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https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-22 00:59:15 +01:00
Put more things under ifdef
This commit is contained in:
parent
6c2d179aad
commit
ce78081a7f
@ -263,7 +263,7 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
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m_sQueueSample.m_bIs2D = FALSE;
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m_sQueueSample.m_nReleasingVolumeModificator = 11;
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m_sQueueSample.m_nLoopCount = 1;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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SET_EMITTING_VOLUME(emittingVol);
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RESET_LOOP_OFFSETS
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m_sQueueSample.m_fSpeedMultiplier = 4.0f;
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m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity;
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@ -292,7 +292,7 @@ cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 coun
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m_sQueueSample.m_bIs2D = FALSE;
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m_sQueueSample.m_nReleasingVolumeModificator = 7;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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SET_EMITTING_VOLUME(emittingVol);
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SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_fSpeedMultiplier = 4.0f;
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m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity;
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@ -228,6 +228,7 @@ cAudioManager::ResetAudioLogicTimers(uint32 timer)
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void
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cAudioManager::ProcessReverb()
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{
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#ifdef EXTERNAL_3D_SOUND
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if (SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) {
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#ifndef GTA_PS2
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for (uint32 i = 0; i <
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@ -243,6 +244,10 @@ cAudioManager::ProcessReverb()
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}
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#endif
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}
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#else
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// TODO: PS2 code
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SampleManager.UpdateReverb();
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#endif
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}
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float
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@ -681,7 +686,7 @@ cAudioManager::ProcessRainOnVehicle(cVehicleParams& params)
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m_sQueueSample.m_nReleasingVolumeModificator = 9;
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m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000 + 28000;
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m_sQueueSample.m_nLoopCount = 1;
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m_sQueueSample.m_nEmittingVolume = (uint8)emittingVol;
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SET_EMITTING_VOLUME((uint8)emittingVol);
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RESET_LOOP_OFFSETS
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m_sQueueSample.m_fSpeedMultiplier = 0.0f;
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m_sQueueSample.m_fSoundIntensity = rainOnVehicleIntensity;
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@ -733,7 +738,7 @@ cAudioManager::ProcessReverseGear(cVehicleParams& params)
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_nFrequency = (6000.f * modificator) + 7000;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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SET_EMITTING_VOLUME(emittingVol);
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SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
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m_sQueueSample.m_fSpeedMultiplier = 3.0f;
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m_sQueueSample.m_fSoundIntensity = reverseGearIntensity;
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@ -783,7 +788,7 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams& params)
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m_sQueueSample.m_nReleasingVolumeModificator = 1;
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m_sQueueSample.m_nFrequency = (11025.f * velocityChange / params.m_pTransmission->fMaxVelocity + 11025.f);
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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SET_EMITTING_VOLUME(emittingVol);
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SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
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m_sQueueSample.m_fSpeedMultiplier = 3.0f;
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m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
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@ -835,7 +840,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams& params)
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}
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m_sQueueSample.m_nFrequency = freq;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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SET_EMITTING_VOLUME(emittingVol);
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SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
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m_sQueueSample.m_fSpeedMultiplier = 6.0f;
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m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
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@ -886,7 +891,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams& params)
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freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
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m_sQueueSample.m_nFrequency = freq + freq * multiplier;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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SET_EMITTING_VOLUME(emittingVol);
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SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
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m_sQueueSample.m_fSpeedMultiplier = 6.0f;
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m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
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@ -1032,7 +1037,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams& params)
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if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 || m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6)
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m_sQueueSample.m_nFrequency /= 2;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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SET_EMITTING_VOLUME(emittingVol);
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SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
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m_sQueueSample.m_fSpeedMultiplier = 6.0f;
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m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
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@ -1092,7 +1097,7 @@ cAudioManager::AddPlayerCarSample(uint8 emittingVolume, uint32 freq, uint32 samp
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} else {
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m_sQueueSample.m_nLoopCount = 1;
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}
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m_sQueueSample.m_nEmittingVolume = emittingVolume;
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SET_EMITTING_VOLUME(emittingVolume);
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SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
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m_sQueueSample.m_fSpeedMultiplier = 6.0f;
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m_sQueueSample.m_fSoundIntensity = 50.0f;
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@ -1135,7 +1140,7 @@ cAudioManager::ProcessCesna(cVehicleParams& params)
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m_sQueueSample.m_nFrequency = 12500;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nReleasingVolumeDivider = 8;
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m_sQueueSample.m_nEmittingVolume = 80;
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SET_EMITTING_VOLUME(80);
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SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
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m_sQueueSample.m_fSpeedMultiplier = 8.0f;
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m_sQueueSample.m_fSoundIntensity = 200.0f;
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@ -1155,7 +1160,7 @@ cAudioManager::ProcessCesna(cVehicleParams& params)
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m_sQueueSample.m_nFrequency = 25000;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nReleasingVolumeDivider = 4;
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m_sQueueSample.m_nEmittingVolume = 80;
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SET_EMITTING_VOLUME(80);
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SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
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m_sQueueSample.m_fSpeedMultiplier = 8.0f;
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m_sQueueSample.m_fSoundIntensity = 90.0f;
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@ -1480,7 +1485,7 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams& params)
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m_sQueueSample.m_bIs2D = FALSE;
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m_sQueueSample.m_nReleasingVolumeModificator = 8;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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SET_EMITTING_VOLUME(emittingVol);
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SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
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m_sQueueSample.m_fSpeedMultiplier = 3.0f;
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m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
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@ -1570,7 +1575,7 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams& params)
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m_sQueueSample.m_nReleasingVolumeModificator = 2;
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m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nHornFrequency;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = 80;
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SET_EMITTING_VOLUME(80);
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SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
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m_sQueueSample.m_fSpeedMultiplier = 5.0f;
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m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
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@ -1651,7 +1656,7 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams& params)
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m_sQueueSample.m_bIs2D = FALSE;
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m_sQueueSample.m_nReleasingVolumeModificator = 1;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = 80;
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SET_EMITTING_VOLUME(80);
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SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
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m_sQueueSample.m_fSpeedMultiplier = 7.0f;
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m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
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@ -1694,7 +1699,7 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams& params)
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m_sQueueSample.m_nReleasingVolumeModificator = 2;
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m_sQueueSample.m_nFrequency = (100 * m_sQueueSample.m_nEntityIndex & 1023) + SampleManager.GetSampleBaseFrequency(SFX_REVERSE_WARNING);
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = 60;
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SET_EMITTING_VOLUME(60);
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SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
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m_sQueueSample.m_fSpeedMultiplier = 3.0f;
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m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
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@ -1739,7 +1744,7 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams& params)
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m_sQueueSample.m_bIs2D = FALSE;
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m_sQueueSample.m_nReleasingVolumeModificator = 10;
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m_sQueueSample.m_nLoopCount = 1;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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SET_EMITTING_VOLUME(emittingVol);
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RESET_LOOP_OFFSETS
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m_sQueueSample.m_fSpeedMultiplier = 1.0f;
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m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
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@ -1783,7 +1788,7 @@ cAudioManager::ProcessAirBrakes(cVehicleParams& params)
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m_sQueueSample.m_bIs2D = FALSE;
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m_sQueueSample.m_nReleasingVolumeModificator = 10;
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m_sQueueSample.m_nLoopCount = 1;
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m_sQueueSample.m_nEmittingVolume = rand;
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SET_EMITTING_VOLUME(rand);
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RESET_LOOP_OFFSETS
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m_sQueueSample.m_fSpeedMultiplier = 0.0f;
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m_sQueueSample.m_fSoundIntensity = 30.0f;
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@ -1836,7 +1841,7 @@ cAudioManager::ProcessEngineDamage(cVehicleParams& params)
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_bIs2D = FALSE;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = emittingVolume;
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SET_EMITTING_VOLUME(emittingVolume);
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SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
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m_sQueueSample.m_fSpeedMultiplier = 2.0f;
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m_sQueueSample.m_fSoundIntensity = engineDamageIntensity;
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@ -1869,7 +1874,7 @@ cAudioManager::ProcessCarBombTick(cVehicleParams& params)
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m_sQueueSample.m_nReleasingVolumeModificator = 0;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COUNTDOWN);
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = 60;
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SET_EMITTING_VOLUME(60);
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SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
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m_sQueueSample.m_fSpeedMultiplier = 2.0f;
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m_sQueueSample.m_fSoundIntensity = 40.0f;
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@ -2307,7 +2312,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
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m_sQueueSample.m_bReleasingSoundFlag = TRUE;
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}
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SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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SET_EMITTING_VOLUME(emittingVol);
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m_sQueueSample.m_bReverbFlag = TRUE;
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m_sQueueSample.m_bIs2D = FALSE;
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AddSampleToRequestedQueue();
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@ -2343,7 +2348,7 @@ cAudioManager::ProcessTrainNoise(cVehicleParams& params)
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m_sQueueSample.m_nReleasingVolumeModificator = 2;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_FAR);
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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SET_EMITTING_VOLUME(emittingVol);
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SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
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m_sQueueSample.m_fSpeedMultiplier = 3.0f;
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m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
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@ -2365,7 +2370,7 @@ cAudioManager::ProcessTrainNoise(cVehicleParams& params)
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m_sQueueSample.m_nReleasingVolumeModificator = 5;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_NEAR) + 100 * m_sQueueSample.m_nEntityIndex % 987;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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SET_EMITTING_VOLUME(emittingVol);
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SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
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m_sQueueSample.m_fSpeedMultiplier = 6.0f;
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m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
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@ -2409,7 +2414,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params)
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m_sQueueSample.m_bIs2D = FALSE;
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = 80;
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SET_EMITTING_VOLUME(80);
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SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
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m_sQueueSample.m_fSpeedMultiplier = 2.0f;
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m_sQueueSample.m_fSoundIntensity = intensity;
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@ -2448,7 +2453,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params)
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m_sQueueSample.m_bIs2D = FALSE;
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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SET_EMITTING_VOLUME(emittingVol);
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SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
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m_sQueueSample.m_fSpeedMultiplier = 2.0f;
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m_sQueueSample.m_fSoundIntensity = intensity;
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@ -2503,7 +2508,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params)
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m_sQueueSample.m_bIs2D = FALSE;
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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SET_EMITTING_VOLUME(emittingVol);
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SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
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m_sQueueSample.m_fSpeedMultiplier = 2.0f;
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m_sQueueSample.m_fSoundIntensity = intensity;
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@ -2545,7 +2550,7 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams& params)
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_nFrequency = (6050.f * multiplier) + 16000;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = vol;
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SET_EMITTING_VOLUME(vol);
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SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
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m_sQueueSample.m_fSpeedMultiplier = 2.0f;
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m_sQueueSample.m_fSoundIntensity = 50.0f;
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@ -2600,7 +2605,7 @@ cAudioManager::ProcessHelicopter(cVehicleParams& params)
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m_sQueueSample.m_nReleasingVolumeModificator = 0;
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m_sQueueSample.m_nFrequency = 1200 * heli->m_nHeliId + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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SET_EMITTING_VOLUME(emittingVol);
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SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
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m_sQueueSample.m_fSpeedMultiplier = 6.0f;
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m_sQueueSample.m_fSoundIntensity = gHeliSfxRanges[i].m_fMaxDistance;
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@ -2774,7 +2779,7 @@ cAudioManager::SetupJumboTaxiSound(uint8 vol)
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m_sQueueSample.m_nReleasingVolumeModificator = 1;
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m_sQueueSample.m_nFrequency = GetJumboTaxiFreq();
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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SET_EMITTING_VOLUME(emittingVol);
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SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
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m_sQueueSample.m_fSpeedMultiplier = 4.0f;
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m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
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@ -2805,7 +2810,7 @@ cAudioManager::SetupJumboWhineSound(uint8 emittingVol, uint32 freq)
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m_sQueueSample.m_nReleasingVolumeModificator = 1;
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m_sQueueSample.m_nFrequency = freq;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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SET_EMITTING_VOLUME(emittingVol);
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SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
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m_sQueueSample.m_fSpeedMultiplier = 4.0f;
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m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
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@ -2835,7 +2840,7 @@ cAudioManager::SetupJumboEngineSound(uint8 vol, uint32 freq)
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m_sQueueSample.m_nReleasingVolumeModificator = 1;
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m_sQueueSample.m_nFrequency = freq;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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SET_EMITTING_VOLUME(emittingVol);
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SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
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m_sQueueSample.m_fSpeedMultiplier = 4.0f;
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m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
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@ -2865,7 +2870,7 @@ cAudioManager::SetupJumboFlySound(uint8 emittingVol)
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m_sQueueSample.m_nReleasingVolumeModificator = 1;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_DIST_FLY);
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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SET_EMITTING_VOLUME(emittingVol);
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SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
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m_sQueueSample.m_fSpeedMultiplier = 4.0f;
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m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
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@ -2895,7 +2900,7 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol)
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m_sQueueSample.m_nReleasingVolumeModificator = 1;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_RUMBLE);
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
SET_EMITTING_VOLUME(emittingVol);
|
||||
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
|
||||
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
||||
@ -2975,7 +2980,7 @@ cAudioManager::ProcessPedHeadphones(cPedParams ¶ms)
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 5;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_HEADPHONES);
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
SET_EMITTING_VOLUME(emittingVol);
|
||||
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
|
||||
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = 7.0f;
|
||||
@ -3085,7 +3090,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
|
||||
m_sQueueSample.m_fSoundIntensity = 20.0f;
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
RESET_LOOP_OFFSETS
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
SET_EMITTING_VOLUME(emittingVol);
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
|
||||
m_sQueueSample.m_bRequireReflection = TRUE;
|
||||
@ -3112,7 +3117,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
|
||||
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
RESET_LOOP_OFFSETS
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
SET_EMITTING_VOLUME(emittingVol);
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
|
||||
m_sQueueSample.m_bRequireReflection = TRUE;
|
||||
@ -3176,7 +3181,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
RESET_LOOP_OFFSETS
|
||||
emittingVol = m_anRandomTable[3] % 26 + 100;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
SET_EMITTING_VOLUME(emittingVol);
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
|
||||
m_sQueueSample.m_bRequireReflection = TRUE;
|
||||
@ -3194,7 +3199,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
RESET_LOOP_OFFSETS
|
||||
emittingVol = m_anRandomTable[2] % 20 + 100;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
SET_EMITTING_VOLUME(emittingVol);
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
|
||||
if (m_bDynamicAcousticModelingStatus)
|
||||
@ -3219,7 +3224,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
RESET_LOOP_OFFSETS
|
||||
emittingVol = m_anRandomTable[1] % 10 + 90;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
SET_EMITTING_VOLUME(emittingVol);
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
|
||||
if (m_bDynamicAcousticModelingStatus)
|
||||
@ -3241,7 +3246,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
RESET_LOOP_OFFSETS
|
||||
emittingVol = m_anRandomTable[3] % 15 + 70;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
SET_EMITTING_VOLUME(emittingVol);
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
|
||||
break;
|
||||
@ -3259,7 +3264,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
RESET_LOOP_OFFSETS
|
||||
emittingVol = m_anRandomTable[2] % 10 + 100;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
SET_EMITTING_VOLUME(emittingVol);
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
|
||||
if (m_bDynamicAcousticModelingStatus)
|
||||
@ -3281,7 +3286,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
RESET_LOOP_OFFSETS
|
||||
emittingVol = m_anRandomTable[1] % 15 + 70;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
SET_EMITTING_VOLUME(emittingVol);
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
|
||||
break;
|
||||
@ -3299,7 +3304,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
RESET_LOOP_OFFSETS
|
||||
emittingVol = m_anRandomTable[4] % 15 + 70;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
SET_EMITTING_VOLUME(emittingVol);
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
|
||||
break;
|
||||
@ -3317,7 +3322,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
RESET_LOOP_OFFSETS
|
||||
emittingVol = m_anRandomTable[4] % 10 + 110;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
SET_EMITTING_VOLUME(emittingVol);
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
|
||||
if (m_bDynamicAcousticModelingStatus)
|
||||
@ -3339,7 +3344,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
RESET_LOOP_OFFSETS
|
||||
emittingVol = m_anRandomTable[0] % 20 + 80;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
SET_EMITTING_VOLUME(emittingVol);
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
|
||||
if (m_bDynamicAcousticModelingStatus)
|
||||
@ -3359,7 +3364,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
|
||||
maxDist = SQR(60);
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
|
||||
m_sQueueSample.m_nEmittingVolume = 90;
|
||||
SET_EMITTING_VOLUME(90);
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 6;
|
||||
@ -3418,7 +3423,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
|
||||
maxDist = SQR(30);
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
RESET_LOOP_OFFSETS
|
||||
m_sQueueSample.m_nEmittingVolume = 75;
|
||||
SET_EMITTING_VOLUME(75);
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
|
||||
m_sQueueSample.m_bRequireReflection = TRUE;
|
||||
@ -3439,7 +3444,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
RESET_LOOP_OFFSETS
|
||||
emittingVol = m_anRandomTable[4] % 10 + 40;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
SET_EMITTING_VOLUME(emittingVol);
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
|
||||
if (m_bDynamicAcousticModelingStatus)
|
||||
@ -3460,7 +3465,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
RESET_LOOP_OFFSETS
|
||||
emittingVol = 70;
|
||||
m_sQueueSample.m_nEmittingVolume = 70;
|
||||
SET_EMITTING_VOLUME(70);
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
|
||||
break;
|
||||
@ -3478,7 +3483,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
RESET_LOOP_OFFSETS
|
||||
emittingVol = m_anRandomTable[0] % 20 + 90;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
SET_EMITTING_VOLUME(emittingVol);
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
|
||||
break;
|
||||
@ -3495,7 +3500,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
RESET_LOOP_OFFSETS
|
||||
emittingVol = m_anRandomTable[2] % 30 + 70;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
SET_EMITTING_VOLUME(emittingVol);
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
|
||||
m_sQueueSample.m_bRequireReflection = TRUE;
|
||||
@ -6052,7 +6057,9 @@ cPedComments::Process()
|
||||
AudioManager.m_sQueueSample.m_nLoopStart = 0;
|
||||
AudioManager.m_sQueueSample.m_nLoopEnd = -1;
|
||||
#endif // !GTA_PS2
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
AudioManager.m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
|
||||
#endif // !EXTERNAL_3D_SOUND
|
||||
AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f;
|
||||
switch (sampleIndex) {
|
||||
case SFX_POLICE_HELI_1:
|
||||
@ -6170,7 +6177,7 @@ cAudioManager::ProcessExplosions(int32 explosion)
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
|
||||
m_sQueueSample.m_bReverbFlag = TRUE;
|
||||
m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
|
||||
SET_EMITTING_VOLUME(MAX_VOLUME);
|
||||
RESET_LOOP_OFFSETS
|
||||
m_sQueueSample.m_bReverbFlag = TRUE;
|
||||
m_sQueueSample.m_bRequireReflection = TRUE;
|
||||
@ -6238,7 +6245,7 @@ cAudioManager::ProcessFires(int32)
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
SET_EMITTING_VOLUME(emittingVol);
|
||||
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
|
||||
m_sQueueSample.m_bReverbFlag = TRUE;
|
||||
m_sQueueSample.m_bRequireReflection = FALSE;
|
||||
@ -6281,7 +6288,7 @@ cAudioManager::ProcessWaterCannon(int32)
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
|
||||
m_sQueueSample.m_nEmittingVolume = 50;
|
||||
SET_EMITTING_VOLUME(50);
|
||||
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
|
||||
m_sQueueSample.m_bReverbFlag = TRUE;
|
||||
m_sQueueSample.m_bRequireReflection = FALSE;
|
||||
@ -6531,7 +6538,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
|
||||
m_sQueueSample.m_nCounter = iSound++;
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVolume;
|
||||
SET_EMITTING_VOLUME(emittingVolume);
|
||||
RESET_LOOP_OFFSETS
|
||||
m_sQueueSample.m_bReverbFlag = TRUE;
|
||||
AddSampleToRequestedQueue();
|
||||
@ -7138,7 +7145,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
|
||||
m_sQueueSample.m_bReverbFlag = TRUE;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVolume;
|
||||
SET_EMITTING_VOLUME(emittingVolume);
|
||||
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
|
||||
m_sQueueSample.m_bRequireReflection = FALSE;
|
||||
AddSampleToRequestedQueue();
|
||||
@ -7210,7 +7217,7 @@ cAudioManager::ProcessPornCinema(uint8 sound)
|
||||
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
||||
m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
|
||||
SET_EMITTING_VOLUME(MAX_VOLUME);
|
||||
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
|
||||
m_sQueueSample.m_bReverbFlag = TRUE;
|
||||
m_sQueueSample.m_bRequireReflection = FALSE;
|
||||
@ -7233,7 +7240,7 @@ cAudioManager::ProcessPornCinema(uint8 sound)
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 6;
|
||||
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
||||
#ifdef FIX_BUGS
|
||||
m_sQueueSample.m_nEmittingVolume = 90;
|
||||
SET_EMITTING_VOLUME(90);
|
||||
#endif
|
||||
RESET_LOOP_OFFSETS
|
||||
m_sQueueSample.m_bReverbFlag = TRUE;
|
||||
@ -7272,7 +7279,7 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound)
|
||||
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 5;
|
||||
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
||||
m_sQueueSample.m_nEmittingVolume = 30;
|
||||
SET_EMITTING_VOLUME(30);
|
||||
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
|
||||
m_sQueueSample.m_bReverbFlag = TRUE;
|
||||
m_sQueueSample.m_bRequireReflection = FALSE;
|
||||
@ -7310,7 +7317,7 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound)
|
||||
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 5;
|
||||
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
||||
m_sQueueSample.m_nEmittingVolume = 30;
|
||||
SET_EMITTING_VOLUME(30);
|
||||
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
|
||||
m_sQueueSample.m_bReverbFlag = TRUE;
|
||||
m_sQueueSample.m_bRequireReflection = FALSE;
|
||||
@ -7330,7 +7337,7 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound)
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
||||
#ifdef FIX_BUGS
|
||||
m_sQueueSample.m_nEmittingVolume = 70;
|
||||
SET_EMITTING_VOLUME(70);
|
||||
#endif
|
||||
RESET_LOOP_OFFSETS
|
||||
m_sQueueSample.m_bReverbFlag = TRUE;
|
||||
@ -7367,7 +7374,7 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
|
||||
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 5;
|
||||
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
||||
m_sQueueSample.m_nEmittingVolume = 45;
|
||||
SET_EMITTING_VOLUME(45);
|
||||
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
|
||||
m_sQueueSample.m_bReverbFlag = TRUE;
|
||||
m_sQueueSample.m_bRequireReflection = FALSE;
|
||||
@ -7384,7 +7391,7 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
|
||||
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
||||
m_sQueueSample.m_nEmittingVolume = 110;
|
||||
SET_EMITTING_VOLUME(110);
|
||||
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
|
||||
m_sQueueSample.m_bReverbFlag = TRUE;
|
||||
m_sQueueSample.m_bRequireReflection = FALSE;
|
||||
@ -7422,7 +7429,7 @@ cAudioManager::ProcessShopScriptObject(uint8 sound)
|
||||
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 5;
|
||||
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
||||
m_sQueueSample.m_nEmittingVolume = 30;
|
||||
SET_EMITTING_VOLUME(30);
|
||||
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
|
||||
m_sQueueSample.m_bReverbFlag = TRUE;
|
||||
m_sQueueSample.m_bRequireReflection = FALSE;
|
||||
@ -7442,7 +7449,7 @@ cAudioManager::ProcessShopScriptObject(uint8 sound)
|
||||
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
||||
m_sQueueSample.m_nEmittingVolume = 70;
|
||||
SET_EMITTING_VOLUME(70);
|
||||
RESET_LOOP_OFFSETS
|
||||
m_sQueueSample.m_bReverbFlag = TRUE;
|
||||
m_sQueueSample.m_bRequireReflection = FALSE;
|
||||
@ -7484,7 +7491,7 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound)
|
||||
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
||||
m_sQueueSample.m_nEmittingVolume = 110;
|
||||
SET_EMITTING_VOLUME(110);
|
||||
RESET_LOOP_OFFSETS
|
||||
m_sQueueSample.m_bReverbFlag = TRUE;
|
||||
m_sQueueSample.m_bRequireReflection = FALSE;
|
||||
@ -7530,7 +7537,7 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound)
|
||||
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
||||
m_sQueueSample.m_nEmittingVolume = rand;
|
||||
SET_EMITTING_VOLUME(rand);
|
||||
RESET_LOOP_OFFSETS
|
||||
m_sQueueSample.m_bReverbFlag = TRUE;
|
||||
m_sQueueSample.m_bRequireReflection = FALSE;
|
||||
@ -7578,7 +7585,7 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound)
|
||||
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
||||
m_sQueueSample.m_nEmittingVolume = rand;
|
||||
SET_EMITTING_VOLUME(rand);
|
||||
RESET_LOOP_OFFSETS
|
||||
m_sQueueSample.m_bReverbFlag = TRUE;
|
||||
m_sQueueSample.m_bRequireReflection = FALSE;
|
||||
@ -7625,7 +7632,7 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound)
|
||||
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
||||
m_sQueueSample.m_nEmittingVolume = rand;
|
||||
SET_EMITTING_VOLUME(rand);
|
||||
RESET_LOOP_OFFSETS
|
||||
m_sQueueSample.m_bReverbFlag = TRUE;
|
||||
m_sQueueSample.m_bRequireReflection = TRUE;
|
||||
@ -7676,7 +7683,7 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound)
|
||||
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
SET_EMITTING_VOLUME(emittingVol);
|
||||
RESET_LOOP_OFFSETS
|
||||
m_sQueueSample.m_bReverbFlag = TRUE;
|
||||
m_sQueueSample.m_bRequireReflection = FALSE;
|
||||
@ -7721,7 +7728,7 @@ cAudioManager::ProcessWeather(int32 id)
|
||||
m_sQueueSample.m_bIs2D = TRUE;
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = TRUE;
|
||||
m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
|
||||
SET_EMITTING_VOLUME(m_sQueueSample.m_nVolume);
|
||||
RESET_LOOP_OFFSETS
|
||||
m_sQueueSample.m_bReverbFlag = FALSE;
|
||||
m_sQueueSample.m_bRequireReflection = FALSE;
|
||||
@ -7740,7 +7747,7 @@ cAudioManager::ProcessWeather(int32 id)
|
||||
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 30;
|
||||
m_sQueueSample.m_bReverbFlag = FALSE;
|
||||
m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
|
||||
SET_EMITTING_VOLUME(m_sQueueSample.m_nVolume);
|
||||
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
|
||||
m_sQueueSample.m_bRequireReflection = FALSE;
|
||||
AddSampleToRequestedQueue();
|
||||
@ -7914,7 +7921,7 @@ cAudioManager::ProcessFrontEnd()
|
||||
m_sQueueSample.m_nBankIndex = frontendBank ? SFX_BANK_FRONT_END_MENU : SFX_BANK_0;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 0;
|
||||
m_sQueueSample.m_bIs2D = TRUE;
|
||||
m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
|
||||
SET_EMITTING_VOLUME(m_sQueueSample.m_nVolume);
|
||||
RESET_LOOP_OFFSETS
|
||||
if (stereo)
|
||||
m_sQueueSample.m_nOffset = m_anRandomTable[0] & 31;
|
||||
@ -7956,7 +7963,7 @@ cAudioManager::ProcessCrane()
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 2;
|
||||
m_sQueueSample.m_nFrequency = 6000;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = 100;
|
||||
SET_EMITTING_VOLUME(100);
|
||||
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
|
||||
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = intensity;
|
||||
@ -8023,7 +8030,7 @@ cAudioManager::ProcessProjectiles()
|
||||
m_sQueueSample.m_nCounter = i;
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
||||
SET_EMITTING_VOLUME(emittingVol);
|
||||
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
|
||||
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
|
||||
m_sQueueSample.m_bReverbFlag = TRUE;
|
||||
@ -8103,7 +8110,7 @@ cAudioManager::ProcessGarages()
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
m_sQueueSample.m_bIs2D = FALSE;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nEmittingVolume = 90;
|
||||
SET_EMITTING_VOLUME(90);
|
||||
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
|
||||
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
||||
@ -8134,7 +8141,7 @@ cAudioManager::ProcessGarages()
|
||||
}
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 4;
|
||||
m_sQueueSample.m_nEmittingVolume = 60;
|
||||
SET_EMITTING_VOLUME(60);
|
||||
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
||||
m_sQueueSample.m_bReverbFlag = TRUE;
|
||||
@ -8177,7 +8184,7 @@ cAudioManager::ProcessFireHydrant()
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 4;
|
||||
m_sQueueSample.m_nFrequency = 15591;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = 40;
|
||||
SET_EMITTING_VOLUME(40);
|
||||
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
|
||||
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = intensity;
|
||||
@ -8236,7 +8243,7 @@ cAudioManager::ProcessBridgeWarning()
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BRIDGE_OPEN_WARNING);
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = 100;
|
||||
SET_EMITTING_VOLUME(100);
|
||||
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
|
||||
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = 450.0f;
|
||||
@ -8262,7 +8269,7 @@ cAudioManager::ProcessBridgeMotor()
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
||||
m_sQueueSample.m_nFrequency = 5500;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
|
||||
SET_EMITTING_VOLUME(MAX_VOLUME);
|
||||
SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex)
|
||||
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = bridgeIntensity;
|
||||
@ -8296,7 +8303,7 @@ cAudioManager::ProcessBridgeOneShots()
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
|
||||
SET_EMITTING_VOLUME(MAX_VOLUME);
|
||||
RESET_LOOP_OFFSETS
|
||||
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = bridgeIntensity;
|
||||
|
@ -335,14 +335,19 @@ cAudioManager::DestroyAllGameCreatedEntities()
|
||||
uint8
|
||||
cAudioManager::GetNum3DProvidersAvailable()
|
||||
{
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
if (m_bIsInitialised)
|
||||
return SampleManager.GetNum3DProvidersAvailable();
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
char *
|
||||
cAudioManager::Get3DProviderName(uint8 id)
|
||||
{
|
||||
#ifndef EXTERNAL_3D_SOUND
|
||||
return nil;
|
||||
#else
|
||||
if (!m_bIsInitialised)
|
||||
return nil;
|
||||
#ifdef AUDIO_OAL
|
||||
@ -353,13 +358,16 @@ cAudioManager::Get3DProviderName(uint8 id)
|
||||
return nil;
|
||||
#endif
|
||||
return SampleManager.Get3DProviderName(id);
|
||||
#endif
|
||||
}
|
||||
|
||||
int8
|
||||
cAudioManager::GetCurrent3DProviderIndex()
|
||||
{
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
if (m_bIsInitialised)
|
||||
return SampleManager.GetCurrent3DProviderIndex();
|
||||
#endif
|
||||
|
||||
return -1;
|
||||
}
|
||||
@ -367,6 +375,9 @@ cAudioManager::GetCurrent3DProviderIndex()
|
||||
int8
|
||||
cAudioManager::SetCurrent3DProvider(uint8 which)
|
||||
{
|
||||
#ifndef EXTERNAL_3D_SOUND
|
||||
return -1;
|
||||
#else
|
||||
if (!m_bIsInitialised)
|
||||
return -1;
|
||||
for (uint8 i = 0; i < m_nActiveSamples + 1; ++i)
|
||||
@ -387,12 +398,15 @@ cAudioManager::SetCurrent3DProvider(uint8 which)
|
||||
#endif
|
||||
}
|
||||
return current;
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
cAudioManager::SetSpeakerConfig(int32 conf)
|
||||
{
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
SampleManager.SetSpeakerConfig(conf);
|
||||
#endif
|
||||
}
|
||||
|
||||
bool8
|
||||
@ -482,7 +496,7 @@ cAudioManager::ServiceSoundEffects()
|
||||
ServiceCollisions();
|
||||
AddReleasingSounds();
|
||||
ProcessMissionAudio();
|
||||
#ifdef GTA_PC
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
AdjustSamplesVolume();
|
||||
#endif
|
||||
ProcessActiveQueues();
|
||||
@ -660,7 +674,7 @@ cAudioManager::AddReflectionsToRequestedQueue()
|
||||
m_sQueueSample.m_nLoopsRemaining = (reflectionDistance * 500.f / 1029.f);
|
||||
if (m_sQueueSample.m_nLoopsRemaining > 5) {
|
||||
m_sQueueSample.m_fDistance = m_afReflectionsDistances[i];
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVolume;
|
||||
SET_EMITTING_VOLUME(emittingVolume);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume > emittingVolume / 16) {
|
||||
m_sQueueSample.m_nCounter += (i + 1) * 256;
|
||||
@ -1038,7 +1052,9 @@ cAudioManager::ClearActiveSamples()
|
||||
m_asActiveSamples[i].m_nReleasingVolumeModificator = 5;
|
||||
m_asActiveSamples[i].m_nFrequency = 0;
|
||||
m_asActiveSamples[i].m_nVolume = 0;
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
m_asActiveSamples[i].m_nEmittingVolume = 0;
|
||||
#endif
|
||||
m_asActiveSamples[i].m_fDistance = 0.0f;
|
||||
m_asActiveSamples[i].m_bIsProcessed = FALSE;
|
||||
m_asActiveSamples[i].m_bLoopEnded = FALSE;
|
||||
@ -1076,7 +1092,7 @@ cAudioManager::GenerateIntegerRandomNumberTable()
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef GTA_PC
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
void
|
||||
cAudioManager::AdjustSamplesVolume()
|
||||
{
|
||||
|
@ -20,6 +20,8 @@ public:
|
||||
#ifndef GTA_PS2
|
||||
int32 m_nLoopStart;
|
||||
int32 m_nLoopEnd;
|
||||
#endif
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
uint8 m_nEmittingVolume;
|
||||
#endif
|
||||
float m_fSpeedMultiplier;
|
||||
@ -285,7 +287,7 @@ public:
|
||||
void GenerateIntegerRandomNumberTable(); // inlined on PS2
|
||||
void LoadBankIfNecessary(uint8 bank); // this is used only on PS2 but technically not a platform code
|
||||
|
||||
#ifdef GTA_PC
|
||||
#ifdef EXTERNAL_3D_SOUND // actually must have been && AUDIO_MSS as well
|
||||
void AdjustSamplesVolume();
|
||||
uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist);
|
||||
#endif
|
||||
@ -525,6 +527,11 @@ public:
|
||||
#define RESET_LOOP_OFFSETS
|
||||
#define SET_LOOP_OFFSETS(sample)
|
||||
#endif
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
#define SET_EMITTING_VOLUME(vol) m_sQueueSample.m_nEmittingVolume = vol
|
||||
#else
|
||||
#define SET_EMITTING_VOLUME(vol)
|
||||
#endif
|
||||
|
||||
#if defined(AUDIO_MSS) && !defined(PS2_AUDIO_CHANNELS)
|
||||
static_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error");
|
||||
|
@ -133,7 +133,7 @@ cAudioManager::DoPoliceRadioCrackle()
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_RADIO_CRACKLE);
|
||||
m_sQueueSample.m_nVolume = m_anRandomTable[2] % 20 + 15;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
|
||||
SET_EMITTING_VOLUME(m_sQueueSample.m_nVolume);
|
||||
SET_LOOP_OFFSETS(SFX_POLICE_RADIO_CRACKLE)
|
||||
m_sQueueSample.m_bReleasingSoundFlag = FALSE;
|
||||
m_sQueueSample.m_bReverbFlag = FALSE;
|
||||
|
@ -144,7 +144,8 @@ public:
|
||||
|
||||
cSampleManager(void);
|
||||
~cSampleManager(void);
|
||||
|
||||
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
void SetSpeakerConfig(int32 nConfig);
|
||||
uint32 GetMaximumSupportedChannels(void);
|
||||
|
||||
@ -156,6 +157,7 @@ public:
|
||||
|
||||
int8 GetCurrent3DProviderIndex(void);
|
||||
int8 SetCurrent3DProvider(uint8 which);
|
||||
#endif
|
||||
|
||||
bool8 IsMP3RadioChannelAvailable(void);
|
||||
|
||||
@ -195,9 +197,11 @@ public:
|
||||
|
||||
void SetChannelReverbFlag (uint32 nChannel, bool8 nReverbFlag);
|
||||
bool8 InitialiseChannel (uint32 nChannel, uint32 nSfx, uint8 nBank);
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
void SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume);
|
||||
void SetChannel3DPosition (uint32 nChannel, float fX, float fY, float fZ);
|
||||
void SetChannel3DDistances (uint32 nChannel, float fMax, float fMin);
|
||||
#endif
|
||||
void SetChannelVolume (uint32 nChannel, uint32 nVolume);
|
||||
void SetChannelPan (uint32 nChannel, uint32 nPan);
|
||||
void SetChannelFrequency (uint32 nChannel, uint32 nFreq);
|
||||
|
@ -73,7 +73,7 @@ char _aHDDPath[MAX_PATH];
|
||||
|
||||
|
||||
bool8 _bSampmanInitialised = FALSE;
|
||||
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
//
|
||||
// Miscellaneous globals / defines
|
||||
|
||||
@ -92,11 +92,12 @@ S32 curprovider=-1;
|
||||
S32 usingEAX=0;
|
||||
S32 usingEAX3=0;
|
||||
HPROVIDER opened_provider=0;
|
||||
H3DSAMPLE opened_samples[MAXCHANNELS ? MAXCHANNELS : 1] = {0};
|
||||
H3DSAMPLE opened_samples[MAXCHANNELS] = {0};
|
||||
#endif
|
||||
HSAMPLE opened_2dsamples[MAX2DCHANNELS] = {0};
|
||||
HDIGDRIVER DIG;
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
S32 speaker_type=0;
|
||||
|
||||
U32 _maxSamples;
|
||||
float _fPrevEaxRatioDestination;
|
||||
bool8 _usingMilesFast2D;
|
||||
@ -263,6 +264,7 @@ set_new_provider(S32 index)
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
#endif
|
||||
|
||||
cSampleManager::cSampleManager(void) :
|
||||
m_nNumberOfProviders(0)
|
||||
@ -275,6 +277,7 @@ cSampleManager::~cSampleManager(void)
|
||||
|
||||
}
|
||||
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
void
|
||||
cSampleManager::SetSpeakerConfig(int32 which)
|
||||
{
|
||||
@ -353,6 +356,7 @@ cSampleManager::SetCurrent3DProvider(uint8 nProvider)
|
||||
else
|
||||
return curprovider;
|
||||
}
|
||||
#endif
|
||||
|
||||
static bool8
|
||||
_ResolveLink(char const *path, char *out)
|
||||
@ -823,9 +827,11 @@ cSampleManager::ReleaseDigitalHandle(void)
|
||||
{
|
||||
if ( DIG )
|
||||
{
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
prevprovider = curprovider;
|
||||
release_existing();
|
||||
curprovider = -1;
|
||||
#endif
|
||||
AIL_digital_handle_release(DIG);
|
||||
}
|
||||
}
|
||||
@ -836,8 +842,10 @@ cSampleManager::ReacquireDigitalHandle(void)
|
||||
if ( DIG )
|
||||
{
|
||||
AIL_digital_handle_reacquire(DIG);
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
if ( prevprovider != -1 )
|
||||
set_new_provider(prevprovider);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
@ -866,7 +874,8 @@ cSampleManager::Initialise(void)
|
||||
|
||||
m_nMonoMode = 0;
|
||||
}
|
||||
|
||||
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
// miles
|
||||
TRACE("MILES");
|
||||
{
|
||||
@ -887,6 +896,7 @@ cSampleManager::Initialise(void)
|
||||
for ( int32 i = 0; i < MAXCHANNELS; i++ )
|
||||
opened_samples[i] = NULL;
|
||||
}
|
||||
#endif
|
||||
|
||||
// banks
|
||||
TRACE("banks");
|
||||
@ -939,8 +949,10 @@ cSampleManager::Initialise(void)
|
||||
Terminate();
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
add_providers();
|
||||
#endif
|
||||
|
||||
if ( !InitialiseSampleBanks() )
|
||||
{
|
||||
@ -1188,7 +1200,8 @@ cSampleManager::Initialise(void)
|
||||
TRACE("providerset");
|
||||
{
|
||||
_bSampmanInitialised = TRUE;
|
||||
|
||||
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
U32 n = 0;
|
||||
|
||||
while ( n < m_nNumberOfProviders )
|
||||
@ -1206,6 +1219,7 @@ cSampleManager::Initialise(void)
|
||||
Terminate();
|
||||
return FALSE;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
TRACE("bank");
|
||||
@ -1300,8 +1314,10 @@ cSampleManager::Terminate(void)
|
||||
opened_2dsamples[i] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
release_existing();
|
||||
#endif
|
||||
|
||||
_DeleteMP3Entries();
|
||||
|
||||
@ -1411,6 +1427,7 @@ cSampleManager::UpdateEffectsVolume(void) //[Y], cSampleManager::UpdateSoundBuff
|
||||
{
|
||||
for ( int32 i = 0; i < MAXCHANNELS+MAX2DCHANNELS; i++ )
|
||||
{
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
if ( i < MAXCHANNELS )
|
||||
{
|
||||
if ( opened_samples[i] && GetChannelUsedFlag(i) )
|
||||
@ -1423,6 +1440,7 @@ cSampleManager::UpdateEffectsVolume(void) //[Y], cSampleManager::UpdateSoundBuff
|
||||
}
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
if ( opened_2dsamples[i - MAXCHANNELS] )
|
||||
{
|
||||
@ -1628,6 +1646,7 @@ cSampleManager::GetSampleLength(uint32 nSample)
|
||||
bool8
|
||||
cSampleManager::UpdateReverb(void)
|
||||
{
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
if ( !usingEAX )
|
||||
return FALSE;
|
||||
|
||||
@ -1700,20 +1719,19 @@ cSampleManager::UpdateReverb(void)
|
||||
_fPrevEaxRatioDestination = fRatio;
|
||||
|
||||
return TRUE;
|
||||
#endif
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void
|
||||
cSampleManager::SetChannelReverbFlag(uint32 nChannel, bool8 nReverbFlag)
|
||||
{
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
bool8 b2d = FALSE;
|
||||
|
||||
switch ( nChannel )
|
||||
{
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
case CHANNEL_POLICE_RADIO:
|
||||
#else
|
||||
default:
|
||||
#endif
|
||||
{
|
||||
b2d = TRUE;
|
||||
break;
|
||||
@ -1733,25 +1751,24 @@ cSampleManager::SetChannelReverbFlag(uint32 nChannel, bool8 nReverbFlag)
|
||||
AIL_set_3D_sample_effects_level(opened_samples[nChannel], 0.0f);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
bool8
|
||||
cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank)
|
||||
{
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
bool8 b2d = FALSE;
|
||||
|
||||
switch ( nChannel )
|
||||
{
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
case CHANNEL_POLICE_RADIO:
|
||||
#else
|
||||
default:
|
||||
#endif
|
||||
{
|
||||
b2d = TRUE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
int32 addr;
|
||||
|
||||
@ -1771,9 +1788,11 @@ cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank)
|
||||
|
||||
addr = nPedSlotSfxAddr[slot];
|
||||
}
|
||||
|
||||
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
if ( b2d )
|
||||
{
|
||||
#endif
|
||||
if ( opened_2dsamples[nChannel - MAXCHANNELS] )
|
||||
{
|
||||
AIL_set_sample_address(opened_2dsamples[nChannel - MAXCHANNELS], (void *)addr, m_aSamples[nSfx].nSize);
|
||||
@ -1781,6 +1800,7 @@ cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank)
|
||||
}
|
||||
else
|
||||
return FALSE;
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1801,8 +1821,10 @@ cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank)
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
void
|
||||
cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume)
|
||||
{
|
||||
@ -1837,21 +1859,20 @@ cSampleManager::SetChannel3DDistances(uint32 nChannel, float fMax, float fMin)
|
||||
if ( opened_samples[nChannel] )
|
||||
AIL_set_3D_sample_distances(opened_samples[nChannel], fMax, fMin);
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume)
|
||||
{
|
||||
uint32 vol = nVolume;
|
||||
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
|
||||
|
||||
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
switch ( nChannel )
|
||||
{
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
case CHANNEL_POLICE_RADIO:
|
||||
#else
|
||||
default:
|
||||
#endif
|
||||
{
|
||||
#endif
|
||||
nChannelVolume[nChannel] = vol;
|
||||
|
||||
// increase the volume for JB.MP3 and S4_BDBD.MP3
|
||||
@ -1867,47 +1888,46 @@ cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume)
|
||||
AIL_set_sample_volume(opened_2dsamples[nChannel - MAXCHANNELS],
|
||||
m_nEffectsFadeVolume*vol*m_nEffectsVolume >> 14);
|
||||
}
|
||||
|
||||
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
break;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
cSampleManager::SetChannelPan(uint32 nChannel, uint32 nPan)
|
||||
{
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
switch ( nChannel )
|
||||
{
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
case CHANNEL_POLICE_RADIO:
|
||||
#else
|
||||
default:
|
||||
#endif
|
||||
{
|
||||
#ifndef FIX_BUGS
|
||||
#endif
|
||||
#if !defined(FIX_BUGS) && defined(EXTERNAL_3D_SOUND)
|
||||
if ( opened_samples[nChannel - MAXCHANNELS] ) // BUG
|
||||
#else
|
||||
if ( opened_2dsamples[nChannel - MAXCHANNELS] )
|
||||
#endif
|
||||
AIL_set_sample_pan(opened_2dsamples[nChannel - MAXCHANNELS], nPan);
|
||||
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
break;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
cSampleManager::SetChannelFrequency(uint32 nChannel, uint32 nFreq)
|
||||
{
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
bool8 b2d = FALSE;
|
||||
|
||||
switch ( nChannel )
|
||||
{
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
case CHANNEL_POLICE_RADIO:
|
||||
#else
|
||||
default:
|
||||
#endif
|
||||
{
|
||||
b2d = TRUE;
|
||||
break;
|
||||
@ -1916,28 +1936,28 @@ cSampleManager::SetChannelFrequency(uint32 nChannel, uint32 nFreq)
|
||||
|
||||
if ( b2d )
|
||||
{
|
||||
#endif
|
||||
if ( opened_2dsamples[nChannel - MAXCHANNELS] )
|
||||
AIL_set_sample_playback_rate(opened_2dsamples[nChannel - MAXCHANNELS], nFreq);
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( opened_samples[nChannel] )
|
||||
AIL_set_3D_sample_playback_rate(opened_samples[nChannel], nFreq);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
cSampleManager::SetChannelLoopPoints(uint32 nChannel, uint32 nLoopStart, int32 nLoopEnd)
|
||||
{
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
bool8 b2d = FALSE;
|
||||
|
||||
switch ( nChannel )
|
||||
{
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
case CHANNEL_POLICE_RADIO:
|
||||
#else
|
||||
default:
|
||||
#endif
|
||||
{
|
||||
b2d = TRUE;
|
||||
break;
|
||||
@ -1946,28 +1966,28 @@ cSampleManager::SetChannelLoopPoints(uint32 nChannel, uint32 nLoopStart, int32 n
|
||||
|
||||
if ( b2d )
|
||||
{
|
||||
#endif
|
||||
if ( opened_2dsamples[nChannel - MAXCHANNELS] )
|
||||
AIL_set_sample_loop_block(opened_2dsamples[nChannel - MAXCHANNELS], nLoopStart, nLoopEnd);
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( opened_samples[nChannel] )
|
||||
AIL_set_3D_sample_loop_block(opened_samples[nChannel], nLoopStart, nLoopEnd);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
cSampleManager::SetChannelLoopCount(uint32 nChannel, uint32 nLoopCount)
|
||||
{
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
bool8 b2d = FALSE;
|
||||
|
||||
switch ( nChannel )
|
||||
{
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
case CHANNEL_POLICE_RADIO:
|
||||
#else
|
||||
default:
|
||||
#endif
|
||||
{
|
||||
b2d = TRUE;
|
||||
break;
|
||||
@ -1976,28 +1996,28 @@ cSampleManager::SetChannelLoopCount(uint32 nChannel, uint32 nLoopCount)
|
||||
|
||||
if ( b2d )
|
||||
{
|
||||
#endif
|
||||
if ( opened_2dsamples[nChannel - MAXCHANNELS] )
|
||||
AIL_set_sample_loop_count(opened_2dsamples[nChannel - MAXCHANNELS], nLoopCount);
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( opened_samples[nChannel] )
|
||||
AIL_set_3D_sample_loop_count(opened_samples[nChannel], nLoopCount);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
bool8
|
||||
cSampleManager::GetChannelUsedFlag(uint32 nChannel)
|
||||
{
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
bool8 b2d = FALSE;
|
||||
|
||||
switch ( nChannel )
|
||||
{
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
case CHANNEL_POLICE_RADIO:
|
||||
#else
|
||||
default:
|
||||
#endif
|
||||
{
|
||||
b2d = TRUE;
|
||||
break;
|
||||
@ -2006,10 +2026,12 @@ cSampleManager::GetChannelUsedFlag(uint32 nChannel)
|
||||
|
||||
if ( b2d )
|
||||
{
|
||||
#endif
|
||||
if ( opened_2dsamples[nChannel - MAXCHANNELS] )
|
||||
return AIL_sample_status(opened_2dsamples[nChannel - MAXCHANNELS]) == SMP_PLAYING;
|
||||
else
|
||||
return FALSE;
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -2018,21 +2040,19 @@ cSampleManager::GetChannelUsedFlag(uint32 nChannel)
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
void
|
||||
cSampleManager::StartChannel(uint32 nChannel)
|
||||
{
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
bool8 b2d = FALSE;
|
||||
|
||||
switch ( nChannel )
|
||||
{
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
case CHANNEL_POLICE_RADIO:
|
||||
#else
|
||||
default:
|
||||
#endif
|
||||
{
|
||||
b2d = TRUE;
|
||||
break;
|
||||
@ -2041,28 +2061,28 @@ cSampleManager::StartChannel(uint32 nChannel)
|
||||
|
||||
if ( b2d )
|
||||
{
|
||||
#endif
|
||||
if ( opened_2dsamples[nChannel - MAXCHANNELS] )
|
||||
AIL_start_sample(opened_2dsamples[nChannel - MAXCHANNELS]);
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( opened_samples[nChannel] )
|
||||
AIL_start_3D_sample(opened_samples[nChannel]);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
cSampleManager::StopChannel(uint32 nChannel)
|
||||
{
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
bool8 b2d = FALSE;
|
||||
|
||||
switch ( nChannel )
|
||||
{
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
case CHANNEL_POLICE_RADIO:
|
||||
#else
|
||||
default:
|
||||
#endif
|
||||
{
|
||||
b2d = TRUE;
|
||||
break;
|
||||
@ -2071,8 +2091,10 @@ cSampleManager::StopChannel(uint32 nChannel)
|
||||
|
||||
if ( b2d )
|
||||
{
|
||||
#endif
|
||||
if ( opened_2dsamples[nChannel - MAXCHANNELS] )
|
||||
AIL_end_sample(opened_2dsamples[nChannel - MAXCHANNELS]);
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -2082,6 +2104,7 @@ cSampleManager::StopChannel(uint32 nChannel)
|
||||
AIL_end_3D_sample(opened_samples[nChannel]);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -447,7 +447,7 @@ CMenuManager::ThingsToDoBeforeGoingBack()
|
||||
if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) && strcmp(m_aSkinName, m_PrefsSkinFile) != 0) {
|
||||
CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
} else if (ScreenHasOption(m_nCurrScreen, "FEA_3DH")) {
|
||||
} else if (ScreenHasOption(m_nCurrScreen, "FEA_RSS")) {
|
||||
#else
|
||||
} else if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) {
|
||||
#endif
|
||||
|
@ -40,8 +40,10 @@ CMenuScreen aScreens[MENUPAGES] = {
|
||||
{ "FET_AUD", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 1, 1,
|
||||
MENUACTION_MUSICVOLUME, "FEA_MUS", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
|
||||
MENUACTION_SFXVOLUME, "FEA_SFX", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
MENUACTION_AUDIOHW, "FEA_3DH", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
|
||||
MENUACTION_SPEAKERCONF, "FEA_SPK", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
|
||||
#endif
|
||||
MENUACTION_DYNAMICACOUSTIC, "FET_DAM", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
|
||||
MENUACTION_RADIO, "FEA_RSS", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
|
||||
MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
|
||||
|
@ -435,8 +435,10 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
|
||||
{ "FET_AUD", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil,
|
||||
MENUACTION_MUSICVOLUME, "FEA_MUS", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS },
|
||||
MENUACTION_SFXVOLUME, "FEA_SFX", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS },
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
MENUACTION_AUDIOHW, "FEA_3DH", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS },
|
||||
MENUACTION_SPEAKERCONF, "FEA_SPK", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS },
|
||||
#endif
|
||||
MENUACTION_DYNAMICACOUSTIC, "FET_DAM", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS },
|
||||
MENUACTION_RADIO, "FEA_RSS", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS },
|
||||
MENUACTION_RESTOREDEF, "FET_DEF", { nil, SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS },
|
||||
|
@ -166,6 +166,7 @@ enum Config {
|
||||
# define ANIM_COMPRESSION
|
||||
# define PS2_MENU
|
||||
#elif defined GTA_PC
|
||||
# define EXTERNAL_3D_SOUND
|
||||
# define PC_PLAYER_CONTROLS // mouse player/cam mode
|
||||
# define GTA_REPLAY
|
||||
# define GTA_SCENE_EDIT
|
||||
@ -420,6 +421,8 @@ enum Config {
|
||||
#define FREE_CAM // Rotating cam
|
||||
|
||||
// Audio
|
||||
#define EXTERNAL_3D_SOUND // use external engine to simulate 3d audio spatialization. OpenAL would not work without it (because it works in a 3d space
|
||||
// originally and making it work in 2d only requires more resource). Will not work on PS2
|
||||
#define RADIO_SCROLL_TO_PREV_STATION
|
||||
#define AUDIO_CACHE
|
||||
#define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 44 (PC has 28 originally)
|
||||
@ -466,3 +469,10 @@ enum Config {
|
||||
#endif
|
||||
|
||||
#endif // VANILLA_DEFINES
|
||||
|
||||
#if defined(AUDIO_OAL) && !defined(EXTERNAL_3D_SOUND)
|
||||
static_assert(false, "AUDIO_OAL cannot work without EXTERNAL_3D_SOUND");
|
||||
#endif
|
||||
#if defined(GTA_PS2) && defined(EXTERNAL_3D_SOUND)
|
||||
static_assert(false, "EXTERNAL_3D_SOUND cannot work on PS2");
|
||||
#endif
|
||||
|
@ -493,8 +493,10 @@ bool LoadINISettings()
|
||||
ReadIniIfExists("Audio", "SfxVolume", &FrontEndMenuManager.m_PrefsSfxVolume);
|
||||
ReadIniIfExists("Audio", "MusicVolume", &FrontEndMenuManager.m_PrefsMusicVolume);
|
||||
ReadIniIfExists("Audio", "Radio", &FrontEndMenuManager.m_PrefsRadioStation);
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
ReadIniIfExists("Audio", "SpeakerType", &FrontEndMenuManager.m_PrefsSpeakers);
|
||||
ReadIniIfExists("Audio", "Provider", &FrontEndMenuManager.m_nPrefsAudio3DProviderIndex);
|
||||
#endif
|
||||
ReadIniIfExists("Audio", "DynamicAcoustics", &FrontEndMenuManager.m_PrefsDMA);
|
||||
ReadIniIfExists("Display", "Brightness", &FrontEndMenuManager.m_PrefsBrightness);
|
||||
ReadIniIfExists("Display", "DrawDistance", &FrontEndMenuManager.m_PrefsLOD);
|
||||
@ -593,8 +595,10 @@ void SaveINISettings()
|
||||
StoreIni("Audio", "SfxVolume", FrontEndMenuManager.m_PrefsSfxVolume);
|
||||
StoreIni("Audio", "MusicVolume", FrontEndMenuManager.m_PrefsMusicVolume);
|
||||
StoreIni("Audio", "Radio", FrontEndMenuManager.m_PrefsRadioStation);
|
||||
#ifdef EXTERNAL_3D_SOUND
|
||||
StoreIni("Audio", "SpeakerType", FrontEndMenuManager.m_PrefsSpeakers);
|
||||
StoreIni("Audio", "Provider", FrontEndMenuManager.m_nPrefsAudio3DProviderIndex);
|
||||
#endif
|
||||
StoreIni("Audio", "DynamicAcoustics", FrontEndMenuManager.m_PrefsDMA);
|
||||
StoreIni("Display", "Brightness", FrontEndMenuManager.m_PrefsBrightness);
|
||||
StoreIni("Display", "DrawDistance", FrontEndMenuManager.m_PrefsLOD);
|
||||
|
Loading…
Reference in New Issue
Block a user