mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-27 11:34:14 +01:00
Merge pull request #682 from Fire-Head/miami
static shadows fix, cutscene shadows switches
This commit is contained in:
commit
dbaeaa45cf
@ -232,6 +232,9 @@ enum Config {
|
|||||||
// #define PC_WATER
|
// #define PC_WATER
|
||||||
#define WATER_CHEATS
|
#define WATER_CHEATS
|
||||||
|
|
||||||
|
//#define USE_CUTSCENE_SHADOW_FOR_PED
|
||||||
|
#define DISABLE_CUTSCENE_SHADOWS
|
||||||
|
|
||||||
// Pad
|
// Pad
|
||||||
#if !defined(RW_GL3) && defined(_WIN32)
|
#if !defined(RW_GL3) && defined(_WIN32)
|
||||||
#define XINPUT
|
#define XINPUT
|
||||||
|
@ -147,7 +147,7 @@ void CPed::operator delete(void *p, int handle) { CPools::GetPedPool()->Delete((
|
|||||||
// --MIAMI: Done
|
// --MIAMI: Done
|
||||||
CPed::~CPed(void)
|
CPed::~CPed(void)
|
||||||
{
|
{
|
||||||
#if 1
|
#ifdef USE_CUTSCENE_SHADOW_FOR_PED
|
||||||
if ( m_pRTShadow ) delete m_pRTShadow;
|
if ( m_pRTShadow ) delete m_pRTShadow;
|
||||||
#endif
|
#endif
|
||||||
CWorld::Remove(this);
|
CWorld::Remove(this);
|
||||||
@ -207,8 +207,8 @@ CPed::FlagToDestroyWhenNextProcessed(void)
|
|||||||
|
|
||||||
CPed::CPed(uint32 pedType) : m_pedIK(this)
|
CPed::CPed(uint32 pedType) : m_pedIK(this)
|
||||||
{
|
{
|
||||||
#if 1
|
#ifdef USE_CUTSCENE_SHADOW_FOR_PED
|
||||||
m_pRTShadow = NULL;
|
m_pRTShadow = nil;
|
||||||
#endif
|
#endif
|
||||||
m_type = ENTITY_TYPE_PED;
|
m_type = ENTITY_TYPE_PED;
|
||||||
bPedPhysics = true;
|
bPedPhysics = true;
|
||||||
@ -2788,14 +2788,11 @@ CPed::SetModelIndex(uint32 mi)
|
|||||||
// This is a mistake by R*, velocity is CVector, whereas m_vecAnimMoveDelta is CVector2D.
|
// This is a mistake by R*, velocity is CVector, whereas m_vecAnimMoveDelta is CVector2D.
|
||||||
(*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity = (CVector*) &m_vecAnimMoveDelta;
|
(*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity = (CVector*) &m_vecAnimMoveDelta;
|
||||||
|
|
||||||
#ifdef PED_SKIN
|
|
||||||
if(modelInfo->GetHitColModel() == nil)
|
if(modelInfo->GetHitColModel() == nil)
|
||||||
modelInfo->CreateHitColModelSkinned(GetClump());
|
modelInfo->CreateHitColModelSkinned(GetClump());
|
||||||
|
|
||||||
if (IsClumpSkinned(GetClump())) // condition isn't there in VC
|
UpdateRpHAnim();
|
||||||
UpdateRpHAnim();
|
#ifdef USE_CUTSCENE_SHADOW_FOR_PED
|
||||||
#endif
|
|
||||||
#if 1
|
|
||||||
if (!m_pRTShadow)
|
if (!m_pRTShadow)
|
||||||
{
|
{
|
||||||
m_pRTShadow = new CCutsceneShadow;
|
m_pRTShadow = new CCutsceneShadow;
|
||||||
|
@ -363,7 +363,7 @@ class CVehicle;
|
|||||||
class CPed : public CPhysical
|
class CPed : public CPhysical
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
#if 1
|
#ifdef USE_CUTSCENE_SHADOW_FOR_PED
|
||||||
class CCutsceneShadow *m_pRTShadow;
|
class CCutsceneShadow *m_pRTShadow;
|
||||||
#endif
|
#endif
|
||||||
// 0x128
|
// 0x128
|
||||||
|
@ -236,9 +236,9 @@ CShadows::StoreStaticShadow(uint32 nID, uint8 ShadowType, RwTexture *pTexture, C
|
|||||||
|
|
||||||
float fDistToCamSqr = (*pPosn - TheCamera.GetPosition()).MagnitudeSqr2D();
|
float fDistToCamSqr = (*pPosn - TheCamera.GetPosition()).MagnitudeSqr2D();
|
||||||
|
|
||||||
if ( SQR(fDrawDistance) > fDistToCamSqr || fDistToCamSqr == 0.0f )
|
if ( SQR(fDrawDistance) > fDistToCamSqr || fDrawDistance == 0.0f )
|
||||||
{
|
{
|
||||||
if ( fDistToCamSqr != 0.0f )
|
if ( fDrawDistance != 0.0f )
|
||||||
{
|
{
|
||||||
float fDistToCam = Sqrt(fDistToCamSqr);
|
float fDistToCam = Sqrt(fDistToCamSqr);
|
||||||
|
|
||||||
@ -277,8 +277,10 @@ CShadows::StoreStaticShadow(uint32 nID, uint8 ShadowType, RwTexture *pTexture, C
|
|||||||
aStaticShadows[nSlot].m_fScale = fScale;
|
aStaticShadows[nSlot].m_fScale = fScale;
|
||||||
aStaticShadows[nSlot].m_bTemp = bTempShadow;
|
aStaticShadows[nSlot].m_bTemp = bTempShadow;
|
||||||
aStaticShadows[nSlot].m_nTimeCreated = CTimer::GetTimeInMilliseconds();
|
aStaticShadows[nSlot].m_nTimeCreated = CTimer::GetTimeInMilliseconds();
|
||||||
|
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
else if ( Abs(pPosn->x - aStaticShadows[nSlot].m_vecPosn.x) < 0.05f
|
else if ( Abs(pPosn->x - aStaticShadows[nSlot].m_vecPosn.x) < 0.05f
|
||||||
&& Abs(pPosn->y - aStaticShadows[nSlot].m_vecPosn.y) < 0.05f
|
&& Abs(pPosn->y - aStaticShadows[nSlot].m_vecPosn.y) < 0.05f
|
||||||
&& Abs(pPosn->z - aStaticShadows[nSlot].m_vecPosn.z) < 2.0f
|
&& Abs(pPosn->z - aStaticShadows[nSlot].m_vecPosn.z) < 2.0f
|
||||||
|
|
||||||
@ -299,7 +301,7 @@ CShadows::StoreStaticShadow(uint32 nID, uint8 ShadowType, RwTexture *pTexture, C
|
|||||||
aStaticShadows[nSlot].m_bTemp = bTempShadow;
|
aStaticShadows[nSlot].m_bTemp = bTempShadow;
|
||||||
aStaticShadows[nSlot].m_nTimeCreated = CTimer::GetTimeInMilliseconds();
|
aStaticShadows[nSlot].m_nTimeCreated = CTimer::GetTimeInMilliseconds();
|
||||||
|
|
||||||
return false;
|
return true;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -585,7 +587,7 @@ CShadows::StoreShadowForVehicle(CVehicle *pCar, VEH_SHD_TYPE type)
|
|||||||
CarPos.x -= pCar->GetForward().x * (((fVehicleHeight/2) - pCar->GetColModel()->boundingBox.max.y)*size);
|
CarPos.x -= pCar->GetForward().x * (((fVehicleHeight/2) - pCar->GetColModel()->boundingBox.max.y)*size);
|
||||||
CarPos.y -= pCar->GetForward().y * (((fVehicleHeight/2) - pCar->GetColModel()->boundingBox.max.y)*size);
|
CarPos.y -= pCar->GetForward().y * (((fVehicleHeight/2) - pCar->GetColModel()->boundingBox.max.y)*size);
|
||||||
|
|
||||||
RwTexture *tex;
|
RwTexture *tex = gpShadowCarTex;
|
||||||
switch ( type )
|
switch ( type )
|
||||||
{
|
{
|
||||||
case VEH_SHD_TYPE_BIKE:
|
case VEH_SHD_TYPE_BIKE:
|
||||||
@ -625,8 +627,8 @@ CShadows::StoreShadowForVehicle(CVehicle *pCar, VEH_SHD_TYPE type)
|
|||||||
|
|
||||||
float frontx = pCar->GetForward().x;
|
float frontx = pCar->GetForward().x;
|
||||||
float fronty = pCar->GetForward().y;
|
float fronty = pCar->GetForward().y;
|
||||||
float sidex = pCar->GetRight().x;
|
float sidex = pCar->GetRight().x;
|
||||||
float sidey = pCar->GetRight().y;
|
float sidey = pCar->GetRight().y;
|
||||||
|
|
||||||
switch ( type )
|
switch ( type )
|
||||||
{
|
{
|
||||||
@ -769,7 +771,7 @@ CShadows::StoreCarLightShadow(CAutomobile *pCar, int32 nID, RwTexture *pTexture,
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
#if 1
|
#ifdef USE_CUTSCENE_SHADOW_FOR_PED
|
||||||
void
|
void
|
||||||
StoreShadowForCutscenePedObject(CPed *pObject, float fDisplacementX, float fDisplacementY,
|
StoreShadowForCutscenePedObject(CPed *pObject, float fDisplacementX, float fDisplacementY,
|
||||||
float fFrontX, float fFrontY, float fSideX, float fSideY)
|
float fFrontX, float fFrontY, float fSideX, float fSideY)
|
||||||
@ -853,7 +855,7 @@ CShadows::StoreShadowForPed(CPed *pPed, float fDisplacementX, float fDisplacemen
|
|||||||
{
|
{
|
||||||
if ( CTimeCycle::GetShadowStrength() != 0 )
|
if ( CTimeCycle::GetShadowStrength() != 0 )
|
||||||
{
|
{
|
||||||
#if 1
|
#ifdef USE_CUTSCENE_SHADOW_FOR_PED
|
||||||
CCutsceneShadow *pShadow = pPed->m_pRTShadow;
|
CCutsceneShadow *pShadow = pPed->m_pRTShadow;
|
||||||
|
|
||||||
if (pShadow)
|
if (pShadow)
|
||||||
@ -864,7 +866,7 @@ CShadows::StoreShadowForPed(CPed *pPed, float fDisplacementX, float fDisplacemen
|
|||||||
}
|
}
|
||||||
|
|
||||||
return;
|
return;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
StoreShadowForPedObject(pPed,
|
StoreShadowForPedObject(pPed,
|
||||||
fDisplacementX, fDisplacementY,
|
fDisplacementX, fDisplacementY,
|
||||||
@ -920,6 +922,9 @@ void
|
|||||||
CShadows::StoreShadowForCutscenePedObject(CCutsceneObject *pObject, float fDisplacementX, float fDisplacementY,
|
CShadows::StoreShadowForCutscenePedObject(CCutsceneObject *pObject, float fDisplacementX, float fDisplacementY,
|
||||||
float fFrontX, float fFrontY, float fSideX, float fSideY)
|
float fFrontX, float fFrontY, float fSideX, float fSideY)
|
||||||
{
|
{
|
||||||
|
#ifdef DISABLE_CUTSCENE_SHADOWS
|
||||||
|
return;
|
||||||
|
#endif
|
||||||
ASSERT(pObject != nil);
|
ASSERT(pObject != nil);
|
||||||
|
|
||||||
CCutsceneShadow *shadow = pObject->m_pShadow;
|
CCutsceneShadow *shadow = pObject->m_pShadow;
|
||||||
|
Loading…
Reference in New Issue
Block a user