mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-27 03:24:15 +01:00
merge with upstream
This commit is contained in:
commit
ceab73a053
@ -2769,7 +2769,11 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
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pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
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pVehicle->bEngineOn = true;
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pPed->bUsesCollision = false;
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#ifdef FIX_BUGS
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AnimationId anim = pVehicle->GetDriverAnim();
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#else
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AnimationId anim = pVehicle->bLowVehicle ? ANIM_CAR_LSIT : ANIM_CAR_SIT;
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#endif
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pPed->m_pVehicleAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, anim, 100.0f);
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pPed->StopNonPartialAnims();
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pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(pPed->GetPosition());
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@ -3711,7 +3715,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
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CollectParameters(&m_nIp, 2);
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CPlayerInfo* pPlayer = &CWorld::Players[ScriptParams[0]];
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if (ScriptParams[1]){
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if (CReplay::IsPlayingBack() || CTheScripts::DelayMakingPlayerUnsafeThisTime){
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if (CGame::playingIntro || CTheScripts::DelayMakingPlayerUnsafeThisTime){
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CTheScripts::CountdownToMakePlayerUnsafe = 50;
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if (CTheScripts::DelayMakingPlayerUnsafeThisTime)
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CTheScripts::DelayMakingPlayerUnsafeThisTime--;
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@ -3963,7 +3967,11 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
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pPed->SetPedState(PED_DRIVING);
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pVehicle->m_status = STATUS_PHYSICS;
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pPed->bUsesCollision = false;
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#ifdef FIX_BUGS
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AnimationId anim = pVehicle->GetDriverAnim();
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#else
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AnimationId anim = pVehicle->bLowVehicle ? ANIM_CAR_LSIT : ANIM_CAR_SIT;
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#endif
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pPed->m_pVehicleAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, anim, 100.0f);
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pPed->StopNonPartialAnims();
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pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(pPed->GetPosition());
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@ -580,23 +580,26 @@ void CMenuManager::Draw()
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float usableLineHeight = lineHeight * 0.9f; // also height of biggest bar in slider
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float freeSpaceInLine = lineHeight * 0.1f; // also height of smallest bar in slider(weird)
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bool foundTheHoveringItem = false;
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wchar unicodeTemp[64];
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for (int i = 0; i < NUM_MENUROWS; ++i) {
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if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action != MENUACTION_LABEL && aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName[0] != '\0') {
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wchar *textToPrint[MENUCOLUMNS] = { nil, nil, nil };
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wchar *rightText = nil;
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wchar *leftText;
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if (aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot >= SAVESLOT_1 && aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot <= SAVESLOT_8) {
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CFont::SetRightJustifyOff();
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textToPrint[MENUCOLUMN_LEFT] = GetNameOfSavedGame(i - 1);
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leftText = GetNameOfSavedGame(i - 1);
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if (Slots[i] != SLOT_EMPTY)
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textToPrint[MENUCOLUMN_RIGHT] = GetSavedGameDateAndTime(i - 1);
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rightText = GetSavedGameDateAndTime(i - 1);
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if (textToPrint[MENUCOLUMN_LEFT][0] == '\0') {
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if (leftText[0] == '\0') {
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sprintf(gString, "FEM_SL%d", i);
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textToPrint[MENUCOLUMN_LEFT] = TheText.Get(gString);
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leftText = TheText.Get(gString);
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}
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} else {
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textToPrint[MENUCOLUMN_LEFT] = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName);
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leftText = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName);
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}
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switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) {
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@ -605,28 +608,28 @@ void CMenuManager::Draw()
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case MENUPAGE_MULTIPLAYER_MAP:
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switch (sthWithButtons) {
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case 0:
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEM_MA0");
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rightText = TheText.Get("FEM_MA0");
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break;
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case 1:
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEM_MA1");
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rightText = TheText.Get("FEM_MA1");
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break;
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case 2:
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEM_MA2");
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rightText = TheText.Get("FEM_MA2");
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break;
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case 3:
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEM_MA3");
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rightText = TheText.Get("FEM_MA3");
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break;
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case 4:
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEM_MA4");
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rightText = TheText.Get("FEM_MA4");
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break;
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case 5:
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEM_MA5");
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rightText = TheText.Get("FEM_MA5");
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break;
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case 6:
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEM_MA6");
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rightText = TheText.Get("FEM_MA6");
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break;
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case 7:
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEM_MA7");
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rightText = TheText.Get("FEM_MA7");
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break;
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default:
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break;
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@ -635,28 +638,28 @@ void CMenuManager::Draw()
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case MENUPAGE_MULTIPLAYER_MODE:
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switch (sthWithButtons2) {
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case 0:
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEN_TY0");
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rightText = TheText.Get("FEN_TY0");
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break;
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case 1:
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEN_TY1");
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rightText = TheText.Get("FEN_TY1");
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break;
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case 2:
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEN_TY2");
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rightText = TheText.Get("FEN_TY2");
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break;
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case 3:
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEN_TY3");
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rightText = TheText.Get("FEN_TY3");
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break;
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case 4:
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEN_TY4");
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rightText = TheText.Get("FEN_TY4");
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break;
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case 5:
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEN_TY5");
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rightText = TheText.Get("FEN_TY5");
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break;
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case 6:
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEN_TY6");
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rightText = TheText.Get("FEN_TY6");
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break;
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case 7:
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEN_TY7");
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rightText = TheText.Get("FEN_TY7");
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break;
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default:
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break;
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@ -669,57 +672,57 @@ void CMenuManager::Draw()
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}
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case MENUACTION_CTRLVIBRATION:
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if (CMenuManager::m_PrefsUseVibration)
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEM_ON");
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rightText = TheText.Get("FEM_ON");
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else
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEM_OFF");
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rightText = TheText.Get("FEM_OFF");
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break;
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case MENUACTION_CTRLCONFIG:
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switch (CPad::GetPad(0)->Mode) {
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case 0:
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEC_CF1");
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rightText = TheText.Get("FEC_CF1");
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break;
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case 1:
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEC_CF2");
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rightText = TheText.Get("FEC_CF2");
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break;
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case 2:
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEC_CF3");
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rightText = TheText.Get("FEC_CF3");
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break;
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case 3:
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEC_CF4");
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rightText = TheText.Get("FEC_CF4");
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break;
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}
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break;
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case MENUACTION_CTRLDISPLAY:
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if (m_DisplayControllerOnFoot)
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEC_ONF");
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rightText = TheText.Get("FEC_ONF");
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else
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEC_INC");
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rightText = TheText.Get("FEC_INC");
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break;
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case MENUACTION_FRAMESYNC:
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(m_PrefsVsyncDisp ? "FEM_ON" : "FEM_OFF");
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rightText = TheText.Get(m_PrefsVsyncDisp ? "FEM_ON" : "FEM_OFF");
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break;
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case MENUACTION_FRAMELIMIT:
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(m_PrefsFrameLimiter ? "FEM_ON" : "FEM_OFF");
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rightText = TheText.Get(m_PrefsFrameLimiter ? "FEM_ON" : "FEM_OFF");
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break;
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case MENUACTION_TRAILS:
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(CMBlur::BlurOn ? "FEM_ON" : "FEM_OFF");
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rightText = TheText.Get(CMBlur::BlurOn ? "FEM_ON" : "FEM_OFF");
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break;
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case MENUACTION_SUBTITLES:
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(m_PrefsShowSubtitles ? "FEM_ON" : "FEM_OFF");
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rightText = TheText.Get(m_PrefsShowSubtitles ? "FEM_ON" : "FEM_OFF");
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break;
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case MENUACTION_WIDESCREEN:
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#ifndef ASPECT_RATIO_SCALE
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(m_PrefsUseWideScreen ? "FEM_ON" : "FEM_OFF");
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rightText = TheText.Get(m_PrefsUseWideScreen ? "FEM_ON" : "FEM_OFF");
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#else
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switch (m_PrefsUseWideScreen) {
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case AR_AUTO:
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textToPrint[MENUCOLUMN_RIGHT] = (wchar*)L"AUTO";
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rightText = (wchar*)L"AUTO";
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break;
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case AR_4_3:
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textToPrint[MENUCOLUMN_RIGHT] = (wchar*)L"4:3";
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rightText = (wchar*)L"4:3";
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break;
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case AR_16_9:
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textToPrint[MENUCOLUMN_RIGHT] = (wchar*)L"16:9";
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rightText = (wchar*)L"16:9";
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break;
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}
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#endif
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@ -729,42 +732,39 @@ void CMenuManager::Draw()
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break;
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sprintf(gString, "FEA_FM%d", m_PrefsRadioStation);
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(gString);
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rightText = TheText.Get(gString);
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break;
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case MENUACTION_SETDBGFLAG:
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(CTheScripts::IsDebugOn() ? "FEM_ON" : "FEM_OFF");
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rightText = TheText.Get(CTheScripts::IsDebugOn() ? "FEM_ON" : "FEM_OFF");
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break;
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case MENUACTION_SWITCHBIGWHITEDEBUGLIGHT:
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(gbBigWhiteDebugLightSwitchedOn ? "FEM_ON" : "FEM_OFF");
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rightText = TheText.Get(gbBigWhiteDebugLightSwitchedOn ? "FEM_ON" : "FEM_OFF");
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break;
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case MENUACTION_PEDROADGROUPS:
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(gbShowPedRoadGroups ? "FEM_ON" : "FEM_OFF");
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rightText = TheText.Get(gbShowPedRoadGroups ? "FEM_ON" : "FEM_OFF");
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break;
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case MENUACTION_CARROADGROUPS:
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(gbShowCarRoadGroups ? "FEM_ON" : "FEM_OFF");
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rightText = TheText.Get(gbShowCarRoadGroups ? "FEM_ON" : "FEM_OFF");
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break;
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case MENUACTION_COLLISIONPOLYS:
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(gbShowCollisionPolys ? "FEM_ON" : "FEM_OFF");
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rightText = TheText.Get(gbShowCollisionPolys ? "FEM_ON" : "FEM_OFF");
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break;
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case MENUACTION_SHOWCULL:
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(gbShowCullZoneDebugStuff ? "FEM_ON" : "FEM_OFF");
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rightText = TheText.Get(gbShowCullZoneDebugStuff ? "FEM_ON" : "FEM_OFF");
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break;
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case MENUACTION_SHOWHEADBOB:
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(TheCamera.m_bHeadBob ? "FEM_ON" : "FEM_OFF");
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rightText = TheText.Get(TheCamera.m_bHeadBob ? "FEM_ON" : "FEM_OFF");
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break;
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case MENUACTION_INVVERT:
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(MousePointerStateHelper.bInvertVertically ? "FEM_OFF" : "FEM_ON");
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rightText = TheText.Get(MousePointerStateHelper.bInvertVertically ? "FEM_OFF" : "FEM_ON");
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break;
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case MENUACTION_SCREENRES: {
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RwChar* res = _psGetVideoModeList()[m_nDisplayVideoMode];
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wchar temp[32];
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AsciiToUnicode(res, temp);
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textToPrint[MENUCOLUMN_RIGHT] = temp;
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case MENUACTION_SCREENRES:
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AsciiToUnicode(_psGetVideoModeList()[m_nDisplayVideoMode], unicodeTemp);
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rightText = unicodeTemp;
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break;
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}
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case MENUACTION_AUDIOHW: {
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case MENUACTION_AUDIOHW:
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if (m_nPrefsAudio3DProviderIndex == -1)
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEA_NAH");
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rightText = TheText.Get("FEA_NAH");
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else {
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char *provider = DMAudio.Get3DProviderName(m_nPrefsAudio3DProviderIndex);
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@ -773,25 +773,23 @@ void CMenuManager::Draw()
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} else if (!strcmp(strupr(provider), "DIRECTSOUND3D SOFTWARE EMULATION")) {
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strcpy(provider, "DSOUND3D SOFTWARE EMULATION");
|
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}
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wchar temp[64];
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AsciiToUnicode(provider, temp);
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textToPrint[MENUCOLUMN_RIGHT] = temp;
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AsciiToUnicode(provider, unicodeTemp);
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rightText = unicodeTemp;
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}
|
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break;
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}
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case MENUACTION_SPEAKERCONF: {
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if (m_nPrefsAudio3DProviderIndex == -1)
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEA_NAH");
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rightText = TheText.Get("FEA_NAH");
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else {
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switch (m_PrefsSpeakers) {
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case 0:
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEA_2SP");
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rightText = TheText.Get("FEA_2SP");
|
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break;
|
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case 1:
|
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEA_EAR");
|
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rightText = TheText.Get("FEA_EAR");
|
||||
break;
|
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case 2:
|
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEA_4SP");
|
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rightText = TheText.Get("FEA_4SP");
|
||||
break;
|
||||
}
|
||||
}
|
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@ -800,19 +798,19 @@ void CMenuManager::Draw()
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case MENUACTION_CTRLMETHOD: {
|
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switch (m_ControlMethod) {
|
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case 0:
|
||||
textToPrint[MENUCOLUMN_LEFT] = TheText.Get("FET_SCN");
|
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leftText = TheText.Get("FET_SCN");
|
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break;
|
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case 1:
|
||||
textToPrint[MENUCOLUMN_LEFT] = TheText.Get("FET_CCN");
|
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leftText = TheText.Get("FET_CCN");
|
||||
break;
|
||||
}
|
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break;
|
||||
}
|
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case MENUACTION_DYNAMICACOUSTIC:
|
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(m_PrefsDMA ? "FEM_ON" : "FEM_OFF");
|
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rightText = TheText.Get(m_PrefsDMA ? "FEM_ON" : "FEM_OFF");
|
||||
break;
|
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case MENUACTION_MOUSESTEER:
|
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textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(m_bDisableMouseSteering ? "FEM_OFF" : "FEM_ON");
|
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rightText = TheText.Get(m_bDisableMouseSteering ? "FEM_OFF" : "FEM_ON");
|
||||
break;
|
||||
}
|
||||
|
||||
@ -885,8 +883,8 @@ void CMenuManager::Draw()
|
||||
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||||
float itemY = MENU_Y(textLayer + nextItemY);
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float itemX = MENU_X_LEFT_ALIGNED(textLayer + columnWidth);
|
||||
CFont::PrintString(itemX, itemY, textToPrint[MENUCOLUMN_LEFT]);
|
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if (textToPrint[MENUCOLUMN_RIGHT]) {
|
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CFont::PrintString(itemX, itemY, leftText);
|
||||
if (rightText) {
|
||||
if (!CFont::Details.centre)
|
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CFont::SetRightJustifyOn();
|
||||
|
||||
@ -894,7 +892,7 @@ void CMenuManager::Draw()
|
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&& !m_bGameNotLoaded && textLayer == 1) {
|
||||
CFont::SetColor(CRGBA(155, 117, 6, FadeIn(255)));
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}
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CFont::PrintString(MENU_X_RIGHT_ALIGNED(columnWidth - textLayer), itemY, textToPrint[MENUCOLUMN_RIGHT]);
|
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CFont::PrintString(MENU_X_RIGHT_ALIGNED(columnWidth - textLayer), itemY, rightText);
|
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}
|
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if (i == m_nCurrOption && itemsAreSelectable) {
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||||
CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255)));
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@ -1017,7 +1015,7 @@ void CMenuManager::Draw()
|
||||
}
|
||||
}
|
||||
|
||||
nextYToUse += lineHeight * CFont::GetNumberLines(menuXYpadding, nextYToUse, textToPrint[MENUCOLUMN_LEFT]);
|
||||
nextYToUse += lineHeight * CFont::GetNumberLines(menuXYpadding, nextYToUse, leftText);
|
||||
|
||||
// Radio icons.
|
||||
// TO-DO: This is missing/broken
|
||||
|
@ -340,14 +340,6 @@ enum eCheckHover
|
||||
HOVEROPTION_42,
|
||||
};
|
||||
|
||||
enum eMenuColumns
|
||||
{
|
||||
MENUCOLUMN_LEFT,
|
||||
MENUCOLUMN_CENTER,
|
||||
MENUCOLUMN_RIGHT,
|
||||
MENUCOLUMNS,
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
NUM_MENUROWS = 18,
|
||||
|
@ -55,6 +55,21 @@ CObject::CObject(int32 mi, bool createRW)
|
||||
Init();
|
||||
}
|
||||
|
||||
CObject::CObject(CDummyObject *dummy)
|
||||
{
|
||||
SetModelIndexNoCreate(dummy->m_modelIndex);
|
||||
|
||||
if (dummy->m_rwObject)
|
||||
AttachToRwObject(dummy->m_rwObject);
|
||||
else
|
||||
GetMatrix() = dummy->GetMatrix();
|
||||
|
||||
m_objectMatrix = dummy->GetMatrix();
|
||||
dummy->DetachFromRwObject();
|
||||
Init();
|
||||
m_level = dummy->m_level;
|
||||
}
|
||||
|
||||
CObject::~CObject(void)
|
||||
{
|
||||
CRadar::ClearBlipForEntity(BLIP_OBJECT, CPools::GetObjectPool()->GetIndex(this));
|
||||
@ -109,14 +124,37 @@ CObject::RefModelInfo(int32 modelId)
|
||||
CModelInfo::GetModelInfo(modelId)->AddRef();
|
||||
}
|
||||
|
||||
bool
|
||||
CObject::CanBeDeleted(void)
|
||||
{
|
||||
switch (ObjectCreatedBy) {
|
||||
case GAME_OBJECT:
|
||||
return true;
|
||||
case MISSION_OBJECT:
|
||||
return false;
|
||||
case TEMP_OBJECT:
|
||||
return true;
|
||||
case CUTSCENE_OBJECT:
|
||||
return false;
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
class CObject_ : public CObject
|
||||
{
|
||||
public:
|
||||
void dtor(void) { this->CObject::~CObject(); }
|
||||
CObject *ctor(void) { return ::new (this) CObject(); }
|
||||
CObject *ctor(int32 mi, bool createRW) { return ::new (this) CObject(mi, createRW); }
|
||||
CObject *ctor(CDummyObject *dummy) { return ::new (this) CObject(dummy); }
|
||||
void dtor(void) { CObject::~CObject(); }
|
||||
void Render_(void) { CObject::Render(); }
|
||||
};
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x4BABD0, (CObject* (CObject::*)(void)) &CObject_::ctor, PATCH_JUMP);
|
||||
InjectHook(0x4BACE0, (CObject* (CObject::*)(int32, bool)) &CObject_::ctor, PATCH_JUMP);
|
||||
InjectHook(0x4BAD50, (CObject* (CObject::*)(CDummyObject*)) &CObject_::ctor, PATCH_JUMP);
|
||||
InjectHook(0x4BAE00, &CObject_::dtor, PATCH_JUMP);
|
||||
InjectHook(0x4BB1E0, &CObject_::Render_, PATCH_JUMP);
|
||||
ENDPATCHES
|
||||
|
@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "Physical.h"
|
||||
#include "DummyObject.h"
|
||||
|
||||
enum {
|
||||
GAME_OBJECT = 1,
|
||||
@ -69,6 +70,7 @@ public:
|
||||
|
||||
CObject(void);
|
||||
CObject(int32, bool);
|
||||
CObject(CDummyObject*);
|
||||
~CObject(void);
|
||||
|
||||
void ProcessControl(void);
|
||||
@ -80,6 +82,7 @@ public:
|
||||
void ObjectDamage(float amount);
|
||||
void RefModelInfo(int32 modelId);
|
||||
void Init(void);
|
||||
bool CanBeDeleted(void);
|
||||
|
||||
static void DeleteAllTempObjectInArea(CVector, float);
|
||||
};
|
||||
|
@ -237,7 +237,8 @@ static char PersonalityTypeText[][18] = {
|
||||
"Geek Girl",
|
||||
"Old Girl",
|
||||
"Tough Girl",
|
||||
"Tramp",
|
||||
"Tramp Male",
|
||||
"Tramp Female",
|
||||
"Tourist",
|
||||
"Prostitute",
|
||||
"Criminal",
|
||||
@ -246,6 +247,8 @@ static char PersonalityTypeText[][18] = {
|
||||
"Psycho",
|
||||
"Steward",
|
||||
"Sports Fan",
|
||||
"Shopper",
|
||||
"Old Shopper"
|
||||
};
|
||||
|
||||
static char WaitStateText[][16] = {
|
||||
@ -1519,7 +1522,7 @@ CPed::BeingDraggedFromCar(void)
|
||||
#ifdef VC_PED_PORTS
|
||||
if (m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) {
|
||||
if (m_pMyVehicle) {
|
||||
m_pMyVehicle->ProcessOpenDoor(m_vehEnterType, NUM_ANIMS, m_pVehicleAnim->currentTime);
|
||||
m_pMyVehicle->ProcessOpenDoor(m_vehEnterType, NUM_ANIMS, m_pVehicleAnim->currentTime * 5.0f);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@ -2954,6 +2957,11 @@ CPed::QuitEnteringCar(void)
|
||||
if (veh->m_nNumGettingIn != 0)
|
||||
veh->m_nNumGettingIn--;
|
||||
|
||||
#ifdef VC_PED_PORTS
|
||||
if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER)
|
||||
RestorePreviousObjective();
|
||||
#endif
|
||||
|
||||
veh->m_nGettingInFlags &= ~GetCarDoorFlag(m_vehEnterType);
|
||||
}
|
||||
|
||||
@ -2965,7 +2973,7 @@ CPed::QuitEnteringCar(void)
|
||||
animAssoc = m_pVehicleAnim;
|
||||
if (animAssoc) {
|
||||
animAssoc->blendDelta = -4.0f;
|
||||
animAssoc->flags |= ASSOC_FADEOUTWHENDONE;
|
||||
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
||||
animAssoc = m_pVehicleAnim;
|
||||
animAssoc->flags &= ~ASSOC_RUNNING;
|
||||
}
|
||||
@ -4161,7 +4169,10 @@ CPed::ClearObjective(void)
|
||||
{
|
||||
if (IsPedInControl() || m_nPedState == PED_DRIVING) {
|
||||
m_objective = OBJECTIVE_NONE;
|
||||
|
||||
#ifdef VC_PED_PORTS
|
||||
m_pedInObjective = nil;
|
||||
m_carInObjective = nil;
|
||||
#endif
|
||||
if (m_nPedState == PED_DRIVING && m_pMyVehicle) {
|
||||
|
||||
if (m_pMyVehicle->pDriver != this) {
|
||||
@ -13603,7 +13614,10 @@ CPed::ProcessObjective(void)
|
||||
if (InVehicle()) {
|
||||
if (m_nPedState != PED_EXIT_CAR && m_nPedState != PED_DRAG_FROM_CAR && m_nPedState != PED_EXIT_TRAIN
|
||||
&& (m_nPedType != PEDTYPE_COP
|
||||
|| m_pMyVehicle->m_vecMoveSpeed.MagnitudeSqr2D() < 0.000025f)) {
|
||||
#ifdef VC_PED_PORTS
|
||||
|| m_pMyVehicle->IsBoat()
|
||||
#endif
|
||||
|| m_pMyVehicle->m_vecMoveSpeed.MagnitudeSqr2D() < sq(0.005f))) {
|
||||
if (m_pMyVehicle->IsTrain())
|
||||
SetExitTrain(m_pMyVehicle);
|
||||
#ifdef VC_PED_PORTS
|
||||
@ -16651,6 +16665,14 @@ CPed::WarpPedIntoCar(CVehicle *car)
|
||||
car->bEngineOn = true;
|
||||
DMAudio.PlayOneShot(car->m_audioEntityId, SOUND_CAR_ENGINE_START, 1.0f);
|
||||
}
|
||||
|
||||
#ifdef VC_PED_PORTS
|
||||
RpAnimBlendClumpSetBlendDeltas(GetClump(), ASSOC_PARTIAL, -1000.0f);
|
||||
|
||||
// VC uses AddInCarAnims but we don't have that
|
||||
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, car->GetDriverAnim(), 100.0f);
|
||||
RemoveWeaponWhenEnteringVehicle();
|
||||
#else
|
||||
if (car->IsBoat()) {
|
||||
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f);
|
||||
CWeaponInfo *ourWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
|
||||
@ -16664,6 +16686,8 @@ CPed::WarpPedIntoCar(CVehicle *car)
|
||||
else
|
||||
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f);
|
||||
}
|
||||
#endif
|
||||
|
||||
StopNonPartialAnims();
|
||||
if (car->bIsBus)
|
||||
bRenderPedInCar = false;
|
||||
@ -16893,11 +16917,17 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
|
||||
m_vecOffsetSeek = doorOpenPos - GetPosition();
|
||||
m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 600;
|
||||
if (car->IsBoat()) {
|
||||
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f);
|
||||
#ifdef VC_PED_PORTS
|
||||
// VC checks for handling flag, but we can't do that
|
||||
if(car->GetModelIndex() == MI_SPEEDER)
|
||||
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f);
|
||||
else
|
||||
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f);
|
||||
|
||||
PedSetInCarCB(nil, this);
|
||||
m_ped_flagI4 = true;
|
||||
#else
|
||||
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f);
|
||||
m_pVehicleAnim->SetFinishCallback(PedSetInCarCB, this);
|
||||
#endif
|
||||
if (IsPlayer())
|
||||
|
@ -79,7 +79,11 @@ void
|
||||
CPlayerPed::MakeObjectTargettable(int32 handle)
|
||||
{
|
||||
for (int i = 0; i < ARRAY_SIZE(m_nTargettableObjects); i++) {
|
||||
if (CPools::GetObjectPool()->GetAt(m_nTargettableObjects[i]) == nil) {
|
||||
if (
|
||||
#ifdef FIX_BUGS
|
||||
m_nTargettableObjects[i] == -1 ||
|
||||
#endif
|
||||
CPools::GetObjectPool()->GetAt(m_nTargettableObjects[i]) == nil) {
|
||||
m_nTargettableObjects[i] = handle;
|
||||
return;
|
||||
}
|
||||
|
@ -17,6 +17,7 @@
|
||||
#include "VisibilityPlugins.h"
|
||||
#include "PedPlacement.h"
|
||||
#include "DummyObject.h"
|
||||
#include "Script.h"
|
||||
|
||||
#define CREATION_DIST_MULT_TO_DIST 40.0f
|
||||
#define CREATION_RANGE 10.0f // Being added over the CREATION_DIST_MULT_TO_DIST.
|
||||
@ -56,10 +57,8 @@ CVector &CPopulation::RegenerationPoint_a = *(CVector*)0x8E2AA4;
|
||||
CVector &CPopulation::RegenerationPoint_b = *(CVector*)0x8E2A98;
|
||||
CVector &CPopulation::RegenerationForward = *(CVector*)0x8F1AD4;
|
||||
|
||||
WRAPPER CPed *CPopulation::AddPedInCar(CVehicle *vehicle) { EAXJMP(0x4F5800); }
|
||||
WRAPPER void CPopulation::ManagePopulation(void) { EAXJMP(0x4F3B90); }
|
||||
WRAPPER void CPopulation::MoveCarsAndPedsOutOfAbandonedZones(void) { EAXJMP(0x4F5BE0); }
|
||||
WRAPPER void CPopulation::ConvertToRealObject(CDummyObject* obj) { EAXJMP(0x4F45A0); }
|
||||
WRAPPER bool CPopulation::TestSafeForRealObject(CDummyObject*) { EAXJMP(0x4F4700); }
|
||||
|
||||
void
|
||||
CPopulation::Initialise()
|
||||
@ -470,13 +469,13 @@ CPopulation::PedCreationDistMultiplier()
|
||||
}
|
||||
|
||||
CPed*
|
||||
CPopulation::AddPed(ePedType pedType, uint32 mi, CVector const &coors)
|
||||
CPopulation::AddPed(ePedType pedType, uint32 miOrCopType, CVector const &coors)
|
||||
{
|
||||
switch (pedType) {
|
||||
case PEDTYPE_CIVMALE:
|
||||
case PEDTYPE_CIVFEMALE:
|
||||
{
|
||||
CCivilianPed *ped = new CCivilianPed(pedType, mi);
|
||||
CCivilianPed *ped = new CCivilianPed(pedType, miOrCopType);
|
||||
ped->GetPosition() = coors;
|
||||
ped->SetOrientation(0.0f, 0.0f, 0.0f);
|
||||
CWorld::Add(ped);
|
||||
@ -490,7 +489,7 @@ CPopulation::AddPed(ePedType pedType, uint32 mi, CVector const &coors)
|
||||
}
|
||||
case PEDTYPE_COP:
|
||||
{
|
||||
CCopPed *ped = new CCopPed((eCopType)mi);
|
||||
CCopPed *ped = new CCopPed((eCopType)miOrCopType);
|
||||
ped->GetPosition() = coors;
|
||||
ped->SetOrientation(0.0f, 0.0f, 0.0f);
|
||||
CWorld::Add(ped);
|
||||
@ -506,7 +505,7 @@ CPopulation::AddPed(ePedType pedType, uint32 mi, CVector const &coors)
|
||||
case PEDTYPE_GANG8:
|
||||
case PEDTYPE_GANG9:
|
||||
{
|
||||
CCivilianPed *ped = new CCivilianPed(pedType, mi);
|
||||
CCivilianPed *ped = new CCivilianPed(pedType, miOrCopType);
|
||||
ped->GetPosition() = coors;
|
||||
ped->SetOrientation(0.0f, 0.0f, 0.0f);
|
||||
CWorld::Add(ped);
|
||||
@ -538,7 +537,7 @@ CPopulation::AddPed(ePedType pedType, uint32 mi, CVector const &coors)
|
||||
case PEDTYPE_CRIMINAL:
|
||||
case PEDTYPE_PROSTITUTE:
|
||||
{
|
||||
CCivilianPed *ped = new CCivilianPed(pedType, mi);
|
||||
CCivilianPed *ped = new CCivilianPed(pedType, miOrCopType);
|
||||
ped->GetPosition() = coors;
|
||||
ped->SetOrientation(0.0f, 0.0f, 0.0f);
|
||||
CWorld::Add(ped);
|
||||
@ -721,6 +720,291 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree
|
||||
}
|
||||
}
|
||||
|
||||
CPed*
|
||||
CPopulation::AddPedInCar(CVehicle* car)
|
||||
{
|
||||
int defaultModel = MI_MALE01;
|
||||
bool imSureThatModelIsLoaded = true;
|
||||
CVector coors = FindPlayerCoors();
|
||||
CZoneInfo zoneInfo;
|
||||
int pedType;
|
||||
|
||||
// May be eCopType, model index or non-sense(for medic), AddPed knows that by looking to ped type.
|
||||
int preferredModel;
|
||||
|
||||
CTheZones::GetZoneInfoForTimeOfDay(&coors, &zoneInfo);
|
||||
switch (car->m_modelIndex) {
|
||||
case MI_FIRETRUCK:
|
||||
preferredModel = 0;
|
||||
pedType = PEDTYPE_FIREMAN;
|
||||
break;
|
||||
case MI_AMBULAN:
|
||||
preferredModel = 0;
|
||||
pedType = PEDTYPE_EMERGENCY;
|
||||
break;
|
||||
case MI_FBICAR:
|
||||
preferredModel = COP_FBI;
|
||||
pedType = PEDTYPE_COP;
|
||||
break;
|
||||
case MI_POLICE:
|
||||
preferredModel = COP_STREET;
|
||||
pedType = PEDTYPE_COP;
|
||||
break;
|
||||
case MI_ENFORCER:
|
||||
preferredModel = COP_SWAT;
|
||||
pedType = PEDTYPE_COP;
|
||||
break;
|
||||
case MI_RHINO:
|
||||
case MI_BARRACKS:
|
||||
preferredModel = COP_ARMY;
|
||||
pedType = PEDTYPE_COP;
|
||||
break;
|
||||
case MI_TAXI:
|
||||
case MI_CABBIE:
|
||||
case MI_BORGNINE:
|
||||
if (CGeneral::GetRandomTrueFalse()) {
|
||||
pedType = PEDTYPE_CIVMALE;
|
||||
preferredModel = MI_TAXI_D;
|
||||
break;
|
||||
}
|
||||
defaultModel = MI_TAXI_D;
|
||||
|
||||
// fall through
|
||||
default:
|
||||
int gangOfPed = GANG_MAFIA;
|
||||
imSureThatModelIsLoaded = false;
|
||||
|
||||
while (gangOfPed < NUM_GANGS && CGangs::GetGangInfo(gangOfPed)->m_nVehicleMI != car->m_modelIndex)
|
||||
gangOfPed++;
|
||||
|
||||
if (gangOfPed < NUM_GANGS) {
|
||||
pedType = gangOfPed + PEDTYPE_GANG1;
|
||||
preferredModel = ChooseGangOccupation(gangOfPed);
|
||||
} else if (gangOfPed == NUM_GANGS) {
|
||||
CVehicleModelInfo *carModelInfo = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(car->m_modelIndex));
|
||||
int i = 15;
|
||||
for(; i >= 0; i--) {
|
||||
// Should return random model each time
|
||||
preferredModel = ChooseCivilianOccupation(zoneInfo.pedGroup);
|
||||
if (preferredModel == -1)
|
||||
preferredModel = defaultModel;
|
||||
|
||||
if (((CPedModelInfo*)CModelInfo::GetModelInfo(preferredModel))->m_carsCanDrive & (1 << carModelInfo->m_vehicleClass))
|
||||
break;
|
||||
}
|
||||
if (i == -1)
|
||||
preferredModel = defaultModel;
|
||||
|
||||
pedType = ((CPedModelInfo*)CModelInfo::GetModelInfo(preferredModel))->m_pedType;
|
||||
}
|
||||
break;
|
||||
}
|
||||
if (!imSureThatModelIsLoaded && !((CPedModelInfo*)CModelInfo::GetModelInfo(preferredModel))->GetRwObject()) {
|
||||
preferredModel = defaultModel;
|
||||
pedType = ((CPedModelInfo*)CModelInfo::GetModelInfo(defaultModel))->m_pedType;
|
||||
}
|
||||
|
||||
CPed *newPed = CPopulation::AddPed((ePedType)pedType, preferredModel, car->GetPosition());
|
||||
newPed->bUsesCollision = false;
|
||||
|
||||
// what??
|
||||
if (pedType != PEDTYPE_COP) {
|
||||
newPed->SetCurrentWeapon(WEAPONTYPE_COLT45);
|
||||
newPed->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(newPed->GetWeapon()->m_eWeaponType)->m_nModelId);
|
||||
}
|
||||
/*
|
||||
// Miami leftover
|
||||
if (car->m_vehType == VEHICLE_TYPE_BIKE) {
|
||||
newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, *((CBike*)car + 308h), 100.0f);
|
||||
} else */
|
||||
|
||||
// FIX: Make peds comfortable while driving car/boat
|
||||
#ifdef FIX_BUGS
|
||||
{
|
||||
newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, car->GetDriverAnim(), 100.0f);
|
||||
}
|
||||
#else
|
||||
{
|
||||
newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f);
|
||||
}
|
||||
#endif
|
||||
|
||||
newPed->StopNonPartialAnims();
|
||||
return newPed;
|
||||
}
|
||||
|
||||
void
|
||||
CPopulation::MoveCarsAndPedsOutOfAbandonedZones()
|
||||
{
|
||||
eLevelName level;
|
||||
int zone;
|
||||
int frame = CTimer::GetFrameCounter() & 7;
|
||||
if (frame == 1) {
|
||||
int movedVehicleCount = 0;
|
||||
int poolSize = CPools::GetVehiclePool()->GetSize();
|
||||
for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) {
|
||||
|
||||
CVehicle* veh = CPools::GetVehiclePool()->GetSlot(poolIndex);
|
||||
if (veh && veh->m_nZoneLevel == LEVEL_NONE && veh->IsCar()) {
|
||||
|
||||
if(veh->m_status != STATUS_ABANDONED && veh->m_status != STATUS_WRECKED && veh->m_status != STATUS_PLAYER &&
|
||||
veh->m_status != STATUS_PLAYER_REMOTE) {
|
||||
|
||||
CVector vehPos(veh->GetPosition());
|
||||
CPopulation::FindCollisionZoneForCoors(&vehPos, &zone, &level);
|
||||
|
||||
// Level 0 is transition zones, and we don't wanna touch cars on transition zones.
|
||||
if (level != LEVEL_NONE && level != CCollision::ms_collisionInMemory && vehPos.z > -4.0f) {
|
||||
if (veh->bIsLocked || !veh->CanBeDeleted()) {
|
||||
switch (movedVehicleCount & 3) {
|
||||
case 0:
|
||||
veh->GetPosition() = RegenerationPoint_a;
|
||||
break;
|
||||
case 1:
|
||||
veh->GetPosition() = RegenerationPoint_b;
|
||||
break;
|
||||
case 2:
|
||||
veh->GetPosition() = CVector(RegenerationPoint_a.x, RegenerationPoint_b.y, RegenerationPoint_a.z);
|
||||
break;
|
||||
case 3:
|
||||
veh->GetPosition() = CVector(RegenerationPoint_b.x, RegenerationPoint_a.y, RegenerationPoint_a.z);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
veh->GetPosition().z += (movedVehicleCount / 4) * 7.0f;
|
||||
veh->GetForward() = RegenerationForward;
|
||||
((CAutomobile*)veh)->PlaceOnRoadProperly();
|
||||
CCarCtrl::JoinCarWithRoadSystem(veh);
|
||||
CTheScripts::ClearSpaceForMissionEntity(veh->GetPosition(), veh);
|
||||
++movedVehicleCount;
|
||||
} else {
|
||||
CWorld::Remove(veh);
|
||||
delete veh;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (frame == 5) {
|
||||
int poolSize = CPools::GetPedPool()->GetSize();
|
||||
for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) {
|
||||
|
||||
CPed *ped = CPools::GetPedPool()->GetSlot(poolIndex);
|
||||
if (ped && ped->m_nZoneLevel == LEVEL_NONE && !ped->bInVehicle) {
|
||||
|
||||
CVector pedPos(ped->GetPosition());
|
||||
CPopulation::FindCollisionZoneForCoors(&pedPos, &zone, &level);
|
||||
|
||||
// Level 0 is transition zones, and we don't wanna touch peds on transition zones.
|
||||
if (level != LEVEL_NONE && level != CCollision::ms_collisionInMemory && pedPos.z > -4.0f) {
|
||||
if (ped->CanBeDeleted()) {
|
||||
CWorld::Remove(ped);
|
||||
delete ped;
|
||||
} else if (ped->m_nPedType != PEDTYPE_PLAYER1 && ped->m_nPedType != PEDTYPE_PLAYER2) {
|
||||
ped->GetPosition() = RegenerationPoint_a;
|
||||
|
||||
bool foundGround;
|
||||
float groundZ = CWorld::FindGroundZFor3DCoord(ped->GetPosition().x, ped->GetPosition().y,
|
||||
ped->GetPosition().z + 2.0f, &foundGround);
|
||||
|
||||
if (foundGround) {
|
||||
ped->GetPosition().z = 1.0f + groundZ;
|
||||
//ped->GetPosition().z += 0.0f;
|
||||
CTheScripts::ClearSpaceForMissionEntity(ped->GetPosition(), ped);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPopulation::ConvertAllObjectsToDummyObjects()
|
||||
{
|
||||
int poolSize = CPools::GetObjectPool()->GetSize();
|
||||
for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) {
|
||||
|
||||
CObject *obj = CPools::GetObjectPool()->GetSlot(poolIndex);
|
||||
|
||||
if (obj) {
|
||||
if (obj->CanBeDeleted())
|
||||
ConvertToDummyObject(obj);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPopulation::ConvertToRealObject(CDummyObject *dummy)
|
||||
{
|
||||
if (!TestSafeForRealObject(dummy))
|
||||
return;
|
||||
|
||||
CObject *obj = new CObject(dummy);
|
||||
if (!obj)
|
||||
return;
|
||||
|
||||
bool makeInvisible;
|
||||
CWorld::Remove(dummy);
|
||||
delete dummy;
|
||||
CWorld::Add(obj);
|
||||
int16 mi = obj->m_modelIndex;
|
||||
if (mi == MI_GLASS1 || mi == MI_GLASS2 || mi == MI_GLASS3 || mi == MI_GLASS4 ||
|
||||
mi == MI_GLASS5 || mi == MI_GLASS6 || mi == MI_GLASS7 || mi == MI_GLASS8)
|
||||
makeInvisible = true;
|
||||
else
|
||||
makeInvisible = false;
|
||||
|
||||
if (makeInvisible) {
|
||||
obj->bIsVisible = false;
|
||||
} else if (obj->m_modelIndex == MI_BUOY) {
|
||||
obj->bIsStatic = false;
|
||||
obj->m_vecMoveSpeed = CVector(0.0f, 0.0f, -0.001f);
|
||||
obj->m_flagD8 = true;
|
||||
obj->AddToMovingList();
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPopulation::ConvertToDummyObject(CObject *obj)
|
||||
{
|
||||
CDummyObject *dummy = new CDummyObject(obj);
|
||||
if (!dummy)
|
||||
return;
|
||||
|
||||
dummy->GetMatrix() = obj->GetMatrix();
|
||||
dummy->GetMatrix().UpdateRW();
|
||||
dummy->UpdateRwFrame();
|
||||
|
||||
bool makeInvisible;
|
||||
int16 mi = obj->m_modelIndex;
|
||||
if (mi == MI_GLASS1 || mi == MI_GLASS2 || mi == MI_GLASS3 || mi == MI_GLASS4 ||
|
||||
mi == MI_GLASS5 || mi == MI_GLASS6 || mi == MI_GLASS7 || mi == MI_GLASS8)
|
||||
makeInvisible = true;
|
||||
else
|
||||
makeInvisible = false;
|
||||
|
||||
if (makeInvisible) {
|
||||
dummy->bIsVisible = false;
|
||||
}
|
||||
|
||||
CWorld::Remove(obj);
|
||||
delete obj;
|
||||
CWorld::Add(dummy);
|
||||
}
|
||||
|
||||
bool
|
||||
CPopulation::TestRoomForDummyObject(CObject *obj)
|
||||
{
|
||||
int16 collidingObjs;
|
||||
CWorld::FindObjectsKindaColliding(obj->GetPosition(),
|
||||
CModelInfo::GetModelInfo(obj->m_modelIndex)->GetColModel()->boundingSphere.radius,
|
||||
false, &collidingObjs, 2, nil, false, true, true, false, false);
|
||||
|
||||
return collidingObjs == 0;
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x4F3770, &CPopulation::Initialise, PATCH_JUMP);
|
||||
InjectHook(0x4F5780, &CPopulation::ChooseGangOccupation, PATCH_JUMP);
|
||||
@ -728,4 +1012,8 @@ STARTPATCHES
|
||||
InjectHook(0x4F6010, &CPopulation::FindCollisionZoneForCoors, PATCH_JUMP);
|
||||
InjectHook(0x4F6410, &CPopulation::PedCreationDistMultiplier, PATCH_JUMP);
|
||||
InjectHook(0x4F5280, &CPopulation::AddPed, PATCH_JUMP);
|
||||
InjectHook(0x4F4470, &CPopulation::ConvertToRealObject, PATCH_JUMP);
|
||||
InjectHook(0x4F4690, &CPopulation::TestRoomForDummyObject, PATCH_JUMP);
|
||||
InjectHook(0x4F45A0, &CPopulation::ConvertToDummyObject, PATCH_JUMP);
|
||||
InjectHook(0x4F4410, &CPopulation::ConvertAllObjectsToDummyObjects, PATCH_JUMP);
|
||||
ENDPATCHES
|
@ -67,7 +67,7 @@ public:
|
||||
static void LoadPedGroups();
|
||||
static void UpdatePedCount(ePedType, bool);
|
||||
static void DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool);
|
||||
static CPed *AddPedInCar(CVehicle *vehicle);
|
||||
static CPed *AddPedInCar(CVehicle *car);
|
||||
static bool IsPointInSafeZone(CVector *coors);
|
||||
static void RemovePed(CPed *ent);
|
||||
static int32 ChooseCivilianOccupation(int32);
|
||||
@ -81,5 +81,9 @@ public:
|
||||
static void AddToPopulation(float, float, float, float);
|
||||
static void ManagePopulation(void);
|
||||
static void MoveCarsAndPedsOutOfAbandonedZones(void);
|
||||
static void ConvertToRealObject(CDummyObject* obj);
|
||||
static void ConvertToRealObject(CDummyObject*);
|
||||
static void ConvertToDummyObject(CObject*);
|
||||
static void ConvertAllObjectsToDummyObjects(void);
|
||||
static bool TestRoomForDummyObject(CObject*);
|
||||
static bool TestSafeForRealObject(CDummyObject*);
|
||||
};
|
||||
|
@ -3,6 +3,7 @@
|
||||
#include "Physical.h"
|
||||
#include "AutoPilot.h"
|
||||
#include "ModelIndices.h"
|
||||
#include "AnimManager.h"
|
||||
|
||||
class CPed;
|
||||
class CFire;
|
||||
@ -269,6 +270,7 @@ public:
|
||||
bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; }
|
||||
CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); }
|
||||
bool IsTaxi(void) { return GetModelIndex() == MI_TAXI || GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_BORGNINE; }
|
||||
AnimationId GetDriverAnim(void) { return IsCar() && bLowVehicle ? ANIM_CAR_LSIT : (IsBoat() && GetModelIndex() != MI_SPEEDER ? ANIM_DRIVE_BOAT : ANIM_CAR_SIT); }
|
||||
|
||||
static bool &bWheelsOnlyCheat;
|
||||
static bool &bAllDodosCheat;
|
||||
|
Loading…
Reference in New Issue
Block a user