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https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-12-23 16:21:50 +01:00
Use previous naming & fix LineOfSightSectorList too
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0d7e0d351a
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@ -367,7 +367,7 @@ CWorld::ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColP
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} else if(e->bUsesCollision)
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} else if(e->bUsesCollision)
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colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
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colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
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if(colmodel && CCollision::ProcessLineOfSight(line, e->GetMatrix(), *colmodel, point, dist,
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if(colmodel && CCollision::ProcessLineOfSight(line, e->GetMatrix(), *colmodel, point, mindist,
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ignoreSeeThrough, ignoreShootThrough))
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ignoreSeeThrough, ignoreShootThrough))
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entity = e;
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entity = e;
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if(carTyres && ((CVehicle*)e)->SetUpWheelColModel(&tyreCol) && CCollision::ProcessLineOfSight(line, e->GetMatrix(), tyreCol, tyreColPoint, tyreDist, false, ignoreShootThrough)){
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if(carTyres && ((CVehicle*)e)->SetUpWheelColModel(&tyreCol) && CCollision::ProcessLineOfSight(line, e->GetMatrix(), tyreCol, tyreColPoint, tyreDist, false, ignoreShootThrough)){
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@ -452,10 +452,10 @@ CWorld::ProcessVerticalLineSector(CSector §or, const CColLine &line, CColPoi
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}
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}
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bool
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bool
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CWorld::ProcessVerticalLineSectorList(CPtrList &list, const CColLine &line, CColPoint &point, float &mindist,
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CWorld::ProcessVerticalLineSectorList(CPtrList &list, const CColLine &line, CColPoint &point, float &dist,
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CEntity *&entity, bool ignoreSeeThrough, CStoredCollPoly *poly)
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CEntity *&entity, bool ignoreSeeThrough, CStoredCollPoly *poly)
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{
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{
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float dist = mindist;
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float mindist = dist;
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CPtrNode *node;
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CPtrNode *node;
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CEntity *e;
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CEntity *e;
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CColModel *colmodel;
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CColModel *colmodel;
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@ -466,14 +466,14 @@ CWorld::ProcessVerticalLineSectorList(CPtrList &list, const CColLine &line, CCol
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e->m_scanCode = GetCurrentScanCode();
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e->m_scanCode = GetCurrentScanCode();
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colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
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colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
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if(CCollision::ProcessVerticalLine(line, e->GetMatrix(), *colmodel, point, dist,
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if(CCollision::ProcessVerticalLine(line, e->GetMatrix(), *colmodel, point, mindist,
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ignoreSeeThrough, false, poly))
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ignoreSeeThrough, false, poly))
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entity = e;
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entity = e;
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}
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}
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}
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}
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if(dist < mindist) {
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if(mindist < dist) {
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mindist = dist;
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dist = mindist;
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return true;
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return true;
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} else
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} else
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return false;
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return false;
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