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fixfixfix
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@ -22,10 +22,6 @@
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#include "WaterLevel.h"
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#include "WaterLevel.h"
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#include "patcher.h"
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#include "patcher.h"
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<<<<<<< HEAD
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=======
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>>>>>>> a644c4e9ceb440f53e31dd39f11a9a3c859ffb44
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float TEXTURE_ADDU;
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float TEXTURE_ADDU;
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float TEXTURE_ADDV;
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float TEXTURE_ADDV;
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@ -282,12 +278,8 @@ CWaterLevel::GetWaterLevelNoWaves(float fX, float fY, float fZ, float *pfOutLeve
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return true;
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return true;
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}
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}
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<<<<<<< HEAD
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inline float
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inline float
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_GetWaterDrawDist()
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_GetWaterDrawDist()
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=======
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inline float _GetWaterDrawDist()
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>>>>>>> a644c4e9ceb440f53e31dd39f11a9a3c859ffb44
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{
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{
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// if z less then 15.0f return 1200.0f
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// if z less then 15.0f return 1200.0f
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if ( TheCamera.GetPosition().z < 15.0f )
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if ( TheCamera.GetPosition().z < 15.0f )
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@ -300,12 +292,8 @@ inline float _GetWaterDrawDist()
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return (TheCamera.GetPosition().z + -15.0f) * 800.0f / 45.0f + 1200.0f;
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return (TheCamera.GetPosition().z + -15.0f) * 800.0f / 45.0f + 1200.0f;
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}
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}
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<<<<<<< HEAD
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inline float
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inline float
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_GetWavyDrawDist()
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_GetWavyDrawDist()
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=======
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inline float _GetWavyDrawDist()
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>>>>>>> a644c4e9ceb440f53e31dd39f11a9a3c859ffb44
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{
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{
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if ( FindPlayerVehicle() && FindPlayerVehicle()->IsBoat() )
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if ( FindPlayerVehicle() && FindPlayerVehicle()->IsBoat() )
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return 120.0f;
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return 120.0f;
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@ -313,12 +301,8 @@ inline float _GetWavyDrawDist()
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return 70.0f;
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return 70.0f;
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}
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}
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<<<<<<< HEAD
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inline void
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inline void
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_GetCamBounds(bool *bUseCamStartY, bool *bUseCamEndY, bool *bUseCamStartX, bool *bUseCamEndX)
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_GetCamBounds(bool *bUseCamStartY, bool *bUseCamEndY, bool *bUseCamStartX, bool *bUseCamEndX)
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=======
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inline void _GetCamBounds(bool *bUseCamStartY, bool *bUseCamEndY, bool *bUseCamStartX, bool *bUseCamEndX)
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>>>>>>> a644c4e9ceb440f53e31dd39f11a9a3c859ffb44
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{
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{
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if ( TheCamera.GetForward().z > -0.8f )
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if ( TheCamera.GetForward().z > -0.8f )
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{
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{
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@ -339,7 +323,6 @@ inline void _GetCamBounds(bool *bUseCamStartY, bool *bUseCamEndY, bool *bUseCamS
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}
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}
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}
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}
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<<<<<<< HEAD
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float
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float
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SectorRadius(float fSize)
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SectorRadius(float fSize)
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{
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{
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@ -348,14 +331,6 @@ SectorRadius(float fSize)
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void
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void
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CWaterLevel::RenderWater()
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CWaterLevel::RenderWater()
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=======
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float SectorRadius(float fSize)
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{
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return sqrtf(powf(fSize, 2) + powf(fSize, 2)) * 1.0040916293f;
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}
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void CWaterLevel::RenderWater()
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>>>>>>> a644c4e9ceb440f53e31dd39f11a9a3c859ffb44
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{
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{
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bool bUseCamEndX = false;
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bool bUseCamEndX = false;
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bool bUseCamStartY = false;
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bool bUseCamStartY = false;
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@ -1,9 +1,5 @@
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#pragma once
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#pragma once
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<<<<<<< HEAD
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=======
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>>>>>>> a644c4e9ceb440f53e31dd39f11a9a3c859ffb44
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#define WATER_BLOCK_SIZE LARGE_SECTOR_SIZE
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#define WATER_BLOCK_SIZE LARGE_SECTOR_SIZE
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#define WATER_FINEBLOCK_SIZE HUGE_SECTOR_SIZE
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#define WATER_FINEBLOCK_SIZE HUGE_SECTOR_SIZE
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#define WATER_Z_OFFSET (1.5f)
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#define WATER_Z_OFFSET (1.5f)
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@ -28,7 +24,6 @@
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#define WATER_HEIGHT ((WATER_END_Y - WATER_START_Y))
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#define WATER_HEIGHT ((WATER_END_Y - WATER_START_Y))
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<<<<<<< HEAD
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#define WATER_UNSIGN_X(x) ( (x) + (WATER_WIDTH /2) )
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#define WATER_UNSIGN_X(x) ( (x) + (WATER_WIDTH /2) )
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#define WATER_UNSIGN_Y(y) ( (y) + (WATER_HEIGHT/2) )
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#define WATER_UNSIGN_Y(y) ( (y) + (WATER_HEIGHT/2) )
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#define WATER_SIGN_X(x) ( (x) - (WATER_WIDTH /2) )
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#define WATER_SIGN_X(x) ( (x) - (WATER_WIDTH /2) )
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@ -65,44 +60,6 @@
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#define WATER_FROM_EXTRAHUGE_SECTOR_Y(y) ( ((y) - (MAX_EXTRAHUGE_SECTORS/2)) * EXTRAHUGE_SECTOR_SIZE )
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#define WATER_FROM_EXTRAHUGE_SECTOR_Y(y) ( ((y) - (MAX_EXTRAHUGE_SECTORS/2)) * EXTRAHUGE_SECTOR_SIZE )
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#define WATER_TO_EXTRAHUGE_SECTOR_X(x) ( WATER_UNSIGN_X(x) / EXTRAHUGE_SECTOR_SIZE )
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#define WATER_TO_EXTRAHUGE_SECTOR_X(x) ( WATER_UNSIGN_X(x) / EXTRAHUGE_SECTOR_SIZE )
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#define WATER_TO_EXTRAHUGE_SECTOR_Y(y) ( WATER_UNSIGN_Y(y) / EXTRAHUGE_SECTOR_SIZE )
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#define WATER_TO_EXTRAHUGE_SECTOR_Y(y) ( WATER_UNSIGN_Y(y) / EXTRAHUGE_SECTOR_SIZE )
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=======
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#define WATER_UNSIGN_X(x) ( (x) + (WATER_WIDTH /2) )
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#define WATER_UNSIGN_Y(y) ( (y) + (WATER_HEIGHT/2) )
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#define WATER_SIGN_X(x) ( (x) - (WATER_WIDTH /2) )
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#define WATER_SIGN_Y(y) ( (y) - (WATER_HEIGHT/2) )
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// 32
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#define WATER_SMALL_X(x) ( WATER_UNSIGN_X(x) / MAX_SMALL_SECTORS )
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#define WATER_SMALL_Y(y) ( WATER_UNSIGN_Y(y) / MAX_SMALL_SECTORS )
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#define WATER_FROM_SMALL_SECTOR_X(x) ( ((x) - (MAX_SMALL_SECTORS/2) ) * SMALL_SECTOR_SIZE )
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#define WATER_FROM_SMALL_SECTOR_Y(y) ( ((y) - (MAX_SMALL_SECTORS/2) ) * SMALL_SECTOR_SIZE )
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#define WATER_TO_SMALL_SECTOR_X(x) ( WATER_UNSIGN_X(x) / SMALL_SECTOR_SIZE )
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#define WATER_TO_SMALL_SECTOR_Y(y) ( WATER_UNSIGN_Y(y) / SMALL_SECTOR_SIZE )
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// 64
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#define WATER_LARGE_X(x) ( WATER_UNSIGN_X(x) / MAX_LARGE_SECTORS )
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#define WATER_LARGE_Y(y) ( WATER_UNSIGN_Y(y) / MAX_LARGE_SECTORS )
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#define WATER_FROM_LARGE_SECTOR_X(x) ( ((x) - (MAX_LARGE_SECTORS/2) ) * LARGE_SECTOR_SIZE )
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#define WATER_FROM_LARGE_SECTOR_Y(y) ( ((y) - (MAX_LARGE_SECTORS/2) ) * LARGE_SECTOR_SIZE )
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#define WATER_TO_LARGE_SECTOR_X(x) ( WATER_UNSIGN_X(x) / LARGE_SECTOR_SIZE )
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#define WATER_TO_LARGE_SECTOR_Y(y) ( WATER_UNSIGN_Y(y) / LARGE_SECTOR_SIZE )
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// 128
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#define WATER_HUGE_X(x) ( WATER_UNSIGN_X(x) / MAX_HUGE_SECTORS )
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#define WATER_HUGE_Y(y) ( WATER_UNSIGN_Y(y) / MAX_HUGE_SECTORS )
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#define WATER_FROM_HUGE_SECTOR_X(x) ( ((x) - (MAX_HUGE_SECTORS/2) ) * HUGE_SECTOR_SIZE )
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#define WATER_FROM_HUGE_SECTOR_Y(y) ( ((y) - (MAX_HUGE_SECTORS/2) ) * HUGE_SECTOR_SIZE )
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#define WATER_TO_HUGE_SECTOR_X(x) ( WATER_UNSIGN_X(x) / HUGE_SECTOR_SIZE )
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#define WATER_TO_HUGE_SECTOR_Y(y) ( WATER_UNSIGN_Y(y) / HUGE_SECTOR_SIZE )
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// 256
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#define WATER_EXTRAHUGE_X(x) ( WATER_UNSIGN_X(x) / MAX_EXTRAHUGE_SECTORS )
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#define WATER_EXTRAHUGE_Y(y) ( WATER_UNSIGN_Y(y) / MAX_EXTRAHUGE_SECTORS )
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#define WATER_FROM_EXTRAHUGE_SECTOR_X(x) ( ((x) - (MAX_EXTRAHUGE_SECTORS/2)) * EXTRAHUGE_SECTOR_SIZE )
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#define WATER_FROM_EXTRAHUGE_SECTOR_Y(y) ( ((y) - (MAX_EXTRAHUGE_SECTORS/2)) * EXTRAHUGE_SECTOR_SIZE )
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#define WATER_TO_EXTRAHUGE_SECTOR_X(x) ( WATER_UNSIGN_X(x) / EXTRAHUGE_SECTOR_SIZE )
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#define WATER_TO_EXTRAHUGE_SECTOR_Y(y) ( WATER_UNSIGN_Y(y) / EXTRAHUGE_SECTOR_SIZE )
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>>>>>>> a644c4e9ceb440f53e31dd39f11a9a3c859ffb44
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#define MAX_BOAT_WAKES 8
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#define MAX_BOAT_WAKES 8
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