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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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initial CBike struct
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@ -3041,22 +3041,22 @@ CAutomobile::ProcessControlInputs(uint8 pad)
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// Steer left/right
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if(CCamera::m_bUseMouse3rdPerson && !CVehicle::m_bDisableMouseSteering){
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if(CPad::GetPad(pad)->GetMouseX() != 0.0f){
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m_fSteerRatio += fMouseSteerSens*CPad::GetPad(pad)->GetMouseX();
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m_fSteerInput += fMouseSteerSens*CPad::GetPad(pad)->GetMouseX();
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nLastControlInput = 2;
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if(Abs(m_fSteerRatio) < fMouseCentreRange)
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m_fSteerRatio *= Pow(fMouseCentreMult, CTimer::GetTimeStep());
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if(Abs(m_fSteerInput) < fMouseCentreRange)
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m_fSteerInput *= Pow(fMouseCentreMult, CTimer::GetTimeStep());
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}else if(CPad::GetPad(pad)->GetSteeringLeftRight() || nLastControlInput != 2){
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// mouse hasn't move, steer with pad like below
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m_fSteerRatio += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteerRatio)*
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m_fSteerInput += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteerInput)*
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0.2f*CTimer::GetTimeStep();
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nLastControlInput = 0;
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}
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}else{
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m_fSteerRatio += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteerRatio)*
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m_fSteerInput += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteerInput)*
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0.2f*CTimer::GetTimeStep();
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nLastControlInput = 0;
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}
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m_fSteerRatio = clamp(m_fSteerRatio, -1.0f, 1.0f);
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m_fSteerInput = clamp(m_fSteerInput, -1.0f, 1.0f);
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// Accelerate/Brake
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float acceleration = (CPad::GetPad(pad)->GetAccelerate() - CPad::GetPad(pad)->GetBrake())/255.0f;
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@ -3113,10 +3113,10 @@ CAutomobile::ProcessControlInputs(uint8 pad)
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// Actually turn wheels
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static float fValue; // why static?
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if(m_fSteerRatio < 0.0f)
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fValue = -sq(m_fSteerRatio);
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if(m_fSteerInput < 0.0f)
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fValue = -sq(m_fSteerInput);
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else
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fValue = sq(m_fSteerRatio);
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fValue = sq(m_fSteerInput);
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m_fSteerAngle = DEGTORAD(pHandling->fSteeringLock) * fValue;
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if(bComedyControls){
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@ -20,3 +20,58 @@ enum eBikePositions
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BIKE_POS_BACKSEAT,
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BIKE_POS_EXHAUST
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};
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class CBike : public CVehicle
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{
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public:
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RwFrame *m_aBikeNodes[BIKE_NUM_NODES];
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bool m_bLeanMatrixCalculated;
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CMatrix m_leanMatrix;
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CVector wheelieNormal;
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CVector wheelieRight;
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tBikeHandlingData *pBikeHandling;
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int32 m_bikeAnimType;
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uint8 m_wheelStatus[2];
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CColPoint m_aWheelColPoints[4];
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float m_aSuspensionSpringRatio[4];
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float m_aSuspensionSpringRatioPrev[4];
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float m_aWheelTimer[4];
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float m_bike_unused1;
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eSkidmarkType m_aWheelSkidmarkType[2];
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bool m_aWheelSkidmarkBloody[2];
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bool m_aWheelSkidmarkUnk[2];
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float m_aWheelRotation[2];
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float m_aWheelSpeed[2];
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float m_aWheelPosition[2];
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float m_aWheelBasePosition[2];
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float m_aSuspensionSpringLength[4];
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float m_aSuspensionLineLength[4];
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float m_fHeightAboveRoad;
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float m_fTraction;
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float m_fRearForkLength;
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float m_fFrontForkY;
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float m_fFrontForkZ;
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float m_fFrontForkSlope;
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float m_fBikeSteerAngle;
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float m_fLeanLRAngle;
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float m_fLeanLRAngle2;
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float m_fLeanInput;
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uint32 field_478;
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uint32 field_47C;
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uint8 m_bike_unused2;
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uint8 unused[3]; // looks like padding..but for what?
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uint8 m_bike_flags;
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int16 m_doingBurnout;
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float m_fTireTemperature;
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float someAngle;
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uint32 field_490;
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float m_fFireBlowUpTimer;
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CPhysical *m_aGroundPhysical[4];
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CVector m_aGroundOffset[4];
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CEntity *m_pSetOnFireEntity;
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uint8 m_nWheelsOnGround;
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uint8 m_nDriveWheelsOnGround;
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uint8 m_nDriveWheelsOnGroundPrev;
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float m_fGasPedalAudio;
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tWheelState m_aWheelState[2];
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};
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@ -70,7 +70,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
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m_nCurrentGear = 1;
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m_fChangeGearTime = 0.0f;
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m_fSteerRatio = 0.0f;
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m_fSteerInput = 0.0f;
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m_type = ENTITY_TYPE_VEHICLE;
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VehicleCreatedBy = CreatedBy;
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m_nRouteSeed = 0;
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@ -242,7 +242,7 @@ public:
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uint8 m_nCarHornDelay;
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int8 m_comedyControlState;
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CStoredCollPoly m_aCollPolys[2]; // poly which is under front/rear part of car
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float m_fSteerRatio;
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float m_fSteerInput;
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eVehicleType m_vehType;
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static void *operator new(size_t);
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