mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-23 16:21:50 +01:00
Merge branch 'miami' of github.com:GTAmodding/re3 into miami
This commit is contained in:
commit
cc435ea711
14
.github/workflows/reVC_msvc_amd64.yml
vendored
14
.github/workflows/reVC_msvc_amd64.yml
vendored
@ -48,14 +48,22 @@ jobs:
|
|||||||
- name: Build
|
- name: Build
|
||||||
run: |
|
run: |
|
||||||
msbuild -m build/reVC.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}}
|
msbuild -m build/reVC.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}}
|
||||||
- name: Pack artifacts
|
# - name: Pack artifacts
|
||||||
|
# run: |
|
||||||
|
# 7z a reVC_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/*
|
||||||
|
- name: Move binaries to gamefiles
|
||||||
run: |
|
run: |
|
||||||
7z a reVC_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/*
|
mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/reVC.exe ./gamefiles/
|
||||||
|
mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/reVC.pdb ./gamefiles/
|
||||||
|
- name: Move dynamic dependencies to gamefiles
|
||||||
|
run: |
|
||||||
|
mv ./vendor/mpg123/dist/Win64/libmpg123-0.dll ./gamefiles/
|
||||||
|
mv ./vendor/openal-soft/dist/Win64/OpenAL32.dll ./gamefiles/
|
||||||
- name: Upload artifact to actions
|
- name: Upload artifact to actions
|
||||||
uses: actions/upload-artifact@v2
|
uses: actions/upload-artifact@v2
|
||||||
with:
|
with:
|
||||||
name: reVC_${{matrix.buildtype}}_${{matrix.platform}}
|
name: reVC_${{matrix.buildtype}}_${{matrix.platform}}
|
||||||
path: ./bin/${{matrix.platform}}/${{matrix.buildtype}}
|
path: ./gamefiles/*
|
||||||
# - name: Upload artifact to Bintray
|
# - name: Upload artifact to Bintray
|
||||||
# uses: hpcsc/upload-bintray-docker-action@v1
|
# uses: hpcsc/upload-bintray-docker-action@v1
|
||||||
# with:
|
# with:
|
||||||
|
15
.github/workflows/reVC_msvc_x86.yml
vendored
15
.github/workflows/reVC_msvc_x86.yml
vendored
@ -48,14 +48,23 @@ jobs:
|
|||||||
- name: Build
|
- name: Build
|
||||||
run: |
|
run: |
|
||||||
msbuild -m build/reVC.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}}
|
msbuild -m build/reVC.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}}
|
||||||
- name: Pack artifacts
|
# - name: Pack artifacts
|
||||||
|
# run: |
|
||||||
|
# 7z a reVC_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/*
|
||||||
|
- name: Move binaries to gamefiles
|
||||||
run: |
|
run: |
|
||||||
7z a reVC_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/*
|
mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/reVC.exe ./gamefiles/
|
||||||
|
mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/reVC.pdb ./gamefiles/
|
||||||
|
- if: contains(matrix.platform, 'oal')
|
||||||
|
name: Move dynamic dependencies to gamefiles
|
||||||
|
run: |
|
||||||
|
mv ./vendor/mpg123/dist/Win32/libmpg123-0.dll ./gamefiles/
|
||||||
|
mv ./vendor/openal-soft/dist/Win32/OpenAL32.dll ./gamefiles/
|
||||||
- name: Upload artifact to actions
|
- name: Upload artifact to actions
|
||||||
uses: actions/upload-artifact@v2
|
uses: actions/upload-artifact@v2
|
||||||
with:
|
with:
|
||||||
name: reVC_${{matrix.buildtype}}_${{matrix.platform}}
|
name: reVC_${{matrix.buildtype}}_${{matrix.platform}}
|
||||||
path: reVC_${{matrix.buildtype}}_${{matrix.platform}}.zip
|
path: ./gamefiles/*
|
||||||
# - name: Upload artifact to Bintray
|
# - name: Upload artifact to Bintray
|
||||||
# uses: hpcsc/upload-bintray-docker-action@v1
|
# uses: hpcsc/upload-bintray-docker-action@v1
|
||||||
# with:
|
# with:
|
||||||
|
64
README.md
64
README.md
@ -13,27 +13,69 @@ The aim of this project is to reverse GTA Vice City for PC.
|
|||||||
- (Optional) If you want to use optional features, copy the files in /gamefiles folder to your game root folder.
|
- (Optional) If you want to use optional features, copy the files in /gamefiles folder to your game root folder.
|
||||||
- Move reVC.exe to GTA VC directory and run it.
|
- Move reVC.exe to GTA VC directory and run it.
|
||||||
|
|
||||||
## Preparing the environment for building
|
## Latest standalone executables to download
|
||||||
|
|
||||||
You may want to point GTA_VC_RE_DIR environment variable to GTA VC root folder if you want executable to be moved there via post-build script.
|
(Put content of selected archive into gamedir)
|
||||||
|
|
||||||
- For Linux, proceed: [Building on Linux](https://github.com/GTAmodding/re3/wiki/Building-on-Linux)
|
- [Windows D3D9 MSS 32bit](https://nightly.link/GTAmodding/re3/workflows/reVC_msvc_x86/miami/reVC_Release_win-x86-librw_d3d9-mss.zip)
|
||||||
- For FreeBSD, proceed: [Building on FreeBSD](https://github.com/GTAmodding/re3/wiki/Building-on-FreeBSD)
|
- [Windows D3D9 64bit](https://nightly.link/GTAmodding/re3/workflows/reVC_msvc_amd64/miami/reVC_Release_win-amd64-librw_d3d9-oal.zip)
|
||||||
- For Windows, assuming you have Visual Studio:
|
- [Windows OpenGL 64bit](https://nightly.link/GTAmodding/re3/workflows/reVC_msvc_amd64/miami/reVC_Release_win-amd64-librw_gl3_glfw-oal.zip)
|
||||||
- Clone the repo using the argument `--recursive`.
|
- [Linux 64bit](https://nightly.link/GTAmodding/re3/workflows/build-cmake-conan/miami/ubuntu-latest-gl3.zip)
|
||||||
- Run one of the `premake-vsXXXX.cmd` variants on root folder.
|
- [MacOS 64bit](https://nightly.link/GTAmodding/re3/workflows/build-cmake-conan/miami/macos-latest-gl3.zip)
|
||||||
- Open the project via Visual Studio
|
|
||||||
|
## Building from Source
|
||||||
|
|
||||||
|
When using premake, you may want to point GTA_VC_RE_DIR environment variable to GTA Vice City root folder, if you want executable to be moved there via post-build script.
|
||||||
|
|
||||||
|
<details><summary>Linux Premake</summary>
|
||||||
|
|
||||||
|
For Linux using premake, proceed: [Building on Linux](https://github.com/GTAmodding/re3/wiki/Building-on-Linux)
|
||||||
|
|
||||||
|
</details>
|
||||||
|
|
||||||
|
<details><summary>Linux Conan</summary>
|
||||||
|
|
||||||
|
Obtain source code.
|
||||||
|
```
|
||||||
|
git clone https://github.com/GTAmodding/re3.git reVC -b miami
|
||||||
|
cd reVC
|
||||||
|
git submodule init
|
||||||
|
git submodule update --recursive
|
||||||
|
```
|
||||||
|
Install python and conan, and then run build.
|
||||||
|
```
|
||||||
|
conan export vendor/librw librw/master@
|
||||||
|
mkdir build
|
||||||
|
cd build
|
||||||
|
conan install .. reVC/master@ -if build -o reVC:audio=openal -o librw:platform=gl3 -o librw:gl3_gfxlib=glfw --build missing -s reVC:build_type=RelWithDebInfo -s librw:build_type=RelWithDebInfo
|
||||||
|
conan build .. -if build -bf build -pf package
|
||||||
|
```
|
||||||
|
</details>
|
||||||
|
|
||||||
|
<details><summary>FreeBSD</summary>
|
||||||
|
|
||||||
|
For FreeBSD using premake, proceed: [Building on FreeBSD](https://github.com/GTAmodding/re3/wiki/Building-on-FreeBSD)
|
||||||
|
|
||||||
|
</details>
|
||||||
|
|
||||||
|
<details><summary>Windows</summary>
|
||||||
|
|
||||||
|
Assuming you have Visual Studio:
|
||||||
|
- Clone the repo using the argument `--recursive`.
|
||||||
|
- Run one of the `premake-vsXXXX.cmd` variants on root folder.
|
||||||
|
- Open the project via Visual Studio
|
||||||
|
|
||||||
**If you use 64-bit D3D9**: We don't ship 64-bit Dx9 SDK. You need to download it from Microsoft if you don't have it(although it should come pre-installed after some Windows version)
|
**If you use 64-bit D3D9**: We don't ship 64-bit Dx9 SDK. You need to download it from Microsoft if you don't have it(although it should come pre-installed after some Windows version)
|
||||||
|
|
||||||
There are various settings at the very bottom of [config.h](https://github.com/GTAmodding/re3/tree/miami/src/core/config.h), you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across.
|
**If you choose OpenAL on Windows** You must read [Running OpenAL build on Windows](https://github.com/GTAmodding/re3/wiki/Running-OpenAL-build-on-Windows).
|
||||||
|
</details>
|
||||||
|
|
||||||
> :information_source: **If you choose OpenAL on Windows** You must read [Running OpenAL build on Windows](https://github.com/GTAmodding/re3/wiki/Running-OpenAL-build-on-Windows).
|
> :information_source: There are various settings in [config.h](https://github.com/GTAmodding/re3/tree/miami/src/core/config.h), you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across.
|
||||||
|
|
||||||
> :information_source: **Did you notice librw?** reVC uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of reVC, but you also can use LIBRW enviorenment variable to specify path to your own librw.
|
> :information_source: **Did you notice librw?** reVC uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of reVC, but you also can use LIBRW enviorenment variable to specify path to your own librw.
|
||||||
|
|
||||||
## Contributing
|
## Contributing
|
||||||
Please read the [Coding Style](https://github.com/GTAmodding/re3/blob/master/CODING_STYLE.md) Document
|
Please read the [Coding Style](https://github.com/GTAmodding/re3/blob/miami/CODING_STYLE.md) Document
|
||||||
|
|
||||||
### Unreversed / incomplete classes
|
### Unreversed / incomplete classes
|
||||||
|
|
||||||
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -204,6 +204,7 @@ project "librw"
|
|||||||
architecture "amd64"
|
architecture "amd64"
|
||||||
|
|
||||||
filter "platforms:win*"
|
filter "platforms:win*"
|
||||||
|
defines { "_CRT_SECURE_NO_WARNINGS", "_CRT_NONSTDC_NO_DEPRECATE" }
|
||||||
staticruntime "on"
|
staticruntime "on"
|
||||||
buildoptions { "/Zc:sizedDealloc-" }
|
buildoptions { "/Zc:sizedDealloc-" }
|
||||||
|
|
||||||
|
@ -1908,6 +1908,9 @@ cSampleManager::StopStreamedFile(uint8 nStream)
|
|||||||
{
|
{
|
||||||
delete stream;
|
delete stream;
|
||||||
aStream[nStream] = NULL;
|
aStream[nStream] = NULL;
|
||||||
|
|
||||||
|
if ( nStream == 0 )
|
||||||
|
_bIsMp3Active = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1920,7 +1923,21 @@ cSampleManager::GetStreamedFilePosition(uint8 nStream)
|
|||||||
|
|
||||||
if ( stream )
|
if ( stream )
|
||||||
{
|
{
|
||||||
return stream->GetPosMS();
|
if ( _bIsMp3Active )
|
||||||
|
{
|
||||||
|
tMP3Entry *mp3 = _GetMP3EntryByIndex(_CurMP3Index);
|
||||||
|
|
||||||
|
if ( mp3 != NULL )
|
||||||
|
{
|
||||||
|
return stream->GetPosMS() + mp3->nTrackStreamPos;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return stream->GetPosMS();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
|
@ -52,8 +52,8 @@ void CAutoPilot::Save(uint8*& buf)
|
|||||||
WriteSaveBuf<int32>(buf, m_nCurrentRouteNode);
|
WriteSaveBuf<int32>(buf, m_nCurrentRouteNode);
|
||||||
WriteSaveBuf<int32>(buf, m_nNextRouteNode);
|
WriteSaveBuf<int32>(buf, m_nNextRouteNode);
|
||||||
WriteSaveBuf<int32>(buf, m_nPrevRouteNode);
|
WriteSaveBuf<int32>(buf, m_nPrevRouteNode);
|
||||||
WriteSaveBuf<uint32>(buf, m_nTimeEnteredCurve);
|
WriteSaveBuf<int32>(buf, m_nTimeEnteredCurve);
|
||||||
WriteSaveBuf<uint32>(buf, m_nTimeToSpendOnCurrentCurve);
|
WriteSaveBuf<int32>(buf, m_nTimeToSpendOnCurrentCurve);
|
||||||
WriteSaveBuf<uint32>(buf, m_nCurrentPathNodeInfo);
|
WriteSaveBuf<uint32>(buf, m_nCurrentPathNodeInfo);
|
||||||
WriteSaveBuf<uint32>(buf, m_nNextPathNodeInfo);
|
WriteSaveBuf<uint32>(buf, m_nNextPathNodeInfo);
|
||||||
WriteSaveBuf<uint32>(buf, m_nPreviousPathNodeInfo);
|
WriteSaveBuf<uint32>(buf, m_nPreviousPathNodeInfo);
|
||||||
@ -95,8 +95,8 @@ void CAutoPilot::Load(uint8*& buf)
|
|||||||
m_nCurrentRouteNode = ReadSaveBuf<int32>(buf);
|
m_nCurrentRouteNode = ReadSaveBuf<int32>(buf);
|
||||||
m_nNextRouteNode = ReadSaveBuf<int32>(buf);
|
m_nNextRouteNode = ReadSaveBuf<int32>(buf);
|
||||||
m_nPrevRouteNode = ReadSaveBuf<int32>(buf);
|
m_nPrevRouteNode = ReadSaveBuf<int32>(buf);
|
||||||
m_nTimeEnteredCurve = ReadSaveBuf<uint32>(buf);
|
m_nTimeEnteredCurve = ReadSaveBuf<int32>(buf);
|
||||||
m_nTimeToSpendOnCurrentCurve = ReadSaveBuf<uint32>(buf);
|
m_nTimeToSpendOnCurrentCurve = ReadSaveBuf<int32>(buf);
|
||||||
m_nCurrentPathNodeInfo = ReadSaveBuf<uint32>(buf);
|
m_nCurrentPathNodeInfo = ReadSaveBuf<uint32>(buf);
|
||||||
m_nNextPathNodeInfo = ReadSaveBuf<uint32>(buf);
|
m_nNextPathNodeInfo = ReadSaveBuf<uint32>(buf);
|
||||||
m_nPreviousPathNodeInfo = ReadSaveBuf<uint32>(buf);
|
m_nPreviousPathNodeInfo = ReadSaveBuf<uint32>(buf);
|
||||||
|
@ -64,8 +64,8 @@ public:
|
|||||||
int32 m_nCurrentRouteNode;
|
int32 m_nCurrentRouteNode;
|
||||||
int32 m_nNextRouteNode;
|
int32 m_nNextRouteNode;
|
||||||
int32 m_nPrevRouteNode;
|
int32 m_nPrevRouteNode;
|
||||||
uint32 m_nTimeEnteredCurve;
|
int32 m_nTimeEnteredCurve;
|
||||||
uint32 m_nTimeToSpendOnCurrentCurve;
|
int32 m_nTimeToSpendOnCurrentCurve;
|
||||||
uint32 m_nCurrentPathNodeInfo;
|
uint32 m_nCurrentPathNodeInfo;
|
||||||
uint32 m_nNextPathNodeInfo;
|
uint32 m_nNextPathNodeInfo;
|
||||||
uint32 m_nPreviousPathNodeInfo;
|
uint32 m_nPreviousPathNodeInfo;
|
||||||
|
@ -2757,7 +2757,7 @@ void CCarCtrl::SteerAIPlaneTowardsTargetCoors(CAutomobile* pPlane)
|
|||||||
up.Normalise();
|
up.Normalise();
|
||||||
CVector forward(Cos(pPlane->m_fOrientation), Sin(pPlane->m_fOrientation), fForwardZ);
|
CVector forward(Cos(pPlane->m_fOrientation), Sin(pPlane->m_fOrientation), fForwardZ);
|
||||||
forward.Normalise();
|
forward.Normalise();
|
||||||
CVector right = CrossProduct(forward, up);
|
CVector right = CrossProduct(up, forward);
|
||||||
right.z -= 5.0f * pPlane->m_fPlaneSteer;
|
right.z -= 5.0f * pPlane->m_fPlaneSteer;
|
||||||
right.Normalise();
|
right.Normalise();
|
||||||
up = CrossProduct(forward, right);
|
up = CrossProduct(forward, right);
|
||||||
|
@ -431,12 +431,12 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
|
|||||||
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||||
script_assert(pPed);
|
script_assert(pPed);
|
||||||
if (ScriptParams[1]) {
|
if (ScriptParams[1]) {
|
||||||
pPed->bIsDucking = true;
|
pPed->bCrouchWhenShooting = true;
|
||||||
pPed->SetDuck(ScriptParams[2], true);
|
pPed->SetDuck(ScriptParams[2], true);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
pPed->ClearDuck(true);
|
pPed->ClearDuck(true);
|
||||||
pPed->bIsDucking = false;
|
pPed->bCrouchWhenShooting = false;
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
@ -355,7 +355,7 @@ __inline__ void TRACE(char *f, ...) { } // this is re3 only, and so the function
|
|||||||
#ifndef MASTER
|
#ifndef MASTER
|
||||||
#define assert(_Expression) (void)( (!!(_Expression)) || (re3_assert(#_Expression, __FILE__, __LINE__, __FUNCTION__), 0) )
|
#define assert(_Expression) (void)( (!!(_Expression)) || (re3_assert(#_Expression, __FILE__, __LINE__, __FUNCTION__), 0) )
|
||||||
#else
|
#else
|
||||||
#define assert(_Expression)
|
#define assert(_Expression) (_Expression)
|
||||||
#endif
|
#endif
|
||||||
#define ASSERT assert
|
#define ASSERT assert
|
||||||
|
|
||||||
|
@ -251,6 +251,12 @@ enum Config {
|
|||||||
#define FIX_BUGS_64 // Must have fixes to be able to run 64 bit build
|
#define FIX_BUGS_64 // Must have fixes to be able to run 64 bit build
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#define ASCII_STRCMP // use faster ascii str comparisons
|
||||||
|
|
||||||
|
#if !defined _WIN32 || defined __MWERKS__ || defined __MINGW32__ || defined VANILLA_DEFINES
|
||||||
|
#undef ASCII_STRCMP
|
||||||
|
#endif
|
||||||
|
|
||||||
// Just debug menu entries
|
// Just debug menu entries
|
||||||
#ifdef DEBUGMENU
|
#ifdef DEBUGMENU
|
||||||
#define RELOADABLES // some debug menu options to reload TXD files
|
#define RELOADABLES // some debug menu options to reload TXD files
|
||||||
|
@ -1140,18 +1140,18 @@ void CHud::Draw()
|
|||||||
if (IntroRect.m_nTextureId >= 0) {
|
if (IntroRect.m_nTextureId >= 0) {
|
||||||
CRect rect (
|
CRect rect (
|
||||||
IntroRect.m_sRect.left,
|
IntroRect.m_sRect.left,
|
||||||
IntroRect.m_sRect.top,
|
IntroRect.m_sRect.bottom,
|
||||||
IntroRect.m_sRect.right,
|
IntroRect.m_sRect.right,
|
||||||
IntroRect.m_sRect.bottom );
|
IntroRect.m_sRect.top );
|
||||||
|
|
||||||
CTheScripts::ScriptSprites[IntroRect.m_nTextureId].Draw(rect, IntroRect.m_sColor);
|
CTheScripts::ScriptSprites[IntroRect.m_nTextureId].Draw(rect, IntroRect.m_sColor);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
CRect rect (
|
CRect rect (
|
||||||
IntroRect.m_sRect.left,
|
IntroRect.m_sRect.left,
|
||||||
IntroRect.m_sRect.top,
|
IntroRect.m_sRect.bottom,
|
||||||
IntroRect.m_sRect.right,
|
IntroRect.m_sRect.right,
|
||||||
IntroRect.m_sRect.bottom );
|
IntroRect.m_sRect.top );
|
||||||
|
|
||||||
CSprite2d::DrawRect(rect, IntroRect.m_sColor);
|
CSprite2d::DrawRect(rect, IntroRect.m_sColor);
|
||||||
}
|
}
|
||||||
|
@ -14557,6 +14557,20 @@ L'heure est venue pour l'ange gardien des taxis Kaufman de froisser de la tôle!
|
|||||||
[TAX3_5:TAXIWA3]
|
[TAX3_5:TAXIWA3]
|
||||||
Hé mec, j'vais te bousiller ta caisse!
|
Hé mec, j'vais te bousiller ta caisse!
|
||||||
|
|
||||||
|
{ re3 updates }
|
||||||
|
{ new languages }
|
||||||
|
[FEL_JAP]
|
||||||
|
JAPONAIS
|
||||||
|
|
||||||
|
[FEL_POL]
|
||||||
|
POLONAIS
|
||||||
|
|
||||||
|
[FEL_RUS]
|
||||||
|
RUSSE
|
||||||
|
|
||||||
|
[FEA_FMN]
|
||||||
|
RADIO ETEINTE
|
||||||
|
|
||||||
[DUMMY]
|
[DUMMY]
|
||||||
THIS LABEL NEEDS TO BE HERE !!!
|
THIS LABEL NEEDS TO BE HERE !!!
|
||||||
AS THE LAST LABEL DOES NOT GET COMPILED
|
AS THE LAST LABEL DOES NOT GET COMPILED
|
@ -14557,6 +14557,20 @@ Wird Zeit, dass der Schutzengel von Kaufman-Taxis eine vor den Latz kriegt!
|
|||||||
[TAX3_5:TAXIWA3]
|
[TAX3_5:TAXIWA3]
|
||||||
Hey, Freundchen, dir zieh ich das Fell über die Ohren!
|
Hey, Freundchen, dir zieh ich das Fell über die Ohren!
|
||||||
|
|
||||||
|
{ re3 updates }
|
||||||
|
{ new languages }
|
||||||
|
[FEL_JAP]
|
||||||
|
JAPANISCH
|
||||||
|
|
||||||
|
[FEL_POL]
|
||||||
|
POLNISCH
|
||||||
|
|
||||||
|
[FEL_RUS]
|
||||||
|
RUSSISCH
|
||||||
|
|
||||||
|
[FEA_FMN]
|
||||||
|
RADIO AUS
|
||||||
|
|
||||||
[DUMMY]
|
[DUMMY]
|
||||||
THIS LABEL NEEDS TO BE HERE !!!
|
THIS LABEL NEEDS TO BE HERE !!!
|
||||||
AS THE LAST LABEL DOES NOT GET COMPILED
|
AS THE LAST LABEL DOES NOT GET COMPILED
|
@ -14566,6 +14566,20 @@ La compagnia dei taxi d'ora in poi genererà introiti per un massimo di ~1~$. Ri
|
|||||||
[TAX3_5:TAXIWA3]
|
[TAX3_5:TAXIWA3]
|
||||||
Ehi ragazzo, ti abbronzo il fondoschiena!
|
Ehi ragazzo, ti abbronzo il fondoschiena!
|
||||||
|
|
||||||
|
{ re3 updates }
|
||||||
|
{ new languages }
|
||||||
|
[FEL_JAP]
|
||||||
|
GIAPPONESE
|
||||||
|
|
||||||
|
[FEL_POL]
|
||||||
|
POLACCO
|
||||||
|
|
||||||
|
[FEL_RUS]
|
||||||
|
RUSSO
|
||||||
|
|
||||||
|
[FEA_FMN]
|
||||||
|
RADIO SPENTA
|
||||||
|
|
||||||
[DUMMY]
|
[DUMMY]
|
||||||
THIS LABEL NEEDS TO BE HERE !!!
|
THIS LABEL NEEDS TO BE HERE !!!
|
||||||
AS THE LAST LABEL DOES NOT GET COMPILED
|
AS THE LAST LABEL DOES NOT GET COMPILED
|
@ -14366,6 +14366,12 @@ XBOX
|
|||||||
[FEC_IVP]
|
[FEC_IVP]
|
||||||
INVERTIR VERTICALIDAD MANDO
|
INVERTIR VERTICALIDAD MANDO
|
||||||
|
|
||||||
|
[FEM_NON]
|
||||||
|
NADA
|
||||||
|
|
||||||
|
[FEA_FMN]
|
||||||
|
RADIO APAGADA
|
||||||
|
|
||||||
{ end of file }
|
{ end of file }
|
||||||
[DUMMY]
|
[DUMMY]
|
||||||
THIS LABEL NEEDS TO BE HERE !!!
|
THIS LABEL NEEDS TO BE HERE !!!
|
||||||
|
Loading…
Reference in New Issue
Block a user