wiiu: remove rasterRenderFast specific workarounds

This commit is contained in:
GaryOderNichts 2021-08-19 19:01:56 +02:00
parent d4ab86a1b8
commit e042359aea

View File

@ -248,14 +248,6 @@ CMBlur::CreateImmediateModeData(RwCamera *cam, RwRect *rect)
RwIm2DVertexSetU(&Vertex2[3], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetV(&Vertex2[3], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetIntRGBA(&Vertex2[3], 255, 255, 255, 255);
#ifdef __WIIU__
// The texture from the gx2 rasterRenderFast are currently mirrored so flip our Vs
RwIm2DVertexSetV(&Vertex[0], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetV(&Vertex[1], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetV(&Vertex[2], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
RwIm2DVertexSetV(&Vertex[3], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
#endif
}
void