mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-27 11:34:14 +01:00
commit
dec134c881
@ -331,7 +331,7 @@ CWorld::ProcessVerticalLine(const CVector &point1, float z2, CColPoint &point, C
|
|||||||
{
|
{
|
||||||
AdvanceCurrentScanCode();
|
AdvanceCurrentScanCode();
|
||||||
CVector point2(point1.x, point1.y, z2);
|
CVector point2(point1.x, point1.y, z2);
|
||||||
return CWorld::ProcessVerticalLineSector(*GetSector(GetSectorIndexX(point1.x), GetSectorIndexX(point1.y)),
|
return ProcessVerticalLineSector(*GetSector(GetSectorIndexX(point1.x), GetSectorIndexX(point1.y)),
|
||||||
CColLine(point1, point2), point, entity,
|
CColLine(point1, point2), point, entity,
|
||||||
checkBuildings, checkVehicles, checkPeds, checkObjects, checkDummies, ignoreSeeThrough, poly);
|
checkBuildings, checkVehicles, checkPeds, checkObjects, checkDummies, ignoreSeeThrough, poly);
|
||||||
}
|
}
|
||||||
@ -605,8 +605,8 @@ CWorld::FindObjectsInRangeSectorList(CPtrList &list, CVector ¢re, float dist
|
|||||||
|
|
||||||
for (CPtrNode *node = list.first; node; node = node->next) {
|
for (CPtrNode *node = list.first; node; node = node->next) {
|
||||||
CEntity *object = (CEntity*)node->item;
|
CEntity *object = (CEntity*)node->item;
|
||||||
if (object->m_scanCode != CWorld::GetCurrentScanCode()) {
|
if (object->m_scanCode != GetCurrentScanCode()) {
|
||||||
object->m_scanCode = CWorld::GetCurrentScanCode();
|
object->m_scanCode = GetCurrentScanCode();
|
||||||
|
|
||||||
CVector diff = centre - object->GetPosition();
|
CVector diff = centre - object->GetPosition();
|
||||||
if (ignoreZ)
|
if (ignoreZ)
|
||||||
@ -941,11 +941,11 @@ CWorld::RemoveEntityInsteadOfProcessingIt(CEntity* ent)
|
|||||||
{
|
{
|
||||||
if (ent->IsPed()) {
|
if (ent->IsPed()) {
|
||||||
if (FindPlayerPed() == ent)
|
if (FindPlayerPed() == ent)
|
||||||
CWorld::Remove(ent);
|
Remove(ent);
|
||||||
else
|
else
|
||||||
CPopulation::RemovePed(ent);
|
CPopulation::RemovePed(ent);
|
||||||
} else {
|
} else {
|
||||||
CWorld::Remove(ent);
|
Remove(ent);
|
||||||
delete ent;
|
delete ent;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -987,7 +987,7 @@ CWorld::RemoveFallenCars(void)
|
|||||||
veh->Teleport(newPos);
|
veh->Teleport(newPos);
|
||||||
veh->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
|
veh->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
|
||||||
} else if (veh->VehicleCreatedBy == RANDOM_VEHICLE || veh->VehicleCreatedBy == PARKED_VEHICLE) {
|
} else if (veh->VehicleCreatedBy == RANDOM_VEHICLE || veh->VehicleCreatedBy == PARKED_VEHICLE) {
|
||||||
CWorld::Remove(veh);
|
Remove(veh);
|
||||||
delete veh;
|
delete veh;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1001,7 +1001,7 @@ CWorld::Process(void)
|
|||||||
if (!(CTimer::GetFrameCounter() & 63))
|
if (!(CTimer::GetFrameCounter() & 63))
|
||||||
CReferences::PruneAllReferencesInWorld();
|
CReferences::PruneAllReferencesInWorld();
|
||||||
|
|
||||||
if (CWorld::bProcessCutsceneOnly) {
|
if (bProcessCutsceneOnly) {
|
||||||
for (int i = 0; i < NUMCUTSCENEOBJECTS; i++) {
|
for (int i = 0; i < NUMCUTSCENEOBJECTS; i++) {
|
||||||
CCutsceneObject *csObj = CCutsceneMgr::GetCutsceneObject(i);
|
CCutsceneObject *csObj = CCutsceneMgr::GetCutsceneObject(i);
|
||||||
if (csObj && csObj->m_entryInfoList.first) {
|
if (csObj && csObj->m_entryInfoList.first) {
|
||||||
@ -1036,7 +1036,7 @@ CWorld::Process(void)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
CWorld::bForceProcessControl = 1;
|
bForceProcessControl = true;
|
||||||
for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) {
|
for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) {
|
||||||
CPhysical* movingEnt = (CPhysical*)node->item;
|
CPhysical* movingEnt = (CPhysical*)node->item;
|
||||||
if (movingEnt->bWasPostponed) {
|
if (movingEnt->bWasPostponed) {
|
||||||
@ -1050,7 +1050,7 @@ CWorld::Process(void)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
CWorld::bForceProcessControl = 0;
|
bForceProcessControl = false;
|
||||||
if (CReplay::IsPlayingBack()) {
|
if (CReplay::IsPlayingBack()) {
|
||||||
for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) {
|
for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) {
|
||||||
CEntity* movingEnt = (CEntity*)node->item;
|
CEntity* movingEnt = (CEntity*)node->item;
|
||||||
@ -1059,7 +1059,7 @@ CWorld::Process(void)
|
|||||||
movingEnt->UpdateRwFrame();
|
movingEnt->UpdateRwFrame();
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
CWorld::bNoMoreCollisionTorque = 0;
|
bNoMoreCollisionTorque = false;
|
||||||
for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) {
|
for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) {
|
||||||
CEntity* movingEnt = (CEntity*)node->item;
|
CEntity* movingEnt = (CEntity*)node->item;
|
||||||
if (!movingEnt->bIsInSafePosition) {
|
if (!movingEnt->bIsInSafePosition) {
|
||||||
@ -1068,7 +1068,7 @@ CWorld::Process(void)
|
|||||||
movingEnt->UpdateRwFrame();
|
movingEnt->UpdateRwFrame();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
CWorld::bNoMoreCollisionTorque = 1;
|
bNoMoreCollisionTorque = true;
|
||||||
for (int i = 0; i < 4; i++) {
|
for (int i = 0; i < 4; i++) {
|
||||||
for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) {
|
for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) {
|
||||||
CEntity* movingEnt = (CEntity*)node->item;
|
CEntity* movingEnt = (CEntity*)node->item;
|
||||||
@ -1091,7 +1091,7 @@ CWorld::Process(void)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
CWorld::bSecondShift = 0;
|
bSecondShift = false;
|
||||||
for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) {
|
for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) {
|
||||||
CEntity* movingEnt = (CEntity*)node->item;
|
CEntity* movingEnt = (CEntity*)node->item;
|
||||||
if (!movingEnt->bIsInSafePosition) {
|
if (!movingEnt->bIsInSafePosition) {
|
||||||
@ -1103,7 +1103,7 @@ CWorld::Process(void)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
CWorld::bSecondShift = 1;
|
bSecondShift = true;
|
||||||
for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) {
|
for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) {
|
||||||
CPhysical* movingEnt = (CPhysical*)node->item;
|
CPhysical* movingEnt = (CPhysical*)node->item;
|
||||||
if (!movingEnt->bIsInSafePosition) {
|
if (!movingEnt->bIsInSafePosition) {
|
||||||
@ -1167,9 +1167,9 @@ CWorld::Process(void)
|
|||||||
Players[PlayerInFocus].Process();
|
Players[PlayerInFocus].Process();
|
||||||
CRecordDataForChase::SaveOrRetrieveCarPositions();
|
CRecordDataForChase::SaveOrRetrieveCarPositions();
|
||||||
if ((CTimer::GetFrameCounter() & 7) == 1) {
|
if ((CTimer::GetFrameCounter() & 7) == 1) {
|
||||||
CWorld::RemoveFallenPeds();
|
RemoveFallenPeds();
|
||||||
} else if ((CTimer::GetFrameCounter() & 7) == 5) {
|
} else if ((CTimer::GetFrameCounter() & 7) == 5) {
|
||||||
CWorld::RemoveFallenCars();
|
RemoveFallenCars();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -500,7 +500,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
|
|||||||
m_ped_flagG4 = false;
|
m_ped_flagG4 = false;
|
||||||
bStartWanderPathOnFoot = false;
|
bStartWanderPathOnFoot = false;
|
||||||
m_ped_flagG10 = false;
|
m_ped_flagG10 = false;
|
||||||
m_ped_flagG20 = false;
|
bBusJacked = false;
|
||||||
m_ped_flagG40 = false;
|
m_ped_flagG40 = false;
|
||||||
bFadeOut = false;
|
bFadeOut = false;
|
||||||
|
|
||||||
@ -509,7 +509,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
|
|||||||
m_ped_flagH4 = false;
|
m_ped_flagH4 = false;
|
||||||
bClearObjective = false;
|
bClearObjective = false;
|
||||||
m_ped_flagH10 = false;
|
m_ped_flagH10 = false;
|
||||||
m_ped_flagH20 = false;
|
bCollidedWithMyVehicle = false;
|
||||||
m_ped_flagH40 = false;
|
m_ped_flagH40 = false;
|
||||||
m_ped_flagH80 = false;
|
m_ped_flagH80 = false;
|
||||||
|
|
||||||
@ -8872,7 +8872,7 @@ CPed::ProcessControl(void)
|
|||||||
if (m_fHealth <= 1.0f && m_nPedState <= PED_STATES_NO_AI && !bIsInTheAir && !bIsLanding)
|
if (m_fHealth <= 1.0f && m_nPedState <= PED_STATES_NO_AI && !bIsInTheAir && !bIsLanding)
|
||||||
SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
|
SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
|
||||||
|
|
||||||
m_ped_flagH20 = false;
|
bCollidedWithMyVehicle = false;
|
||||||
|
|
||||||
CEntity *collidingEnt = m_pDamageEntity;
|
CEntity *collidingEnt = m_pDamageEntity;
|
||||||
if (!bUsesCollision || m_fDamageImpulse <= 0.0f || m_nPedState == PED_DIE || !collidingEnt) {
|
if (!bUsesCollision || m_fDamageImpulse <= 0.0f || m_nPedState == PED_DIE || !collidingEnt) {
|
||||||
@ -9100,7 +9100,7 @@ CPed::ProcessControl(void)
|
|||||||
float collidingVehSpeedSqr = collidingVeh->m_vecMoveSpeed.MagnitudeSqr();
|
float collidingVehSpeedSqr = collidingVeh->m_vecMoveSpeed.MagnitudeSqr();
|
||||||
|
|
||||||
if (collidingVeh == m_pMyVehicle)
|
if (collidingVeh == m_pMyVehicle)
|
||||||
m_ped_flagH20 = true;
|
bCollidedWithMyVehicle = true;
|
||||||
|
|
||||||
if (collidingVehSpeedSqr <= 1.0f / 400.0f) {
|
if (collidingVehSpeedSqr <= 1.0f / 400.0f) {
|
||||||
if (!IsPedInControl()
|
if (!IsPedInControl()
|
||||||
@ -10219,7 +10219,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
|
|||||||
veh->bIsHandbrakeOn = true;
|
veh->bIsHandbrakeOn = true;
|
||||||
veh->m_status = STATUS_PLAYER_DISABLED;
|
veh->m_status = STATUS_PLAYER_DISABLED;
|
||||||
}
|
}
|
||||||
driver->m_ped_flagG20 = true;
|
driver->bBusJacked = true;
|
||||||
veh->m_veh_flagC10 = false;
|
veh->m_veh_flagC10 = false;
|
||||||
PedSetInCarCB(nil, ped);
|
PedSetInCarCB(nil, ped);
|
||||||
if (ped->m_nPedType == PEDTYPE_COP
|
if (ped->m_nPedType == PEDTYPE_COP
|
||||||
@ -10456,6 +10456,7 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg)
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (ped->m_ped_flagE80 || ped->m_ped_flagG40) {
|
if (ped->m_ped_flagE80 || ped->m_ped_flagG40) {
|
||||||
|
// POTENTIAL BUG? Why DOOR_FRONT_LEFT instead of door variable? or vice versa?
|
||||||
if (!veh->IsDoorMissing(door))
|
if (!veh->IsDoorMissing(door))
|
||||||
((CAutomobile*)veh)->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_SWINGING);
|
((CAutomobile*)veh)->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_SWINGING);
|
||||||
} else {
|
} else {
|
||||||
|
@ -304,7 +304,7 @@ public:
|
|||||||
uint8 bIsDucking : 1;
|
uint8 bIsDucking : 1;
|
||||||
uint8 bGetUpAnimStarted : 1;
|
uint8 bGetUpAnimStarted : 1;
|
||||||
uint8 bDoBloodyFootprints : 1;
|
uint8 bDoBloodyFootprints : 1;
|
||||||
uint8 m_ped_flagE80 : 1;
|
uint8 m_ped_flagE80 : 1; // bDontDragMeOutCar? bStayInCarOnJack?
|
||||||
|
|
||||||
uint8 bWanderPathAfterExitingCar : 1;
|
uint8 bWanderPathAfterExitingCar : 1;
|
||||||
uint8 m_ped_flagF2 : 1;
|
uint8 m_ped_flagF2 : 1;
|
||||||
@ -320,8 +320,8 @@ public:
|
|||||||
uint8 m_ped_flagG4 : 1;
|
uint8 m_ped_flagG4 : 1;
|
||||||
uint8 bStartWanderPathOnFoot : 1; // exits the car if he's in it, reset after path found
|
uint8 bStartWanderPathOnFoot : 1; // exits the car if he's in it, reset after path found
|
||||||
uint8 m_ped_flagG10 : 1;
|
uint8 m_ped_flagG10 : 1;
|
||||||
uint8 m_ped_flagG20 : 1;
|
uint8 bBusJacked : 1;
|
||||||
uint8 m_ped_flagG40 : 1;
|
uint8 m_ped_flagG40 : 1; // had to exit car due to someone jacked it from RF door
|
||||||
uint8 bFadeOut : 1;
|
uint8 bFadeOut : 1;
|
||||||
|
|
||||||
uint8 m_ped_flagH1 : 1;
|
uint8 m_ped_flagH1 : 1;
|
||||||
@ -329,7 +329,7 @@ public:
|
|||||||
uint8 m_ped_flagH4 : 1;
|
uint8 m_ped_flagH4 : 1;
|
||||||
uint8 bClearObjective : 1;
|
uint8 bClearObjective : 1;
|
||||||
uint8 m_ped_flagH10 : 1;
|
uint8 m_ped_flagH10 : 1;
|
||||||
uint8 m_ped_flagH20 : 1; // set if our own vehicle damaged us. I don't know how is that possible
|
uint8 bCollidedWithMyVehicle : 1;
|
||||||
uint8 m_ped_flagH40 : 1;
|
uint8 m_ped_flagH40 : 1;
|
||||||
uint8 m_ped_flagH80 : 1;
|
uint8 m_ped_flagH80 : 1;
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user