::currLevel));
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CStreaming::RequestBigBuildings(CGame::currLevel, TheCamera.GetPosition());
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CStreaming::LoadAllRequestedModels(true);
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CStreaming::LoadAllRequestedModels(false);
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CGame::TidyUpMemory(true, true);
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CTimer::Resume();
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