mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-24 01:59:15 +01:00
commit
ce2071e1e6
@ -2593,6 +2593,50 @@ float CCarCtrl::FindMaxSteerAngle(CVehicle* pVehicle)
|
||||
return pVehicle->GetModelIndex() == MI_ENFORCER ? 0.7f : DEFAULT_MAX_STEER_ANGLE;
|
||||
}
|
||||
|
||||
void CCarCtrl::SteerAIHeliTowardsTargetCoors(CAutomobile* pHeli)
|
||||
{
|
||||
if (pHeli->m_aWheelSpeed[1] < 0.22f)
|
||||
pHeli->m_aWheelSpeed[1] += 0.001f;
|
||||
if (pHeli->m_aWheelSpeed[1] < 0.22f)
|
||||
return;
|
||||
CVector2D vecToTarget = pHeli->AutoPilot.m_vecDestinationCoors - pHeli->GetPosition();
|
||||
float distanceToTarget = vecToTarget.Magnitude();
|
||||
#ifdef FIX_BUGS
|
||||
float speed = pHeli->AutoPilot.GetCruiseSpeed() * 0.01f;
|
||||
#else
|
||||
float speed = pHeli->AutoPilot.m_nCruiseSpeed * 0.01f;
|
||||
#endif
|
||||
if (distanceToTarget >= 100.0f)
|
||||
{
|
||||
if (distanceToTarget > 75.0f)
|
||||
speed *= 0.7f;
|
||||
else if (distanceToTarget > 10.0f)
|
||||
speed *= 0.4f;
|
||||
else
|
||||
speed *= 0.2f;
|
||||
}
|
||||
CVector2D vecAdvanceThisFrame = vecToTarget;
|
||||
vecAdvanceThisFrame.Normalise();
|
||||
vecAdvanceThisFrame *= speed;
|
||||
float resistance = Pow(0.997f, CTimer::GetTimeStep());
|
||||
pHeli->m_vecMoveSpeed.x *= resistance;
|
||||
pHeli->m_vecMoveSpeed.y *= resistance;
|
||||
vecAdvanceThisFrame -= pHeli->m_vecMoveSpeed;
|
||||
CVector2D vecSpeedChange = vecAdvanceThisFrame - pHeli->m_vecMoveSpeed;
|
||||
float vecSpeedChangeLength = vecSpeedChange.Magnitude();
|
||||
vecSpeedChange.Normalise();
|
||||
float changeMultiplier = 0.002f * CTimer::GetTimeStep();
|
||||
if (distanceToTarget < 5.0f)
|
||||
changeMultiplier /= 5.0f;
|
||||
if (vecSpeedChangeLength < changeMultiplier)
|
||||
pHeli->AddToMoveSpeed(vecAdvanceThisFrame);
|
||||
else
|
||||
pHeli->AddToMoveSpeed(vecSpeedChange * changeMultiplier);
|
||||
pHeli->SetPosition(pHeli->GetPosition() + CVector(CTimer::GetTimeStep() * pHeli->m_vecMoveSpeed.x, CTimer::GetTimeStep() * pHeli->m_vecMoveSpeed.y, 0.0f));
|
||||
assert(0);
|
||||
// This is not finished yet. Heli fields in CAutomobile required
|
||||
}
|
||||
|
||||
void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerve, float* pAccel, float* pBrake, bool* pHandbrake)
|
||||
{
|
||||
CVector2D forward = pVehicle->GetForward();
|
||||
@ -2620,18 +2664,12 @@ void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerv
|
||||
if (PickNextNodeAccordingStrategy(pVehicle)) {
|
||||
switch (pVehicle->AutoPilot.m_nCarMission){
|
||||
case MISSION_GOTOCOORDS:
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT;
|
||||
*pSwerve = 0.0f;
|
||||
*pAccel = 0.0f;
|
||||
*pBrake = 0.0f;
|
||||
*pHandbrake = false;
|
||||
SteerAICarWithPhysicsHeadingForTarget(pVehicle, nil, pVehicle->AutoPilot.m_vecDestinationCoors.x,
|
||||
pVehicle->AutoPilot.m_vecDestinationCoors.y, pSwerve, pAccel, pBrake, pHandbrake);
|
||||
return;
|
||||
case MISSION_GOTOCOORDS_ACCURATE:
|
||||
pVehicle->AutoPilot.m_nCarMission = MISSION_GOTO_COORDS_STRAIGHT_ACCURATE;
|
||||
*pSwerve = 0.0f;
|
||||
*pAccel = 0.0f;
|
||||
*pBrake = 0.0f;
|
||||
*pHandbrake = false;
|
||||
SteerAICarWithPhysicsHeadingForTarget(pVehicle, nil, pVehicle->AutoPilot.m_vecDestinationCoors.x,
|
||||
pVehicle->AutoPilot.m_vecDestinationCoors.y, pSwerve, pAccel, pBrake, pHandbrake);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -2667,6 +2705,7 @@ void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerv
|
||||
switch (pVehicle->AutoPilot.m_nDrivingStyle) {
|
||||
case DRIVINGSTYLE_STOP_FOR_CARS:
|
||||
case DRIVINGSTYLE_SLOW_DOWN_FOR_CARS:
|
||||
case DRIVINGSTYLE_STOP_FOR_CARS_IGNORE_LIGHTS:
|
||||
speedStyleMultiplier = FindMaximumSpeedForThisCarInTraffic(pVehicle) / pVehicle->AutoPilot.m_nCruiseSpeed;
|
||||
break;
|
||||
default:
|
||||
@ -2933,8 +2972,6 @@ bool CCarCtrl::JoinCarWithRoadSystemGotoCoors(CVehicle* pVehicle, CVector vecTar
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
//TODO
|
||||
void CCarCtrl::FindLinksToGoWithTheseNodes(CVehicle* pVehicle)
|
||||
{
|
||||
if (pVehicle->m_nRouteSeed)
|
||||
@ -2952,11 +2989,21 @@ void CCarCtrl::FindLinksToGoWithTheseNodes(CVehicle* pVehicle)
|
||||
curLink = 0;
|
||||
curConnection = ThePaths.m_carPathConnections[pCurNode->firstLink];
|
||||
}else{
|
||||
curConnection = pVehicle->AutoPilot.m_nNextPathNodeInfo;
|
||||
while (curConnection == pVehicle->AutoPilot.m_nNextPathNodeInfo){
|
||||
curLink = CGeneral::GetRandomNumber() % pCurNode->numLinks;
|
||||
curConnection = ThePaths.m_carPathConnections[curLink + pCurNode->firstLink];
|
||||
int closestLink = -1;
|
||||
float md = 999999.9f;
|
||||
|
||||
for (curLink = 0; curLink < pCurNode->numLinks; curLink++) {
|
||||
int node = ThePaths.ConnectedNode(curLink + pCurNode->firstLink);
|
||||
CPathNode* pNode = &ThePaths.m_pathNodes[node];
|
||||
if (node == pVehicle->AutoPilot.m_nNextRouteNode)
|
||||
continue;
|
||||
float dist = CCollision::DistToLine(&pCurNode->GetPosition(), &pNode->GetPosition(), &pVehicle->GetPosition());
|
||||
if (dist < md) {
|
||||
md = dist;
|
||||
closestLink = curLink;
|
||||
}
|
||||
}
|
||||
curConnection = ThePaths.m_carPathConnections[closestLink + pCurNode->firstLink];
|
||||
}
|
||||
pVehicle->AutoPilot.m_nCurrentPathNodeInfo = curConnection;
|
||||
pVehicle->AutoPilot.m_nCurrentDirection = (ThePaths.ConnectedNode(curLink + pCurNode->firstLink) >= pVehicle->AutoPilot.m_nCurrentRouteNode) ? 1 : -1;
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -57,8 +57,9 @@ enum eGarageType : int8
|
||||
|
||||
enum
|
||||
{
|
||||
TOTAL_COLLECTCARS_GARAGES = GARAGE_COLLECTCARS_3 - GARAGE_COLLECTCARS_1 + 1,
|
||||
TOTAL_COLLECTCARS_CARS = 16
|
||||
TOTAL_COLLECTCARS_GARAGES = 4,
|
||||
TOTAL_HIDEOUT_GARAGES = 12,
|
||||
TOTAL_COLLECTCARS_CARS = 6
|
||||
};
|
||||
|
||||
class CStoredCar
|
||||
@ -94,6 +95,7 @@ class CGarage
|
||||
{
|
||||
eGarageType m_eGarageType;
|
||||
eGarageState m_eGarageState;
|
||||
uint8 m_nMaxStoredCars;
|
||||
bool field_2; // unused
|
||||
bool m_bClosingWithoutTargetCar;
|
||||
bool m_bDeactivated;
|
||||
@ -108,12 +110,17 @@ class CGarage
|
||||
bool m_bRecreateDoorOnNextRefresh;
|
||||
bool m_bRotatedDoor;
|
||||
bool m_bCameraFollowsPlayer;
|
||||
float m_fX1;
|
||||
float m_fX2;
|
||||
float m_fY1;
|
||||
float m_fY2;
|
||||
float m_fZ1;
|
||||
float m_fZ2;
|
||||
CVector2D m_vecCorner1;
|
||||
float m_fInfZ;
|
||||
CVector2D m_vDir1;
|
||||
CVector2D m_vDir2;
|
||||
float m_fSupZ;
|
||||
float m_fDir1Len;
|
||||
float m_fDir2Len;
|
||||
float m_fInfX;
|
||||
float m_fSupX;
|
||||
float m_fInfY;
|
||||
float m_fSupY;
|
||||
float m_fDoorPos;
|
||||
float m_fDoorHeight;
|
||||
float m_fDoor1X;
|
||||
@ -134,8 +141,8 @@ class CGarage
|
||||
bool IsClosed() { return m_eGarageState == GS_FULLYCLOSED; }
|
||||
bool IsUsed() { return m_eGarageType != GARAGE_NONE; }
|
||||
void Update();
|
||||
float GetGarageCenterX() { return (m_fX1 + m_fX2) / 2; }
|
||||
float GetGarageCenterY() { return (m_fY1 + m_fY2) / 2; }
|
||||
float GetGarageCenterX() { return (m_fInfX + m_fSupX) / 2; }
|
||||
float GetGarageCenterY() { return (m_fInfY + m_fSupY) / 2; }
|
||||
bool IsFar()
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
@ -153,7 +160,6 @@ class CGarage
|
||||
void UpdateDoorsHeight();
|
||||
bool IsEntityEntirelyInside3D(CEntity*, float);
|
||||
bool IsEntityEntirelyOutside(CEntity*, float);
|
||||
bool IsEntityEntirelyInside(CEntity*);
|
||||
float CalcDistToGarageRectangleSquared(float, float);
|
||||
float CalcSmallestDistToGarageDoorSquared(float, float);
|
||||
bool IsAnyOtherCarTouchingGarage(CVehicle* pException);
|
||||
@ -178,17 +184,22 @@ class CGarage
|
||||
void FindDoorsEntitiesSectorList(CPtrList&, bool);
|
||||
void PlayerArrestedOrDied();
|
||||
|
||||
bool IsPointInsideGarage(CVector);
|
||||
bool IsPointInsideGarage(CVector, float);
|
||||
void ThrowCarsNearDoorOutOfGarage(CVehicle*);
|
||||
|
||||
int32 FindMaxNumStoredCarsForGarage() { return Max(NUM_GARAGE_STORED_CARS, m_nMaxStoredCars); }
|
||||
|
||||
friend class CGarages;
|
||||
friend class cAudioManager;
|
||||
friend class CCamera;
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(CGarage, 140);
|
||||
|
||||
class CGarages
|
||||
{
|
||||
enum {
|
||||
MESSAGE_LENGTH = 8
|
||||
MESSAGE_LENGTH = 8,
|
||||
MAX_NUM_CARS_IN_HIDEOUT_GARAGE = 4
|
||||
};
|
||||
static int32 BankVansCollected;
|
||||
static bool BombsAreFree;
|
||||
@ -206,9 +217,7 @@ class CGarages
|
||||
static bool PlayerInGarage;
|
||||
static int32 PoliceCarsCollected;
|
||||
static CGarage aGarages[NUM_GARAGES];
|
||||
static CStoredCar aCarsInSafeHouse1[NUM_GARAGE_STORED_CARS];
|
||||
static CStoredCar aCarsInSafeHouse2[NUM_GARAGE_STORED_CARS];
|
||||
static CStoredCar aCarsInSafeHouse3[NUM_GARAGE_STORED_CARS];
|
||||
static CStoredCar aCarsInSafeHouses[TOTAL_HIDEOUT_GARAGES][MAX_NUM_CARS_IN_HIDEOUT_GARAGE];
|
||||
static int32 AudioEntity;
|
||||
static bool bCamShouldBeOutisde;
|
||||
|
||||
@ -251,15 +260,45 @@ public:
|
||||
static bool IsModelIndexADoor(uint32 id);
|
||||
static void SetFreeBombs(bool bValue) { BombsAreFree = bValue; }
|
||||
static void SetFreeResprays(bool bValue) { RespraysAreFree = bValue; }
|
||||
static void SetMaxNumStoredCarsForGarage(int16 garage, uint8 num) { aGarages[garage].m_nMaxStoredCars = num; }
|
||||
|
||||
private:
|
||||
static bool IsCarSprayable(CVehicle*);
|
||||
static float FindDoorHeightForMI(int32);
|
||||
static void CloseHideOutGaragesBeforeSave(void);
|
||||
static int32 CountCarsInHideoutGarage(eGarageType);
|
||||
static int32 FindMaxNumStoredCarsForGarage(eGarageType);
|
||||
static int32 GetBombTypeForGarageType(eGarageType type) { return type - GARAGE_BOMBSHOP1 + 1; }
|
||||
static int32 GetCarsCollectedIndexForGarageType(eGarageType type) { return type - GARAGE_COLLECTCARS_1; }
|
||||
static int32 GetCarsCollectedIndexForGarageType(eGarageType type)
|
||||
{
|
||||
switch (type) {
|
||||
case GARAGE_COLLECTCARS_1: return 0;
|
||||
case GARAGE_COLLECTCARS_2: return 1;
|
||||
case GARAGE_COLLECTCARS_3: return 2;
|
||||
case GARAGE_COLLECTCARS_4: return 3;
|
||||
default: assert(0);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
static int32 FindSafeHouseIndexForGarageType(eGarageType type)
|
||||
{
|
||||
switch (type) {
|
||||
case GARAGE_HIDEOUT_ONE: return 0;
|
||||
case GARAGE_HIDEOUT_TWO: return 1;
|
||||
case GARAGE_HIDEOUT_THREE: return 2;
|
||||
case GARAGE_HIDEOUT_FOUR: return 3;
|
||||
case GARAGE_HIDEOUT_FIVE: return 4;
|
||||
case GARAGE_HIDEOUT_SIX: return 5;
|
||||
case GARAGE_HIDEOUT_SEVEN: return 6;
|
||||
case GARAGE_HIDEOUT_EIGHT: return 7;
|
||||
case GARAGE_HIDEOUT_NINE: return 8;
|
||||
case GARAGE_HIDEOUT_TEN: return 9;
|
||||
case GARAGE_HIDEOUT_ELEVEN: return 10;
|
||||
case GARAGE_HIDEOUT_TWELVE: return 11;
|
||||
default: assert(0);
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
static bool IsThisGarageTypeSafehouse(eGarageType type) { return FindSafeHouseIndexForGarageType(type) >= 0; }
|
||||
|
||||
friend class cAudioManager;
|
||||
friend class CGarage;
|
||||
|
@ -9746,8 +9746,21 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
|
||||
case COMMAND_IS_CHAR_IN_ANY_PLANE:
|
||||
case COMMAND_IS_PLAYER_IN_ANY_PLANE:
|
||||
case COMMAND_IS_CHAR_IN_WATER:
|
||||
assert(0);
|
||||
case COMMAND_SET_VAR_INT_TO_CONSTANT:
|
||||
{
|
||||
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL);
|
||||
CollectParameters(&m_nIp, 1);
|
||||
*ptr = ScriptParams[0];
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_SET_LVAR_INT_TO_CONSTANT:
|
||||
{
|
||||
int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL);
|
||||
CollectParameters(&m_nIp, 1);
|
||||
*ptr = ScriptParams[0];
|
||||
return 0;
|
||||
}
|
||||
default:
|
||||
assert(0);
|
||||
}
|
||||
@ -9802,7 +9815,20 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
|
||||
case COMMAND_GET_NUMBER_OF_SONY_CDS_READ:
|
||||
case COMMAND_ADD_SHORT_RANGE_BLIP_FOR_COORD_OLD:
|
||||
case COMMAND_ADD_SHORT_RANGE_BLIP_FOR_COORD:
|
||||
assert(0);
|
||||
case COMMAND_ADD_SHORT_RANGE_SPRITE_BLIP_FOR_COORD:
|
||||
{
|
||||
CollectParameters(&m_nIp, 4);
|
||||
CVector pos = *(CVector*)&ScriptParams[0];
|
||||
if (pos.z <= MAP_Z_LOW_LIMIT)
|
||||
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
|
||||
CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
|
||||
int id = CRadar::SetShortRangeCoordBlip(BLIP_COORD, pos, 5, BLIP_DISPLAY_BOTH);
|
||||
CRadar::SetBlipSprite(id, ScriptParams[3]);
|
||||
ScriptParams[0] = id;
|
||||
StoreParameters(&m_nIp, 1);
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_ADD_MONEY_SPENT_ON_CLOTHES:
|
||||
case COMMAND_SET_HELI_ORIENTATION:
|
||||
case COMMAND_CLEAR_HELI_ORIENTATION:
|
||||
@ -10026,7 +10052,11 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
|
||||
switch (command) {
|
||||
case COMMAND_REGISTER_VIGILANTE_LEVEL:
|
||||
case COMMAND_CLEAR_ALL_CHAR_ANIMS:
|
||||
assert(0);
|
||||
case COMMAND_SET_MAXIMUM_NUMBER_OF_CARS_IN_GARAGE:
|
||||
CollectParameters(&m_nIp, 2);
|
||||
CGarages::SetMaxNumStoredCarsForGarage(ScriptParams[0], ScriptParams[1]);
|
||||
break;
|
||||
case COMMAND_WANTED_STARS_ARE_FLASHING:
|
||||
case COMMAND_SET_ALLOW_HURRICANES:
|
||||
case COMMAND_PLAY_ANNOUNCEMENT:
|
||||
|
@ -696,8 +696,8 @@ CCamera::CamControl(void)
|
||||
garageDoorPos2.z = 0.0f;
|
||||
#endif
|
||||
}
|
||||
garageCenter.x = (pToGarageWeAreIn->m_fX1 + pToGarageWeAreIn->m_fX2)/2.0f;
|
||||
garageCenter.y = (pToGarageWeAreIn->m_fY1 + pToGarageWeAreIn->m_fY2)/2.0f;
|
||||
garageCenter.x = pToGarageWeAreIn->GetGarageCenterX();
|
||||
garageCenter.y = pToGarageWeAreIn->GetGarageCenterY();
|
||||
garageCenter.z = 0.0f;
|
||||
if(whichDoor == 1)
|
||||
garageCenterToDoor = garageDoorPos1 - garageCenter;
|
||||
@ -979,8 +979,8 @@ CCamera::CamControl(void)
|
||||
}
|
||||
|
||||
if(pToGarageWeAreIn){
|
||||
garageCenter.x = (pToGarageWeAreIn->m_fX1 + pToGarageWeAreIn->m_fX2)/2.0f;
|
||||
garageCenter.y = (pToGarageWeAreIn->m_fY1 + pToGarageWeAreIn->m_fY2)/2.0f;
|
||||
garageCenter.x = pToGarageWeAreIn->GetGarageCenterX();
|
||||
garageCenter.y = pToGarageWeAreIn->GetGarageCenterY();
|
||||
garageCenter.z = 0.0f;
|
||||
}else{
|
||||
garageDoorPos1.z = 0.0f;
|
||||
@ -1013,8 +1013,8 @@ CCamera::CamControl(void)
|
||||
if(PedZoomIndicator == CAM_ZOOM_TOPDOWN && !stairs){
|
||||
garageCamPos = garageCenter;
|
||||
garageCamPos.z += FindPlayerPed()->GetPosition().z + 2.1f;
|
||||
if(pToGarageWeAreIn && garageCamPos.z > pToGarageWeAreIn->m_fX2) // What?
|
||||
garageCamPos.z = pToGarageWeAreIn->m_fX2;
|
||||
if(pToGarageWeAreIn && garageCamPos.z > pToGarageWeAreIn->m_fSupX) // What?
|
||||
garageCamPos.z = pToGarageWeAreIn->m_fSupX;
|
||||
}else
|
||||
garageCamPos.z = ground + 3.1f;
|
||||
SetCamPositionForFixedMode(garageCamPos, CVector(0.0f, 0.0f, 0.0f));
|
||||
|
@ -527,21 +527,24 @@ void CRadar::DrawBlips()
|
||||
TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition());
|
||||
float dist = LimitRadarPoint(in);
|
||||
TransformRadarPointToScreenSpace(out, in);
|
||||
if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) {
|
||||
DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
|
||||
} else {
|
||||
#ifdef TRIANGULAR_BLIPS
|
||||
const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
|
||||
const CVector &blipPos = blipEntity->GetPosition();
|
||||
uint8 mode = BLIP_MODE_TRIANGULAR_UP;
|
||||
if (blipPos.z - pos.z <= 2.0f) {
|
||||
if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
|
||||
else mode = BLIP_MODE_SQUARE;
|
||||
if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || CMenuManager::bMenuMapActive) {
|
||||
if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) {
|
||||
DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
|
||||
}
|
||||
ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
|
||||
else {
|
||||
#ifdef TRIANGULAR_BLIPS
|
||||
const CVector& pos = FindPlayerCentreOfWorld_NoSniperShift();
|
||||
const CVector& blipPos = blipEntity->GetPosition();
|
||||
uint8 mode = BLIP_MODE_TRIANGULAR_UP;
|
||||
if (blipPos.z - pos.z <= 2.0f) {
|
||||
if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
|
||||
else mode = BLIP_MODE_SQUARE;
|
||||
}
|
||||
ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
|
||||
#else
|
||||
ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
|
||||
ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -566,21 +569,24 @@ void CRadar::DrawBlips()
|
||||
TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos);
|
||||
float dist = LimitRadarPoint(in);
|
||||
TransformRadarPointToScreenSpace(out, in);
|
||||
if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) {
|
||||
DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
|
||||
} else {
|
||||
#ifdef TRIANGULAR_BLIPS
|
||||
const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
|
||||
const CVector &blipPos = ms_RadarTrace[blipId].m_vecPos;
|
||||
uint8 mode = BLIP_MODE_TRIANGULAR_UP;
|
||||
if (blipPos.z - pos.z <= 2.0f) {
|
||||
if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
|
||||
else mode = BLIP_MODE_SQUARE;
|
||||
if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || CMenuManager::bMenuMapActive) {
|
||||
if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) {
|
||||
DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
|
||||
}
|
||||
ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
|
||||
else {
|
||||
#ifdef TRIANGULAR_BLIPS
|
||||
const CVector& pos = FindPlayerCentreOfWorld_NoSniperShift();
|
||||
const CVector& blipPos = ms_RadarTrace[blipId].m_vecPos;
|
||||
uint8 mode = BLIP_MODE_TRIANGULAR_UP;
|
||||
if (blipPos.z - pos.z <= 2.0f) {
|
||||
if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
|
||||
else mode = BLIP_MODE_SQUARE;
|
||||
}
|
||||
ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
|
||||
#else
|
||||
ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
|
||||
ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -632,23 +638,25 @@ void CRadar::DrawBlips()
|
||||
TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition());
|
||||
float dist = LimitRadarPoint(in);
|
||||
TransformRadarPointToScreenSpace(out, in);
|
||||
if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE)
|
||||
DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
|
||||
else
|
||||
if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || CMenuManager::bMenuMapActive) {
|
||||
if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE)
|
||||
DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
|
||||
else
|
||||
#ifdef TRIANGULAR_BLIPS
|
||||
{
|
||||
const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
|
||||
const CVector &blipPos = blipEntity->GetPosition();
|
||||
uint8 mode = BLIP_MODE_TRIANGULAR_UP;
|
||||
if (blipPos.z - pos.z <= 2.0f) {
|
||||
if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
|
||||
else mode = BLIP_MODE_SQUARE;
|
||||
{
|
||||
const CVector& pos = FindPlayerCentreOfWorld_NoSniperShift();
|
||||
const CVector& blipPos = blipEntity->GetPosition();
|
||||
uint8 mode = BLIP_MODE_TRIANGULAR_UP;
|
||||
if (blipPos.z - pos.z <= 2.0f) {
|
||||
if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
|
||||
else mode = BLIP_MODE_SQUARE;
|
||||
}
|
||||
ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
|
||||
}
|
||||
ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
|
||||
}
|
||||
#else
|
||||
ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
|
||||
ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -681,23 +689,25 @@ void CRadar::DrawBlips()
|
||||
TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos);
|
||||
float dist = LimitRadarPoint(in);
|
||||
TransformRadarPointToScreenSpace(out, in);
|
||||
if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE)
|
||||
DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
|
||||
else
|
||||
if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || CMenuManager::bMenuMapActive) {
|
||||
if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE)
|
||||
DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
|
||||
else
|
||||
#ifdef TRIANGULAR_BLIPS
|
||||
{
|
||||
const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
|
||||
const CVector &blipPos = ms_RadarTrace[blipId].m_vecPos;
|
||||
uint8 mode = BLIP_MODE_TRIANGULAR_UP;
|
||||
if (blipPos.z - pos.z <= 2.0f) {
|
||||
if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
|
||||
else mode = BLIP_MODE_SQUARE;
|
||||
{
|
||||
const CVector& pos = FindPlayerCentreOfWorld_NoSniperShift();
|
||||
const CVector& blipPos = ms_RadarTrace[blipId].m_vecPos;
|
||||
uint8 mode = BLIP_MODE_TRIANGULAR_UP;
|
||||
if (blipPos.z - pos.z <= 2.0f) {
|
||||
if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
|
||||
else mode = BLIP_MODE_SQUARE;
|
||||
}
|
||||
ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
|
||||
}
|
||||
ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
|
||||
}
|
||||
#else
|
||||
ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
|
||||
ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
@ -992,6 +1002,7 @@ CRadar::Initialise()
|
||||
ms_RadarTrace[i].m_BlipIndex = 1;
|
||||
SetRadarMarkerState(i, false);
|
||||
ms_RadarTrace[i].m_bInUse = false;
|
||||
ms_RadarTrace[i].m_bShortRange = false;
|
||||
ms_RadarTrace[i].m_eBlipType = BLIP_NONE;
|
||||
ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
|
||||
ms_RadarTrace[i].m_eRadarSprite = RADAR_SPRITE_NONE;
|
||||
@ -1102,8 +1113,9 @@ int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay
|
||||
}
|
||||
ms_RadarTrace[nextBlip].m_eBlipType = type;
|
||||
ms_RadarTrace[nextBlip].m_nColor = color;
|
||||
ms_RadarTrace[nextBlip].m_bDim = 1;
|
||||
ms_RadarTrace[nextBlip].m_bInUse = 1;
|
||||
ms_RadarTrace[nextBlip].m_bDim = true;
|
||||
ms_RadarTrace[nextBlip].m_bInUse = true;
|
||||
ms_RadarTrace[nextBlip].m_bShortRange = false;
|
||||
ms_RadarTrace[nextBlip].m_Radius = 1.0f;
|
||||
ms_RadarTrace[nextBlip].m_vec2DPos = pos;
|
||||
ms_RadarTrace[nextBlip].m_vecPos = pos;
|
||||
@ -1114,6 +1126,15 @@ int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay
|
||||
return CRadar::GetNewUniqueBlipIndex(nextBlip);
|
||||
}
|
||||
|
||||
int CRadar::SetShortRangeCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay display)
|
||||
{
|
||||
int index = SetCoordBlip(type, pos, color, display);
|
||||
if (index == -1)
|
||||
return -1;
|
||||
ms_RadarTrace[GetActualBlipArrayIndex(index)].m_bShortRange = true;
|
||||
return index;
|
||||
}
|
||||
|
||||
int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDisplay display)
|
||||
{
|
||||
int nextBlip;
|
||||
@ -1123,8 +1144,9 @@ int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDispla
|
||||
}
|
||||
ms_RadarTrace[nextBlip].m_eBlipType = type;
|
||||
ms_RadarTrace[nextBlip].m_nColor = color;
|
||||
ms_RadarTrace[nextBlip].m_bDim = 1;
|
||||
ms_RadarTrace[nextBlip].m_bInUse = 1;
|
||||
ms_RadarTrace[nextBlip].m_bDim = true;
|
||||
ms_RadarTrace[nextBlip].m_bInUse = true;
|
||||
ms_RadarTrace[nextBlip].m_bShortRange = false;
|
||||
ms_RadarTrace[nextBlip].m_Radius = 1.0f;
|
||||
ms_RadarTrace[nextBlip].m_nEntityHandle = handle;
|
||||
ms_RadarTrace[nextBlip].m_wScale = 1;
|
||||
|
@ -66,12 +66,12 @@ struct sRadarTrace
|
||||
uint16 m_BlipIndex;
|
||||
bool m_bDim;
|
||||
bool m_bInUse;
|
||||
bool m_bShortRange;
|
||||
float m_Radius;
|
||||
int16 m_wScale;
|
||||
uint16 m_eBlipDisplay; // eBlipDisplay
|
||||
uint16 m_eRadarSprite; // eRadarSprite
|
||||
};
|
||||
VALIDATE_SIZE(sRadarTrace, 0x30);
|
||||
|
||||
// Values for screen space
|
||||
#define RADAR_LEFT (40.0f)
|
||||
@ -149,6 +149,7 @@ public:
|
||||
static void SetBlipSprite(int32 i, int32 icon);
|
||||
static int32 SetCoordBlip(eBlipType type, CVector pos, int32, eBlipDisplay);
|
||||
static int32 SetEntityBlip(eBlipType type, int32, int32, eBlipDisplay);
|
||||
static int32 SetShortRangeCoordBlip(eBlipType type, CVector pos, int32, eBlipDisplay);
|
||||
static void SetRadarMarkerState(int32 i, bool flag);
|
||||
static void ShowRadarMarker(CVector pos, uint32 color, float radius);
|
||||
static void ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha);
|
||||
|
@ -58,6 +58,9 @@ int32 CStats::CarsCrushed;
|
||||
int32 CStats::FastestTimes[CStats::TOTAL_FASTEST_TIMES];
|
||||
int32 CStats::HighestScores[CStats::TOTAL_HIGHEST_SCORES];
|
||||
|
||||
int32 CStats::Sprayings;
|
||||
float CStats::AutoPaintingBudget;
|
||||
|
||||
void CStats::Init()
|
||||
{
|
||||
PeopleKilledByOthers = 0;
|
||||
@ -113,6 +116,9 @@ void CStats::Init()
|
||||
IndustrialPassed = 0;
|
||||
CommercialPassed = 0;
|
||||
SuburbanPassed = 0;
|
||||
|
||||
Sprayings = 0;
|
||||
AutoPaintingBudget = 0.0f;
|
||||
}
|
||||
|
||||
void CStats::RegisterFastestTime(int32 index, int32 time)
|
||||
|
@ -62,6 +62,8 @@ public:
|
||||
static int32 CarsCrushed;
|
||||
static int32 FastestTimes[TOTAL_FASTEST_TIMES];
|
||||
static int32 HighestScores[TOTAL_HIGHEST_SCORES];
|
||||
static int32 Sprayings;
|
||||
static float AutoPaintingBudget;
|
||||
|
||||
public:
|
||||
static void Init(void);
|
||||
|
@ -462,3 +462,10 @@ CWanted::UpdateCrimesQ(void)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CWanted::Suspend(void)
|
||||
{
|
||||
// TODO(MIAMI)!
|
||||
Reset(); // <- temporary
|
||||
}
|
||||
|
@ -49,6 +49,8 @@ public:
|
||||
void UpdateCrimesQ();
|
||||
void Update();
|
||||
|
||||
void Suspend();
|
||||
|
||||
bool IsIgnored(void) { return m_bIgnoredByCops || m_bIgnoredByEveryone; }
|
||||
|
||||
static int32 WorkOutPolicePresence(CVector posn, float radius);
|
||||
|
@ -130,7 +130,7 @@ enum Config {
|
||||
NUM_AUDIO_REFLECTIONS = 5,
|
||||
NUM_SCRIPT_MAX_ENTITIES = 40,
|
||||
|
||||
NUM_GARAGE_STORED_CARS = 6,
|
||||
NUM_GARAGE_STORED_CARS = 4,
|
||||
|
||||
NUM_CRANES = 8,
|
||||
|
||||
|
@ -117,6 +117,17 @@ public:
|
||||
void SetMoveSpeed(const CVector& speed) {
|
||||
m_vecMoveSpeed = speed;
|
||||
}
|
||||
void AddToMoveSpeed(float x, float y, float z) {
|
||||
m_vecMoveSpeed.x += x;
|
||||
m_vecMoveSpeed.y += y;
|
||||
m_vecMoveSpeed.z += z;
|
||||
}
|
||||
void AddToMoveSpeed(const CVector& addition) {
|
||||
m_vecMoveSpeed += addition;
|
||||
}
|
||||
void AddToMoveSpeed(const CVector2D& addition) {
|
||||
m_vecMoveSpeed += CVector(addition.x, addition.y, 0.0f);
|
||||
}
|
||||
const CVector &GetTurnSpeed() { return m_vecTurnSpeed; }
|
||||
void SetTurnSpeed(float x, float y, float z) {
|
||||
m_vecTurnSpeed.x = x;
|
||||
|
@ -84,7 +84,6 @@ public:
|
||||
float m_aWheelPosition[4];
|
||||
float m_aWheelSpeed[4];
|
||||
uint8 field_4D8;
|
||||
uint8 m_bombType : 3;
|
||||
uint8 bTaxiLight : 1;
|
||||
uint8 bHadDriver : 1; // for bombs
|
||||
uint8 bFixedColour : 1;
|
||||
@ -92,7 +91,6 @@ public:
|
||||
uint8 bWaterTight : 1; // no damage for non-player peds
|
||||
uint8 bNotDamagedUpsideDown : 1;
|
||||
uint8 bMoreResistantToDamage : 1;
|
||||
CEntity *m_pBombRigger;
|
||||
int16 field_4E0;
|
||||
uint16 m_hydraulicState;
|
||||
uint32 m_nBusDoorTimerEnd;
|
||||
|
@ -187,6 +187,8 @@ public:
|
||||
uint8 bCreatedAsPoliceVehicle : 1;// True if this guy was created as a police vehicle (enforcer, policecar, miamivice car etc)
|
||||
uint8 bParking : 1;
|
||||
|
||||
uint8 m_bombType : 3;
|
||||
|
||||
int8 m_numPedsUseItAsCover;
|
||||
uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default)
|
||||
int8 m_nPacManPickupsCarried;
|
||||
@ -195,6 +197,7 @@ public:
|
||||
float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode
|
||||
uint8 m_nCurrentGear;
|
||||
float m_fChangeGearTime;
|
||||
CEntity* m_pBombRigger;
|
||||
uint32 m_nGunFiringTime; // last time when gun on vehicle was fired (used on boats)
|
||||
uint32 m_nTimeOfDeath;
|
||||
uint16 m_nTimeBlocked;
|
||||
|
Loading…
Reference in New Issue
Block a user