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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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Reverse unused audio functions from mobile
# Conflicts: # src/audio/AudioManager.h
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@ -160,6 +160,14 @@ cAudioManager::DestroyEntity(int32 id)
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}
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}
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bool8
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cAudioManager::GetEntityStatus(int32 id)
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{
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if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed)
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return m_asAudioEntities[id].m_bStatus;
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return FALSE;
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}
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void
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cAudioManager::SetEntityStatus(int32 id, bool8 status)
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{
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@ -167,6 +175,14 @@ cAudioManager::SetEntityStatus(int32 id, bool8 status)
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m_asAudioEntities[id].m_bStatus = status;
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}
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void *
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cAudioManager::GetEntityPointer(int32 id)
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{
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if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed)
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return m_asAudioEntities[id].m_pEntity;
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return NULL;
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}
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void
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cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol)
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{
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@ -51,7 +51,7 @@ public:
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eAudioType m_nType;
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void *m_pEntity;
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bool8 m_bIsUsed;
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uint8 m_bStatus;
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bool8 m_bStatus;
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int16 m_awAudioEvent[NUM_AUDIOENTITY_EVENTS];
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float m_afVolume[NUM_AUDIOENTITY_EVENTS];
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uint8 m_AudioEvents;
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@ -255,7 +255,9 @@ public:
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void Service();
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int32 CreateEntity(eAudioType type, void *entity);
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void DestroyEntity(int32 id); // inlined in vc
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bool8 GetEntityStatus(int32 id);
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void SetEntityStatus(int32 id, bool8 status);
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void *GetEntityPointer(int32 id);
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void PlayOneShot(int32 index, uint16 sound, float vol);
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void SetEffectsMasterVolume(uint8 volume);
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void SetMusicMasterVolume(uint8 volume);
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@ -38,6 +38,12 @@ cDMAudio::DestroyEntity(int32 audioEntity)
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AudioManager.DestroyEntity(audioEntity);
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}
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bool8
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cDMAudio::GetEntityStatus(int32 audioEntity)
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{
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return AudioManager.GetEntityStatus(audioEntity);
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}
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void
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cDMAudio::SetEntityStatus(int32 audioEntity, bool8 status)
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{
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@ -184,6 +190,12 @@ cDMAudio::IsAudioInitialised(void)
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return AudioManager.IsAudioInitialised();
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}
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void
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cDMAudio::ResetPoliceRadio()
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{
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AudioManager.ResetPoliceRadio();
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}
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void
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cDMAudio::ReportCrime(eCrimeType crime, const CVector &pos)
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{
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@ -25,6 +25,7 @@ public:
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int32 CreateEntity(eAudioType type, void *UID);
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void DestroyEntity(int32 audioEntity);
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bool8 GetEntityStatus(int32 audioEntity);
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void SetEntityStatus(int32 audioEntity, bool8 status);
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void PlayOneShot(int32 audioEntity, uint16 oneShot, float volume);
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void DestroyAllGameCreatedEntities(void);
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@ -58,6 +59,7 @@ public:
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char GetCDAudioDriveLetter(void);
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bool8 IsAudioInitialised(void);
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void ResetPoliceRadio();
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void ReportCrime(eCrimeType crime, CVector const &pos);
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int32 CreateLoopingScriptObject(cAudioScriptObject *scriptObject);
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