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@ -22,19 +22,18 @@
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#define DISTANCE_TO_SWITCH_DISTANCE_GOTO 20.0f
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//--MIAMI: done
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//--MIAMI: file done
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float CCarAI::FindSwitchDistanceClose(CVehicle* pVehicle)
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{
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return pVehicle->AutoPilot.m_nSwitchDistance;
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}
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//--MIAMI: done
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float CCarAI::FindSwitchDistanceFarNormalVehicle(CVehicle* pVehicle)
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{
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return FindSwitchDistanceClose(pVehicle) + 5.0f;
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}
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//--MIAMI: done
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float CCarAI::FindSwitchDistanceFar(CVehicle* pVehicle)
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{
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if (pVehicle->bIsLawEnforcer)
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@ -42,7 +41,6 @@ float CCarAI::FindSwitchDistanceFar(CVehicle* pVehicle)
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return FindSwitchDistanceFarNormalVehicle(pVehicle);
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}
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//--MIAMI: done
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void CCarAI::BackToCruisingIfNoWantedLevel(CVehicle* pVehicle)
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{
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if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
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@ -56,7 +54,6 @@ void CCarAI::BackToCruisingIfNoWantedLevel(CVehicle* pVehicle)
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}
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}
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//--MIAMI: done
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void CCarAI::UpdateCarAI(CVehicle* pVehicle)
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{
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if (pVehicle->bIsLawEnforcer){
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@ -507,13 +504,11 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
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}
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}
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//--MIAMI: done
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void CCarAI::CarHasReasonToStop(CVehicle* pVehicle)
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{
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pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
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}
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//--MIAMI: done
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float CCarAI::GetCarToGoToCoors(CVehicle* pVehicle, CVector* pTarget)
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{
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if (pVehicle->AutoPilot.m_nCarMission != MISSION_GOTOCOORDS && pVehicle->AutoPilot.m_nCarMission != MISSION_GOTOCOORDS_STRAIGHT){
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@ -531,7 +526,6 @@ float CCarAI::GetCarToGoToCoors(CVehicle* pVehicle, CVector* pTarget)
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return (pVehicle->GetPosition() - *pTarget).Magnitude2D();
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}
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//--MIAMI: done
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float CCarAI::GetCarToParkAtCoors(CVehicle* pVehicle, CVector* pTarget)
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{
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GetCarToGoToCoors(pVehicle, pTarget);
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@ -540,7 +534,6 @@ float CCarAI::GetCarToParkAtCoors(CVehicle* pVehicle, CVector* pTarget)
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return (pVehicle->GetPosition() - *pTarget).Magnitude2D();
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}
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//--MIAMI: TODO: MI_VICECHEE
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void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle)
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{
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if (pVehicle->bOccupantsHaveBeenGenerated)
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@ -577,21 +570,18 @@ void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle)
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}
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}
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//--MIAMI: done
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void CCarAI::AddAmbulanceOccupants(CVehicle* pVehicle)
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{
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pVehicle->SetUpDriver();
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pVehicle->SetupPassenger(1);
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}
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//--MIAMI: done
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void CCarAI::AddFiretruckOccupants(CVehicle* pVehicle)
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{
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pVehicle->SetUpDriver();
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pVehicle->SetupPassenger(0);
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}
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//--MIAMI: done
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void CCarAI::TellOccupantsToLeaveCar(CVehicle* pVehicle)
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{
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if (pVehicle->pDriver){
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@ -609,7 +599,6 @@ void CCarAI::TellOccupantsToLeaveCar(CVehicle* pVehicle)
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}
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}
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//--MIAMI: done
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void CCarAI::TellOccupantsToFleeCar(CVehicle* pVehicle)
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{
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if (pVehicle->pDriver && !pVehicle->pDriver->IsPlayer()) {
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@ -627,7 +616,6 @@ void CCarAI::TellOccupantsToFleeCar(CVehicle* pVehicle)
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}
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}
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//--MIAMI: done
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void CCarAI::TellCarToRamOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
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{
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pVehicle->AutoPilot.m_pTargetCar = pTarget;
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@ -637,7 +625,6 @@ void CCarAI::TellCarToRamOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
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pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed);
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}
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//--MIAMI: done
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void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
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{
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pVehicle->AutoPilot.m_pTargetCar = pTarget;
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@ -647,7 +634,6 @@ void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
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pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed);
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}
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//--MIAMI: done
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eCarMission CCarAI::FindPoliceCarMissionForWantedLevel()
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{
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switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel){
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@ -662,7 +648,6 @@ eCarMission CCarAI::FindPoliceCarMissionForWantedLevel()
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}
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}
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//--MIAMI: done
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eCarMission CCarAI::FindPoliceBoatMissionForWantedLevel()
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{
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switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
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@ -677,7 +662,6 @@ eCarMission CCarAI::FindPoliceBoatMissionForWantedLevel()
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}
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}
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//--MIAMI: done
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int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle)
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{
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switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
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@ -692,7 +676,6 @@ int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle)
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}
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}
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//--MIAMI: done
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void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle)
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{
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if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel == 1){
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@ -737,7 +720,6 @@ void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle)
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}
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}
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//--MIAMI: done
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void CCarAI::MellowOutChaseSpeedBoat(CVehicle* pVehicle)
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{
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switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
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@ -751,7 +733,6 @@ void CCarAI::MellowOutChaseSpeedBoat(CVehicle* pVehicle)
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}
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}
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//--MIAMI: done
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void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle)
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{
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float flatSpeed = pVehicle->GetMoveSpeed().Magnitude2D();
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@ -105,6 +105,8 @@ int32 CCarCtrl::LoadedCarsArray[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY];
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CVehicle* apCarsToKeep[MAX_CARS_TO_KEEP];
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uint32 aCarsToKeepTime[MAX_CARS_TO_KEEP];
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//--MIAMI: done except heli/plane functions
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void
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CCarCtrl::GenerateRandomCars()
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{
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@ -2,6 +2,8 @@
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#include "Curves.h"
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//--MIAMI: file done
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float CCurves::CalcSpeedScaleFactor(CVector* pPoint1, CVector* pPoint2, float dir1X, float dir1Y, float dir2X, float dir2Y)
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{
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CVector2D dir1(dir1X, dir1Y);
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@ -13,7 +13,7 @@
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#define TIME_BETWEEN_SETPIECE_SPAWNS 20000
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// MIAMI: file done
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//--MIAMI: file done
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bool CSetPieces::bDebug;
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uint32 CSetPieces::NumSetPieces;
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