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https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-27 19:44:15 +01:00
update file loader for new VC fields
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c07727eed0
commit
d9a8bab631
@ -94,7 +94,9 @@ CFileLoader::LoadLevel(const char *filename)
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CObjectData::Initialise("DATA\\OBJECT.DAT");
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CStreaming::Init();
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CColStore::LoadAllCollision();
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// TODO(MIAMI): anim indices
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for(int i = 0; i < MODELINFOSIZE; i++)
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if(CModelInfo::GetModelInfo(i))
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CModelInfo::GetModelInfo(i)->ConvertAnimFileIndex();
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objectsLoaded = true;
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}
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LoadingScreenLoadingFile(line + 4);
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@ -597,7 +599,7 @@ CFileLoader::LoadObjectTypes(const char *filename)
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if(id < minID) minID = id;
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break;
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case WEAP:
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assert(0 && "can't do this yet");
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LoadWeaponObject(line);
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break;
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case HIER:
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LoadClumpObject(line);
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@ -753,6 +755,27 @@ CFileLoader::LoadTimeObject(const char *line)
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return id;
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}
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int
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CFileLoader::LoadWeaponObject(const char *line)
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{
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int id, numObjs;
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char model[24], txd[24], animFile[16];
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float dist;
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CWeaponModelInfo *mi;
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sscanf(line, "%d %s %s %s %d %f", &id, model, txd, animFile, &numObjs, &dist);
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mi = CModelInfo::AddWeaponModel(id);
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mi->SetName(model);
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mi->SetNumAtomics(1);
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mi->m_lodDistances[0] = dist;
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mi->SetTexDictionary(txd);
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mi->SetAnimFile(animFile);
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mi->SetColModel(&CTempColModels::ms_colModelWeapon);
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MatchModelString(model, id);
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return id;
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}
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void
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CFileLoader::LoadClumpObject(const char *line)
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{
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@ -773,7 +796,7 @@ CFileLoader::LoadVehicleObject(const char *line)
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{
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int id;
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char model[24], txd[24];
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char type[8], handlingId[16], gamename[32], anims[16], vehclass[12];
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char type[8], handlingId[16], gamename[32], animFile[16], vehclass[12];
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uint32 frequency, comprules;
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int32 level, misc;
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float wheelScale;
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@ -782,13 +805,13 @@ CFileLoader::LoadVehicleObject(const char *line)
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sscanf(line, "%d %s %s %s %s %s %s %s %d %d %x %d %f",
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&id, model, txd,
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type, handlingId, gamename, anims, vehclass,
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type, handlingId, gamename, animFile, vehclass,
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&frequency, &level, &comprules, &misc, &wheelScale);
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mi = CModelInfo::AddVehicleModel(id);
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mi->SetName(model);
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mi->SetTexDictionary(txd);
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// TODO(MIAMI): anims
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mi->SetAnimFile(animFile);
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for(p = gamename; *p; p++)
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if(*p == '_') *p = ' ';
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strcpy(mi->m_gameName, gamename);
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@ -867,6 +890,7 @@ CFileLoader::LoadPedObject(const char *line)
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mi = CModelInfo::AddPedModel(id);
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mi->SetName(model);
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mi->SetTexDictionary(txd);
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mi->SetAnimFile(animFile);
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mi->SetColModel(&CTempColModels::ms_colModelPed1);
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mi->m_pedType = CPedType::FindPedType(pedType);
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mi->m_pedStatType = CPedStats::GetPedStatType(pedStats);
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@ -876,6 +900,8 @@ CFileLoader::LoadPedObject(const char *line)
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assert(animGroupId < NUM_ANIM_ASSOC_GROUPS);
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mi->m_animGroup = animGroupId;
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mi->m_carsCanDrive = carsCanDrive;
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mi->radio1 = radio1;
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mi->radio2 = radio2;
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}
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int
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@ -25,6 +25,7 @@ public:
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static void LoadObjectTypes(const char *filename);
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static int LoadObject(const char *line);
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static int LoadTimeObject(const char *line);
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static int LoadWeaponObject(const char *line);
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static void LoadClumpObject(const char *line);
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static void LoadVehicleObject(const char *line);
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static void LoadPedObject(const char *line);
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@ -2358,6 +2358,8 @@ void CPad::ResetCheats(void)
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CVehicle::bCheat3 = false;
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CVehicle::bCheat4 = false;
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CVehicle::bCheat5 = false;
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gbBlackCars = false;
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gbPinkCars = false;
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gbFastTime = false;
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CTimer::SetTimeScale(1.0f);
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@ -16,6 +16,7 @@ CColModel CTempColModels::ms_colModelPedGroundHit;
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CColModel CTempColModels::ms_colModelBoot1;
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CColModel CTempColModels::ms_colModelDoor1;
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CColModel CTempColModels::ms_colModelBonnet1;
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CColModel CTempColModels::ms_colModelWeapon;
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CColSphere s_aPedSpheres[3];
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@ -285,5 +286,9 @@ CTempColModels::Initialise(void)
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SET_COLMODEL_SPHERES(ms_colModelBodyPart2, s_aBodyPartSpheres2);
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ms_colModelWeapon.boundingSphere.Set(0.25f, CVector(0.0f, 0.0f, 0.0f));
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ms_colModelWeapon.boundingBox.Set(CVector(-0.25f, -0.25, -0.25f), CVector(0.25f, 0.25, 0.25f));
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#undef SET_COLMODEL_SPHERES
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}
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@ -18,6 +18,7 @@ public:
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static CColModel ms_colModelBoot1;
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static CColModel ms_colModelDoor1;
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static CColModel ms_colModelBonnet1;
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static CColModel ms_colModelWeapon;
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static void Initialise(void);
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};
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@ -162,6 +162,7 @@ CVehicleModelInfo::CVehicleModelInfo(void)
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m_positions[i].z = 0.0f;
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}
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m_numColours = 0;
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m_animFileIndex = -1;
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}
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void
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@ -68,6 +68,7 @@ public:
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uint8 m_currentColour1;
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uint8 m_currentColour2;
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RpAtomic *m_comps[6];
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// This is stupid, CClumpModelInfo already has it!
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union {
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int32 m_animFileIndex;
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char *m_animFileName;
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