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Fix order of math operations on integers (fires)
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@ -3651,7 +3651,7 @@ void cAudioManager::ProcessFires(int32)
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m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
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m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
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emittingVol = 100;
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emittingVol = 100;
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m_sQueueSample.m_nFrequency =
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m_sQueueSample.m_nFrequency =
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8 / 10 * SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
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8 * SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE) / 10;
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m_sQueueSample.m_nFrequency += i * ((uint32)m_sQueueSample.m_nFrequency >> 6);
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m_sQueueSample.m_nFrequency += i * ((uint32)m_sQueueSample.m_nFrequency >> 6);
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m_sQueueSample.field_16 = 6;
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m_sQueueSample.field_16 = 6;
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break;
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break;
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