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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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fix sampman_null build
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@ -226,35 +226,35 @@ cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank)
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void
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cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume)
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{
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ASSERT( nChannel != CHANNEL2D );
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ASSERT( nChannel < MAXCHANNELS );
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ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
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}
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void
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cSampleManager::SetChannel3DPosition(uint32 nChannel, float fX, float fY, float fZ)
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{
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ASSERT( nChannel != CHANNEL2D );
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ASSERT( nChannel < MAXCHANNELS );
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ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
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}
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void
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cSampleManager::SetChannel3DDistances(uint32 nChannel, float fMax, float fMin)
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{
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ASSERT( nChannel != CHANNEL2D );
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ASSERT( nChannel < MAXCHANNELS );
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ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
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}
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void
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cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume)
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{
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ASSERT( nChannel == CHANNEL2D );
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ASSERT( nChannel >= MAXCHANNELS );
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ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
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}
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void
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cSampleManager::SetChannelPan(uint32 nChannel, uint32 nPan)
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{
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ASSERT(nChannel == CHANNEL2D);
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ASSERT( nChannel >= MAXCHANNELS );
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ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
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}
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