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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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fix
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parent
6bdfb0d386
commit
dec09bde1c
@ -1559,7 +1559,7 @@ void CCarCtrl::WeaveThroughCarsSectorList(CPtrList& lst, CVehicle* pVehicle, CPh
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continue;
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if (Abs(pTestVehicle->GetPosition().z - pVehicle->GetPosition().z) >= VEHICLE_HEIGHT_DIFF_TO_CONSIDER_WEAVING)
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continue;
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if (pTestVehicle != pVehicle)
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if (pTestVehicle != pVehicle && (!pVehicle->bPartOfConvoy || !pTestVehicle->bPartOfConvoy))
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WeaveForOtherCar(pTestVehicle, pVehicle, pAngleToWeaveLeft, pAngleToWeaveRight);
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}
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}
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@ -1567,8 +1567,6 @@ void CCarCtrl::WeaveThroughCarsSectorList(CPtrList& lst, CVehicle* pVehicle, CPh
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void CCarCtrl::WeaveForOtherCar(CEntity* pOtherEntity, CVehicle* pVehicle, float* pAngleToWeaveLeft, float* pAngleToWeaveRight)
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{
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CVehicle* pOtherCar = (CVehicle*)pOtherEntity;
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if (pVehicle->bPartOfConvoy && pOtherCar->bPartOfConvoy)
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return;
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if (pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE && pOtherEntity == FindPlayerVehicle())
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return;
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if (pVehicle->AutoPilot.m_nCarMission == MISSION_RAMCAR_CLOSE && pOtherEntity == pVehicle->AutoPilot.m_pTargetCar)
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