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fixed collision
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@ -144,7 +144,7 @@ CCollision::LoadCollisionWhenINeedIt(bool forceChange)
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if(veh && veh->IsTrain()){
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if(((CTrain*)veh)->m_nDoorState != TRAIN_DOOR_OPEN)
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return;
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}else if(playerCoors.z < 4.0f && !CCullZones::DoINeedToLoadCollision())
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}else if(playerCoors.z < -4.0f && !CCullZones::DoINeedToLoadCollision())
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return;
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// Figure out whose level's collisions we're most likely to be interested in
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