mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-24 16:51:49 +01:00
Merge remote-tracking branch 'upstream/miami' into miami
This commit is contained in:
commit
d3788a9c70
@ -51,6 +51,7 @@
|
||||
#include "Camera.h"
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#include "Radar.h"
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||||
#include "Fluff.h"
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||||
#include "WaterCreatures.h"
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||||
|
||||
//--MIAMI: file done except TODO
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||||
@ -1272,7 +1273,7 @@ void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float ca
|
||||
DMAudio.SetEffectsFadeVol(0);
|
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DMAudio.SetMusicFadeVol(0);
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CEscalators::Shutdown();
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||||
// TODO(MIAMI): CWaterCreatures::RemoveAll();
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CWaterCreatures::RemoveAll();
|
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int current;
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for (current = 0; current < NUM_REPLAYBUFFERS; current++)
|
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if (BufferStatus[current] == REPLAYBUFFER_RECORD)
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|
@ -90,6 +90,7 @@
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#include "debugmenu.h"
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#include "Ropes.h"
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||||
#include "WindModifiers.h"
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#include "WaterCreatures.h"
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#include "postfx.h"
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#include "custompipes.h"
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@ -478,8 +479,7 @@ bool CGame::ShutDown(void)
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CPlane::Shutdown();
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CTrain::Shutdown();
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CScriptPaths::Shutdown();
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// TODO(Miami)
|
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// CWaterCreatures::RemoveAll();
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CWaterCreatures::RemoveAll();
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CSpecialFX::Shutdown();
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#ifndef PS2
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CGarages::Shutdown();
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@ -650,7 +650,7 @@ void CGame::ShutDownForRestart(void)
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CRadar::RemoveRadarSections();
|
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FrontEndMenuManager.UnloadTextures();
|
||||
CParticleObject::RemoveAllExpireableParticleObjects();
|
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//CWaterCreatures::RemoveAll(); //TODO(Miami)
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CWaterCreatures::RemoveAll();
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CSetPieces::Init();
|
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CPedType::Shutdown();
|
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CSpecialFX::Shutdown();
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|
@ -138,6 +138,7 @@ enum Config {
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|
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NUM_CRANES = 8,
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NUM_ESCALATORS = 22,
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NUM_WATER_CREATURES = 8,
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NUM_EXPLOSIONS = 48,
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@ -261,7 +262,6 @@ enum Config {
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//#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
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// Hud, frontend and radar
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#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
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//#define BETA_SLIDING_TEXT
|
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#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
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#define PC_MENU
|
||||
|
@ -1207,4 +1207,37 @@ bool CEntity::IsEntityOccluded(void) {
|
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}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/*
|
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0x487A10 - SetAtomicAlphaCB
|
||||
0x4879E0 - SetClumpAlphaCB
|
||||
*/
|
||||
|
||||
RpMaterial* SetAtomicAlphaCB(RpMaterial *material, void *data) {
|
||||
((RwRGBA*)RpMaterialGetColor(material))->alpha = (uint8)(uintptr)data;
|
||||
return material;
|
||||
}
|
||||
|
||||
RpAtomic* SetClumpAlphaCB(RpAtomic *atomic, void *data) {
|
||||
RpGeometry *geometry = RpAtomicGetGeometry(atomic);
|
||||
RpGeometrySetFlags(geometry, RpGeometryGetFlags(geometry) | rpGEOMETRYMODULATEMATERIALCOLOR);
|
||||
RpGeometryForAllMaterials(geometry, SetAtomicAlphaCB, (void*)data);
|
||||
return atomic;
|
||||
}
|
||||
|
||||
void CEntity::SetRwObjectAlpha(int32 alpha) {
|
||||
if (m_rwObject != nil) {
|
||||
switch (RwObjectGetType(m_rwObject)) {
|
||||
case rpATOMIC: {
|
||||
RpGeometry *geometry = RpAtomicGetGeometry((RpAtomic*)m_rwObject);
|
||||
RpGeometrySetFlags(geometry, RpGeometryGetFlags(geometry) | rpGEOMETRYMODULATEMATERIALCOLOR);
|
||||
RpGeometryForAllMaterials(geometry, SetAtomicAlphaCB, (void*)alpha);
|
||||
break;
|
||||
}
|
||||
case rpCLUMP:
|
||||
RpClumpForAllAtomics((RpClump*)m_rwObject, SetClumpAlphaCB, (void*)alpha);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
@ -179,6 +179,7 @@ public:
|
||||
void ModifyMatrixForTreeInWind(void);
|
||||
void ModifyMatrixForBannerInWind(void);
|
||||
void ProcessLightsForEntity(void);
|
||||
void SetRwObjectAlpha(int32 alpha);
|
||||
|
||||
static void AddSteamsFromGround(CPtrList& list);
|
||||
};
|
||||
|
@ -24,12 +24,17 @@ float
|
||||
CDraw::CalculateAspectRatio(void)
|
||||
{
|
||||
if (FrontEndMenuManager.m_PrefsUseWideScreen) {
|
||||
#ifdef ASPECT_RATIO_SCALE
|
||||
if (TheCamera.m_WideScreenOn)
|
||||
CDraw::ms_fAspectRatio = FrontEndMenuManager.m_PrefsUseWideScreen == AR_AUTO ?
|
||||
(5.f / 3.f) * (SCREEN_WIDTH / SCREEN_HEIGHT) / (16.f / 9.f) :
|
||||
5.f / 3.f; // It's used on theatrical showings according to Wiki
|
||||
else
|
||||
CDraw::ms_fAspectRatio = FrontEndMenuManager.m_PrefsUseWideScreen == AR_AUTO ? SCREEN_WIDTH / SCREEN_HEIGHT : 16.f / 9.f;
|
||||
#else
|
||||
if (TheCamera.m_WideScreenOn)
|
||||
CDraw::ms_fAspectRatio = 5.f / 3.f; // It's used on theatrical showings according to Wiki
|
||||
else
|
||||
#ifdef ASPECT_RATIO_SCALE
|
||||
CDraw::ms_fAspectRatio = FrontEndMenuManager.m_PrefsUseWideScreen == AR_AUTO ? SCREEN_WIDTH / SCREEN_HEIGHT : 16.f / 9.f;
|
||||
#else
|
||||
CDraw::ms_fAspectRatio = 16.f / 9.f;
|
||||
#endif
|
||||
} else if (TheCamera.m_WideScreenOn) {
|
||||
|
@ -854,11 +854,7 @@ void CHud::Draw()
|
||||
break;
|
||||
}
|
||||
|
||||
#ifndef HUD_ENHANCEMENTS
|
||||
if (!m_Message[0]) {
|
||||
#else
|
||||
if (!m_Message[0] && !m_BigMessage[2][0]) { // Hide vehicle name if wasted/busted text is displaying
|
||||
#endif
|
||||
m_VehicleNameTimer += CTimer::GetTimeStepInMilliseconds();
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetPropOn();
|
||||
@ -1378,16 +1374,16 @@ void CHud::Draw()
|
||||
CFont::SetRightJustifyOn();
|
||||
CFont::SetFontStyle(FONT_HEADING);
|
||||
|
||||
CFont::SetColor(CRGBA(0, 0, 0, BigMessageAlpha[2]));
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f - 4.0f), SCREEN_SCALE_FROM_BOTTOM(78.0f), m_BigMessage[2]);
|
||||
CFont::SetDropShadowPosition(2);
|
||||
CFont::SetDropColor(CRGBA(0, 0, 0, BigMessageAlpha[2]));
|
||||
|
||||
CFont::SetColor(CRGBA(WASTEDBUSTED_COLOR.r, WASTEDBUSTED_COLOR.g, WASTEDBUSTED_COLOR.b, BigMessageAlpha[2]));
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(82.0f), m_BigMessage[2]);
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(90.0f), m_BigMessage[2]);
|
||||
}
|
||||
else {
|
||||
BigMessageInUse[2] = 1.0f;
|
||||
BigMessageAlpha[2] = 0.0f;
|
||||
if (m_VehicleState != 0)
|
||||
if (m_VehicleState != 0) // Hide vehicle name if wasted/busted text is displaying
|
||||
m_VehicleState = 0;
|
||||
if (m_ZoneState != 0)
|
||||
m_ZoneState = 0;
|
||||
|
267
src/render/WaterCreatures.cpp
Normal file
267
src/render/WaterCreatures.cpp
Normal file
@ -0,0 +1,267 @@
|
||||
#include "WaterCreatures.h"
|
||||
#include "ModelIndices.h"
|
||||
#include "World.h"
|
||||
#include "WaterLevel.h"
|
||||
#include "Camera.h"
|
||||
#include "PlayerPed.h"
|
||||
#include "config.h"
|
||||
#include "General.h"
|
||||
|
||||
int CWaterCreatures::nNumActiveSeaLifeForms;
|
||||
CWaterCreature CWaterCreatures::aWaterCreatures[NUM_WATER_CREATURES];
|
||||
|
||||
struct WaterCreatureProperties aProperties[65] = {
|
||||
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_JELLYFISH, 0.01f, 2.2f, 0.0005f, 3.5f },
|
||||
{ &MI_JELLYFISH01, 0.01f, 2.2f, 0.0005f, 3.5f },
|
||||
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_TURTLE, 0.01f, 2.0f, 0.0005f, 4.0f },
|
||||
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_DOLPHIN, 0.03f, 1.5f, 0.0005f, 4.0f },
|
||||
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_SHARK, 0.03f, 0.4f, 0.0005f, 4.0f },
|
||||
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
|
||||
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
|
||||
};
|
||||
|
||||
CWaterCreature::CWaterCreature() {
|
||||
Free();
|
||||
}
|
||||
|
||||
CWaterCreature::~CWaterCreature() {
|
||||
//looks like unused
|
||||
}
|
||||
|
||||
void CWaterCreature::Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) {
|
||||
this->m_pObj = pObj;
|
||||
this->m_fRightMult = fRightMult;
|
||||
this->m_fZTurnSpeed = fZTurnSpeed;
|
||||
this->m_fWaterDepth = fWaterDepth;
|
||||
this->m_alpha = alpha;
|
||||
this->m_state = state;
|
||||
}
|
||||
|
||||
void CWaterCreature::Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) {
|
||||
CWaterCreature::Initialise(pObj, fRightMult, fZTurnSpeed, fWaterDepth, alpha, state);
|
||||
}
|
||||
|
||||
void CWaterCreature::Free() {
|
||||
CWaterCreature::Initialise(nil, 0.0f, 0.0f, 0.0f, 0, WATER_CREATURE_DISABLED);
|
||||
}
|
||||
|
||||
CWaterCreature *CWaterCreatures::GetFishStructSlot() {
|
||||
for (int i = 0; i < NUM_WATER_CREATURES; i++)
|
||||
if (aWaterCreatures[i].m_state == WATER_CREATURE_DISABLED)
|
||||
return &aWaterCreatures[i];
|
||||
|
||||
return nil;
|
||||
}
|
||||
|
||||
CObject *CWaterCreatures::CreateSeaLifeForm(CVector const& pos, int16 modelID, int32 zRotAngle) {
|
||||
if (CObject::nNoTempObjects >= 40)
|
||||
return nil;
|
||||
|
||||
CObject *pObj = new CObject(modelID, true);
|
||||
|
||||
if (!pObj) return nil;
|
||||
|
||||
pObj->GetMatrix().GetPosition() = pos;
|
||||
pObj->GetMatrix().UpdateRW();
|
||||
pObj->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
|
||||
pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
|
||||
pObj->GetMatrix().SetRotateZOnly(DEGTORAD(zRotAngle));
|
||||
pObj->GetMatrix().UpdateRW();
|
||||
pObj->ObjectCreatedBy = CONTROLLED_SUB_OBJECT;
|
||||
pObj->bIsStatic = false;
|
||||
|
||||
if (pObj->ObjectCreatedBy == TEMP_OBJECT) {
|
||||
CObject::nNoTempObjects++;
|
||||
pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 60000;
|
||||
}
|
||||
|
||||
pObj->bTouchingWater = true;
|
||||
pObj->bUnderwater = true;
|
||||
CWorld::Add(pObj);
|
||||
|
||||
return pObj;
|
||||
}
|
||||
|
||||
bool CWaterCreatures::IsSpaceForMoreWaterCreatures() {
|
||||
return nNumActiveSeaLifeForms < NUM_WATER_CREATURES;
|
||||
}
|
||||
|
||||
float CWaterCreatures::CalculateFishHeading(CVector const& pos1, CVector const& pos2) {
|
||||
CVector delta = pos1 - pos2;
|
||||
delta.Normalise();
|
||||
|
||||
return Atan2(-delta.x, delta.y);
|
||||
}
|
||||
|
||||
void CWaterCreatures::CreateOne(CVector const& pos, int32 modelID) {
|
||||
if (!IsSpaceForMoreWaterCreatures())
|
||||
return;
|
||||
|
||||
CVector storedPos = pos;
|
||||
float fDepth, fLevelNoWaves;
|
||||
if (!TheCamera.IsSphereVisible(storedPos, 3.0f)
|
||||
&& CWaterLevel::GetWaterDepth(storedPos, &fDepth, &fLevelNoWaves, nil) && fDepth > 4.5f) {
|
||||
|
||||
if (modelID == -1 || modelID < 0 || modelID > 64)
|
||||
modelID = CGeneral::GetRandomNumberInRange(0, 64);
|
||||
|
||||
WaterCreatureProperties *creature = &aProperties[modelID];
|
||||
storedPos.z = fLevelNoWaves - creature->fLevel;
|
||||
float fRightMult = CGeneral::GetRandomNumberInRange(0.0f, creature->fRightMult) + 0.01f;
|
||||
float angle = CWaterCreatures::CalculateFishHeading(FindPlayerPed()->GetPosition(), storedPos);
|
||||
|
||||
CObject *fish = CreateSeaLifeForm(storedPos, *(int16*)creature->modelID, angle);
|
||||
if (!fish) return;
|
||||
|
||||
fish->SetRwObjectAlpha(255);
|
||||
CWaterCreature *wc = GetFishStructSlot();
|
||||
wc->Allocate(fish, fRightMult, 0.0f, creature->fWaterDepth, 255, WATER_CREATURE_ALLOCATED);
|
||||
nNumActiveSeaLifeForms++;
|
||||
}
|
||||
}
|
||||
|
||||
void CWaterCreatures::FreeFishStructSlot(CWaterCreature *wc) {
|
||||
wc->Free();
|
||||
}
|
||||
|
||||
void CWaterCreatures::UpdateAll() {
|
||||
if (nNumActiveSeaLifeForms == 0)
|
||||
return;
|
||||
|
||||
CVector playerPos = FindPlayerPed()->GetPosition();
|
||||
for (int i = 0; i < NUM_WATER_CREATURES; i++) {
|
||||
switch (aWaterCreatures[i].m_state) {
|
||||
case WATER_CREATURE_ACTIVE:
|
||||
aWaterCreatures[i].m_pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 40000;
|
||||
if (!aWaterCreatures[i].m_pObj->GetIsOnScreen()) {
|
||||
aWaterCreatures[i].m_pObj->SetRwObjectAlpha(0);
|
||||
aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
|
||||
break;
|
||||
}
|
||||
case WATER_CREATURE_ALLOCATED: {
|
||||
if ((playerPos - aWaterCreatures[i].m_pObj->GetPosition()).Magnitude() < SQR(75.0f)) {
|
||||
if (aWaterCreatures[i].m_alpha < 255)
|
||||
aWaterCreatures[i].m_alpha = Min(aWaterCreatures[i].m_alpha + 4, 255);
|
||||
aWaterCreatures[i].m_pObj->SetRwObjectAlpha(aWaterCreatures[i].m_alpha);
|
||||
CVector newRight = aWaterCreatures[i].m_pObj->GetRight();
|
||||
newRight.Normalise();
|
||||
aWaterCreatures[i].m_pObj->m_vecMoveSpeed = newRight * aWaterCreatures[i].m_fRightMult;
|
||||
aWaterCreatures[i].m_pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, aWaterCreatures[i].m_fZTurnSpeed);
|
||||
aWaterCreatures[i].m_pObj->bIsStatic = false;
|
||||
float fDepth = 0.0;
|
||||
CWaterLevel::GetWaterDepth(aWaterCreatures[i].m_pObj->GetPosition(), &fDepth, nil, nil);
|
||||
if (aWaterCreatures[i].m_fWaterDepth < fDepth) {
|
||||
if (aWaterCreatures[i].m_pObj->m_nEndOfLifeTime - 40000 <= CTimer::GetTimeInMilliseconds())
|
||||
aWaterCreatures[i].m_state = WATER_CREATURE_ACTIVE;
|
||||
}
|
||||
else {
|
||||
aWaterCreatures[i].m_state = WATER_CREATURE_UPDATE;
|
||||
}
|
||||
|
||||
}
|
||||
else {
|
||||
aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case WATER_CREATURE_UPDATE: {
|
||||
aWaterCreatures[i].m_pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 40000;
|
||||
if (aWaterCreatures[i].m_alpha <= 0) {
|
||||
aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
|
||||
}
|
||||
else {
|
||||
aWaterCreatures[i].m_alpha = Max(aWaterCreatures[i].m_alpha - 6, 0);
|
||||
aWaterCreatures[i].m_pObj->SetRwObjectAlpha(aWaterCreatures[i].m_alpha);
|
||||
CVector newRight = aWaterCreatures[i].m_pObj->GetRight();
|
||||
newRight.Normalise();
|
||||
newRight.x *= aWaterCreatures[i].m_fRightMult;
|
||||
newRight.y *= aWaterCreatures[i].m_fRightMult;
|
||||
newRight.z -= 0.015f;
|
||||
aWaterCreatures[i].m_pObj->m_vecMoveSpeed = newRight;
|
||||
|
||||
if (!aWaterCreatures[i].m_pObj->GetIsOnScreen())
|
||||
aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case WATER_CREATURE_TO_REMOVE:
|
||||
if (aWaterCreatures[i].m_pObj)
|
||||
CWorld::Remove(aWaterCreatures[i].m_pObj);
|
||||
FreeFishStructSlot(&aWaterCreatures[i]);
|
||||
nNumActiveSeaLifeForms--;
|
||||
aWaterCreatures[i].m_state = WATER_CREATURE_DISABLED;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CWaterCreatures::RemoveAll() {
|
||||
for (int i = 0; i < NUM_WATER_CREATURES; i++) {
|
||||
if (aWaterCreatures[i].m_state != WATER_CREATURE_DISABLED) {
|
||||
CWorld::Remove(aWaterCreatures[i].m_pObj);
|
||||
FreeFishStructSlot(&aWaterCreatures[i]);
|
||||
aWaterCreatures[i].m_state = WATER_CREATURE_DISABLED;
|
||||
nNumActiveSeaLifeForms--;
|
||||
}
|
||||
}
|
||||
}
|
49
src/render/WaterCreatures.h
Normal file
49
src/render/WaterCreatures.h
Normal file
@ -0,0 +1,49 @@
|
||||
#pragma once
|
||||
#include "Object.h"
|
||||
|
||||
enum eFishSlotState {
|
||||
WATER_CREATURE_ALLOCATED = 0,
|
||||
WATER_CREATURE_ACTIVE,
|
||||
WATER_CREATURE_UPDATE,
|
||||
WATER_CREATURE_TO_REMOVE,
|
||||
WATER_CREATURE_DISABLED
|
||||
};
|
||||
|
||||
class CWaterCreature {
|
||||
public:
|
||||
CObject *m_pObj;
|
||||
float m_fRightMult;
|
||||
float m_fZTurnSpeed;
|
||||
int32 m_alpha;
|
||||
float m_fWaterDepth;
|
||||
int32 m_state;
|
||||
|
||||
CWaterCreature();
|
||||
~CWaterCreature();
|
||||
void Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state);
|
||||
void Free();
|
||||
void Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state);
|
||||
};
|
||||
|
||||
class CWaterCreatures {
|
||||
|
||||
public:
|
||||
static CWaterCreature aWaterCreatures[NUM_WATER_CREATURES];
|
||||
static int32 nNumActiveSeaLifeForms;
|
||||
static CObject *CreateSeaLifeForm(CVector const& pos, int16 modelID, int32 zRotAngle);
|
||||
static void CreateOne(CVector const& pos, int32 modelID);
|
||||
static void UpdateAll();
|
||||
static void FreeFishStructSlot(CWaterCreature *wc);
|
||||
static bool IsSpaceForMoreWaterCreatures();
|
||||
static float CalculateFishHeading(CVector const& pos1, CVector const& pos2);
|
||||
static void RemoveAll();
|
||||
static CWaterCreature* GetFishStructSlot();
|
||||
};
|
||||
|
||||
struct WaterCreatureProperties {
|
||||
int16 *modelID;
|
||||
float fRightMult;
|
||||
float fLevel;
|
||||
float fUnknown; //unused
|
||||
float fWaterDepth;
|
||||
};
|
@ -27,6 +27,7 @@
|
||||
#include "Replay.h"
|
||||
#include "WaterLevel.h"
|
||||
#include "SurfaceTable.h"
|
||||
#include "WaterCreatures.h"
|
||||
|
||||
#define RwIm3DVertexSet_RGBA(vert, rgba) RwIm3DVertexSetRGBA(vert, rgba.red, rgba.green, rgba.blue, rgba.alpha) // (RwRGBAAssign(&(_dst)->color, &_src))
|
||||
|
||||
@ -2821,8 +2822,7 @@ CWaterLevel::HandleSeaLifeForms()
|
||||
}
|
||||
else if ( (CTimer::GetTimeInMilliseconds() - timecounter) > 5000 )
|
||||
{
|
||||
//TODO(MIAMI)
|
||||
// if ( CWaterCreatures::IsSpaceForMoreWaterCreatures() )
|
||||
if ( CWaterCreatures::IsSpaceForMoreWaterCreatures() )
|
||||
{
|
||||
for ( int32 i = 0; i < 3; i++ )
|
||||
{
|
||||
@ -2838,14 +2838,12 @@ CWaterLevel::HandleSeaLifeForms()
|
||||
vecPos.x += (fCos - fSin) * fAngle;
|
||||
vecPos.y += (fSin + fCos) * fAngle;
|
||||
|
||||
//TODO(MIAMI)
|
||||
//CWaterCreatures::CreateOne(vecPos, 0xFFFFFFFF);
|
||||
CWaterCreatures::CreateOne(vecPos, -1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//TODO(MIAMI)
|
||||
//CWaterCreatures::UpdateAll();
|
||||
CWaterCreatures::UpdateAll();
|
||||
}
|
||||
|
||||
void
|
||||
|
2
vendor/librw
vendored
2
vendor/librw
vendored
@ -1 +1 @@
|
||||
Subproject commit edc77742c512b85ad35544b2cfbe3f359dc75805
|
||||
Subproject commit 30b77b0b32b4113b5dce2b67813ce9b85d1e1e57
|
Loading…
Reference in New Issue
Block a user