cleaned up and updated animviewer; fixed animation bug

This commit is contained in:
aap 2020-06-08 13:00:45 +02:00
parent 5942f1a8f9
commit d5515c9d0e
6 changed files with 90 additions and 106 deletions

View File

@ -233,6 +233,7 @@ void
FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg) FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg)
{ {
CVector vec, pos(0.0f, 0.0f, 0.0f); CVector vec, pos(0.0f, 0.0f, 0.0f);
float transBlendAmount = 0.0f;
CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f); CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f);
float totalBlendAmount = 0.0f; float totalBlendAmount = 0.0f;
RpHAnimStdKeyFrame *xform = frame->hanimFrame; RpHAnimStdKeyFrame *xform = frame->hanimFrame;
@ -256,8 +257,10 @@ FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg)
for(node = updateData->nodes; *node; node++){ for(node = updateData->nodes; *node; node++){
if((*node)->sequence){ if((*node)->sequence){
(*node)->Update(vec, q, 1.0f-totalBlendAmount); (*node)->Update(vec, q, 1.0f-totalBlendAmount);
if((*node)->sequence->HasTranslation()) if((*node)->sequence->HasTranslation()){
pos += vec; pos += vec;
transBlendAmount += (*node)->association->blendAmount;
}
if(DotProduct(rot, q) < 0.0f) if(DotProduct(rot, q) < 0.0f)
rot -= q; rot -= q;
else else
@ -275,12 +278,12 @@ FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg)
} }
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){ if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
xform->t.x = pos.x; xform->t.x = transBlendAmount*pos.x;
xform->t.y = pos.y; xform->t.y = transBlendAmount*pos.y;
xform->t.z = pos.z; xform->t.z = transBlendAmount*pos.z;
xform->t.x += frame->resetPos.x; xform->t.x += (1.0f-transBlendAmount)*frame->resetPos.x;
xform->t.y += frame->resetPos.y; xform->t.y += (1.0f-transBlendAmount)*frame->resetPos.y;
xform->t.z += frame->resetPos.z; xform->t.z += (1.0f-transBlendAmount)*frame->resetPos.z;
} }
} }

View File

@ -12,6 +12,7 @@
#include "General.h" #include "General.h"
#include "Camera.h" #include "Camera.h"
#include "Vehicle.h" #include "Vehicle.h"
#include "Bike.h"
#include "PlayerSkin.h" #include "PlayerSkin.h"
#include "PlayerInfo.h" #include "PlayerInfo.h"
#include "World.h" #include "World.h"
@ -47,6 +48,10 @@ CAnimViewer::Render(void) {
if (pTarget) { if (pTarget) {
// pTarget->GetPosition() = CVector(0.0f, 0.0f, 0.0f); // pTarget->GetPosition() = CVector(0.0f, 0.0f, 0.0f);
if (pTarget) { if (pTarget) {
#ifdef FIX_BUGS
if(pTarget->IsPed())
((CPed*)pTarget)->UpdateRpHAnim();
#endif
pTarget->Render(); pTarget->Render();
CRenderer::RenderOneNonRoad(pTarget); CRenderer::RenderOneNonRoad(pTarget);
} }
@ -67,11 +72,7 @@ CAnimViewer::Initialise(void) {
CReferences::Init(); CReferences::Init();
TheCamera.Init(); TheCamera.Init();
TheCamera.SetRwCamera(Scene.camera); TheCamera.SetRwCamera(Scene.camera);
TheCamera.Cams[TheCamera.ActiveCam].Distance = 5.0f;
// I didn't get which camera og code selects.
for (int i = 0; i < 3; i++) {
TheCamera.Cams[i].Distance = 5.0f;
}
gbModelViewer = true; gbModelViewer = true;
CHud::m_Wants_To_Draw_Hud = false; CHud::m_Wants_To_Draw_Hud = false;
@ -89,19 +90,20 @@ CAnimViewer::Initialise(void) {
CPedStats::Initialise(); CPedStats::Initialise();
CMessages::Init(); CMessages::Init();
CdStreamAddImage("MODELS\\GTA3.IMG"); CdStreamAddImage("MODELS\\GTA3.IMG");
CFileLoader::LoadLevel("DATA\\DEFAULT.DAT");
CFileLoader::LoadLevel("DATA\\ANIMVIEWER.DAT"); CFileLoader::LoadLevel("DATA\\ANIMVIEWER.DAT");
CStreaming::Init(); CStreaming::Init();
for(int i = 0; i < MODELINFOSIZE; i++)
if(CModelInfo::GetModelInfo(i))
CModelInfo::GetModelInfo(i)->ConvertAnimFileIndex();
CStreaming::LoadInitialPeds(); CStreaming::LoadInitialPeds();
CStreaming::RequestSpecialModel(MI_PLAYER, "player", STREAMFLAGS_DONT_REMOVE); CStreaming::RequestSpecialModel(MI_PLAYER, "player", STREAMFLAGS_DONT_REMOVE);
CStreaming::LoadAllRequestedModels(false); CStreaming::LoadAllRequestedModels(false);
CRenderer::Init(); CRenderer::Init();
CRadar::Initialise();
CRadar::LoadTextures();
CVehicleModelInfo::LoadVehicleColours(); CVehicleModelInfo::LoadVehicleColours();
CAnimManager::LoadAnimFiles(); CAnimManager::LoadAnimFiles();
CWorld::PlayerInFocus = 0; CWorld::PlayerInFocus = 0;
CWeapon::InitialiseWeapons(); CWeapon::InitialiseWeapons();
CShadows::Init();
CPed::Initialise(); CPed::Initialise();
CTimer::Initialise(); CTimer::Initialise();
CClock::Initialise(60000); CClock::Initialise(60000);
@ -134,11 +136,7 @@ CAnimViewer::Initialise(void) {
} }
CFileMgr::CloseFile(fd); CFileMgr::CloseFile(fd);
} else { } else {
// From xbox // TODO? maybe request some special models here so the thing doesn't crash
CStreaming::RequestSpecialChar(0, "luigi", STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestSpecialChar(1, "joey", STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestSpecialChar(2, "tony", STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestSpecialChar(3, "curly", STREAMFLAGS_DONT_REMOVE);
} }
} }
@ -146,30 +144,33 @@ int
LastPedModelId(int modelId) LastPedModelId(int modelId)
{ {
CBaseModelInfo *model; CBaseModelInfo *model;
for (int i = modelId; i >= 0; i--) { for(;;){
model = CModelInfo::GetModelInfo(i); assert(modelId < MODELINFOSIZE);
if (model->GetModelType() == MITYPE_PED) model = CModelInfo::GetModelInfo(modelId);
return i; if (model && model->GetModelType() == MITYPE_PED)
break;
modelId--;
} }
return modelId; return modelId;
} }
int int
LastVehicleModelId(int modelId) FirstCarModelId(int modelId)
{ {
CBaseModelInfo* model; CBaseModelInfo *model;
for (int i = modelId; i >= 0; i--) { for(;;){
model = CModelInfo::GetModelInfo(i); assert(modelId < MODELINFOSIZE);
if (model->GetModelType() == MITYPE_VEHICLE) model = CModelInfo::GetModelInfo(modelId);
return i; if (model && model->GetModelType() == MITYPE_VEHICLE)
break;
modelId++;
} }
return modelId; return modelId;
} }
// It's me that named this.
int int
FindMeAModelID(int modelId, int wantedChange) NextModelId(int modelId, int wantedChange)
{ {
// Max. 2 trials wasn't here, it's me that added it. // Max. 2 trials wasn't here, it's me that added it.
@ -213,14 +214,13 @@ void
CAnimViewer::Update(void) CAnimViewer::Update(void)
{ {
static int modelId = 0; static int modelId = 0;
static int animId = 0; static int animId = 17; ////////////////////////////0;
// Please don't make this bool, static bool's are problematic on my side. // Please don't make this bool, static bool's are problematic on my side.
static int reloadIFP = 0; static int reloadIFP = 0;
AssocGroupId animGroup = ASSOCGRP_STD; AssocGroupId animGroup = ASSOCGRP_STD;
int nextModelId = modelId; int nextModelId = modelId;
CBaseModelInfo *modelInfo = CModelInfo::GetModelInfo(modelId); CBaseModelInfo *modelInfo = CModelInfo::GetModelInfo(modelId);
CEntity *newEntity = nil;
if (modelInfo->GetModelType() == MITYPE_PED) { if (modelInfo->GetModelType() == MITYPE_PED) {
int animGroup = ((CPedModelInfo*)modelInfo)->m_animGroup; int animGroup = ((CPedModelInfo*)modelInfo)->m_animGroup;
@ -261,40 +261,32 @@ CAnimViewer::Update(void)
if (modelInfo->GetModelType() == MITYPE_VEHICLE) { if (modelInfo->GetModelType() == MITYPE_VEHICLE) {
CVehicleModelInfo* veh = (CVehicleModelInfo*)modelInfo; CVehicleModelInfo* veh = (CVehicleModelInfo*)modelInfo;
if (veh->m_vehicleType != VEHICLE_TYPE_CAR) { if (veh->m_vehicleType == VEHICLE_TYPE_CAR) {
// Not ready yet pTarget = new CAutomobile(modelId, RANDOM_VEHICLE);
/* if (veh->m_vehicleType == VEHICLE_TYPE_BOAT) } else if (veh->m_vehicleType == VEHICLE_TYPE_BOAT) {
{ pTarget = new CBoat(modelId, RANDOM_VEHICLE);
v33 = (CBoat*)CVehicle::operator new((CVehicle*)0x488, v6); } else if (veh->m_vehicleType == VEHICLE_TYPE_BIKE) {
CBoat::CBoat(v33, modelId, 1u); pTarget = new CBike(modelId, RANDOM_VEHICLE);
newEntity = (int)v33;
pTarget = (int)v33;
}
else
{
*/ newEntity = pTarget = new CObject(modelId, true);
if (!modelInfo->GetColModel()) {
modelInfo->SetColModel(&CTempColModels::ms_colModelWheel1);
}
// }
} else { } else {
newEntity = pTarget = new CAutomobile(modelId, RANDOM_VEHICLE); pTarget = new CObject(modelId, true);
newEntity->SetStatus(STATUS_ABANDONED); if (!modelInfo->GetColModel()) {
modelInfo->SetColModel(&CTempColModels::ms_colModelWheel1);
}
} }
newEntity->bIsStuck = true; pTarget->SetStatus(STATUS_ABANDONED);
} else if (modelInfo->GetModelType() == MITYPE_PED) { } else if (modelInfo->GetModelType() == MITYPE_PED) {
pTarget = newEntity = new CPed(PEDTYPE_CIVMALE); pTarget = new CPed(PEDTYPE_CIVMALE);
newEntity->SetModelIndex(modelId); pTarget->SetModelIndex(modelId);
} else { } else {
newEntity = pTarget = new CObject(modelId, true); pTarget = new CObject(modelId, true);
if (!modelInfo->GetColModel()) if (!modelInfo->GetColModel())
{ {
modelInfo->SetColModel(&CTempColModels::ms_colModelWheel1); modelInfo->SetColModel(&CTempColModels::ms_colModelWheel1);
} }
newEntity->bIsStuck = true; pTarget->SetStatus(STATUS_ABANDONED);
} }
newEntity->SetPosition(0.0f, 0.0f, 0.0f); pTarget->SetPosition(0.0f, 0.0f, 0.0f);
CWorld::Add(newEntity); CWorld::Add(pTarget);
TheCamera.TakeControl(pTarget, CCam::MODE_MODELVIEW, JUMP_CUT, CAMCONTROL_SCRIPT); TheCamera.TakeControl(pTarget, CCam::MODE_MODELVIEW, JUMP_CUT, CAMCONTROL_SCRIPT);
} }
if (pTarget->IsVehicle() || pTarget->IsPed() || pTarget->IsObject()) { if (pTarget->IsVehicle() || pTarget->IsPed() || pTarget->IsObject()) {
@ -302,43 +294,26 @@ CAnimViewer::Update(void)
} }
pTarget->GetMatrix().GetPosition().z = 0.0f; pTarget->GetMatrix().GetPosition().z = 0.0f;
if (modelInfo->GetModelType() != MITYPE_PED) { if (modelInfo->GetModelType() == MITYPE_PED) {
if (modelInfo->GetModelType() == MITYPE_VEHICLE) {
if (pad->NewState.LeftShoulder1 && !pad->OldState.LeftShoulder1) {
nextModelId = LastPedModelId(modelId);
AsciiToUnicode("Switched to peds", gUString);
CMessages::AddMessage(gUString, 1000, 0);
} else {
// Start in mobile
if (pad->NewState.Square && !pad->OldState.Square) {
CVehicleModelInfo::LoadVehicleColours();
AsciiToUnicode("Carcols.dat reloaded", gUString);
CMessages::AddMessage(gUString, 1000, 0);
}
}
}
} else {
((CPed*)pTarget)->bKindaStayInSamePlace = true; ((CPed*)pTarget)->bKindaStayInSamePlace = true;
// Triangle in mobile // Triangle in mobile
if (pad->NewState.Square && !pad->OldState.Square) { if (pad->GetSquareJustDown()) {
reloadIFP = 1; reloadIFP = 1;
AsciiToUnicode("IFP reloaded", gUString); AsciiToUnicode("IFP reloaded", gUString);
CMessages::AddMessage(gUString, 1000, 0); CMessages::AddMessage(gUString, 1000, 0);
} else if (pad->NewState.Cross && !pad->OldState.Cross) { } else if (pad->GetCrossJustDown()) {
PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId); PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
AsciiToUnicode("Animation restarted", gUString); AsciiToUnicode("Animation restarted", gUString);
CMessages::AddMessage(gUString, 1000, 0); CMessages::AddMessage(gUString, 1000, 0);
} else if (pad->NewState.Circle && !pad->OldState.Circle) { } else if (pad->GetCircleJustDown()) {
PlayAnimation(pTarget->GetClump(), animGroup, ANIM_IDLE_STANCE); PlayAnimation(pTarget->GetClump(), animGroup, ANIM_IDLE_STANCE);
AsciiToUnicode("Idle animation playing", gUString); AsciiToUnicode("Idle animation playing", gUString);
CMessages::AddMessage(gUString, 1000, 0); CMessages::AddMessage(gUString, 1000, 0);
} else if (pad->NewState.DPadUp && pad->OldState.DPadUp == 0) { } else if (pad->GetDPadUpJustDown()) {
animId--; animId--;
if (animId < 0) { if (animId < 0) {
animId = NUM_ANIMS - 1; animId = NUM_ANIMS - 1;
@ -349,7 +324,7 @@ CAnimViewer::Update(void)
AsciiToUnicode(gString, gUString); AsciiToUnicode(gString, gUString);
CMessages::AddMessage(gUString, 1000, 0); CMessages::AddMessage(gUString, 1000, 0);
} else if (pad->NewState.DPadDown && !pad->OldState.DPadDown) { } else if (pad->GetDPadDownJustDown()) {
animId = (animId == (NUM_ANIMS - 1) ? 0 : animId + 1); animId = (animId == (NUM_ANIMS - 1) ? 0 : animId + 1);
PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId); PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
@ -357,36 +332,42 @@ CAnimViewer::Update(void)
AsciiToUnicode(gString, gUString); AsciiToUnicode(gString, gUString);
CMessages::AddMessage(gUString, 1000, 0); CMessages::AddMessage(gUString, 1000, 0);
} else { } else if (pad->GetStartJustDown()) {
if (pad->NewState.Start && !pad->OldState.Start) {
} else { } else if (pad->GetLeftShoulder1JustDown()) {
if (pad->NewState.LeftShoulder1 && !pad->OldState.LeftShoulder1) { nextModelId = FirstCarModelId(modelId);
nextModelId = LastVehicleModelId(modelId); AsciiToUnicode("Switched to vehicles", gUString);
AsciiToUnicode("Switched to vehicles", gUString); CMessages::AddMessage(gUString, 1000, 0);
CMessages::AddMessage(gUString, 1000, 0); // Originally it was GetPad(1)->LeftShoulder2
} else { } else if (pad->NewState.Triangle) {
// Originally it was GetPad(1)->LeftShoulder2 ((CPedModelInfo *)CModelInfo::GetModelInfo(pTarget->GetModelIndex()))->AnimatePedColModelSkinned(pTarget->GetClump());
if (pad->NewState.Triangle) { AsciiToUnicode("Ped Col model will be animated as long as you hold the button", gUString);
((CPedModelInfo *)CModelInfo::GetModelInfo(pTarget->GetModelIndex()))->AnimatePedColModelSkinned(pTarget->GetClump()); CMessages::AddMessage(gUString, 100, 0);
AsciiToUnicode("Ped Col model will be animated as long as you hold the button", gUString); }
CMessages::AddMessage(gUString, 100, 0); } else if (modelInfo->GetModelType() == MITYPE_VEHICLE) {
}
} if (pad->GetLeftShoulder1JustDown()) {
} nextModelId = LastPedModelId(modelId);
AsciiToUnicode("Switched to peds", gUString);
CMessages::AddMessage(gUString, 1000, 0);
// Start in mobile
} else if (pad->GetSquareJustDown()) {
CVehicleModelInfo::LoadVehicleColours();
AsciiToUnicode("Carcols.dat reloaded", gUString);
CMessages::AddMessage(gUString, 1000, 0);
} }
} }
} }
if (pad->NewState.DPadLeft && pad->OldState.DPadLeft == 0) { if (pad->GetDPadLeftJustDown()) {
nextModelId = FindMeAModelID(modelId, -1); nextModelId = NextModelId(modelId, -1);
sprintf(gString, "Current model ID: %d", nextModelId); sprintf(gString, "Current model ID: %d", nextModelId);
AsciiToUnicode(gString, gUString); AsciiToUnicode(gString, gUString);
CMessages::AddMessage(gUString, 1000, 0); CMessages::AddMessage(gUString, 1000, 0);
} else if (pad->NewState.DPadRight && pad->OldState.DPadRight == 0) { } else if (pad->GetDPadRightJustDown()) {
nextModelId = FindMeAModelID(modelId, 1); nextModelId = NextModelId(modelId, 1);
sprintf(gString, "Current model ID: %d", nextModelId); sprintf(gString, "Current model ID: %d", nextModelId);
AsciiToUnicode(gString, gUString); AsciiToUnicode(gString, gUString);

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@ -1274,8 +1274,8 @@ void CPad::UpdatePads(void)
GetPad(0)->UpdateMouse(); GetPad(0)->UpdateMouse();
#ifdef XINPUT #ifdef XINPUT
GetPad(0)->AffectFromXinput(0); GetPad(0)->AffectFromXinput(m_bMapPadOneToPadTwo ? 1 : 0);
GetPad(1)->AffectFromXinput(1); GetPad(1)->AffectFromXinput(m_bMapPadOneToPadTwo ? 0 : 1);
#else #else
CapturePad(0); CapturePad(0);
#endif #endif

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@ -1240,7 +1240,7 @@ TheModelViewer(void)
CTimer::Update(); CTimer::Update();
SetLightsWithTimeOfDayColour(Scene.world); SetLightsWithTimeOfDayColour(Scene.world);
CRenderer::ConstructRenderList(); CRenderer::ConstructRenderList();
DoRWStuffStartOfFrame(CTimeCycle::GetSkyTopRed(), CTimeCycle::GetSkyTopGreen(), CTimeCycle::GetSkyTopBlue(), DoRWStuffStartOfFrame(CTimeCycle::GetSkyTopRed()*0.5f, CTimeCycle::GetSkyTopGreen()*0.5f, CTimeCycle::GetSkyTopBlue()*0.5f,
CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(), CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(),
255); 255);

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@ -485,6 +485,7 @@ DebugMenuPopulate(void)
DebugMenuAddVarBool8("Render", "Don't render Objects", &gbDontRenderObjects, nil); DebugMenuAddVarBool8("Render", "Don't render Objects", &gbDontRenderObjects, nil);
DebugMenuAddVarBool8("Render", "Don't Render Water", &gbDontRenderWater, nil); DebugMenuAddVarBool8("Render", "Don't Render Water", &gbDontRenderWater, nil);
DebugMenuAddVarBool8("Debug", "pad 1 -> pad 2", &CPad::m_bMapPadOneToPadTwo, nil);
DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil); DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil);
#ifdef MENU_MAP #ifdef MENU_MAP
DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint); DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint);

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@ -38,7 +38,6 @@
#include "Debug.h" #include "Debug.h"
//--MIAMI: done except for TODOs //--MIAMI: done except for TODOs
// BUGS: bikes get stuck in sand for some reason
// TODO: maybe put this somewhere else // TODO: maybe put this somewhere else
inline void inline void