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https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 09:39:16 +01:00
script utils
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@ -11218,15 +11218,14 @@ void CTheScripts::RenderTheScriptDebugLines()
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void CTheScripts::SaveAllScripts(uint8* buf, uint32* size)
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{
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INITSAVEBUF
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uint32 var_space = ScriptSpace[6] << 24 | ScriptSpace[5] << 16 | ScriptSpace[4] << 8 | ScriptSpace[3];
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// = *(uint32*)&ScriptSpace[3];
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uint32 running_scripts = 0;
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uint32 varSpace = GetSizeOfVariableSpace();
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uint32 runningScripts = 0;
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for (CRunningScript* pScript = pActiveScripts; pScript; pScript = pScript->GetNext())
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running_scripts++;
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*size = sizeof(CRunningScript) * running_scripts + var_space + SCRIPT_DATA_SIZE + SAVE_HEADER_SIZE + 3 * sizeof(uint32);
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runningScripts++;
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*size = sizeof(CRunningScript) * runningScripts + varSpace + SCRIPT_DATA_SIZE + SAVE_HEADER_SIZE + 3 * sizeof(uint32);
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WriteSaveHeader(buf, 'S', 'C', 'R', '\0', *size - SAVE_HEADER_SIZE);
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WriteSaveBuf(buf, var_space);
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for (uint32 i = 0; i < var_space; i++)
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WriteSaveBuf(buf, varSpace);
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for (uint32 i = 0; i < varSpace; i++)
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WriteSaveBuf(buf, ScriptSpace[i]);
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static_assert(SCRIPT_DATA_SIZE == 968, "CTheScripts::SaveAllScripts");
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uint32 script_data_size = SCRIPT_DATA_SIZE;
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@ -11293,7 +11292,7 @@ INITSAVEBUF
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WriteSaveBuf(buf, LargestMissionScriptSize);
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WriteSaveBuf(buf, NumberOfMissionScripts);
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WriteSaveBuf(buf, (uint16)0);
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WriteSaveBuf(buf, running_scripts);
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WriteSaveBuf(buf, runningScripts);
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for (CRunningScript* pScript = pActiveScripts; pScript; pScript = pScript->GetNext())
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WriteSaveBuf(buf, *pScript);
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VALIDATESAVEBUF(*size)
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@ -11304,8 +11303,8 @@ void CTheScripts::LoadAllScripts(uint8* buf, uint32 size)
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Init();
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INITSAVEBUF
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CheckSaveHeader(buf, 'S', 'C', 'R', '\0', size - SAVE_HEADER_SIZE);
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uint32 var_space = ReadSaveBuf<uint32>(buf);
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for (uint32 i = 0; i < var_space; i++)
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uint32 varSpace = ReadSaveBuf<uint32>(buf);
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for (uint32 i = 0; i < varSpace; i++)
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ScriptSpace[i] = ReadSaveBuf<uint8>(buf);
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assert(ReadSaveBuf<uint32>(buf) == SCRIPT_DATA_SIZE);
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OnAMissionFlag = ReadSaveBuf<uint32>(buf);
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@ -11324,10 +11323,10 @@ INITSAVEBUF
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BuildingSwapArray[i].m_pBuilding = nil;
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break;
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case 1:
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BuildingSwapArray[i].m_pBuilding = CPools::GetBuildingPool()->GetSlot(handle - 1);
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BuildingSwapArray[i].m_pBuilding = CPools::GetTreadablePool()->GetSlot(handle - 1);
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break;
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case 2:
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BuildingSwapArray[i].m_pBuilding = CPools::GetTreadablePool()->GetSlot(handle - 1);
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BuildingSwapArray[i].m_pBuilding = CPools::GetBuildingPool()->GetSlot(handle - 1);
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break;
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default:
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assert(false);
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@ -11345,10 +11344,10 @@ INITSAVEBUF
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InvisibilitySettingArray[i] = nil;
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break;
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case 1:
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InvisibilitySettingArray[i] = CPools::GetBuildingPool()->GetSlot(handle - 1);
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InvisibilitySettingArray[i] = CPools::GetTreadablePool()->GetSlot(handle - 1);
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break;
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case 2:
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InvisibilitySettingArray[i] = CPools::GetTreadablePool()->GetSlot(handle - 1);
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InvisibilitySettingArray[i] = CPools::GetBuildingPool()->GetSlot(handle - 1);
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break;
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case 3:
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InvisibilitySettingArray[i] = CPools::GetObjectPool()->GetSlot(handle - 1);
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@ -11360,25 +11359,117 @@ INITSAVEBUF
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}
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if (InvisibilitySettingArray[i])
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InvisibilitySettingArray[i]->bIsVisible = false;
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assert(ReadSaveBuf<bool>(buf) == bUsingAMultiScriptFile);
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ReadSaveBuf<uint8>(buf);
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ReadSaveBuf<uint16>(buf);
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assert(ReadSaveBuf<uint32>(buf) == MainScriptSize);
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assert(ReadSaveBuf<uint32>(buf) == LargestMissionScriptSize);
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assert(ReadSaveBuf<uint16>(buf) == NumberOfMissionScripts);
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ReadSaveBuf<uint16>(buf);
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uint32 running_scripts = ReadSaveBuf<uint32>(buf);
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for (uint32 i = 0; i < running_scripts; i++)
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StartNewScript(0)->BuildFromSaved(ReadSaveBuf<CRunningScript>(buf));
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}
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assert(ReadSaveBuf<bool>(buf) == bUsingAMultiScriptFile);
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ReadSaveBuf<uint8>(buf);
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ReadSaveBuf<uint16>(buf);
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assert(ReadSaveBuf<uint32>(buf) == MainScriptSize);
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assert(ReadSaveBuf<uint32>(buf) == LargestMissionScriptSize);
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assert(ReadSaveBuf<uint16>(buf) == NumberOfMissionScripts);
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ReadSaveBuf<uint16>(buf);
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uint32 runningScripts = ReadSaveBuf<uint32>(buf);
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for (uint32 i = 0; i < runningScripts; i++)
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StartNewScript(0)->BuildFromSaved(ReadSaveBuf<CRunningScript>(buf));
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VALIDATESAVEBUF(size)
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}
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#undef SCRIPT_DATA_SIZE
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WRAPPER void CTheScripts::ClearSpaceForMissionEntity(const CVector&, CEntity*) { EAXJMP(0x454060); }
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WRAPPER void CTheScripts::HighlightImportantArea(uint32, float, float, float, float, float) { EAXJMP(0x454320); }
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WRAPPER void CTheScripts::HighlightImportantAngledArea(uint32, float, float, float, float, float, float, float, float, float) { EAXJMP(0x454430); }
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void CTheScripts::ClearSpaceForMissionEntity(const CVector& pos, CEntity* pEntity)
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{
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static CColPoint aTempColPoints[32];
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int16 entities = 0;
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CEntity* aEntities[16];
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CWorld::FindObjectsKindaColliding(pos, pEntity->GetBoundRadius(), false, &entities, 16, aEntities, false, true, true, false, false);
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if (entities <= 0)
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return;
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for (uint16 i = 0; i < entities; i++) {
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if (aEntities[i] != pEntity && aEntities[i]->IsPed() && ((CPed*)aEntities[i])->bInVehicle)
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aEntities[i] = nil;
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}
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for (uint16 i = 0; i < entities; i++) {
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if (aEntities[i] == pEntity || !aEntities[i])
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continue;
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CEntity* pFound = aEntities[i];
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int cols;
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if (CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel()->numLines <= 0)
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cols = CCollision::ProcessColModels(pEntity->GetMatrix(), *CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel(),
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pFound->GetMatrix(), *CModelInfo::GetModelInfo(pFound->GetModelIndex())->GetColModel(), aTempColPoints, nil, nil);
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else {
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float lines[4];
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lines[0] = lines[1] = lines[2] = lines[3] = 1.0f;
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CColPoint tmp;
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cols = CCollision::ProcessColModels(pEntity->GetMatrix(), *CModelInfo::GetModelInfo(pEntity->GetModelIndex())->GetColModel(),
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pFound->GetMatrix(), *CModelInfo::GetModelInfo(pFound->GetModelIndex())->GetColModel(), aTempColPoints, &tmp, lines);
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}
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if (cols <= 0)
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continue;
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switch (pFound->m_type) {
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case ENTITY_TYPE_VEHICLE:
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{
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printf("Will try to delete a vehicle where a mission entity should be\n");
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CVehicle* pVehicle = (CVehicle*)pFound;
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if (pVehicle->bIsLocked || !pVehicle->CanBeDeleted())
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break;
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if (pVehicle->pDriver) {
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CPopulation::RemovePed(pVehicle->pDriver);
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pVehicle->pDriver = nil;
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}
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for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++) {
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if (pVehicle->pPassengers[i]) {
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CPopulation::RemovePed(pVehicle->pPassengers[i]);
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pVehicle->pPassengers[i] = 0;
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pVehicle->m_nNumPassengers--;
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}
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}
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CCarCtrl::RemoveFromInterestingVehicleList(pVehicle);
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CWorld::Remove(pVehicle);
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delete pVehicle;
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break;
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}
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case ENTITY_TYPE_PED:
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{
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CPed* pPed = (CPed*)pFound;
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if (pPed->IsPlayer() || !pPed->CanBeDeleted())
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break;
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CPopulation::RemovePed(pPed);
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printf("Deleted a ped where a mission entity should be\n");
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break;
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}
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}
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}
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}
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void CTheScripts::HighlightImportantArea(uint32 id, float X1, float Y1, float X2, float Y2, float Z)
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{
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float infX, infY, supX, supY;
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if (X1 < X2) {
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infX = X1;
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supX = X2;
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} else {
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infX = X2;
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supX = X1;
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}
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if (Y1 < Y2) {
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infY = Y1;
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supY = Y2;
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}
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else {
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infY = Y2;
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supY = Y1;
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}
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CVector center;
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center.x = (infX + supX) / 2;
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center.y = (infY + supY) / 2;
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center.z = (Z <= 100.0f) ? CWorld::FindGroundZForCoord(center.x, center.y) : Z;
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CShadows::RenderIndicatorShadow(id, 2, gpGoalTex, ¢er, supX - center.x, 0.0f, 0.0f, center.y - supY, 0);
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}
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WRAPPER void CTheScripts::HighlightImportantAngledArea(uint32 id, float, float, float, float, float, float, float, float, float)
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{
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EAXJMP(0x454430);
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}
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WRAPPER bool CTheScripts::IsPedStopped(CPed*) { EAXJMP(0x454670); }
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WRAPPER bool CTheScripts::IsPlayerStopped(CPlayerInfo*) { EAXJMP(0x4546C0); }
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@ -11404,6 +11495,6 @@ InjectHook(0x44FD60, &CTheScripts::UndoEntityVisibilitySettings, PATCH_JUMP);
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InjectHook(0x4534E0, &CTheScripts::ScriptDebugLine3D, PATCH_JUMP);
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InjectHook(0x453550, &CTheScripts::RenderTheScriptDebugLines, PATCH_JUMP);
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InjectHook(0x4535E0, &CTheScripts::SaveAllScripts, PATCH_JUMP);
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//InjectHook(0x453B30, &CTheScripts::LoadAllScripts, PATCH_JUMP);
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InjectHook(0x453B30, &CTheScripts::LoadAllScripts, PATCH_JUMP);
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//InjectHook(0x454060, &CTheScripts::ClearSpaceForMissionEntity, PATCH_JUMP);
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ENDPATCHES
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@ -40,6 +40,7 @@ RwTexture *&gpGoalMarkerTex = *(RwTexture **)0x94142C;
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RwTexture *&gpWalkDontTex = *(RwTexture **)0x95CB4C;
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RwTexture *&gpCrackedGlassTex = *(RwTexture **)0x95CB94;
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RwTexture *&gpPostShadowTex = *(RwTexture **)0x8F59D4;
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RwTexture *&gpGoalTex = *(RwTexture**)0x94142C;
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#if 1
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int16 CShadows::ShadowsStoredToBeRendered;
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@ -178,3 +178,4 @@ public:
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extern RwTexture *&gpBloodPoolTex;
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extern RwTexture *&gpShadowExplosionTex;
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extern RwTexture *&gpShadowHeadLightsTex;
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extern RwTexture *&gpGoalTex;
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