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https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-23 16:21:50 +01:00
Fix a bunch of CModelInfo::GetModelInfo->GetColModel calls
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@ -101,7 +101,7 @@ GetCollisionInSectorList(CPtrList &list)
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for(node = list.first; node; node = node->next){
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e = (CEntity*)node->item;
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level = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel()->level;
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level = CModelInfo::GetColModel(e->GetModelIndex())->level;
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if(level != LEVEL_GENERIC)
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return (eLevelName)level;
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}
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@ -1986,7 +1986,7 @@ void CGarages::GivePlayerDetonator()
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float CGarages::FindDoorHeightForMI(int32 mi)
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{
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return CModelInfo::GetModelInfo(mi)->GetColModel()->boundingBox.max.z - CModelInfo::GetModelInfo(mi)->GetColModel()->boundingBox.min.z - 0.1f;
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return CModelInfo::GetColModel(mi)->boundingBox.max.z - CModelInfo::GetColModel(mi)->boundingBox.min.z - 0.1f;
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}
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void CGarage::TidyUpGarage()
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@ -60,7 +60,7 @@ CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType
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CEntity* pEntityToAttack = (CEntity*)FindPlayerVehicle();
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if (!pEntityToAttack)
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pEntityToAttack = (CEntity*)FindPlayerPed();
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CColModel* pPoliceColModel = CModelInfo::GetModelInfo(MI_POLICE)->GetColModel();
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CColModel *pPoliceColModel = CModelInfo::GetColModel(MI_POLICE);
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float fRadius = pVehicle->GetBoundRadius() / pPoliceColModel->boundingSphere.radius;
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for (int32 i = 0; i < 2; i++) {
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const int32 roadBlockIndex = i + 2 * roadBlockType;
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@ -217,7 +217,7 @@ CRoadBlocks::CreateRoadBlockBetween2Points(CVector point1, CVector point2)
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vehicleId = MI_ENFORCER;
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if (!CStreaming::HasModelLoaded(vehicleId))
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vehicleId = MI_POLICE;
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CColModel* pVehicleColModel = CModelInfo::GetModelInfo(vehicleId)->GetColModel();
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CColModel *pVehicleColModel = CModelInfo::GetColModel(vehicleId);
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float fModelRadius = 2.0f * pVehicleColModel->boundingSphere.radius + 0.25f;
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int16 numRoadblockVehicles = Min(6, (int16)(distBetween / fModelRadius));
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for (int16 i = 0; i < numRoadblockVehicles; i++) {
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@ -231,7 +231,7 @@ CRoadBlocks::CreateRoadBlockBetween2Points(CVector point1, CVector point2)
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tmp.RotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f + 3.1416f);
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tmp.SetTranslateOnly(offset * forward + pos);
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tmp.GetPosition().z += 0.6f;
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float fModelRadius = CModelInfo::GetModelInfo(vehicleId)->GetColModel()->boundingSphere.radius - 0.25f;
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float fModelRadius = CModelInfo::GetColModel(vehicleId)->boundingSphere.radius - 0.25f;
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int16 colliding = 0;
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CWorld::FindObjectsKindaColliding(tmp.GetPosition(), fModelRadius, 0, &colliding, 2, nil, false, true, true, false, false);
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if (!colliding) {
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@ -3073,7 +3073,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
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CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
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int zoneToCheck = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_DEFAULT);
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if (zoneToCheck != -1)
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m_nIp += KEY_LENGTH_IN_SCRIPT; /* why only if zone != 1? */
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m_nIp += KEY_LENGTH_IN_SCRIPT; /* why only if zone != -1? */
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CVector pos = pPlayer->GetPos();
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CZone* pZone = CTheZones::GetNavigationZone(zoneToCheck);
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UpdateCompareFlag(CTheZones::PointLiesWithinZone(&pos, pZone));
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@ -485,7 +485,7 @@ void CRadar::Draw3dMarkers()
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CEntity *entity = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[i].m_nEntityHandle);
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if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
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CVector pos = entity->GetPosition();
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pos.z += 1.2f * CModelInfo::GetModelInfo(entity->GetModelIndex())->GetColModel()->boundingBox.max.z + 2.5f;
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pos.z += 1.2f * CModelInfo::GetColModel(entity->GetModelIndex())->boundingBox.max.z + 2.5f;
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C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), MARKERTYPE_ARROW, pos, 2.5f, CARBLIP_MARKER_COLOR_R, CARBLIP_MARKER_COLOR_G, CARBLIP_MARKER_COLOR_B, CARBLIP_MARKER_COLOR_A, 1024, 0.2f, 5);
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}
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break;
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@ -509,7 +509,7 @@ void CRadar::Draw3dMarkers()
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CEntity *entity = CPools::GetObjectPool()->GetAt(ms_RadarTrace[i].m_nEntityHandle);
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if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
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CVector pos = entity->GetPosition();
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pos.z += CModelInfo::GetModelInfo(entity->GetModelIndex())->GetColModel()->boundingBox.max.z + 1.0f + 1.0f;
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pos.z += CModelInfo::GetColModel(entity->GetModelIndex())->boundingBox.max.z + 1.0f + 1.0f;
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C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), MARKERTYPE_ARROW, pos, 1.0f, OBJECTBLIP_MARKER_COLOR_R, OBJECTBLIP_MARKER_COLOR_G, OBJECTBLIP_MARKER_COLOR_B, OBJECTBLIP_MARKER_COLOR_A, 1024, 0.2f, 5);
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}
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break;
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@ -365,7 +365,7 @@ CWorld::ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColP
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colmodel = nil;
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} else if(e->bUsesCollision)
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colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
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colmodel = CModelInfo::GetColModel(e->GetModelIndex());
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if(colmodel && CCollision::ProcessLineOfSight(line, e->GetMatrix(), *colmodel, point, mindist,
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ignoreSeeThrough, ignoreShootThrough))
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@ -465,7 +465,7 @@ CWorld::ProcessVerticalLineSectorList(CPtrList &list, const CColLine &line, CCol
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if(e->m_scanCode != GetCurrentScanCode() && e->bUsesCollision) {
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e->m_scanCode = GetCurrentScanCode();
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colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
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colmodel = CModelInfo::GetColModel(e->GetModelIndex());
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if(CCollision::ProcessVerticalLine(line, e->GetMatrix(), *colmodel, point, mindist,
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ignoreSeeThrough, false, poly))
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entity = e;
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@ -666,7 +666,7 @@ CWorld::GetIsLineOfSightSectorListClear(CPtrList &list, const CColLine &line, bo
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if(e != pIgnoreEntity && !(ignoreSomeObjects && CameraToIgnoreThisObject(e))) {
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colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
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colmodel = CModelInfo::GetColModel(e->GetModelIndex());
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if(CCollision::TestLineOfSight(line, e->GetMatrix(), *colmodel, ignoreSeeThrough, false))
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return false;
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@ -971,7 +971,7 @@ CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float rad
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float distance = diff.Magnitude();
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if(e->GetBoundRadius() + radius > distance) {
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CColModel *eCol = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
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CColModel *eCol = CModelInfo::GetColModel(e->GetModelIndex());
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int collidedSpheres =
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CCollision::ProcessColModels(sphereMat, OurColModel, e->GetMatrix(), *eCol,
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gaTempSphereColPoints, nil, nil);
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@ -2204,7 +2204,7 @@ CPed::ProcessControl(void)
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Say(SOUND_PED_DAMAGE);
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}
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CColModel* collidingCol = CModelInfo::GetModelInfo(collidingVeh->m_modelIndex)->GetColModel();
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CColModel *collidingCol = CModelInfo::GetColModel(collidingVeh->m_modelIndex);
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CVector colMinVec = collidingCol->boundingBox.min;
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CVector colMaxVec = collidingCol->boundingBox.max;
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@ -2896,8 +2896,8 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
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CColPoint intersectionPoint;
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CColLine ourLine;
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CColModel *ourCol = CModelInfo::GetModelInfo(GetModelIndex())->GetColModel();
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CColModel *hisCol = CModelInfo::GetModelInfo(collidingEnt->GetModelIndex())->GetColModel();
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CColModel *ourCol = CModelInfo::GetColModel(GetModelIndex());
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CColModel *hisCol = CModelInfo::GetColModel(collidingEnt->GetModelIndex());
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if (!bUsesCollision && !bJustCheckCollision)
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return 0;
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@ -3414,7 +3414,7 @@ void
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CPed::SetDirectionToWalkAroundObject(CEntity *obj)
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{
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float distLimitForTimer = 8.0f;
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CColModel *objCol = CModelInfo::GetModelInfo(obj->GetModelIndex())->GetColModel();
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CColModel *objCol = CModelInfo::GetColModel(obj->GetModelIndex());
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CVector objColMin = objCol->boundingBox.min;
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CVector objColMax = objCol->boundingBox.max;
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CVector objColCenter = (objColMin + objColMax) / 2.0f;
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@ -4963,7 +4963,7 @@ CPed::PreRender(void)
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if (CWeather::Rain > 0.3f && TheCamera.SoundDistUp > 15.0f) {
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if ((TheCamera.GetPosition() - GetPosition()).Magnitude() < 25.0f) {
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bool doSplashUp = true;
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CColModel *ourCol = CModelInfo::GetModelInfo(GetModelIndex())->GetColModel();
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CColModel *ourCol = CModelInfo::GetColModel(GetModelIndex());
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CVector speed = FindPlayerSpeed();
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if (Abs(speed.x) <= 0.05f && Abs(speed.y) <= 0.05f) {
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@ -9183,7 +9183,7 @@ CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg)
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return;
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CVector forward(0.09f * ped->GetForward() + ped->GetPosition());
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forward.z += CModelInfo::GetModelInfo(ped->GetModelIndex())->GetColModel()->spheres[2].center.z + 0.35f;
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forward.z += CModelInfo::GetColModel(ped->GetModelIndex())->spheres[2].center.z + 0.35f;
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CEntity *obstacle = CWorld::TestSphereAgainstWorld(forward, 0.25f, nil, true, true, false, true, false, false);
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if (!obstacle) {
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@ -134,7 +134,7 @@ CRenderer::RenderOneRoad(CEntity *e)
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#endif
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#ifndef MASTER
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if(gbShowCollisionPolys || gbShowCollisionPolysReflections || gbShowCollisionPolysNoShadows)
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CCollision::DrawColModel_Coloured(e->GetMatrix(), *CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel(), e->GetModelIndex());
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CCollision::DrawColModel_Coloured(e->GetMatrix(), *CModelInfo::GetColModel(e->GetModelIndex()), e->GetModelIndex());
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else
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#endif
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{
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@ -157,7 +157,7 @@ CRenderer::RenderOneNonRoad(CEntity *e)
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#ifndef MASTER
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if(gbShowCollisionPolys || gbShowCollisionPolysReflections || gbShowCollisionPolysNoShadows){
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if(!e->IsVehicle()){
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CCollision::DrawColModel_Coloured(e->GetMatrix(), *CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel(), e->GetModelIndex());
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CCollision::DrawColModel_Coloured(e->GetMatrix(), *CModelInfo::GetColModel(e->GetModelIndex()), e->GetModelIndex());
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return;
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}
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}else
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@ -202,7 +202,7 @@ bool CCarGenerator::CheckForBlockage(int32 mi)
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{
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int16 entities;
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CEntity* pEntities[8];
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CColModel* pColModel = CModelInfo::GetModelInfo(mi)->GetColModel();
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CColModel* pColModel = CModelInfo::GetColModel(mi);
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CWorld::FindObjectsKindaColliding(CVector(m_vecPos), pColModel->boundingSphere.radius, 1, &entities, 8, pEntities, false, true, true, false, false);
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for (int i = 0; i < entities; i++) {
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if (m_vecPos.z + pColModel->boundingBox.min.z < pEntities[i]->GetPosition().z + pEntities[i]->GetColModel()->boundingBox.max.z + 1.0f &&
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